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22 changed files with 822 additions and 1179 deletions

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@ -1 +0,0 @@
622048d573ad87c5be84f65e64a7a3290c9305d1

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@ -1 +0,0 @@
3.12

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@ -8,12 +8,18 @@ bl_info = {
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Rigging",
}
"category": "Rigging"}
import importlib
modules = (".operators", ".properties", ".ui", ".area", ".gizmo", ".draw_handlers")
modules = (
'.operators',
'.properties',
'.ui',
'.area',
'.gizmo',
'.draw_handlers'
)
import bpy
@ -23,7 +29,6 @@ if "bpy" in locals():
module = importlib.import_module(name, __name__)
importlib.reload(module)
def register():
if bpy.app.background:
return
@ -31,7 +36,6 @@ def register():
module = importlib.import_module(name, __name__)
module.register()
def unregister():
if bpy.app.background:
return

86
area.py
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@ -6,35 +6,34 @@ from .constants import PICKERS
# Derived from the NodeTree base type, similar to Menu, Operator, Panel, etc.
class RigPickerTree(NodeTree):
# Description string
"""A custom node tree type that will show up in the editor type list"""
'''A custom node tree type that will show up in the editor type list'''
# Optional identifier string. If not explicitly defined, the python class name is used.
# Label for nice name display
bl_label = "Rig Picker"
# Icon identifier
bl_icon = "OUTLINER_DATA_ARMATURE"
bl_icon = 'OUTLINER_DATA_ARMATURE'
class RP_MT_picker(Menu):
"""Picker"""
bl_label = "Picker"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.operator("rigpicker.reload_picker", icon="FILE_REFRESH")
layout.operator('rigpicker.reload_picker', icon='FILE_REFRESH')
row = layout.row(align=True)
# Has at least one picker collection in the scene
if not [c.rig_picker.enabled for c in scn.collection.children_recursive]:
row.enabled = False
row.prop(scn.rig_picker, "use_pick_bone", text="Auto Bone Assign")
row.prop(scn.rig_picker, 'use_pick_bone', text='Auto Bone Assign')
class RP_MT_animation(Menu):
"""Picker"""
bl_label = "Animation"
def draw(self, context):
@ -48,49 +47,38 @@ class RP_MT_animation(Menu):
row.enabled = False
layout.separator()
op = layout.operator("rigpicker.call_operator", text="Select All")
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "SELECT"}'
op = layout.operator("rigpicker.call_operator", text="Select All")
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "DESELECT"}'
op = layout.operator("rigpicker.call_operator", text="Frame Selected")
op = layout.operator("rigpicker.call_operator", text='Frame Selected')
op.operator = "view3d.view_selected"
op.view_3d = True
layout.separator()
layout.operator("rigpicker.call_operator", text="Insert Keyframe").operator = (
"animtoolbox.insert_keyframe"
)
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe")
layout.operator("rigpicker.call_operator", text='Insert Keyframe').operator="animtoolbox.insert_keyframe"
layout.operator("anim.keyframe_delete_v3d", text='Delete Keyframe')
layout.separator()
op = layout.operator("rigpicker.call_operator", text="Move")
op.operator = "transform.translate"
op = layout.operator("rigpicker.call_operator", text='Move')
op.operator="transform.translate"
op.invoke = True
op.view_3d = True
layout.operator("node.picker_transform", text="Rotate").mode = "ROTATE"
layout.operator("node.picker_transform", text="Scale").mode = "SCALE"
layout.operator("node.picker_transform", text='Rotate').mode='ROTATE'
layout.operator("node.picker_transform", text='Scale').mode='SCALE'
layout.separator()
layout.operator("rigpicker.call_operator", text="Reset Bone").operator = (
"animtoolbox.reset_bone"
)
layout.operator("rigpicker.call_operator", text="Clear Location").operator = (
"pose.loc_clear"
)
layout.operator("rigpicker.call_operator", text="Clear Rotation").operator = (
"pose.rot_clear"
)
layout.operator("rigpicker.call_operator", text="Clear Scale").operator = (
"pose.scale_clear"
)
layout.operator("rigpicker.call_operator", text='Reset Bone').operator="animtoolbox.reset_bone"
layout.operator("rigpicker.call_operator", text='Clear Location').operator='pose.loc_clear'
layout.operator("rigpicker.call_operator", text='Clear Rotation').operator='pose.rot_clear'
layout.operator("rigpicker.call_operator", text='Clear Scale').operator='pose.scale_clear'
def draw_header(self, context):
if not context.space_data.tree_type == "RigPickerTree":
if not context.space_data.tree_type == 'RigPickerTree':
self._draw(context)
return
@ -100,9 +88,9 @@ def draw_header(self, context):
layout.template_header()
if not context.space_data.node_tree:
ntree = bpy.data.node_groups.get(".rig_picker")
ntree = bpy.data.node_groups.get('.rig_picker')
if not ntree:
ntree = bpy.data.node_groups.new(".rig_picker", "RigPickerTree")
ntree = bpy.data.node_groups.new('.rig_picker', 'RigPickerTree')
context.space_data.node_tree = ntree
@ -111,7 +99,7 @@ def draw_header(self, context):
row.menu("RP_MT_animation")
ob = context.object
if not ob or not ob.type == "ARMATURE":
if not ob or not ob.type == 'ARMATURE':
return
picker_group = PICKERS.get(ob)
@ -120,10 +108,8 @@ def draw_header(self, context):
if scn.rig_picker.use_pick_bone:
layout.alert = True
layout.label(text="Auto Bone Assign")
layout.prop(
scn.rig_picker, "use_pick_bone", icon="PANEL_CLOSE", text="", emboss=False
)
layout.label(text='Auto Bone Assign')
layout.prop(scn.rig_picker, 'use_pick_bone', icon='PANEL_CLOSE', text='', emboss=False)
layout.separator_spacer()
row = layout.row()
@ -134,44 +120,43 @@ def draw_header(self, context):
row = layout.row(align=True)
for i, picker in enumerate(picker_group.pickers):
row.operator("rigpicker.fit_picker", text=f"{i+1}").index = i
row.operator('rigpicker.fit_picker', text=f'{i+1}').index=i
row.operator("rigpicker.fit_picker", text="", icon="FULLSCREEN_ENTER").index = -1
row.operator('rigpicker.fit_picker', text='', icon='FULLSCREEN_ENTER').index = -1
def tools_from_context(context, mode=None):
sp = context.space_data
if sp and sp.type == "NODE_EDITOR" and sp.tree_type == "RigPickerTree":
if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
return []
else:
return NODE_PT_tools_active._tools_from_context(context, mode)
def tool_set_by_id(self, context):
sd = context.space_data
if sd and sd.type == "NODE_EDITOR" and sd.tree_type == "RigPickerTree":
if sd and sd.type == 'NODE_EDITOR' and sd.tree_type == 'RigPickerTree':
return {"FINISHED"}
else:
return self._execute(context)
@classmethod
def poll(cls, context):
sp = context.space_data
if sp and sp.type == "NODE_EDITOR" and sp.tree_type == "RigPickerTree":
if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
return False
else:
return self._poll(context)
classes = (RigPickerTree, RP_MT_picker, RP_MT_animation)
classes = (
RigPickerTree,
RP_MT_picker,
RP_MT_animation
)
def register():
# Remove the tools inside the picker space
bpy.types.WM_OT_tool_set_by_id._execute = (
bpy.types.WM_OT_tool_set_by_id.execute
) # tool_set_by_id
bpy.types.WM_OT_tool_set_by_id._execute = bpy.types.WM_OT_tool_set_by_id.execute #tool_set_by_id
bpy.types.WM_OT_tool_set_by_id.execute = tool_set_by_id
NODE_PT_tools_active._tools_from_context = NODE_PT_tools_active.tools_from_context
@ -183,7 +168,6 @@ def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)

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@ -1,7 +1,6 @@
import gpu
from pathlib import Path
class LazyDict(dict):
def __getitem__(self, k):
v = super().__getitem__(k)
@ -20,32 +19,11 @@ PICKERS = {}
MODULE_DIR = Path(__file__).parent
SHADER_DIR = MODULE_DIR / "shaders"
SHADER_DIR = MODULE_DIR / 'shaders'
SHADERS = LazyDict()
vertex_shader = Path(SHADER_DIR, "dash_shader.vert").read_text(encoding="utf-8")
fragment_shader = Path(SHADER_DIR, "dash_shader.frag").read_text(encoding="utf-8")
vertex_shader = Path(SHADER_DIR, "dash_shader.vert").read_text(encoding='utf-8')
fragment_shader = Path(SHADER_DIR, "dash_shader.frag").read_text(encoding='utf-8')
def create_dashed_line_shader() -> gpu.types.GPUShader:
shader_info = gpu.types.GPUShaderCreateInfo()
shader_info.vertex_in(0, "VEC2", "pos")
shader_info.fragment_out(0, "VEC4", "fragColor")
shader_info.push_constant("VEC4", "color")
shader_info.push_constant("MAT4", "viewMatrix")
shader_info.push_constant("FLOAT", "dashSize")
shader_info.push_constant("FLOAT", "gapSize")
shader_info.vertex_source(vertex_shader)
shader_info.fragment_source(fragment_shader)
shader = gpu.shader.create_from_info(shader_info)
del shader_info
return shader
SHADERS["dashed_line"] = (
create_dashed_line_shader # lambda: gpu.types.GPUShader(vertex_shader, fragment_shader)
)
SHADERS['dashed_line'] = lambda : gpu.types.GPUShader(vertex_shader, fragment_shader)

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@ -1,23 +1,19 @@
import bpy
from .bl_utils import get_mat, get_collection_parents
def get_picker_collection(ob: bpy.types.Object | None = None):
def get_picker_collection(ob=None):
"""Return the picker collection of an object"""
if not ob:
ob = bpy.context.object
if not ob:
raise Exception("No object in context")
for col in ob.users_collection:
if col.rig_picker.enabled:
return col
if picker_col := next(
(c for c in get_collection_parents(col) if c.rig_picker.enabled), None
):
if picker_col := next((c for c in get_collection_parents(col) if c.rig_picker.enabled), None):
return picker_col
@ -29,7 +25,7 @@ def is_shape(ob):
shapes = {ob for col in canvas.users_collection for ob in col.all_objects}
if ob.type in ("MESH", "CURVE", "FONT") and ob in shapes:
if ob.type in ('MESH', 'CURVE', 'FONT') and ob in shapes:
return True
return False
@ -43,15 +39,15 @@ def get_object_color(ob):
if not mat or not mat.node_tree or not mat.node_tree.nodes:
return
emit_node = mat.node_tree.nodes.get("Emission")
emit_node = mat.node_tree.nodes.get('Emission')
if not emit_node:
return
return emit_node.inputs["Color"].default_value
return emit_node.inputs['Color'].default_value
def get_operator_from_id(idname):
if not "." in idname:
if not '.' in idname:
return
m, o = idname.split(".")

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@ -1,3 +1,4 @@
import bpy
@ -29,13 +30,12 @@ def get_collection_parents(col, root=None, cols=None):
cols = get_collection_parents(col, root=sub, cols=cols)
return cols
def get_view_3d_override():
windows = bpy.context.window_manager.windows
areas = [a for w in windows for a in w.screen.areas if a.type == "VIEW_3D"]
areas = [a for w in windows for a in w.screen.areas if a.type == 'VIEW_3D']
if not areas:
print("No view 3d found")
print('No view 3d found')
return
view_3d = None
@ -44,88 +44,80 @@ def get_view_3d_override():
view_3d = area
if not view_3d:
view_3d = max(areas, key=lambda x: x.width)
return {"area": view_3d, "region": view_3d.regions[-1]}
view_3d = max(areas, key=lambda x :x.width)
return {'area': view_3d, 'region': view_3d.regions[-1]}
def get_mat(ob):
for sl in ob.material_slots:
if sl.material:
return sl.material
def link_mat_to_object(ob):
for sl in ob.material_slots:
m = sl.material
sl.link = "OBJECT"
sl.link = 'OBJECT'
sl.material = m
def eval_attr(ob, name):
resolved = ob
for o in name.split("."):
resolved = getattr(resolved, o)
return resolved
def flip_name(name):
if not name:
return
if name.startswith("[") and name.endswith("]"): # It's a custom property
if name.startswith('[') and name.endswith(']'): #It's a custom property
flipped_name = bpy.utils.flip_name(name[:-2][2:])
return f'["{flipped_name}"]'
else:
return bpy.utils.flip_name(name)
def split_path(path):
try:
def split_path(path) :
try :
bone_name = path.split('["')[1].split('"]')[0]
except Exception:
bone_name = None
try:
try :
prop_name = path.split('["')[2].split('"]')[0]
except Exception:
prop_name = None
return bone_name, prop_name
def hide_layers(args):
""" """
ob = bpy.context.object
layers = []
for bone in [b for b in ob.pose.bones if b.bone.select]:
for i, l in enumerate(bone.bone.layers):
for i,l in enumerate(bone.bone.layers):
if l and i not in layers:
layers.append(i)
for i in layers:
ob.data.layers[i] = not ob.data.layers[i]
def select_layer(args):
ob = bpy.context.object
layers = []
layers =[]
for bone in [b for b in ob.pose.bones if b.bone.select]:
bone_layers = [i for i, l in enumerate(bone.bone.layers) if l]
bone_layers = [i for i,l in enumerate(bone.bone.layers) if l]
for l in bone_layers:
if l not in layers:
layers.append(l)
for bone in ob.pose.bones:
bone_layers = [i for i, l in enumerate(bone.bone.layers) if l]
bone_layers = [i for i,l in enumerate(bone.bone.layers) if l]
if len(set(bone_layers).intersection(layers)):
bone.bone.select = True
def hide_bones(args):
ob = bpy.context.object
selected_bone = [b for b in ob.pose.bones if b.bone.select]
@ -137,11 +129,10 @@ def hide_bones(args):
for bone in selected_bone:
bone.bone.hide = visibility
def select_all(args):
ob = bpy.context.object
shapes = ob.data.rig_picker["shapes"]
bones = [s["bone"] for s in shapes if s["shape_type"] == "BONE"]
shapes = ob.data.rig_picker['shapes']
bones = [s['bone'] for s in shapes if s['shape_type']=='BONE']
for bone_name in bones:
bone = ob.pose.bones.get(bone_name)

