This commit is contained in:
ChristopheSeux
2023-11-09 10:29:56 +01:00
parent 57efcc2998
commit b28e80d6d5
19 changed files with 515 additions and 1112 deletions
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from . import material
from . import picker
from . import shape
modules = (
material,
picker,
shape
)
def register():
for mod in modules:
mod.register()
def unregister():
for mod in reversed(modules):
mod.unregister()
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import bpy
from bpy_extras import view3d_utils
class RP_OT_add_material(bpy.types.Operator):
bl_label = "Add Ui Material"
bl_idname = "rigpicker.add_mat"
#bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
scene = context.scene
mat = bpy.data.materials.new('UI')
mat.use_nodes = True
for node in mat.node_tree.nodes:
if node.type == 'OUTPUT_MATERIAL':
mat_output = node
else:
mat.node_tree.nodes.remove(node)
emission = mat.node_tree.nodes.new('ShaderNodeEmission')
mat.node_tree.links.new(emission.outputs[0],mat_output.inputs[0])
if not context.object.data.materials:
context.object.data.materials.append(mat)
else:
context.object.material_slots[0].material = mat
return {'FINISHED'}
class RP_OT_remove_material(bpy.types.Operator):
bl_label = "Remove Ui Material"
bl_idname = "rigpicker.remove_mat"
#bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
scene = context.scene
#print(self.shape_type)
for mat in context.object.data.materials:
bpy.data.materials.remove(mat)
context.area.tag_redraw()
return {'FINISHED'}
class RP_OT_eyedropper_material(bpy.types.Operator):
"""Tooltip"""
bl_idname = "rigpicker.eyedropper_mat"
bl_label = "Eye Dropper mat"
#bl_options = {'REGISTER', 'UNDO'}
#first_mouse_x = IntProperty()
#first_value = FloatProperty()
def modal(self, context, event):
context.area.tag_redraw()
context.window.cursor_modal_set("EYEDROPPER")
scene = context.scene
region = context.region
rv3d = context.region_data
if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
self.mouse = event.mouse_region_x, event.mouse_region_y
dg = context.evaluated_depsgraph_get()
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, self.mouse)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, self.mouse)
raycast = scene.ray_cast(dg, ray_origin, view_vector)
if raycast[0]==True:
ob = raycast[4]
if ob.data.materials:
mat = ob.data.materials[0]
for shape in [o for o in context.selected_objects if o.type in ('MESH','CURVE','FONT')]:
if not shape.data.materials:
shape.data.materials.append(mat)
else:
shape.material_slots[0].material = mat
#context.space_data.draw_handler_remove(self._handle, 'WINDOW')
context.window.cursor_modal_restore()
for ob in self.temp_ob:
bpy.data.objects.remove(ob)
return {'FINISHED'}
#return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
#context.object.location.x = self.first_value
context.window.cursor_modal_restore()
for ob in self.temp_ob:
bpy.data.objects.remove(ob)
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
scene = context.scene
#self.local_cursor = tuple(context.space_data.cursor.location)
#self.cursor = tuple(context.scene.cursor.location)
curves =[o for o in context.visible_objects if o.type in ('CURVE', 'FONT')]
self.temp_ob = []
dg = bpy.context.evaluated_depsgraph_get()
for c in curves:
mesh = bpy.data.meshes.new_from_object(c.evaluated_get(dg))
copy = bpy.data.objects.new(c.name+'_tmp', mesh)
copy.matrix_world = c.matrix_world
for mat in c.data.materials:
copy.data.materials.append(mat)
scene.collection.objects.link(copy)
self.temp_ob.append(copy)
#args = (self,context)
#self._handle = context.space_data.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
