Replace bgl by gpu
parent
b48dbdbeef
commit
e3158da0fc
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@ -1,6 +1,6 @@
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import bpy
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import bgl
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import blf
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import gpu
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from mathutils import Vector
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from .func_picker import *
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@ -16,7 +16,7 @@ def draw_polygon_2d(verts, indices, loops, color, contour, width=None):
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dpi = int(bpy.context.user_preferences.system.pixel_size)
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bgl.glColor4f(*color)
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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#bgl.glEnable(bgl.GL_LINE_SMOOTH)
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bgl.glColor4f(*color)
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@ -28,7 +28,7 @@ def draw_polygon_2d(verts, indices, loops, color, contour, width=None):
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bgl.glEnd()
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if width:
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bgl.glLineWidth(width*dpi)
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gpu.state.line_width_set(width*dpi)
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bgl.glColor4f(*contour)
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for loop in loops:
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@ -41,14 +41,14 @@ def draw_polygon_2d(verts, indices, loops, color, contour, width=None):
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bgl.glVertex2f(coord[0],coord[1])
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bgl.glEnd()
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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#bgl.glDisable(bgl.GL_LINE_SMOOTH)
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bgl.glEnd()
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return
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def draw_border(border):
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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bgl.glColor4f(1,1,1,0.2)
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bgl.glBegin(bgl.GL_POLYGON)
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for v in border:
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@ -57,7 +57,7 @@ def draw_border(border):
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bgl.glEnd()
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bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
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bgl.glLineWidth(2)
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gpu.state.line_width_set(2.0)
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bgl.glLineStipple(3, 0xAAAA)
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bgl.glEnable(bgl.GL_LINE_STIPPLE)
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@ -69,19 +69,19 @@ def draw_border(border):
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bgl.glEnd()
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bgl.glColor4f(1.0, 1.0, 1.0, 1)
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bgl.glLineWidth(1)
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gpu.state.line_width_set(1.0)
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bgl.glBegin(bgl.GL_LINE_LOOP)
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for v in border:
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bgl.glVertex2f(v[0],v[1])
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bgl.glEnd()
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bgl.glDisable(bgl.GL_LINE_STIPPLE)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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def draw_text(mouse,text,color):
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dpi = int(bpy.context.user_preferences.system.pixel_size)
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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font_id =0 # XXX, need to find out how best to get this.
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# draw some text
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bgl.glColor4f(0,0,0,0.75)
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@ -94,7 +94,7 @@ def draw_text(mouse,text,color):
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bgl.glColor4f(*color)
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blf.blur(font_id,0)
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blf.draw(font_id, text)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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def select_bone(self,context,event):
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@ -5,7 +5,6 @@ from .constants import PICKERS
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#from .func_picker import *
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#from .utils import is_over_region
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import gpu
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import bgl
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from mathutils import Vector
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from gpu_extras.batch import batch_for_shader
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from pathlib import Path
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@ -59,7 +58,7 @@ def draw_callback(self):
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if not self.draw_border:
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return
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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#print('DRAW BORDER')
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@ -77,7 +76,7 @@ def draw_callback(self):
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self.contour_batch.draw(self.dash_shader)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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def is_picker_space(context):
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22
picker.py
22
picker.py
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@ -2,8 +2,7 @@
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import bpy
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import gpu
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from gpu_extras.batch import batch_for_shader
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import bgl
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import blf
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import gpu
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from mathutils import bvhtree, Vector
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from mathutils.geometry import intersect_point_quad_2d, intersect_point_tri_2d, intersect_tri_tri_2d
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from .constants import PICKERS
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@ -196,7 +195,7 @@ class BoneShape(Shape):
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return self.bone_colors['normal']
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def draw(self):
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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if self.hide:
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self.shader.uniform_float("color", (*self.color[:3], 0.4))
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@ -232,14 +231,15 @@ class BoneShape(Shape):
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#print(self.bone_color)
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if self.select or self.active:
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bgl.glLineWidth(2)
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gpu.state.line_width_set(2.0)
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#if not self.hide:
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self.shader.uniform_float("color", self.bone_color)
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#for b in self.contour_batches:
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self.e_batch.draw(self.shader)
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bgl.glLineWidth(1)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.line_width_set(1.0)
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gpu.state.blend_set('NONE')
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def assign_bone_event(self):
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@ -377,10 +377,10 @@ class OperatorShape(Shape):
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else:
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return
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.blend_set('ALPHA')
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self.shader.uniform_float("color", color)
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self.p_batch.draw(self.shader)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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@ -578,7 +578,7 @@ class Picker:
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self.batch.draw(self.shader)
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bgl.glDisable(bgl.GL_BLEND)
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gpu.state.blend_set('NONE')
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'''
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@ -628,7 +628,7 @@ def draw_callback_px():
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font_id = 0
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#blf.dimensions(font_id, text)
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blf.enable(font_id, blf.SHADOW)
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#bgl.glEnable(bgl.GL_BLEND)
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#gpu.state.blend_set('ALPHA')
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# BLF drawing routine
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@ -642,7 +642,7 @@ def draw_callback_px():
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blf.draw(font_id, text)
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blf.disable(font_id, blf.SHADOW)
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#bgl.glDisable(bgl.GL_BLEND)
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#gpu.state.blend_set('NONE')
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handle_view = None
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handle_pixel = None
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