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@ -1,28 +1,25 @@
import bpy
from mathutils import Vector
from mathutils.geometry import intersect_line_line_2d
def is_over_region(self, context, event):
inside = (
2 < event.mouse_region_x < context.region.width - 2
and 2 < event.mouse_region_y < context.region.height - 2
and [a for a in context.screen.areas if a.as_pointer() == self.adress]
and not context.screen.show_fullscreen
)
def is_over_region(self,context,event):
inside = 2 < event.mouse_region_x < context.region.width -2 and \
2 < event.mouse_region_y < context.region.height -2 and \
[a for a in context.screen.areas if a.as_pointer()==self.adress] and \
not context.screen.show_fullscreen
return inside
def bound_box_center(ob):
points = [ob.matrix_world @ Vector(p) for p in ob.bound_box]
points = [ob.matrix_world@Vector(p) for p in ob.bound_box]
x = [v[0] for v in points]
y = [v[1] for v in points]
z = [v[2] for v in points]
return (sum(x) / len(points), sum(y) / len(points), sum(z) / len(points))
return (sum(x) / len(points), sum(y) / len(points),sum(z) / len(points))
def bounding_rect(points):
x_points = sorted(p[0] for p in points)
@ -35,31 +32,28 @@ def bounding_rect(points):
Vector((x_points[0], y_points[0])),
]
def intersect_rects(rect, border): # returns None if rectangles don't intersect
dx = min(border[1][0], rect[1][0]) - max(border[0][0], rect[0][0])
dy = min(border[0][1], rect[0][1]) - max(border[2][1], rect[2][1])
if (dx >= 0) and (dy >= 0):
return dx * dy
dx = min(border[1][0],rect[1][0]) - max(border[0][0],rect[0][0])
dy = min(border[0][1],rect[0][1]) - max(border[2][1],rect[2][1])
if (dx>=0) and (dy>=0):
return dx*dy
def point_inside_rect(point, rect):
return rect[0][0] < point[0] < rect[1][0] and rect[2][1] < point[1] < rect[0][1]
return rect[0][0]< point[0]< rect[1][0] and rect[2][1]< point[1]< rect[0][1]
def point_over_shape(point, verts, loops, outside_point=(-1, -1)):
def point_over_shape(point,verts,loops,outside_point=(-1,-1)):
out = Vector(outside_point)
pt = Vector(point)
intersections = 0
for loop in loops:
for i, p in enumerate(loop):
a = Vector(verts[loop[i - 1]])
for i,p in enumerate(loop):
a = Vector(verts[loop[i-1]])
b = Vector(verts[p])
if intersect_line_line_2d(pt, out, a, b):
if intersect_line_line_2d(pt,out,a,b):
intersections += 1
if intersections % 2 == 1: # chek if the nb of intersection is odd
if intersections%2 == 1: #chek if the nb of intersection is odd
return True