classes = (
RP_OT_add_material,
RP_OT_remove_material,
RP_OT_eyedropper_material,
)
register, unregister = bpy.utils.register_classes_factory(classes)
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import bpy
from bpy.props import EnumProperty
from ..constants import PICKERS
from ..core.bl_utils import get_view_3d_override
from ..core.picker import get_picker_path, pack_picker, unpack_picker
#from .func_bgl import draw_callback_px
#from .func_bgl import select_bone
#from core.picker import *
#from .utils import is_over_region
import gpu
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
from pathlib import Path
import json
import os
vertex_shader = '''
layout (location = 0) in vec2 pos;
flat out vec2 startPos;
out vec2 vertPos;
uniform mat4 viewMatrix;
void main()
{
vec4 outPos = viewMatrix * vec4(pos.x, pos.y, 0.0, 1.0);
gl_Position = outPos;
vertPos = pos.xy / outPos.w;
startPos = vertPos;
}
'''
fragment_shader = '''
flat in vec2 startPos;
in vec2 vertPos;
out vec4 fragColor;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
void main()
{
vec2 dir = (vertPos.xy - startPos.xy);
float dist = length(dir);
if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
discard;
fragColor = color;
}
'''
def draw_callback(self):
#print('draw callback border')
if not self.draw_border:
return
gpu.state.blend_set('ALPHA')
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
gpu.state.blend_set('NONE')
def is_picker_space(context):
sp = context.space_data
if sp and (sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree'):
return True
return False
class RP_OT_box_select(bpy.types.Operator):
"""Tooltip"""
bl_idname = "node.rp_box_select"
bl_label = "Picker Box Select"
mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
color_shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
dash_shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
@classmethod
def poll(cls, context):
if not is_picker_space(context):
return
ob = context.object
return ob and ob in PICKERS
'''
def mode_from_event(self, event):
if event.alt:
return 'SUBSTRACT'
elif event.ctrl or event.shift:
return 'EXTEND'
else:
return 'SET'
'''
def invoke(self, context, event):
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
if context.object.mode != 'POSE':
bpy.ops.object.posemode_toggle()
self.timer = None
#self.mode = self.mode_from_event(event)
#self.invoke_event = event.copy()
self.region = context.region
self.draw_border = False
self.picker = PICKERS[context.object]
self.start_mouse = event.mouse_region_x, event.mouse_region_y
#self.shader = line_strip_shader
self.border_color = [1, 1, 1, 1]
self.bg_color = [1, 1, 1, 0.05]
#args = (self, context)
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback, (self,), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
self.picker.press_event(self.mode)
self.region.tag_redraw()
return {'RUNNING_MODAL'}
def modal(self, context, event):
self.mouse = event.mouse_region_x, event.mouse_region_y
points_x = [v[0] for v in (self.start_mouse, self.mouse)]
points_y = [v[1] for v in (self.start_mouse, self.mouse)]
self.border = [
(min(points_x), max(points_y)),
(max(points_x), max(points_y)),
(max(points_x), min(points_y)),
(min(points_x), min(points_y))
]
self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
self.draw_border = True
self.region.tag_redraw()
if event.value == 'RELEASE':
return self.release_event()
return {'RUNNING_MODAL'}
def release_event(self):
scn = bpy.context.scene
if scn.rig_picker.use_pick_bone:
self.picker.assign_bone_event()
elif (self.start_mouse[0] != self.mouse[0] and self.start_mouse[1] != self.mouse[1]):
