fix bone select
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@@ -1,5 +1,5 @@
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layout (location = 0) in vec2 pos;
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// layout (location = 0) in vec2 pos;
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flat out vec2 startPos;
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out vec2 vertPos;
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@@ -12,4 +12,4 @@ void main()
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gl_Position = outPos;
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vertPos = pos.xy / outPos.w;
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startPos = vertPos;
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}
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}
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