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@ -1,13 +1,11 @@
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
import blf
from mathutils import bvhtree, Vector, Color
from mathutils.geometry import (
intersect_point_quad_2d,
intersect_point_tri_2d,
intersect_tri_tri_2d,
)
from mathutils.geometry import (intersect_point_quad_2d, intersect_point_tri_2d,
intersect_tri_tri_2d)
from ..constants import PICKERS
from .addon_utils import get_operator_from_id
from .geometry_utils import bounding_rect
@ -21,17 +19,9 @@ import threading
class Shape:
def __init__(
self,
picker,
points,
polygons=None,
edges=None,
tooltip="",
color=None,
source_name="",
):
self.type = "display"
def __init__(self, picker, points, polygons=None, edges=None, tooltip='', color=None, source_name=''):
self.type = 'display'
self.picker = picker
self.rig = picker.rig
self.source_name = source_name
@ -39,11 +29,11 @@ class Shape:
self.hover = False
self.press = False
self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.shader.bind()
# self.hover_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
# self.hover_shader.uniform_float("color", [1, 1, 1, 0.1])
#self.hover_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
#self.hover_shader.uniform_float("color", [1, 1, 1, 0.1])
self.color = color
self.hover_color = self.brighten_color(self.color)
@ -53,12 +43,8 @@ class Shape:
self.polygons = polygons or []
self.edges = edges or []
self.p_batch = batch_for_shader(
self.shader, "TRIS", {"pos": self.points}, indices=self.polygons
)
self.e_batch = batch_for_shader(
self.shader, "LINES", {"pos": self.points}, indices=self.edges
)
self.p_batch = batch_for_shader(self.shader, 'TRIS', {"pos": self.points}, indices=self.polygons)
self.e_batch = batch_for_shader(self.shader, 'LINES', {"pos": self.points}, indices=self.edges)
self.rect = bounding_rect(points)
@ -84,15 +70,16 @@ class Shape:
elif len(color) == 4:
color = list(color)
else:
raise Exception("color must have a len of 3 or 4")
raise Exception('color must have a len of 3 or 4')
else:
raise Exception(f"color is {type(color)} must be None or (tuple, list)")
raise Exception(f'color is {type(color)} must be None or (tuple, list)')
# self.shader.uniform_float("color", color)
#self.shader.uniform_float("color", color)
self._color = color
def draw(self):
# self.shader.bind()
#self.shader.bind()
self.shader.uniform_float("color", self.color)
if self.polygons:
@ -114,36 +101,19 @@ class Shape:
self.hover = False
return False
def press_event(self, mode="SET"):
def press_event(self, mode='SET'):
self.press = True
def release_event(self, mode="SET"):
def release_event(self, mode='SET'):
self.press = False
class BoneShape(Shape):
def __init__(
self,
picker,
points,
polygons,
edges,
bone,
tooltip="",
color=None,
source_name="",
):
super().__init__(
picker,
points=points,
polygons=polygons,
edges=edges,
tooltip=tooltip,
color=color,
source_name=source_name,
)
def __init__(self, picker, points, polygons, edges, bone, tooltip='', color=None, source_name=''):
super().__init__(picker, points=points, polygons=polygons, edges=edges,
tooltip=tooltip, color=color, source_name=source_name)
self.type = "bone"
self.type = 'bone'
self.bone = bone
self.active_color = [1, 1, 1, 0.1]
self.select_color = self.brighten_color(self.hover_color)
@ -155,29 +125,23 @@ class BoneShape(Shape):
if not self.bone:
return False
return self.bone in (
bpy.context.selected_pose_bones or []
) # self.bone.bone.select
return self.bone in (bpy.context.selected_pose_bones or []) #self.bone.bone.select
@property
def active(self):
if not self.bone:
return False
return (
self.bone == bpy.context.active_pose_bone
) # self.rig.data.bones.active == self.bone.bone
return self.bone == bpy.context.active_pose_bone #self.rig.data.bones.active == self.bone.bone
@property
def hide(self):
if not self.bone:
return False
# return self.bone not in (bpy.context.visible_pose_bones or [])
#return self.bone not in (bpy.context.visible_pose_bones or [])
return self.bone.bone.hide or not any(
l.is_visible for l in self.bone.bone.collections
)
return self.bone.bone.hide or not any(l.is_visible for l in self.bone.bone.collections)
@property
def bone_color(self):
@ -185,44 +149,45 @@ class BoneShape(Shape):
return [0, 0, 0, 1]
if self.select and self.active:
return self.bone_colors["active"]
return self.bone_colors['active']
elif self.select:
return self.bone_colors["select"]
return self.bone_colors['select']
elif self.hide:
return self.bone_colors["hide"]
return self.bone_colors['hide']
else:
return self.bone_colors["normal"]
return self.bone_colors['normal']
def get_bone_colors(self):
theme = bpy.context.preferences.themes["Default"]
theme = bpy.context.preferences.themes['Default']
bone_colors = {
"select": [*theme.view_3d.bone_pose, 1],
"normal": [0.05, 0.05, 0.05, 1],
"active": [*theme.view_3d.bone_pose_active, 1],
"hide": [0.85, 0.85, 0.85, 0.2],
'select': [*theme.view_3d.bone_pose, 1],
'normal': [0.05, 0.05, 0.05, 1],
'active': [*theme.view_3d.bone_pose_active, 1],
'hide': [0.85, 0.85, 0.85, 0.2],
}
if not self.bone:
return bone_colors
if self.bone.color.palette == "CUSTOM":
if self.bone.color.palette == 'CUSTOM':
bone_color = self.bone
elif self.bone.color.palette == "DEFAULT":
elif self.bone.color.palette == 'DEFAULT':
bone_color = self.bone.bone
normal_color = bone_color.color.custom.normal.copy()
normal_color.s *= 0.75
bone_colors["normal"] = [*normal_color, 1]
bone_colors["select"] = [*bone_color.color.custom.select, 1]
bone_colors["active"] = [*bone_color.color.custom.active, 1]
bone_colors["hide"] = [*normal_color, 0.1]
bone_colors['normal'] = [*normal_color, 1]
bone_colors['select'] = [*bone_color.color.custom.select, 1]
bone_colors['active'] = [*bone_color.color.custom.active, 1]
bone_colors['hide'] = [*normal_color, 0.1]
return bone_colors
def draw_hided(self):
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(1.0)
line_color = (1, 1, 1, 0.1)
@ -239,13 +204,13 @@ class BoneShape(Shape):
self.shader.uniform_float("color", line_color)
self.e_batch.draw(self.shader)
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
def draw_zero_scaled(self):
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(1.0)
line_color = (*self.bone_colors["normal"][:3], 0.2)
line_color = (*self.bone_colors['normal'][:3], 0.2)
color = Color(self.color[:3])
if self.hover or self.select:
color.v += 0.05
@ -258,10 +223,10 @@ class BoneShape(Shape):
self.shader.uniform_float("color", line_color)
self.e_batch.draw(self.shader)
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
def draw(self):
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(1.0)
if self.hide:
@ -281,7 +246,7 @@ class BoneShape(Shape):
self.p_batch.draw(self.shader)
# Draw Outline
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
if self.select or self.active:
gpu.state.line_width_set(2.0)
@ -291,46 +256,49 @@ class BoneShape(Shape):
gpu.state.line_width_set(1.0)
def assign_bone_event(self):
# print('assign_bone_event', self)
#print('assign_bone_event', self)
scn = bpy.context.scene
rig = self.picker.rig
source_object = scn.objects.get(self.source_name)
if not source_object:
print(f"Source object {self.source_name} not found")
print(f'Source object {self.source_name} not found')
return
active_bone = rig.data.bones.active
if not active_bone:
print("You need to have an active bone")
print('You need to have an active bone')
return
# print(active_bone, source_object)
# print(rig)
#print(active_bone, source_object)
#print(rig)
source_object.name = rig.data.bones.active.name
source_object.rig_picker.name = rig.data.bones.active.name
def release_event(self, mode="SET"):
def release_event(self, mode='SET'):
super().release_event(mode)
if self.hide or not self.bone:
return
select = True
if mode == "SUBSTRACT":
if mode == 'SUBSTRACT':
select = False
self.rig.pose.bones.get(self.bone.bone.name).select = select
self.bone.bone.select = select
if self.hover:
if mode != "SUBSTRACT":
if mode != 'SUBSTRACT':
self.rig.data.bones.active = self.bone.bone
def border_select(self, border, mode="SET"):
def border_select(self, border, mode='SET'):
if not self.bone:
return
if self.hide:
self.rig.pose.bones.get(self.bone.bone.name).select = False
self.bone.bone.select = False
return
rect_tri1 = self.rect[0], self.rect[1], self.rect[2]
@ -339,79 +307,77 @@ class BoneShape(Shape):
border_tri1 = border[0], border[1], border[2]
border_tri2 = border[2], border[3], border[0]
if (
not intersect_tri_tri_2d(*border_tri1, *rect_tri1)
and not intersect_tri_tri_2d(*border_tri1, *rect_tri2)
and not intersect_tri_tri_2d(*border_tri2, *rect_tri1)
and not intersect_tri_tri_2d(*border_tri2, *rect_tri2)
):
if (not intersect_tri_tri_2d(*border_tri1, *rect_tri1) and
not intersect_tri_tri_2d(*border_tri1, *rect_tri2) and
not intersect_tri_tri_2d(*border_tri2, *rect_tri1) and
not intersect_tri_tri_2d(*border_tri2, *rect_tri2)):
return
select = True
if mode == "SUBSTRACT":
if mode == 'SUBSTRACT':
select = False
for polygon in self.polygons:
points = [self.points[i] for i in polygon]
if intersect_tri_tri_2d(*border_tri1, *points):
self.rig.pose.bones.get(self.bone.bone.name).select = select
self.bone.bone.select = select
return
if intersect_tri_tri_2d(*border_tri2, *points):
self.rig.pose.bones.get(self.bone.bone.name).select = select
self.bone.bone.select = select
return
'''
for b in border:
if intersect_point_tri_2d(b, *points):
self.bone.bone.select = select
return
for p in points:
if intersect_point_quad_2d(p, *border):
self.bone.bone.select = select
return
'''
class OperatorShape(Shape):
def __init__(
self, picker, points, polygons, operator, tooltip="", color=None, source_name=""
):
super().__init__(
picker,
points=points,
polygons=polygons,
tooltip=tooltip,
color=color,
source_name=source_name,
)
def __init__(self, picker, points, polygons, operator, tooltip='', color=None, source_name=''):
super().__init__(picker, points=points, polygons=polygons, tooltip=tooltip,
color=color, source_name=source_name)
self.type = "operator"
self.type = 'operator'
self.active_color = [1, 1, 1, 0.15]
self.press_color = [0, 0, 0, 0.25]
self.operator = operator
# self.arguments = arguments#{k:eval(v)}
# self.operator = get_operator_from_id(self.operator)
#self.arguments = arguments#{k:eval(v)}
#self.operator = get_operator_from_id(self.operator)
if not tooltip:
self.tooltip = self.operator.replace("bpy.ops.", "").replace(
"'INVOKE_DEFAULT', ", ""
)
self.tooltip = self.operator.replace('bpy.ops.', '').replace("'INVOKE_DEFAULT', ", '')
# self.reg_args = re.compile(r'(\w+)=')
"""
#self.reg_args = re.compile(r'(\w+)=')
'''
def parse_args(self):
args = self.reg_args.split(self.arguments)[1:]
#print(args, zip(args[::2], args[1::2]))
return {k: eval(v) for k, v in zip(args[::2], args[1::2])}
#return {k:eval(v) for k, v in self.reg_args.split(self.arguments)}
"""
'''
def release_event(self, mode="SET"):
def release_event(self, mode='SET'):
super().release_event(mode)
# args = self.parse_args()
#args = self.parse_args()
if not self.operator:
return
exec(self.operator)
# f'bpy.ops;{idname}'
#f'bpy.ops;{idname}'
# print(self.idname)
# print(self.arguments)
# else:
#print(self.idname)
#print(self.arguments)
#else:
# self.bone.bone.select = False
def draw(self):
@ -424,10 +390,10 @@ class OperatorShape(Shape):
else:
return
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
self.shader.uniform_float("color", color)
self.p_batch.draw(self.shader)
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
class Picker:
@ -440,48 +406,48 @@ class Picker:
self.shapes = []
self.box_select = None
self.hover_shape = None
self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.mouse = None
for shape_data in shapes:
if not shape_data["points"]:
if not shape_data['points']:
continue
if shape_data["type"] in ("CANVAS", "DISPLAY"):
if shape_data['type'] in ('CANVAS', 'DISPLAY'):
shape = Shape(
self,
points=shape_data["points"],
polygons=shape_data["polygons"],
edges=shape_data["edges"],
color=shape_data["color"],
points=shape_data['points'],
polygons=shape_data['polygons'],
edges=shape_data['edges'],
color=shape_data['color']
)
elif shape_data["type"] == "BONE":
bone = rig.pose.bones.get(shape_data["bone"])
# if not bone:
elif shape_data['type'] == 'BONE':
bone = rig.pose.bones.get(shape_data['bone'])
#if not bone:
# print(f'Bone {shape_data["bone"]} not exist')
# continue
shape = BoneShape(
self,
source_name=shape_data["source_name"],
points=shape_data["points"],
polygons=shape_data["polygons"],
edges=shape_data["edges"],
source_name=shape_data['source_name'],
points=shape_data['points'],
polygons=shape_data['polygons'],
edges=shape_data['edges'],
bone=bone,
color=shape_data["color"],
color=shape_data['color']
)
elif shape_data["type"] == "OPERATOR":
elif shape_data['type'] == 'OPERATOR':
shape = OperatorShape(
self,
source_name=shape_data["source_name"],
points=shape_data["points"],
polygons=shape_data["polygons"],
operator=shape_data["operator"],
color=shape_data["color"],
tooltip=shape_data["tooltip"],
source_name=shape_data['source_name'],
points=shape_data['points'],
polygons=shape_data['polygons'],
operator=shape_data['operator'],
color=shape_data['color'],
tooltip=shape_data['tooltip'],
)
self.shapes.append(shape)
@ -490,24 +456,26 @@ class Picker:
def assign_bone_event(self):
for shape in self.shapes:
if shape.type == "bone" and shape.hover:
if shape.type == 'bone' and shape.hover:
shape.assign_bone_event()
bpy.ops.rigpicker.save_picker(index=self.index)
def press_event(self, mode="SET"):
def press_event(self, mode='SET'):
for shape in self.shapes:
# print(s)
#print(s)
if shape.hover:
shape.press_event(mode)
else:
shape.press = False
def release_event(self, mode="SET"):
# bpy.ops.pose.select_all(action='DESELECT')
def release_event(self, mode='SET'):
# print('PICKER release event', mode)
# print(f'type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
#bpy.ops.pose.select_all(action='DESELECT')
#print('PICKER release event', mode)
#print(f'type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
for shape in self.shapes:
if shape.hover:
@ -515,9 +483,9 @@ class Picker:
shape.press = False
# bpy.context.area.tag_redraw()
#bpy.context.area.tag_redraw()
"""
'''
picker.tooltip_event(event='SHOW')
region.tag_redraw()
@ -527,9 +495,8 @@ class Picker:
picker.tooltip_event(event='HIDE')
bpy.app.timers.register(partial(tooltip, context.region), first_interval=1)
"""
"""
'''
'''
def tooltip_event(self, event):
@ -541,7 +508,7 @@ class Picker:
self.tooltip = self.hover_shape.bone.name
#bpy.context.region.tag_redraw()
"""
'''
def border_select(self, border, mode):
border = [Vector(b) - Vector(self.translation) for b in border]
@ -549,7 +516,7 @@ class Picker:
for shape in self.shapes:
shape.press = False
shape.hover = False
if shape.type != "bone":
if shape.type != 'bone':
continue
shape.border_select(border, mode)
@ -564,16 +531,16 @@ class Picker:
elif shape.move_event(self.mouse):
self.hover_shape = shape
# if point_inside_rect(self.end, rect):
#if point_inside_rect(self.end, rect):
# over = point_over_shape(self.end,points, edges)
# if bpy.app.timers.is_registered(self.tooltip_event):
# try:
#if bpy.app.timers.is_registered(self.tooltip_event):
#try:
# bpy.app.timers.unregister(self.tooltip_event)
# except:
#except:
# pass
# bpy.app.timers.register(self.tooltip_event, first_interval=1)
#bpy.app.timers.register(self.tooltip_event, first_interval=1)
def draw(self):
with gpu.matrix.push_pop():
@ -597,7 +564,8 @@ class Picker:
class PickerGroup:
def __init__(self, rig, pickers):
# self.view_location = Vector((0, 0))
#self.view_location = Vector((0, 0))
self.region = bpy.context.region
self.rig = rig
self.pickers = []
@ -609,7 +577,7 @@ class PickerGroup:
self.tooltip_shape = None
self.tooltip_mouse = Vector((0, 0))
self.tooltip = ""
self.tooltip = ''
self.timer = None
@ -624,12 +592,12 @@ class PickerGroup:
for picker in self.pickers:
height = picker.rect[1][1] - picker.rect[-1][1]
picker.translation = Vector((0, -y - height * 0.5))
picker.translation = Vector((0, -y-height*0.5))
picker.draw()
y += height + 50
# break #TODO for now only draw first picker
#break #TODO for now only draw first picker
def move_event(self, mouse):
self.mouse = mouse
@ -657,7 +625,7 @@ class PickerGroup:
self.hover_shape = hover_shape
if self.tooltip_shape is not self.hover_shape:
self.tooltip = ""
self.tooltip = ''
if self.timer:
self.timer.cancel()
@ -665,8 +633,8 @@ class PickerGroup:
self.timer = threading.Timer(0.4, self.tooltip_event)
self.timer.start()
def press_event(self, mode="SET"):
# self.clear_tooltip()
def press_event(self, mode='SET'):
#self.clear_tooltip()
for picker in self.pickers:
if picker.under_mouse(self.location):
@ -675,9 +643,9 @@ class PickerGroup:
for shape in picker.shapes:
shape.press = False
def release_event(self, mode="SET"):
if mode == "SET":
for bone in self.rig.pose.bones:
def release_event(self, mode='SET'):
if mode == 'SET':
for bone in self.rig.data.bones:
bone.select = False
for picker in self.pickers:
@ -695,26 +663,26 @@ class PickerGroup:
def border_select(self, border, mode):
border = [self.region.view2d.region_to_view(*b) for b in border]
if mode == "SET":
for bone in self.rig.pose.bones:
if mode == 'SET':
for bone in self.rig.data.bones:
bone.select = False
for picker in self.pickers:
picker.border_select(border, mode)
def clear_tooltip(self):
self.tooltip = ""
self.tooltip = ''
self.tooltip_shape = None
self.timer.cancel()
self.region.tag_redraw()
def tooltip_event(self):
# print('Tooltip Event', self)
#print('Tooltip Event', self)
# print(self.hover_shape, self.hover_shape.type)
#print(self.hover_shape, self.hover_shape.type)
if self.hover_shape and self.hover_shape.type != "display":
if self.hover_shape.type == "bone" and self.hover_shape.bone:
if self.hover_shape and self.hover_shape.type != 'display':
if self.hover_shape.type == 'bone' and self.hover_shape.bone:
self.tooltip = self.hover_shape.bone.name
else:
self.tooltip = self.hover_shape.tooltip
@ -722,19 +690,18 @@ class PickerGroup:
else:
return self.clear_tooltip()
self.tooltip_mouse = self.mouse
self.timer.cancel()
# print(self.tooltip)
#print(self.tooltip)
self.region.tag_redraw()
@property
def rect(self):
return bounding_rect(
[co - Vector(p.translation) for p in self.pickers for co in p.rect]
)
return bounding_rect([co - Vector(p.translation) for p in self.pickers for co in p.rect])
@property
def center(self):
@ -743,25 +710,21 @@ class PickerGroup:
return center
def load_picker_data(rig: bpy.types.Object):
if "pickers" in rig.data.rig_picker:
picker_datas = [
[s.to_dict() for s in p] for p in rig.data.rig_picker["pickers"]
]
def load_picker_data(rig):
if 'pickers' in rig.data.rig_picker:
picker_datas = [[s.to_dict() for s in p] for p in rig.data.rig_picker['pickers']]
else:
picker_datas = []
for picker in rig.data.rig_picker.sources:
picker_path = Path(
bpy.path.abspath(picker.source, library=rig.data.library)
)
picker_path = Path(bpy.path.abspath(picker.source, library=rig.data.library))
if not picker_path.exists():
print(f"Picker path not exists: {picker_path.resolve()}")
print(f'Picker path not exists: {picker_path.resolve()}')
continue
print("Load picker from", picker_path.resolve())
picker_data = json.loads(picker_path.read_text(encoding="utf-8"))
print('Load picker from', picker_path.resolve())
picker_data = json.loads(picker_path.read_text(encoding='utf-8'))
picker_datas.append(picker_data)
PICKERS[rig] = PickerGroup(rig, picker_datas)
@ -773,24 +736,24 @@ def get_picker_path(rig, source, start=None):
def pack_picker(rig, start=None):
if not "rig_picker" in rig.data:
if not 'rig_picker' in rig.data:
return
pickers = []
for picker_source in rig.data["rig_picker"].get("sources", []):
picker_path = get_picker_path(rig, picker_source["source"], start)
for picker_source in rig.data['rig_picker'].get('sources', []):
picker_path = get_picker_path(rig, picker_source['source'], start)
if not picker_path.exists():
print(f"{picker_path} not exists")
print(f'{picker_path} not exists')
continue
picker_data = json.loads(picker_path.read_text(encoding="utf-8"))
picker_data = json.loads(picker_path.read_text(encoding='utf-8'))
pickers.append(picker_data)
rig.data["rig_picker"]["pickers"] = pickers
rig.data['rig_picker']['pickers'] = pickers
def unpack_picker(rig):
if "rig_picker" not in rig.data.keys():
if 'rig_picker' not in rig.data.keys():
return
if "pickers" in rig.data["rig_picker"].keys():
del rig.data["rig_picker"]["pickers"]
if 'pickers' in rig.data['rig_picker'].keys():
del rig.data['rig_picker']['pickers']