self.picker.border_select(self.border, self.mode)
else:
self.picker.move_event(self.mouse)
self.picker.release_event(self.mode)
bpy.ops.ed.undo_push(message="Box Select")
return self.exit()
def exit(self):
#print('Border Select Finished')
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
self.region.tag_redraw()
return {'FINISHED'}
class RP_OT_picker_transform(bpy.types.Operator):
"""Tooltip"""
bl_idname = "node.picker_transform"
bl_label = "Move Bone in Picker View"
mode : EnumProperty(items=[(m, m.title(), '') for m in ('TRANSLATE', 'ROTATE', 'SCALE')])
@classmethod
def poll(cls, context):
return is_picker_space(context)
def execute(self, context):
with context.temp_override(**get_view_3d_override()):
if self.mode == 'TRANSLATE':
bpy.ops.transform.translate("INVOKE_DEFAULT")
elif self.mode == 'ROTATE':
bpy.ops.transform.rotate("INVOKE_DEFAULT")
elif self.mode == 'SCALE':
bpy.ops.transform.resize("INVOKE_DEFAULT")
return {"FINISHED"}
# def invoke(self, context, event):
# self.mouse = event.mouse_region_x, event.mouse_region_y
# self.bone_data = {b: b.matrix.copy() for b in context.selected_pose_bones}
# context.window_manager.modal_handler_add(self)
# return {'RUNNING_MODAL'}
# def modal(self, context, event):
# delta_x = (event.mouse_region_x - self.mouse[0]) / 1000
# delta_y = (event.mouse_region_y - self.mouse[1]) / 1000
# for bone, matrix in self.bone_data.items():
# bone.matrix.translation = matrix.translation + Vector((delta_x, 0, delta_y))
# #print(delta_x, delta_y)
# if event.type=="LEFTMOUSE" and event.value == 'RELEASE':
# return {'FINISHED'}
# if event.type=="RIGHTMOUSE":
# for bone, matrix in self.bone_data.items():
# bone.matrix = matrix
# return {'CANCELLED'}
# return {'RUNNING_MODAL'}
class RP_OT_function_execute(bpy.types.Operator):
bl_idname = "rigpicker.function_execute"
bl_label = 'Function Execute'
shape_index = bpy.props.IntProperty()
@classmethod
def poll(cls, context):
if not is_picker_space(context):
return
def execute(self,context):
event = self.event
ob = context.object
shape = ob.data.rig_picker['shapes'][self.shape_index]
function = shape['function']
if shape.get('variables'):
variables=shape['variables'].to_dict()
else:
variables={}
variables['event']=event
globals()[function](variables)
return {'FINISHED'}
def invoke(self,context,event):
self.event = event
return self.execute(context)
class RP_OT_reload_picker(bpy.types.Operator):
bl_idname = "rigpicker.reload_picker"
bl_label = 'Reload Picker'
#@classmethod
#def poll(cls, context):
# if not is_picker_space(context):
# return
def execute(self,context):
PICKERS.clear()
for a in context.screen.areas:
a.tag_redraw()
return {"FINISHED"}
class RP_OT_toogle_bone_layer(bpy.types.Operator):
bl_idname = "rigpicker.toogle_bone_layer"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
if not is_picker_space(context):
return
ob = context.object
picker = PICKERS.get(ob)
if picker.hover_shape and picker.hover_shape.type == 'bone':
return True
def execute(self, context):
ob = context.object
picker = PICKERS.get(ob)
bone = picker.hover_shape.bone
hide = picker.hover_shape.hide
if bone:
for i, l in enumerate(bone.bone.layers):
if l:
ob.data.layers[i] = hide
context.region.tag_redraw()
return {"FINISHED"}
class RP_OT_context_menu_picker(bpy.types.Operator):
bl_idname = "node.context_menu_picker"
bl_label = 'Context Menu Picker'
@classmethod
def poll(cls, context):
return is_picker_space(context)
def execute(self, context):
bpy.ops.wm.call_menu(name='RP_MT_context_menu')
return {"FINISHED"}
class RP_OT_pack_picker(bpy.types.Operator):
"""Pack Unpack the picker on the rig"""