View File

@ -6,29 +6,30 @@ from .geometry_utils import bound_box_center
from .addon_utils import get_object_color
def border_over_shape(border, verts, loops):
def border_over_shape(border,verts,loops):
for loop in loops:
for i, p in enumerate(loop):
a = Vector(verts[loop[i - 1]])
for i,p in enumerate(loop):
a = Vector(verts[loop[i-1]])
b = Vector(verts[p])
for j in range(0, 4):
c = border[j - 1]
for j in range(0,4):
c = border[j-1]
d = border[j]
if intersect_line_line_2d(a, b, c, d):
if intersect_line_line_2d(a,b,c,d):
return True
for point in verts:
if point_inside_rect(point, border):
if point_inside_rect(point,border):
return True
for point in border:
if point_over_shape(point, verts, loops):
if point_over_shape(point,verts,loops):
return True
def border_loop(vert, loop):
border_edge = [e for e in vert.link_edges if e.is_rectary]
border_edge =[e for e in vert.link_edges if e.is_rectary]
if border_edge:
for edge in border_edge:
@ -42,7 +43,6 @@ def border_loop(vert, loop):
else:
return [vert]
def contour_loops(bm, vert_index=0, loops=None, vert_indices=None):
loops = loops or []
vert_indices = vert_indices or [v.index for v in bm.verts]
@ -50,7 +50,7 @@ def contour_loops(bm, vert_index=0, loops=None, vert_indices=None):
bm.verts.ensure_lookup_table()
loop = border_loop(bm.verts[vert_index], [bm.verts[vert_index]])
if len(loop) > 1:
if len(loop) >1:
loops.append(loop)
for v in loop:
@ -75,13 +75,14 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.002)
bmesh.ops.dissolve_limit(bm, angle_limit=0.001745, verts=bm.verts, edges=bm.edges)
bmesh.ops.connect_verts_concave(bm, faces=bm.faces)
bmesh.ops.triangulate(bm, faces=bm.faces)
edges = [[v.index for v in e.verts] for e in bm.edges if len(e.link_faces) <= 1]
edges = [[v.index for v in e.verts] for e in bm.edges if len(e.link_faces)<=1]
bm.to_mesh(mesh)
mesh.update()
bm.clear()
@ -99,7 +100,7 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
if depths:
depth = max(depths)
else:
print(f"{ob.name} has no vertices")
print(f'{ob.name} has no vertices')
depth = 0
for face in mesh.polygons:
@ -112,22 +113,22 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
color = [0.5, 0.5, 0.5]
shape = {
"source_name": ob.name,
"tooltip": ob.rig_picker.name,
"depth": depth,
"points": points,
"polygons": polygons,
"edges": edges,
"color": color,
"type": ob.rig_picker.shape_type,
'source_name': ob.name,
'tooltip': ob.rig_picker.name,
'depth': depth,
'points': points,
'polygons': polygons,
'edges': edges,
'color': color,
'type': ob.rig_picker.shape_type
}
if shape["type"] == "OPERATOR":
shape["operator"] = ob.rig_picker.operator
shape["shortcut"] = ob.rig_picker.shortcut
if shape['type'] =='OPERATOR':
shape['operator'] = ob.rig_picker.operator
shape['shortcut'] = ob.rig_picker.shortcut
elif shape["type"] == "BONE":
shape["bone"] = ob.rig_picker.name
elif shape['type'] =='BONE':
shape['bone'] = ob.rig_picker.name
eval_ob.to_mesh_clear()
@ -140,42 +141,39 @@ def get_picker_data(collection):
depsgraph = bpy.context.evaluated_depsgraph_get()
canvas = collection.rig_picker.canvas
if canvas.type == "CURVE":
if canvas.type == 'CURVE':
canvas_points = canvas.data.splines[0].points
else:
canvas_points = canvas.data.vertices
canvas_coords = [canvas.matrix_world @ Vector((p.co)) for p in canvas_points]
canvas_coords = [canvas.matrix_world@Vector((p.co)) for p in canvas_points]
height = abs(max(co.y for co in canvas_coords) - min(co.y for co in canvas_coords))
width = abs(max(co.x for co in canvas_coords) - min(co.x for co in canvas_coords))
center = sum(canvas_coords, Vector()) / len(canvas_coords)
scale = 2048 / max(height, width) # Reference height for the canvas
scale = 2048 / max(height, width)# Reference height for the canvas
matrix = Matrix.Translation(-center)
matrix = Matrix.Scale(scale, 4) @ matrix
# sorted by their z axes
#sorted by their z axes
for ob in collection.all_objects:
if ob.instance_collection:
for shape in ob.instance_collection.all_objects:
picker_data.append(
get_shape_data(
shape, matrix=matrix @ ob.matrix_world, depsgraph=depsgraph
)
)
picker_data.append(get_shape_data(shape, matrix=matrix@ob.matrix_world, depsgraph=depsgraph))
elif ob.type in ("MESH", "CURVE", "FONT"):
elif ob.type in ('MESH', 'CURVE', 'FONT'):
picker_data.append(get_shape_data(ob, matrix=matrix, depsgraph=depsgraph))
else:
# print(f'{ob.name} of type {ob.type} not supported')
#print(f'{ob.name} of type {ob.type} not supported')
continue
picker_data.sort(key=lambda x: x["depth"])
# print(picker_datas)
picker_data.sort(key=lambda x : x['depth'])
#print(picker_datas)
return picker_data
# rig.data.rig_picker['shapes'] = picker_datas
#rig.data.rig_picker['shapes'] = picker_datas

View File

@ -1,3 +1,4 @@
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
@ -22,10 +23,9 @@ def draw_rect_2d(position, width, height, color):
coords = ((0, 0), (1, 0), (1, 1), (0, 1))
shader = gpu.shader.from_builtin("UNIFORM_COLOR")
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
batch = batch_for_shader(
shader,
"TRI_FAN",
shader, 'TRI_FAN',
{"pos": coords},
)
@ -40,7 +40,7 @@ def draw_rect_2d(position, width, height, color):
def draw_callback_view():
space_data = bpy.context.space_data
if not space_data or not space_data.tree_type == "RigPickerTree":
if not space_data or not space_data.tree_type == 'RigPickerTree':
return
# Use the pin to know if this is the first time this picker window in created to hide the n panel
@ -49,7 +49,7 @@ def draw_callback_view():
space_data.show_region_ui = False
ob = bpy.context.object
if not ob or ob.type != "ARMATURE" or not ob.data.rig_picker.sources:
if not ob or ob.type !='ARMATURE' or not ob.data.rig_picker.sources:
return
if ob not in PICKERS:
@ -61,7 +61,7 @@ def draw_callback_view():
def draw_callback_px():
sp = bpy.context.space_data
if not sp.tree_type == "RigPickerTree":
if not sp.tree_type == 'RigPickerTree':
return
ob = bpy.context.object
@ -74,36 +74,37 @@ def draw_callback_px():
text = picker_group.tooltip
ui_scale = bpy.context.preferences.system.ui_scale
# print('Draw text', text)
#print('Draw text', text)
font_id = 0
blf.size(font_id, int(13 * ui_scale))
margins = [12, 5]
text_size = blf.dimensions(font_id, text)
text_pos = (region.width - text_size[0] - margins[0], margins[1])
text_pos = (region.width - text_size[0]-margins[0], margins[1])
bg_pos = (text_pos[0] - margins[0], text_pos[1] - margins[1] - 1)
bg_size = (text_size[0] + 2 * margins[0], text_size[1] + 2 * margins[1])
bg_pos = (text_pos[0] - margins[0], text_pos[1] - margins[1]-1)
bg_size = (text_size[0] + 2*margins[0], text_size[1] + 2*margins[1])
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
draw_rect_2d(bg_pos, *bg_size, (0.1, 0.1, 0.1, 0.66))
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
# blf.dimensions(font_id, text)
#blf.dimensions(font_id, text)
blf.enable(font_id, blf.SHADOW)
# BLF drawing routine
blf.position(font_id, round(text_pos[0]), round(text_pos[1]), 0)
blf.color(font_id, 0.85, 0.85, 0.85, 1)
blf.shadow(font_id, 5, 0.0, 0.0, 0.0, 1)
blf.shadow(font_id , 5, 0.0, 0.0, 0.0, 1)
blf.shadow_offset(font_id, 2, -2)
blf.draw(font_id, text)
blf.disable(font_id, blf.SHADOW)
handle_view = None
handle_pixel = None
@ -112,20 +113,15 @@ def register():
global handle_view
global handle_pixel
handle_view = bpy.types.SpaceNodeEditor.draw_handler_add(
draw_callback_view, (), "WINDOW", "POST_VIEW"
)
handle_pixel = bpy.types.SpaceNodeEditor.draw_handler_add(
draw_callback_px, (), "WINDOW", "POST_PIXEL"
)
handle_view = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback_view, (), 'WINDOW', 'POST_VIEW')
handle_pixel = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback_px, (), 'WINDOW', 'POST_PIXEL')
def unregister():
global handle_view
global handle_pixel
bpy.types.SpaceNodeEditor.draw_handler_remove(handle_view, "WINDOW")
bpy.types.SpaceNodeEditor.draw_handler_remove(handle_pixel, "WINDOW")
bpy.types.SpaceNodeEditor.draw_handler_remove(handle_view, 'WINDOW')
bpy.types.SpaceNodeEditor.draw_handler_remove(handle_pixel, 'WINDOW')
handle_view = None
handle_pixel = None

View File

@ -1,13 +1,16 @@
import bpy
from bpy.props import IntProperty, EnumProperty, BoolProperty
from bpy.types import AddonPreferences, GizmoGroup, Operator, Gizmo
from bpy.props import (IntProperty, EnumProperty, BoolProperty)
from bpy.types import (AddonPreferences, GizmoGroup, Operator, Gizmo)
from mathutils import Vector, Matrix, Euler
from .constants import PICKERS
from .core.picker import Picker
'''
class RP_OT_simple_operator(bpy.types.Operator):
"""Tooltip"""
@ -37,6 +40,10 @@ class RP_OT_simple_operator(bpy.types.Operator):
'''
class RP_GT_gizmo(Gizmo):
def test_select(self, context, location):
@ -48,25 +55,27 @@ class RP_GT_gizmo(Gizmo):
picker.move_event(location)
# if bpy.app.timers.is_registered(tooltip):
#if bpy.app.timers.is_registered(tooltip):
# bpy.app.timers.unregister(tooltip)
# context.region.tag_redraw()
#context.region.tag_redraw()
#picker.tooltip_event(event='START')
#bpy.app.timers.register(partial(tooltip, context.region), first_interval=1)
#print(location)
# picker.tooltip_event(event='START')
# bpy.app.timers.register(partial(tooltip, context.region), first_interval=1)
# print(location)
context.region.tag_redraw()
# print(location)
#print(location)
return -1
def draw(self, context):
return
"""
'''
def invoke(self, context, event):
print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
return {'RUNNING_MODAL'}
@ -79,29 +88,33 @@ class RP_GT_gizmo(Gizmo):
def exit(self, context, cancel):
print('EXIT')
"""
'''
class RP_GT_gizmogroup(GizmoGroup):
"""test gizmo button 2d"""
""" test gizmo button 2d """
bl_idname = "view3d.gizmo_button_2d"
bl_label = "Test button 2d"
bl_space_type = "NODE_EDITOR"
bl_region_type = "WINDOW"
bl_options = {"PERSISTENT"}
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'WINDOW'
bl_options = {'PERSISTENT'}
@classmethod
def poll(cls, context):
return context.space_data.tree_type == "RigPickerTree"
return context.space_data.tree_type == 'RigPickerTree'
def setup(self, context):
self.gizmo = self.gizmos.new("RP_GT_gizmo")
classes = (RP_GT_gizmo, RP_GT_gizmogroup)
classes = (
RP_GT_gizmo,
RP_GT_gizmogroup
)
def register():
for cls in classes:
bpy.utils.register_class(cls)

View File

@ -1,16 +1,20 @@
from . import material
from . import picker
from . import shape
modules = (material, picker, shape)
modules = (
material,
picker,
shape
)
def register():
for mod in modules:
mod.register()
def unregister():
for mod in reversed(modules):
mod.unregister()

View File

@ -1,3 +1,4 @@
import bpy
from bpy_extras import view3d_utils
@ -5,55 +6,56 @@ from bpy_extras import view3d_utils
class RP_OT_add_material(bpy.types.Operator):
bl_label = "Add Ui Material"
bl_idname = "rigpicker.add_mat"
# bl_options = {'REGISTER', 'UNDO'}
#bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
def execute(self,context):
scene = context.scene
mat = bpy.data.materials.new("UI")
mat = bpy.data.materials.new('UI')
mat.use_nodes = True
for node in mat.node_tree.nodes:
if node.type == "OUTPUT_MATERIAL":
if node.type == 'OUTPUT_MATERIAL':
mat_output = node
else:
mat.node_tree.nodes.remove(node)
emission = mat.node_tree.nodes.new("ShaderNodeEmission")
mat.node_tree.links.new(emission.outputs[0], mat_output.inputs[0])
emission = mat.node_tree.nodes.new('ShaderNodeEmission')
mat.node_tree.links.new(emission.outputs[0],mat_output.inputs[0])
if not context.object.data.materials:
context.object.data.materials.append(mat)
else:
context.object.material_slots[0].material = mat
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_remove_material(bpy.types.Operator):
bl_label = "Remove Ui Material"
bl_idname = "rigpicker.remove_mat"
# bl_options = {'REGISTER', 'UNDO'}
#bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
def execute(self,context):
scene = context.scene
# print(self.shape_type)
#print(self.shape_type)
for mat in context.object.data.materials:
bpy.data.materials.remove(mat)
context.area.tag_redraw()
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_eyedropper_material(bpy.types.Operator):
"""Tooltip"""
bl_idname = "rigpicker.eyedropper_mat"
bl_label = "Eye Dropper mat"
# bl_options = {'REGISTER', 'UNDO'}
#bl_options = {'REGISTER', 'UNDO'}
#first_mouse_x = IntProperty()
#first_value = FloatProperty()
# first_mouse_x = IntProperty()
# first_value = FloatProperty()
def modal(self, context, event):
context.area.tag_redraw()
@ -64,7 +66,7 @@ class RP_OT_eyedropper_material(bpy.types.Operator):
region = context.region
rv3d = context.region_data
if event.type == "LEFTMOUSE" and event.value == "RELEASE":
if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
self.mouse = event.mouse_region_x, event.mouse_region_y
dg = context.evaluated_depsgraph_get()
@ -74,48 +76,47 @@ class RP_OT_eyedropper_material(bpy.types.Operator):
raycast = scene.ray_cast(dg, ray_origin, view_vector)
if raycast[0] == True:
if raycast[0]==True:
ob = raycast[4]
if ob.data.materials:
mat = ob.data.materials[0]
for shape in [
o
for o in context.selected_objects
if o.type in ("MESH", "CURVE", "FONT")
]:
for shape in [o for o in context.selected_objects if o.type in ('MESH','CURVE','FONT')]:
if not shape.data.materials:
shape.data.materials.append(mat)
else:
shape.material_slots[0].material = mat
# context.space_data.draw_handler_remove(self._handle, 'WINDOW')
#context.space_data.draw_handler_remove(self._handle, 'WINDOW')
context.window.cursor_modal_restore()
for ob in self.temp_ob:
bpy.data.objects.remove(ob)
return {"FINISHED"}
return {'FINISHED'}
# return {'FINISHED'}
elif event.type in {"RIGHTMOUSE", "ESC"}:
# context.object.location.x = self.first_value
#return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
#context.object.location.x = self.first_value
context.window.cursor_modal_restore()
for ob in self.temp_ob:
bpy.data.objects.remove(ob)
return {"CANCELLED"}
return {'CANCELLED'}
return {'RUNNING_MODAL'}
return {"RUNNING_MODAL"}
def invoke(self, context, event):
scene = context.scene
# self.local_cursor = tuple(context.space_data.cursor.location)
# self.cursor = tuple(context.scene.cursor.location)
#self.local_cursor = tuple(context.space_data.cursor.location)
#self.cursor = tuple(context.scene.cursor.location)
curves = [o for o in context.visible_objects if o.type in ("CURVE", "FONT")]
curves =[o for o in context.visible_objects if o.type in ('CURVE', 'FONT')]
self.temp_ob = []
@ -123,17 +124,17 @@ class RP_OT_eyedropper_material(bpy.types.Operator):
for c in curves:
mesh = bpy.data.meshes.new_from_object(c.evaluated_get(dg))
copy = bpy.data.objects.new(c.name + "_tmp", mesh)
copy = bpy.data.objects.new(c.name+'_tmp', mesh)
copy.matrix_world = c.matrix_world
for mat in c.data.materials:
copy.data.materials.append(mat)
scene.collection.objects.link(copy)
self.temp_ob.append(copy)
# args = (self,context)
# self._handle = context.space_data.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
#args = (self,context)
#self._handle = context.space_data.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
return {'RUNNING_MODAL'}
classes = (