bl_idname = "rigpicker.pack_picker"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.source)
def execute(self, context):
print('Pack Picker')
rig = context.object
picker_path = get_picker_path(rig)
if 'picker' in rig.data.rig_picker.keys():
unpack_picker(rig)
self.report({"INFO"}, f'The picker is unpacked')
return {"FINISHED"}
if not picker_path.exists():
self.report({"ERROR"}, f'The path of the picker not exist: {picker_path}')
return {"CANCELLED"}
pack_picker(rig)
self.report({"INFO"}, f'The picker is packed')
return {"FINISHED"}
class RP_OT_call_operator(bpy.types.Operator):
bl_idname = "rigpicker.call_operator"
bl_label = 'Toogle Bone Layer'
operator: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return is_picker_space(context)
def execute(self, context):
print('CALL OPERATOR', self.operator)
try:
exec(self.operator)
except Exception as e:
self.report({"ERROR"}, e)
context.region.tag_redraw()
return {"FINISHED"}
class RP_MT_context_menu(bpy.types.Menu):
bl_label = "Context Menu"
#bl_idname = "RP_MT_context_menu"
# Set the menu operators and draw functions
def draw(self, context):
layout = self.layout
col = layout.column()
col.use_property_split = True
ob = context.object
picker = PICKERS.get(ob)
if picker.hover_shape and picker.hover_shape.type == 'bone':
bone = picker.hover_shape.bone
for key in bone.keys():
layout.prop(bone,f'["{key}"]', slider=True)
#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
'''
class RP_OT_ui_draw(bpy.types.Operator):
bl_idname = "rigpicker.ui_draw"
bl_label = "Rig UI Draw"
_handle = None
tmp_ob = None
tmp_bones = []
start = (0,0)
end = (0,0)
border = ((0,0),(0,0),(0,0),(0,0))
is_border = False
press = False
scale = 1
offset = 0
outside_point = (-1,-1)
addon_keymaps = []
def set_shorcut(self,context):
ob = context.object
addon = bpy.context.window_manager.keyconfigs.addon
if ob and ob.type =='ARMATURE' and ob.data.rig_picker and addon:
for i,shape in [(i,s) for i,s in enumerate(ob.data.rig_picker['shapes']) if s.get('function') and s.get('shortcut')]:
km = addon.keymaps.new(name = 'Image Generic', space_type = 'IMAGE_EDITOR',region_type = 'WINDOW')
split = shape["shortcut"].split(' ')
if len(split)==1:
shortcut = shape["shortcut"].upper()
modifier = None
else:
shortcut = split[1].upper()
modifier = split[0].lower()
kmi = km.keymap_items.new("rigpicker.function_execute", type = shortcut, value = "CLICK")
kmi.properties.shape_index = i
if modifier:
setattr(kmi,modifier,True)
self.addon_keymaps.append(km)
def remove_shorcut(self,context):
# Remove Shortcut
wm = bpy.context.window_manager
for km in self.addon_keymaps:
for kmi in km.keymap_items:
km.keymap_items.remove(kmi)
self.addon_keymaps.clear()
def modal(self, context, event):
inside = is_over_region(self,context,event)
if context.object and context.object.type == 'ARMATURE' and context.area:
if not context.screen.is_animation_playing:
if self.tmp_ob != context.object:
context.area.tag_redraw()
self.remove_shorcut(context)
self.set_shorcut(context)
self.tmp_ob = context.object
if self.tmp_bones != context.selected_pose_bones:
context.area.tag_redraw()
self.tmp_bones = context.selected_pose_bones
if inside:
context.area.tag_redraw()
if event.type == 'LEFTMOUSE':
if event.value == 'PRESS': # start selection
if inside:
self.start = (event.mouse_region_x,event.mouse_region_y)
self.press = True
elif event.value == 'RELEASE' and self.press:
self.end = (event.mouse_region_x, event.mouse_region_y)
select_bone(self, context, event)
bpy.ops.ed.undo_push()
self.is_border= False
self.press = False
if event.type == 'MOUSEMOVE':
self.end = (event.mouse_region_x, event.mouse_region_y)
if self.press:
b_x = (min(self.start[0], self.end[0]), max(self.start[0], self.end[0]))
b_y = (min(self.start[1], self.end[1]), max(self.start[1], self.end[1]))
self.border = ((b_x[0], b_y[1]), (b_x[1], b_y[1]), (b_x[1], b_y[0]), (b_x[0], b_y[0]))
self.is_border = True if (b_x[1]-b_x[0])+(b_y[1]-b_y[0]) > 4 else False
if self.is_border:
select_bone(self, context, event)
elif event.type in {'ESC',} and inside:
bpy.types.SpaceImageEditor.draw_handler_remove(self._handle, 'WINDOW')
self.remove_shorcut(context)
return {'CANCELLED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
#shortcut Creation
context.space_data.image = None
self.adress = context.area.as_pointer()
args = (self, context)
self._handle = bpy.types.SpaceImageEditor.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
'''
keymaps = []
def register_keymaps():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name="Node Editor", space_type="NODE_EDITOR")
kmi = km.keymap_items.new("rigpicker.call_operator", type="X", value="PRESS")
kmi.properties.operator = "bpy.ops.animtoolbox.reset_bone()"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS")
kmi.properties.operator = "bpy.ops.pose.select_all(action='SELECT')"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS", alt=True)
kmi.properties.operator = "bpy.ops.pose.select_all(action='DESELECT')"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK")
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="G", value="PRESS")
kmi.properties.mode = 'TRANSLATE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS")
kmi.properties.mode = 'ROTATE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS")
kmi.properties.mode = 'SCALE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
kmi.properties.mode = 'SET'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", shift=True)
kmi.properties.mode = 'EXTEND'
keymaps.append((km, kmi))
#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
kmi.properties.mode = 'SUBSTRACT'
keymaps.append((km, kmi))
def unregister_keymaps():
for km, kmi in keymaps:
km.keymap_items.remove(kmi)
keymaps.clear()
classes = (
RP_OT_box_select,
RP_OT_function_execute,
RP_OT_reload_picker,
RP_OT_toogle_bone_layer,
RP_OT_call_operator,
RP_MT_context_menu,
RP_OT_picker_transform,
RP_OT_context_menu_picker,
RP_OT_pack_picker
#RP_OT_ui_draw
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
register_keymaps()
def unregister():
unregister_keymaps()
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
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import bpy
from ..core.shape import get_picker_datas
from ..core.addon_utils import is_shape
from ..core.bl_utils import link_mat_to_object, find_mirror
from pathlib import Path
import json
class RP_OT_create_shape(bpy.types.Operator):
bl_label = 'Create UI shape'
bl_idname = 'rigpicker.create_shape'
#bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.object and context.object.mode == 'POSE')
def execute(self,context):
scn = context.scene
vl = context.view_layer
offset = 0
for bone in context.selected_pose_bones:
name = bone.name
mesh = bpy.data.meshes.new(name)
ob = bpy.data.objects.new(name, mesh)
ob.rig_picker.name = name
verts=[(0,0,0)]
edges = []
faces =[]
mesh.from_pydata(verts, edges, faces)
for c in scn.rig_picker.canvas.users_collection:
c.objects.link(ob)
ob.location.z = 0.05
ob.location.x = offset
for obj in scn.objects:
obj.select_set(False)
vl.objects.active = ob
ob.select_set(True)
offset += 0.05
return {'FINISHED'}
class RP_OT_name_from_bone(bpy.types.Operator):
bl_label = 'Name Shape from selected bones'
bl_idname = 'rigpicker.name_from_bone'
#bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
scene = context.scene