View File

@ -6,11 +6,10 @@ from ..core.addon_utils import get_picker_collection
from ..core.bl_utils import get_view_3d_override, split_path, eval_attr
from ..core.geometry_utils import bounding_rect
from ..core.picker import get_picker_path, pack_picker, unpack_picker, load_picker_data
# from .func_bgl import draw_callback_px
# from .func_bgl import select_bone
# from core.picker import *
# from .utils import is_over_region
#from .func_bgl import draw_callback_px
#from .func_bgl import select_bone
#from core.picker import *
#from .utils import is_over_region
import gpu
from mathutils import Vector, Euler, Matrix
from gpu_extras.batch import batch_for_shader
@ -19,12 +18,13 @@ import json
import os
def is_picker_space(space_data=None):
if not space_data:
space_data = bpy.context.space_data
if space_data and (
space_data.type == "NODE_EDITOR" and space_data.tree_type == "RigPickerTree"
):
if space_data and (space_data.type == 'NODE_EDITOR' and space_data.tree_type == 'RigPickerTree'):
return True
return False
@ -32,13 +32,10 @@ def is_picker_space(space_data=None):
class RP_OT_box_select(Operator):
"""Box Select bones in the picker view"""
bl_idname = "node.rp_box_select"
bl_label = "Picker Box Select"
mode: EnumProperty(
items=[(i, i.title(), "") for i in ("SET", "EXTEND", "SUBSTRACT")]
)
mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
@classmethod
def poll(cls, context):
@ -48,7 +45,7 @@ class RP_OT_box_select(Operator):
ob = context.object
return ob and ob in PICKERS
"""
'''
def mode_from_event(self, event):
if event.alt:
return 'SUBSTRACT'
@ -56,16 +53,16 @@ class RP_OT_box_select(Operator):
return 'EXTEND'
else:
return 'SET'
"""
'''
def draw_callback(self):
# print('draw callback border')
#print('draw callback border')
if not self.draw_border:
return
gpu.state.blend_set("ALPHA")
gpu.state.blend_set('ALPHA')
# print('DRAW BORDER')
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
@ -81,69 +78,63 @@ class RP_OT_box_select(Operator):
self.contour_batch.draw(self.dash_shader)
gpu.state.blend_set("NONE")
gpu.state.blend_set('NONE')
def invoke(self, context, event):
# print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
if context.object.mode != "POSE":
if context.object.mode != 'POSE':
bpy.ops.object.posemode_toggle()
self.timer = None
# self.mode = self.mode_from_event(event)
# self.invoke_event = event.copy()
#self.mode = self.mode_from_event(event)
#self.invoke_event = event.copy()
self.region = context.region
self.draw_border = False
self.picker = PICKERS[context.object]
self.start_mouse = event.mouse_region_x, event.mouse_region_y
# self.shader = line_strip_shader
#self.shader = line_strip_shader
self.border_color = [1, 1, 1, 1]
self.bg_color = [1, 1, 1, 0.05]
# args = (self, context)
self.color_shader = gpu.shader.from_builtin("UNIFORM_COLOR")
self.dash_shader = SHADERS["dashed_line"]
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(
self.draw_callback, (), "WINDOW", "POST_PIXEL"
)
#args = (self, context)
self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.dash_shader = SHADERS['dashed_line']
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
self.picker.press_event(self.mode)
self.region.tag_redraw()
return {"RUNNING_MODAL"}
return {'RUNNING_MODAL'}
def modal(self, context, event):
self.mouse = event.mouse_region_x, event.mouse_region_y
self.border = bounding_rect((self.start_mouse, self.mouse))
self.bg_batch = batch_for_shader(
self.color_shader, "TRI_FAN", {"pos": self.border}
)
self.contour_batch = batch_for_shader(
self.dash_shader, "LINE_LOOP", {"pos": self.border}
)
self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
self.draw_border = True
self.region.tag_redraw()
if event.value == "RELEASE":
if event.value == 'RELEASE':
return self.release_event(context)
return {"RUNNING_MODAL"}
return {'RUNNING_MODAL'}
def release_event(self, context):
if get_picker_collection():
self.picker.assign_bone_event()
elif (
self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]
):
elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
self.picker.border_select(self.border, self.mode)
else:
self.picker.move_event(self.mouse)
@ -154,24 +145,23 @@ class RP_OT_box_select(Operator):
return self.exit(context)
def exit(self, context):
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, "WINDOW")
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
context.region.tag_redraw()
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_picker_transform(Operator):
"""Transform Bones in the picker view"""
bl_idname = "node.picker_transform"
bl_label = "Transform Bone in Picker View"
mode: EnumProperty(items=[(m, m.title(), "") for m in ("ROTATE", "SCALE")])
mode : EnumProperty(items=[(m, m.title(), '') for m in ('ROTATE', 'SCALE')])
@classmethod
def poll(cls, context):
return context.selected_pose_bones and is_picker_space(context.space_data)
"""
'''
def draw_callback(self):
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(2)
@ -189,20 +179,18 @@ class RP_OT_picker_transform(Operator):
gpu.state.line_width_set(1)
gpu.state.blend_set('NONE')
"""
'''
def invoke(self, context, event):
self.override = get_view_3d_override()
self.view_center = Vector(
(int(context.region.width / 2), int(context.region.height / 2))
)
self.view_center = Vector((int(context.region.width / 2), int(context.region.height / 2)))
self.mouse_start = Vector((event.mouse_region_x, event.mouse_region_y))
self.mouse = Vector((0, 0))
transform_type = context.scene.tool_settings.transform_pivot_point
self.center = context.active_pose_bone.matrix.to_translation()
if transform_type == "MEDIAN_POINT":
if transform_type == 'MEDIAN_POINT':
origins = [b.matrix.to_translation() for b in context.selected_pose_bones]
self.center = sum(origins, Vector()) / len(context.selected_pose_bones)
# self.bone_data = {}
@ -210,36 +198,38 @@ class RP_OT_picker_transform(Operator):
# self.bone_data[bone] = bone.matrix.copy()
self.bone_data = {b: b.matrix.copy() for b in context.selected_pose_bones}
space = self.override["area"].spaces.active
space = self.override['area'].spaces.active
view_matrix = space.region_3d.view_matrix
if space.region_3d.view_perspective == "CAMERA":
if space.region_3d.view_perspective == 'CAMERA':
view_matrix = context.scene.camera.matrix_world
context.window.cursor_modal_set("MOVE_X")
context.window.cursor_modal_set('MOVE_X')
self.view_vector = Vector((0, 0, 1))
if self.mode == "ROTATE":
if self.mode == 'ROTATE':
self.view_vector.rotate(view_matrix)
elif self.mode == "SCALE":
elif self.mode == 'SCALE':
self.view_vector = Vector((0, 0, 0))
self.transform_type = "VIEW"
self.transform_types = ["VIEW", "GLOBAL", "LOCAL"]
if context.scene.transform_orientation_slots[0].type == "LOCAL":
self.transform_types = ["VIEW", "LOCAL", "GLOBAL"]
self.transform_types = ["VIEW", 'GLOBAL', 'LOCAL']
if context.scene.transform_orientation_slots[0].type == 'LOCAL':
self.transform_types = ["VIEW", 'LOCAL', 'GLOBAL']
self.transform_orientation = context.scene.transform_orientation_slots[0].type
# self.dash_shader = SHADERS['dashed_line']
#self.dash_shader = SHADERS['dashed_line']
# self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
#self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
return {'RUNNING_MODAL'}
def change_transform_type(self):
indices = {0: 1, 1: 2, 2: 1}
indices = {0: 1, 1:2, 2:1}
index = self.transform_types.index(self.transform_type)
new_index = indices[index]
self.transform_type = self.transform_types[new_index]
@ -248,72 +238,72 @@ class RP_OT_picker_transform(Operator):
scn = bpy.context.scene
# Insert keyframe
# bpy.ops.ed.undo_push(message="Transform")
#bpy.ops.ed.undo_push(message="Transform")
if scn.tool_settings.use_keyframe_insert_auto:
try:
bpy.ops.animtoolbox.insert_keyframe()
except Exception:
self.report(
{"WARNING"}, "You need animtoolbox addon for inserting keyframe"
)
self.report({"WARNING"}, 'You need animtoolbox addon for inserting keyframe')
self.exit(context)
def exit(self, context):
# bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
#bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
context.window.cursor_modal_restore()
# context.region.tag_redraw()
#context.region.tag_redraw()
def modal(self, context, event):
scn = context.scene
self.mouse = Vector((event.mouse_region_x, event.mouse_region_y))
if self.mode == "ROTATE":
if self.mode == 'ROTATE':
delta = (event.mouse_region_x - self.mouse_start[0]) / 100
elif self.mode == "SCALE":
elif self.mode == 'SCALE':
delta = 1 + (event.mouse_region_x - self.mouse_start[0]) / 100
# delta = (self.mouse - self.view_center).length / (self.mouse_start - self.view_center).length
#delta = (self.mouse - self.view_center).length / (self.mouse_start - self.view_center).length
transform_type = self.transform_type
# self.batch = batch_for_shader(self.dash_shader, 'LINE_STRIP', {"pos": [self.mouse_start, self.mouse]})
# context.area.tag_redraw()
#self.batch = batch_for_shader(self.dash_shader, 'LINE_STRIP', {"pos": [self.mouse_start, self.mouse]})
#context.area.tag_redraw()
# print(event.type, event.value)
if self.mode == "ROTATE" and event.type == "R" and event.value == "PRESS":
#print(event.type, event.value)
if self.mode == 'ROTATE' and event.type == "R" and event.value == 'PRESS':
with context.temp_override(**self.override):
self.exit(context)
bpy.ops.transform.trackball("INVOKE_DEFAULT")
return {"FINISHED"}
bpy.ops.transform.trackball('INVOKE_DEFAULT')
return {'FINISHED'}
if event.type == "LEFTMOUSE" and event.value == "RELEASE":
if event.type == "LEFTMOUSE" and event.value == 'RELEASE':
self.release_event(context)
return {"FINISHED"}
return {'FINISHED'}
if event.type in {"RIGHTMOUSE", "ESC"}:
for bone, matrix in self.bone_data.items():
bone.matrix = matrix
self.exit(context)
return {"CANCELLED"}
return {'CANCELLED'}
elif event.type == "X" and event.value == "PRESS":
elif event.type == "X" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((1, 0, 0))
# transform_type = self.transform_orientation
#transform_type = self.transform_orientation
elif event.type == "Y" and event.value == "PRESS":
elif event.type == "Y" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((0, 1, 0))
# transform_type = self.transform_orientation
#transform_type = self.transform_orientation
elif event.type == "Z" and event.value == "PRESS":
elif event.type == "Z" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((0, 0, 1))
# transform_type = self.transform_orientation
#transform_type = self.transform_orientation
elif event.type == "MOUSEMOVE":
if self.mode == "ROTATE":
if self.mode == 'ROTATE':
transform_matrix = Matrix.Rotation(delta, 4, self.view_vector)
elif self.mode == "SCALE":
elif self.mode == 'SCALE':
if self.view_vector.length:
transform_matrix = Matrix.Scale(delta, 4, self.view_vector)
else:
@ -324,14 +314,14 @@ class RP_OT_picker_transform(Operator):
if scn.tool_settings.transform_pivot_point == "INDIVIDUAL_ORIGINS":
center = matrix.to_translation()
if self.mode == "ROTATE":
if transform_type == "LOCAL":
if self.mode == 'ROTATE':
if transform_type == 'LOCAL':
view_vector = self.view_vector.copy()
view_vector.rotate(matrix)
transform_matrix = Matrix.Rotation(delta, 4, view_vector)
elif self.mode == "SCALE":
if transform_type == "LOCAL":
elif self.mode == 'SCALE':
if transform_type == 'LOCAL':
view_vector = self.view_vector.copy()
view_vector.rotate(matrix)
transform_matrix = Matrix.Scale(delta, 4, view_vector)
@ -345,40 +335,40 @@ class RP_OT_picker_transform(Operator):
bone.matrix = mat
return {"RUNNING_MODAL"}
return {'RUNNING_MODAL'}
class RP_OT_toogle_property(Operator):
"""Invert a bone custom property"""
bl_idname = "rigpicker.toogle_property"
bl_label = "Toogle Property"
bl_label = 'Toogle Property'
data_path: StringProperty()
data_path : StringProperty()
@classmethod
def poll(cls, context):
return is_picker_space(context.space_data)
def execute(self, context):
def execute(self,context):
ob = context.object
try:
value = ob.path_resolve(self.data_path)
except Exception:
return {"CANCELLED"}
return {'CANCELLED'}
data = ob
prop_name = self.data_path
# if '.' in self.data_path:
#if '.' in self.data_path:
# data, prop = prop_name.rsplit('.', 1)
value = type(value)(not value)
exec(f"{repr(ob)}.{self.data_path} = {value}")
exec(f'{repr(ob)}.{self.data_path} = {value}')
# setattr(data, prop_name, value)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="POSE")
#setattr(data, prop_name, value)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
if context.scene.tool_settings.use_keyframe_insert_auto:
bone_name, _ = split_path(self.data_path)
@ -386,45 +376,42 @@ class RP_OT_toogle_property(Operator):
context.area.tag_redraw()
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_reload_picker(Operator):
"""Reload the picker shapes"""
bl_idname: str = "rigpicker.reload_picker"
bl_label: str = "Reload Picker"
bl_idname = "rigpicker.reload_picker"
bl_label = 'Reload Picker'
# @classmethod
# def poll(cls, context):
#@classmethod
#def poll(cls, context):
# if not is_picker_space(context):
# return
def execute(self, context: bpy.types.Context):
if not context.object:
return
if context.object.type == "ARMATURE":
def execute(self, context):
if context.object.type == 'ARMATURE':
rig = context.object
else:
collection = get_picker_collection(context.object)
rig = collection.rig_picker.rig
# print('Reload', rig)
#print('Reload', rig)
load_picker_data(rig)
if context.screen:
for area in context.screen.areas:
if is_picker_space(area.spaces.active):
area.tag_redraw()
return {"FINISHED"}
class RP_OT_toogle_bone_layer(Operator):
"""Toogle bone layer visibility when double clicking on a bone"""
bl_idname: str = "rigpicker.toogle_bone_layer"
bl_label: str = "Toogle Bone Layer"
bl_idname = "rigpicker.toogle_bone_layer"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
@ -434,7 +421,7 @@ class RP_OT_toogle_bone_layer(Operator):
ob = context.object
picker = PICKERS.get(ob)
if picker.hover_shape and picker.hover_shape.type == "bone":
if picker.hover_shape and picker.hover_shape.type == 'bone':
return True
def execute(self, context):
@ -455,64 +442,62 @@ class RP_OT_toogle_bone_layer(Operator):
class RP_OT_context_menu_picker(Operator):
"""Display Menu with the custom properties of the hovered bone if any or the active bone"""
bl_idname = "node.context_menu_picker"
bl_label = "Context Menu Picker"
bl_label = 'Context Menu Picker'
@classmethod
def poll(cls, context):
return is_picker_space(context.space_data)
def execute(self, context):
bpy.ops.wm.call_menu(name="RP_MT_context_menu")
bpy.ops.wm.call_menu(name='RP_MT_context_menu')
return {"FINISHED"}
class RP_OT_pack_picker(Operator):
"""Pack Unpack the picker on the rig"""
bl_idname = "rigpicker.pack_picker"
bl_label = "Pack Picker"
bl_label = 'Pack Picker'
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == "ARMATURE" and ob.data.rig_picker.sources
return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.sources)
def execute(self, context):
print("Pack Pickers...")
print('Pack Pickers...')
rig = context.object
if "pickers" in rig.data.rig_picker.keys():
if 'pickers' in rig.data.rig_picker.keys():
unpack_picker(rig)
self.report({"INFO"}, f"The picker is unpacked")
self.report({"INFO"}, f'The picker is unpacked')
return {"FINISHED"}
pack_picker(rig)
if not rig.data.rig_picker["pickers"]:
self.report({"ERROR"}, f"No picker have been packed")
if not rig.data.rig_picker['pickers']:
self.report({"ERROR"}, f'No picker have been packed')
return {"CANCELLED"}
elif len(rig.data.rig_picker["pickers"]) < len(rig.data.rig_picker.sources):
self.report({"WARNING"}, f"No all pickers have been packed")
elif len(rig.data.rig_picker['pickers']) < len(rig.data.rig_picker.sources):
self.report({"WARNING"}, f'No all pickers have been packed')
return {"FINISHED"}
self.report({"INFO"}, f"The picker is packed")
self.report({"INFO"}, f'The picker is packed')
return {"FINISHED"}
class RP_OT_call_operator(Operator):
bl_idname = "rigpicker.call_operator"
bl_label = "Call operator"
bl_label = 'Call operator'
operator: StringProperty()
arguments: StringProperty()
operator : StringProperty()
arguments : StringProperty()
invoke: BoolProperty()
view_3d: BoolProperty()
view_3d : BoolProperty()
@classmethod
def poll(cls, context):
@ -524,10 +509,10 @@ class RP_OT_call_operator(Operator):
op = eval_attr(bpy.ops, properties.operator).get_rna_type()
return op.description
except AttributeError:
return "Call operator"
return 'Call operator'
def execute(self, context):
# context.area.tag_redraw()
#context.area.tag_redraw()
override = {}
if self.view_3d:
@ -539,13 +524,13 @@ class RP_OT_call_operator(Operator):
try:
ops = eval_attr(bpy.ops, self.operator)
if self.invoke:
ops("INVOKE_DEFAULT", **arguments)
ops('INVOKE_DEFAULT', **arguments)
else:
ops(**arguments)
except Exception as e:
print(e)
self.report({"ERROR"}, f"The operator {self.operator} cannot be called")
self.report({"ERROR"}, f'The operator {self.operator} cannot be called')
return {"CANCELLED"}
context.area.tag_redraw()
@ -560,66 +545,61 @@ class RP_MT_context_menu(Menu):
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator_context = "INVOKE_DEFAULT"
# col.use_property_split = True
col.operator_context = 'INVOKE_DEFAULT'
#col.use_property_split = True
ob = context.object
picker = PICKERS.get(ob)
if picker.hover_shape and picker.hover_shape.type == "bone":
if picker.hover_shape and picker.hover_shape.type == 'bone':
bone = picker.hover_shape.bone
else:
bone = context.active_pose_bone
# Draw Space Switch Operator
if getattr(ob.data, "space_switch"):
if getattr(ob.data, 'space_switch'):
space_switch = ob.data.space_switch
data_paths = [f'pose.bones["{bone.name}"]["{k}"]' for k in bone.keys()]
space_bone = next(
(s for s in space_switch.bones if s.data_path in data_paths), None
)
space_bone = next((s for s in space_switch.bones if s.data_path in data_paths), None)
if space_bone:
index = list(space_switch.bones).index(space_bone)
value = ob.path_resolve(space_bone.data_path)
space = next(
(s.name for s in space_bone.spaces if s.value == value), None
)
space = next((s.name for s in space_bone.spaces if s.value == value), None)
op = col.operator(
"spaceswitch.change_space", text=f"({space})", icon="PINNED"
)
op.index = index
op = col.operator("spaceswitch.change_space", text=f'({space})', icon='PINNED')
op.index=index
col.separator()
if bone:
for key in bone.keys():
col.prop(bone, f'["{key}"]', slider=True)
col.prop(bone,f'["{key}"]', slider=True)
# layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
# layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
class RP_OT_add_picker_collection(Operator):
bl_idname = "rigpicker.add_picker_collection"
bl_label = "Add a Picker Collection"
bl_description = "Add a Picker Collection"
bl_options = {"UNDO", "REGISTER"}
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == "ARMATURE"
return (ob and ob.type == 'ARMATURE')
def execute(self, context):
scn = context.scene
ob = context.object
name = ob.name
if name.endswith("_rig"):
if name.endswith('_rig'):
name = name[:-4]
canvas_name = f"canevas_{name}"
canvas_name = f'canevas_{name}'
canvas_points = [(-0.5, 0.5, 0), (0.5, 0.5, 0), (0.5, -0.5, 0), (-0.5, -0.5, 0)]
canvas_faces = [(0, 1, 2, 3)]
@ -628,9 +608,9 @@ class RP_OT_add_picker_collection(Operator):
canvas_mesh.update(calc_edges=True)
canvas_ob = bpy.data.objects.new(canvas_name, canvas_mesh)
canvas_ob.rig_picker.shape_type = "DISPLAY"
canvas_ob.rig_picker.shape_type = 'DISPLAY'
col = bpy.data.collections.new(f"Picker {name}")
col = bpy.data.collections.new(f'Picker {name}')
col.rig_picker.enabled = True
col.rig_picker.rig = ob
col.rig_picker.canvas = canvas_ob
@ -641,44 +621,44 @@ class RP_OT_add_picker_collection(Operator):
self.report({"INFO"}, f"New Picker Collection {col.name} Created")
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_add_picker_source(Operator):
bl_idname = "rigpicker.add_picker_source"
bl_label = "Add a Picker source"
bl_description = "Add a Picker source"
bl_options = {"UNDO", "REGISTER"}
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object.data
arm.rig_picker.sources.add()
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_remove_picker_source(Operator):
bl_idname = "rigpicker.remove_picker_source"
bl_label = "Delete a Picker source"
bl_description = "Delete a Picker source"
bl_options = {"UNDO", "REGISTER"}
bl_options = {'UNDO', 'REGISTER'}
index: IntProperty(default=-1)
index : IntProperty(default=-1)
def execute(self, context):
arm = context.object.data
arm.rig_picker.sources.remove(self.index)
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_fit_picker(Operator):
bl_idname = "rigpicker.fit_picker"
bl_label = "Fit Picker"
bl_description = "Fit Picker in 2d view"
bl_options = {"UNDO", "REGISTER"}
bl_options = {'UNDO', 'REGISTER'}
index: IntProperty()
index : IntProperty()
@classmethod
def poll(cls, context):
@ -695,22 +675,17 @@ class RP_OT_fit_picker(Operator):
view2d = context.region.view2d
if self.index == -1:
# print('Picker Group')
#print('Picker Group')
picker = picker_group
view_rect = [view2d.view_to_region(*co, clip=False) for co in picker.rect]
bpy.ops.view2d.zoom_border(
xmin=round(view_rect[3][0]),
xmax=round(view_rect[1][0]),
ymin=round(view_rect[3][1]),
ymax=round(view_rect[1][1]),
wait_for_input=False,
zoom_out=False,
xmin=round(view_rect[3][0]), xmax=round(view_rect[1][0]),
ymin=round(view_rect[3][1]), ymax=round(view_rect[1][1]),
wait_for_input=False, zoom_out=False
)
region_center = Vector(
(context.region.width * 0.5, context.region.height * 0.5)
)
region_center = Vector((context.region.width * 0.5, context.region.height * 0.5))
view_center = view2d.region_to_view(*region_center)
view_offset = Vector(view_center) + (picker.center - Vector(view_center))
@ -720,27 +695,21 @@ class RP_OT_fit_picker(Operator):
bpy.ops.view2d.pan(deltax=round(delta[0]), deltay=round(delta[1]))
return {"FINISHED"}
return {'FINISHED'}
keymaps = []
def register_keymaps():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name="Node Editor", space_type="NODE_EDITOR")
for i in range(10):
kmi = km.keymap_items.new(
"rigpicker.fit_picker", type=f"NUMPAD_{i}", value="PRESS"
)
kmi = km.keymap_items.new("rigpicker.fit_picker", type=f"NUMPAD_{i}", value="PRESS")
kmi.properties.index = i - 1
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.call_operator", type="NUMPAD_PERIOD", value="PRESS"
)
kmi = km.keymap_items.new("rigpicker.call_operator", type="NUMPAD_PERIOD", value="PRESS")
kmi.properties.operator = "view3d.view_selected"
kmi.properties.view_3d = True
keymaps.append((km, kmi))
@ -750,16 +719,12 @@ def register_keymaps():
kmi.properties.arguments = '{"action": "SELECT"}'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.call_operator", type="A", value="PRESS", alt=True
)
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS", alt=True)
kmi.properties.operator = "pose.select_all"
kmi.properties.arguments = '{"action": "DESELECT"}'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK"
)
kmi = km.keymap_items.new("rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK")
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="X", value="PRESS")
@ -770,69 +735,55 @@ def register_keymaps():
kmi.properties.operator = "animtoolbox.insert_keyframe"
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"anim.keyframe_delete_v3d", type="K", value="PRESS", alt=True
)
kmi = km.keymap_items.new("anim.keyframe_delete_v3d", type="K", value="PRESS", alt=True)
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="G", value="PRESS")
kmi.properties.operator = "transform.translate"
kmi.properties.operator = 'transform.translate'
kmi.properties.view_3d = True
kmi.properties.invoke = True
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.call_operator", type="G", value="PRESS", alt=True
)
kmi.properties.operator = "pose.loc_clear"
kmi = km.keymap_items.new("rigpicker.call_operator", type="G", value="PRESS", alt=True)
kmi.properties.operator = 'pose.loc_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS")
kmi.properties.mode = "ROTATE"
kmi.properties.mode = 'ROTATE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.call_operator", type="R", value="PRESS", alt=True
)
kmi.properties.operator = "pose.rot_clear"
kmi = km.keymap_items.new("rigpicker.call_operator", type="R", value="PRESS", alt=True)
kmi.properties.operator = 'pose.rot_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS")
kmi.properties.mode = "SCALE"
kmi.properties.mode = 'SCALE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"rigpicker.call_operator", type="S", value="PRESS", alt=True
)
kmi.properties.operator = "pose.scale_clear"
kmi = km.keymap_items.new("rigpicker.call_operator", type="S", value="PRESS", alt=True)
kmi.properties.operator = 'pose.scale_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"node.context_menu_picker", type="RIGHTMOUSE", value="PRESS"
)
kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
kmi.properties.mode = "SET"
kmi.properties.mode = 'SET'
keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"node.rp_box_select", type="LEFTMOUSE", value="PRESS", shift=True
)
kmi.properties.mode = "EXTEND"
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", shift=True)
kmi.properties.mode = 'EXTEND'
keymaps.append((km, kmi))
# kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
kmi = km.keymap_items.new(
"node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True
)
kmi.properties.mode = "SUBSTRACT"
#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
kmi.properties.mode = 'SUBSTRACT'
keymaps.append((km, kmi))
# km = wm.keyconfigs.addon.keymaps.new(name="View2D")
# kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
# kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
# keymaps.append((km, kmi))
#km = wm.keyconfigs.addon.keymaps.new(name="View2D")
#kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
#kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
#keymaps.append((km, kmi))
def unregister_keymaps():
@ -840,7 +791,6 @@ def unregister_keymaps():
km.keymap_items.remove(kmi)
keymaps.clear()
classes = (
RP_OT_box_select,
RP_OT_toogle_property,
@ -854,8 +804,8 @@ classes = (
RP_OT_add_picker_source,
RP_OT_remove_picker_source,
RP_OT_fit_picker,
RP_OT_add_picker_collection,
# RP_OT_ui_draw
RP_OT_add_picker_collection
#RP_OT_ui_draw
)

View File

@ -1,3 +1,4 @@
import json
from os.path import abspath
from pathlib import Path
@ -12,13 +13,13 @@ from ..core.bl_utils import link_mat_to_object, flip_name
class RP_OT_create_shape(Operator):
bl_label = "Create UI shape"
bl_idname = "rigpicker.create_shape"
# bl_options = {'REGISTER', 'UNDO'}
bl_label = 'Create UI shape'
bl_idname = 'rigpicker.create_shape'
#bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object and context.object.mode == "POSE"
return (context.object and context.object.mode == 'POSE')
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
@ -26,9 +27,9 @@ class RP_OT_create_shape(Operator):
def draw(self, context):
for col in bpy.data.collections:
if col.rig_picker.enabled:
self.layout.prop(col.rig_picker, "link_shape", text=col.name)
self.layout.prop(col.rig_picker, 'link_shape', text=col.name)
def execute(self, context):
def execute(self,context):
scn = context.scene
vl = context.view_layer
@ -41,15 +42,13 @@ class RP_OT_create_shape(Operator):
ob.rig_picker.name = name
verts = [(0, 0, 0)]
verts=[(0,0,0)]
edges = []
faces = []
faces =[]
mesh.from_pydata(verts, edges, faces)
picker_selected_cols = [
col for col in bpy.data.collections if col.rig_picker.link_shape
]
picker_selected_cols = [col for col in bpy.data.collections if col.rig_picker.link_shape]
for col in picker_selected_cols or [scn.collection]:
col.objects.link(ob)
@ -65,36 +64,36 @@ class RP_OT_create_shape(Operator):
offset += 0.05
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_name_from_bone(Operator):
bl_label = "Name Shape from selected bones"
bl_idname = "rigpicker.name_from_bone"
bl_description = "Rename all shapes from related bones name"
# bl_options = {'REGISTER', 'UNDO'}
bl_label = 'Name Shape from selected bones'
bl_idname = 'rigpicker.name_from_bone'
bl_description = 'Rename all shapes from related bones name'
#bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
def execute(self,context):
col = get_picker_collection(context.object)
for ob in col.all_objects:
if ob.rig_picker.shape_type == "BONE":
if ob.rig_picker.shape_type == 'BONE':
ob.name = ob.rig_picker.name
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_mirror_shape(Operator):
bl_label = "Mirror UI shape"
bl_idname = "rigpicker.mirror_shape"
# bl_options = g
bl_label = 'Mirror UI shape'
bl_idname = 'rigpicker.mirror_shape'
#bl_options = g
@classmethod
def poll(cls, context):
return context.object and context.object.type in ("MESH", "CURVE", "TEXT")
return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT'))
def execute(self, context):
def execute(self,context):
collection = get_picker_collection(context.object)
objects = context.selected_objects
@ -104,12 +103,8 @@ class RP_OT_mirror_shape(Operator):
continue
for mod in ob.modifiers:
if (
mod.type == "NODES"
and mod.node_group
and mod.node_group.name == "Symmetrize"
and mod.get("Socket_2") in objects
):
if (mod.type == 'NODES' and mod.node_group and mod.node_group.name == 'Symmetrize' and
mod.get('Socket_2') in objects):
bpy.data.objects.remove(ob)
@ -121,14 +116,14 @@ class RP_OT_mirror_shape(Operator):
for ob in objects:
flipped_name = flip_name(ob.name)
if flipped_name == ob.name:
suffix = ".L"
flipped_suffix = ".R"
suffix = '.L'
flipped_suffix = '.R'
# Determine side of the object
if ob.matrix_world.to_translation()[0] < x_axis:
suffix, flipped_suffix = flipped_suffix, suffix
flipped_name = f"{ob.name}{flipped_suffix}"
ob.name = f"{ob.name}{suffix}"
flipped_name = f'{ob.name}{flipped_suffix}'
ob.name = f'{ob.name}{suffix}'
flipped_object = ob.copy()
flipped_object.name = flipped_name
@ -138,20 +133,20 @@ class RP_OT_mirror_shape(Operator):
flipped_object.modifiers.remove(mod)
# Add symmetrize modifier TODO add it into a resource
mod = flipped_object.modifiers.new(name="Symmetrize", type="NODES")
mod.node_group = bpy.data.node_groups["Symmetrize"]
mod["Socket_2"] = ob
mod["Socket_3"] = collection.rig_picker.symmetry
mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES')
mod.node_group = bpy.data.node_groups['Symmetrize']
mod['Socket_2'] = ob
mod['Socket_3'] = collection.rig_picker.symmetry
for col in ob.users_collection:
col.objects.link(flipped_object)
if ob.rig_picker.shape_type == "BONE":
if ob.rig_picker.shape_type == 'BONE':
flipped_object.rig_picker.name = flip_name(ob.rig_picker.name)
elif ob.rig_picker.shape_type == "FUNCTION":
elif ob.rig_picker.shape_type == 'FUNCTION':
args = {}
for key, value in eval(ob.rig_picker.arguments).items():
for key,value in eval(ob.rig_picker.arguments).items():
if type(value) == list:
mirrored_value = []
for item in value:
@ -163,37 +158,32 @@ class RP_OT_mirror_shape(Operator):
flipped_object.rig_picker.arguments = str(args)
return {"FINISHED"}
return {'FINISHED'}
class RP_OT_select_shape_type(Operator):
bl_label = "Select Shape by Type"
bl_idname = "rigpicker.select_shape_type"
# bl_options = {'REGISTER', 'UNDO'}
bl_label = 'Select Shape by Type'
bl_idname = 'rigpicker.select_shape_type'
#bl_options = {'REGISTER', 'UNDO'}
shape_type = bpy.props.EnumProperty(
items=[(i.upper(), i, "") for i in ("Bone", "Display", "Function")]
)
shape_type = bpy.props.EnumProperty(items =[(i.upper(), i, '') for i in ('Bone', 'Display', 'Function')])
def draw(self, context):
def draw(self,context):
layout = self.layout
col = layout.column()
col.prop(self, "shape_type", expand=True)
col.prop(self,'shape_type', expand=True)
def execute(self, context):
def execute(self,context):
scene = context.scene
# print(self.shape_type)
#print(self.shape_type)
canvas = context.scene.rig_picker.canvas
if canvas:
for ob in [o for o in bpy.data.objects if o.layers == canvas.layers]:
if (
ob.type in ["MESH", "CURVE", "FONT"]
and ob.rig_picker.shape_type == self.shape_type
):
for ob in [o for o in bpy.data.objects if o.layers==canvas.layers]:
if ob.type in ['MESH', 'CURVE', 'FONT'] and ob.rig_picker.shape_type == self.shape_type:
ob.select = True
return {"FINISHED"}
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
@ -201,10 +191,10 @@ class RP_OT_select_shape_type(Operator):
class RP_OT_save_picker(Operator):
bl_label = "Store UI Data"
bl_idname = "rigpicker.save_picker"
bl_label = 'Store UI Data'
bl_idname = 'rigpicker.save_picker'
index: IntProperty(default=-1)
index : IntProperty(default=-1)
def execute(self, context):
scn = context.scene
@ -215,51 +205,39 @@ class RP_OT_save_picker(Operator):
else:
source = context.active_object.data.rig_picker.sources[self.index].source
source = Path(bpy.path.abspath(source, library=ob.data.library)).resolve()
collection = next(
(
c
for c in set(scn.collection.children_recursive)
if c.rig_picker.enabled
and Path(bpy.path.abspath(c.rig_picker.destination)).resolve()
== source
),
None,
)
collection = next((c for c in set(scn.collection.children_recursive) if c.rig_picker.enabled
and Path(bpy.path.abspath(c.rig_picker.destination)).resolve() == source), None)
if not collection:
self.report({"ERROR"}, "No Picker found")
return {"CANCELLED"}
self.report({"ERROR"}, 'No Picker found')
return {'CANCELLED'}
canvas = collection.rig_picker.canvas
# rig = collection.rig_picker.rig
shapes = [
o
for o in collection.all_objects
if o != canvas and o.type in ("MESH", "CURVE", "FONT")
]
#rig = collection.rig_picker.rig
shapes = [o for o in collection.all_objects if o != canvas and o.type in ('MESH', 'CURVE', 'FONT')]
if not canvas:
self.report({"ERROR"}, "Choose a Canvas")
return {"CANCELLED"}
self.report({'ERROR'}, 'Choose a Canvas')
return {'CANCELLED'}
picker_data = get_picker_data(collection)
picker_path = Path(bpy.path.abspath(collection.rig_picker.destination))
print(f"Save Picker to {picker_path}")
print(f'Save Picker to {picker_path}')
picker_path.write_text(json.dumps(picker_data))
bpy.ops.rigpicker.reload_picker()
return {"FINISHED"}
return {'FINISHED'}
classes = (
RP_OT_create_shape,
RP_OT_name_from_bone,
RP_OT_mirror_shape,
RP_OT_select_shape_type,
RP_OT_save_picker,
RP_OT_save_picker
)
register, unregister = bpy.utils.register_classes_factory(classes)