rig = scene.rig_picker.rig
bone = rig.data.bones.active
if bone:
context.object.name = bone.name
context.object.rig_picker.name = bone.name
return {'FINISHED'}
class RP_OT_mirror_shape(bpy.types.Operator):
bl_label = 'Mirror UI shape'
bl_idname = 'rigpicker.mirror_shape'
#bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
scn = context.scene
for ob in bpy.context.selected_objects:
name = find_mirror(ob.name)
link_mat_to_object(ob)
if not name:
name = ob.name + '_flip'
old_shape = bpy.data.objects.get(name)
old_mat = None
if old_shape:
old_mat = next((sl.material for sl in old_shape.material_slots if sl.material), None)
bpy.data.objects.remove(old_shape)
mirror_ob = ob.copy()
mirror_ob.data = ob.data
mirror_ob.name = name
if old_mat:
#mirror_ob.data.materials.clear()
#mirror_ob.data.materials.append(None)
#mirror_ob.material_slots[0].link = 'OBJECT'
mirror_ob.material_slots[0].material = old_mat
#mirror_ob = bpy.data.objects.new(name,ob.data.copy())
for c in ob.users_collection:
c.objects.link(mirror_ob)
if scn.rig_picker.symmetry:
symmetry_loc = scn.rig_picker.symmetry.matrix_world.to_translation()[0]
else:
symmetry_loc = 0
#print(symmetry_loc)
mirror_ob.matrix_world = ob.matrix_world
#if mirror_ob.location[0] < symmetry_loc:
mirror_ob.location.x = symmetry_loc + (symmetry_loc - ob.location.x)
#else:
# mirror_ob.location[0]= symmetry_loc+ (symmetry_loc- ob.location[0])
mirror_ob.rotation_euler.y = -ob.rotation_euler.y
mirror_ob.rotation_euler.z = -ob.rotation_euler.z
mirror_ob.scale.x = -ob.scale.x
for key, value in ob.items():
if key not in ['_RNA_UI','cycles']:
mirror_ob[key] = value
if ob.rig_picker.shape_type == 'BONE':
mirror_ob.rig_picker.name = find_mirror(ob.rig_picker.name)
elif ob.rig_picker.shape_type == 'FUNCTION':
args = {}
for key,value in eval(ob.rig_picker.arguments).items():
if type(value) == list:
mirrored_value = []
for item in value:
mirrored_value.append(find_mirror(item))
elif type(value) == str:
mirrored_value = find_mirror(value)
args[key] = mirrored_value
mirror_ob.rig_picker.arguments = str(args)
return {'FINISHED'}
class RP_OT_select_shape_type(bpy.types.Operator):
bl_label = 'Select Shape by Type'
bl_idname = 'rigpicker.select_shape_type'
#bl_options = {'REGISTER', 'UNDO'}
shape_type = bpy.props.EnumProperty(items =[(i.upper(), i, '') for i in ('Bone', 'Display', 'Function')])
def draw(self,context):
layout = self.layout
col = layout.column()
col.prop(self,'shape_type', expand=True)
def execute(self,context):
scene = context.scene
#print(self.shape_type)
canvas = context.scene.rig_picker.canvas
if canvas:
for ob in [o for o in bpy.data.objects if o.layers==canvas.layers]:
if ob.type in ['MESH', 'CURVE', 'FONT'] and ob.rig_picker.shape_type == self.shape_type:
ob.select = True
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=150)
class RP_OT_save_picker(bpy.types.Operator):
bl_label = 'Store UI Data'
bl_idname = 'rigpicker.save_picker'
def execute(self, context):
scn = context.scene
canvas = scn.rig_picker.canvas
rig = scn.rig_picker.rig
shapes = [o for o in scn.objects if o != canvas and is_shape(o)]
if not rig:
self.report({'ERROR'}, 'Choose a Rig')
return {'CANCELLED'}
if not canvas:
self.report({'ERROR'}, 'Choose a Canvas')
return {'CANCELLED'}
data = get_picker_datas(shapes, canvas, rig)
picker_path = Path(bpy.path.abspath(scn.rig_picker.destination))
picker_path.write_text(json.dumps(data))
bpy.ops.rigpicker.reload_picker()
return {'FINISHED'}
classes = (
RP_OT_create_shape,
RP_OT_name_from_bone,
RP_OT_mirror_shape,
RP_OT_select_shape_type,
RP_OT_save_picker
)
register, unregister = bpy.utils.register_classes_factory(classes)