View File

@ -1,16 +1,10 @@
import bpy
from bpy.props import (
EnumProperty,
StringProperty,
PointerProperty,
BoolProperty,
CollectionProperty,
IntProperty,
)
from bpy.props import (EnumProperty, StringProperty, PointerProperty, BoolProperty,
CollectionProperty, IntProperty)
import inspect
"""
'''
def get_operator_items(self,context):
items = []
from . import func_picker as mod
@ -20,58 +14,55 @@ def get_operator_items(self,context):
items.append((name,name,""))
return items
"""
'''
def bones_item(self, context):
def bones_item(self,context):
items = []
if context.scene.rig_picker.rig:
for bone in context.scene.rig_picker.rig.pose.bones:
items.append((bone.name, bone.name, ""))
items.append((bone.name,bone.name,''))
return items
class RP_PG_picker_source(bpy.types.PropertyGroup):
source: StringProperty(subtype="FILE_PATH")
source : StringProperty(subtype='FILE_PATH')
class RP_PG_armature_ui_settings(bpy.types.PropertyGroup):
name: StringProperty()
source: StringProperty(subtype="FILE_PATH")
source: StringProperty(subtype='FILE_PATH')
sources: CollectionProperty(type=RP_PG_picker_source)
class RP_PG_object_ui_settings(bpy.types.PropertyGroup):
shape_type: EnumProperty(
items=[(i.upper(), i, "") for i in ("Bone", "Display", "Operator")]
)
# idname: StringProperty()
# arguments: StringProperty()
shape_type: EnumProperty(items=[(i.upper(), i, "") for i in ('Bone', 'Display', 'Operator')])
#idname: StringProperty()
#arguments: StringProperty()
operator: StringProperty()
shortcut: StringProperty()
name: StringProperty()
class RP_PG_collection_ui_settings(bpy.types.PropertyGroup):
enabled: BoolProperty(default=False)
enabled : BoolProperty(default=False)
rig: PointerProperty(type=bpy.types.Object)
canvas: PointerProperty(type=bpy.types.Object)
symmetry: PointerProperty(type=bpy.types.Object)
destination: StringProperty(subtype="FILE_PATH")
use_pick_bone: BoolProperty(default=False)
link_shape: BoolProperty(default=False)
destination: StringProperty(subtype='FILE_PATH')
use_pick_bone : BoolProperty(default=False)
link_shape : BoolProperty(default=False)
class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
use_pick_bone: BoolProperty(default=False)
use_pick_bone : BoolProperty(default=False)
class RP_OT_operator_selector(bpy.types.Operator):
bl_label = "Select function"
bl_idname = "rigpicker.operator_selector"
bl_property = "idname"
# bl_options = {'REGISTER', 'UNDO'}
#bl_options = {'REGISTER', 'UNDO'}
idname: EnumProperty(items=[])
@ -79,12 +70,12 @@ class RP_OT_operator_selector(bpy.types.Operator):
ob = context.object
ob.rig_picker.idname = self.idname
context.area.tag_redraw()
return {"FINISHED"}
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.invoke_search_popup(self)
return {"FINISHED"}
return {'FINISHED'}
classes = (
@ -96,23 +87,15 @@ classes = (
RP_OT_operator_selector,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Armature.rig_picker = bpy.props.PointerProperty(
type=RP_PG_armature_ui_settings
)
bpy.types.Object.rig_picker = bpy.props.PointerProperty(
type=RP_PG_object_ui_settings
)
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(
type=RP_PG_collection_ui_settings
)
bpy.types.Armature.rig_picker = bpy.props.PointerProperty(type=RP_PG_armature_ui_settings)
bpy.types.Object.rig_picker = bpy.props.PointerProperty(type=RP_PG_object_ui_settings)
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_collection_ui_settings)
bpy.types.Scene.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
def unregister():
del bpy.types.Scene.rig_picker
del bpy.types.Collection.rig_picker
@ -121,3 +104,4 @@ def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)

View File

@ -1,13 +0,0 @@
[project]
name = "rig-picker"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
requires-python = ">=3.12"
dependencies = []
[dependency-groups]
dev = [
"black>=25.11.0",
"fake-bpy-module>=20251003",
]

View File

@ -2,11 +2,11 @@
flat in vec2 startPos;
in vec2 vertPos;
// out vec4 fragColor;
out vec4 fragColor;
// uniform vec4 color;
// uniform float dashSize;
// uniform float gapSize;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
void main()
{

View File

@ -1,10 +1,10 @@
// layout (location = 0) in vec2 pos;
layout (location = 0) in vec2 pos;
flat out vec2 startPos;
out vec2 vertPos;
// uniform mat4 viewMatrix;
uniform mat4 viewMatrix;
void main()
{

150
ui.py
View File

@ -1,8 +1,7 @@
import bpy
from bpy.types import UIList
# import collections
# import inspect
#import collections
#import inspect
from .core.addon_utils import get_operator_from_id, get_picker_collection
from .core.bl_utils import get_mat
@ -21,19 +20,17 @@ import re
class RP_PT_picker_maker_panel(bpy.types.Panel):
bl_label = "Rig Picker"
bl_category = "Rigging"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_label = 'Rig Picker'
bl_category = 'Rigging'
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@classmethod
def poll(cls, context):
return context.object
def draw_header_preset(self, context):
self.layout.operator(
"rigpicker.add_picker_collection", text="", icon="ADD", emboss=False
)
self.layout.operator('rigpicker.add_picker_collection', text="", icon='ADD', emboss=False)
def draw(self, context):
ob = context.object
@ -44,15 +41,11 @@ class RP_PT_picker_maker_panel(bpy.types.Panel):
col = layout.column(align=False)
if collection:
col.prop_search(collection.rig_picker, "rig", scn, "objects", text="Rig ")
col.prop_search(
collection.rig_picker, "canvas", scn, "objects", text="Canvas "
)
col.prop_search(
collection.rig_picker, "symmetry", scn, "objects", text="Symmetry "
)
col.prop_search(collection.rig_picker, 'rig', scn, 'objects', text='Rig ')
col.prop_search(collection.rig_picker, 'canvas', scn, 'objects', text='Canvas ')
col.prop_search(collection.rig_picker, 'symmetry', scn, 'objects', text='Symmetry ')
if ob.type == "ARMATURE":
if ob.type == 'ARMATURE':
box = col.box()
box.enabled = not ob.data.library
col = box.column(align=False)
@ -61,41 +54,27 @@ class RP_PT_picker_maker_panel(bpy.types.Panel):
row.separator(factor=0.5)
row.label(text="Sources")
is_packed = "pickers" in ob.data.rig_picker.keys()
row.operator(
"rigpicker.pack_picker",
icon="PACKAGE" if is_packed else "UGLYPACKAGE",
text="",
emboss=False,
)
row.operator(
"rigpicker.add_picker_source", icon="ADD", text="", emboss=False
)
is_packed = ('pickers' in ob.data.rig_picker.keys())
row.operator('rigpicker.pack_picker', icon='PACKAGE' if is_packed else 'UGLYPACKAGE', text='', emboss=False)
row.operator("rigpicker.add_picker_source", icon ='ADD', text="", emboss=False)
for i, item in enumerate(ob.data.rig_picker.sources):
row = col.row(align=True)
row.enabled = not is_packed
row.prop(item, "source", text="")
row.operator(
"rigpicker.remove_picker_source",
icon="PANEL_CLOSE",
text="",
emboss=False,
).index = i
row.prop(item, 'source', text='')
row.operator("rigpicker.remove_picker_source", icon ='PANEL_CLOSE', text="", emboss=False).index=i
if collection:
# layout.separator()
layout.prop(collection.rig_picker, "destination", text="Filepath")
layout.operator(
"rigpicker.save_picker", icon="PASTEDOWN", text="Save Picker"
)
#layout.separator()
layout.prop(collection.rig_picker, 'destination', text='Filepath')
layout.operator('rigpicker.save_picker', icon='PASTEDOWN', text='Save Picker')
class RP_PT_shape(bpy.types.Panel):
bl_label = "Shape"
bl_category = "Rigging"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_label = 'Shape'
bl_category = 'Rigging'
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = "RP_PT_picker_maker_panel"
def draw(self, context):
@ -107,92 +86,63 @@ class RP_PT_shape(bpy.types.Panel):
col = layout.column(align=False)
if collection:
# if context.collection and context.collection.rig_picker.enabled:
#if context.collection and context.collection.rig_picker.enabled:
col = layout.column(align=True)
row = col.row(align=True)
row.operator(
"rigpicker.create_shape", icon="MESH_DATA", text="Create Shape"
)
row.operator(
"rigpicker.mirror_shape", icon="MOD_MIRROR", text="Mirror Shape"
)
col.prop(
scn.rig_picker,
"use_pick_bone",
icon="EYEDROPPER",
text="Auto Bone Assign",
)
col.operator(
"rigpicker.name_from_bone", icon="SORTALPHA", text="Name From Bones"
)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror Shape')
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
else:
col = layout.column(align=True)
row = col.row(align=True)
row.operator(
"rigpicker.create_shape", icon="MESH_DATA", text="Create Shape"
)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
if ob.type != "ARMATURE":
if ob.type != 'ARMATURE':
box = layout.box()
col = box.column(align=False)
material_row = col.row(align=True)
material_row.operator("rigpicker.remove_mat", icon="REMOVE", text="")
material_row.operator("rigpicker.add_mat", icon="ADD", text="")
material_row.operator('rigpicker.remove_mat', icon='REMOVE', text='')
material_row.operator('rigpicker.add_mat', icon='ADD', text='')
mat = False
if ob.type in ("MESH", "CURVE", "FONT") and ob.data.materials:
if ob.type in ('MESH', 'CURVE', 'FONT') and ob.data.materials:
mat = get_mat(ob)
if mat and mat.node_tree:
emission_nodes = [
n for n in mat.node_tree.nodes if n.type == "EMISSION"
]
emission_nodes = [n for n in mat.node_tree.nodes if n.type =='EMISSION']
if emission_nodes:
material_row.prop(
emission_nodes[0].inputs[0], "default_value", text=""
)
material_row.prop(emission_nodes[0].inputs[0], 'default_value', text='')
mat = True
if not mat:
material_row.label(text="No Material")
material_row.operator(
"rigpicker.eyedropper_mat", icon="EYEDROPPER", text=""
)
material_row.label(text='No Material')
material_row.operator('rigpicker.eyedropper_mat', icon='EYEDROPPER', text='')
shape_type_row = col.row(align=True)
shape_type_row.prop(ob.rig_picker, "shape_type", expand=True)
shape_type_row.operator(
"rigpicker.select_shape_type", text="", icon="RESTRICT_SELECT_OFF"
)
shape_type_row.prop(ob.rig_picker,'shape_type',expand = True)
shape_type_row.operator('rigpicker.select_shape_type', text='', icon='RESTRICT_SELECT_OFF')
if ob.rig_picker.shape_type == "OPERATOR":
if ob.rig_picker.shape_type == 'OPERATOR':
op_row = col.row(align=True)
op_row.prop(ob.rig_picker, "operator", text="")
op_row.operator(
"rigpicker.operator_selector", text="", icon="COLLAPSEMENU"
)
op_row.prop(ob.rig_picker, 'operator', text='')
op_row.operator('rigpicker.operator_selector', text='', icon='COLLAPSEMENU')
if ob.rig_picker.operator:
col.prop(ob.rig_picker, "name", text="Tooltip")
col.prop(ob.rig_picker, "shortcut", text="Shortcut")
col.prop(ob.rig_picker, 'name', text='Tooltip')
col.prop(ob.rig_picker,'shortcut', text='Shortcut')
else:
col.prop(ob.rig_picker, "name", text="Tooltip")
col.prop(ob.rig_picker, 'name', text='Tooltip')
elif ob.rig_picker.shape_type == "BONE":
elif ob.rig_picker.shape_type == 'BONE':
if collection and collection.rig_picker.rig:
col.prop_search(
ob.rig_picker,
"name",
collection.rig_picker.rig.pose,
"bones",
text="Bone",
)
col.prop_search(ob.rig_picker, 'name', collection.rig_picker.rig.pose, 'bones', text='Bone')
classes = (
# RP_UL_picker_source,
#RP_UL_picker_source,
RP_PT_picker_maker_panel,
RP_PT_shape,
RP_PT_shape
)
register, unregister = bpy.utils.register_classes_factory(classes)

126
uv.lock generated
View File

@ -1,126 +0,0 @@
version = 1
revision = 3
requires-python = ">=3.12"
[[package]]
name = "black"
version = "25.11.0"
source = { registry = "https://pypi.org/simple" }
dependencies = [
{ name = "click" },
{ name = "mypy-extensions" },
{ name = "packaging" },
{ name = "pathspec" },
{ name = "platformdirs" },
{ name = "pytokens" },
]
sdist = { url = "https://files.pythonhosted.org/packages/8c/ad/33adf4708633d047950ff2dfdea2e215d84ac50ef95aff14a614e4b6e9b2/black-25.11.0.tar.gz", hash = "sha256:9a323ac32f5dc75ce7470501b887250be5005a01602e931a15e45593f70f6e08", size = 655669, upload-time = "2025-11-10T01:53:50.558Z" }
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