Compare commits
1 Commits
Author | SHA1 | Date | |
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da68f7a429 |
@ -2,8 +2,6 @@
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> Blender addon for picking rig contollers
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Rig_picker is an OpenGl tool for having a 2d interface for the 3d animators allowing them to pick a controller easily.
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The addon is drawing 2d shapes inside a dedicated Node Editor Area using the gpu module.
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You can use multiple pickers for one rig, each picker shapes are in there own collection.
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Video of the previous version : https://vimeo.com/241970235
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@ -25,12 +23,7 @@ Video of the previous version : https://vimeo.com/241970235
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<!-- INSTALLATION -->
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## Installation
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For external user, you can clone the repository using:
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```sh
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git clone https://git.autourdeminuit.com/autour_de_minuit/rig_picker.git
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```
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For Internal user:
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1. Create your own local directory in
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```sh
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/home/<USER>/dev
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@ -459,7 +459,7 @@ class Picker:
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if shape.type == 'bone' and shape.hover:
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shape.assign_bone_event()
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bpy.ops.rigpicker.save_picker(index=self.index)
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bpy.ops._rigpicker.save_picker(index=self.index)
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def press_event(self, mode='SET'):
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for shape in self.shapes:
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@ -712,7 +712,7 @@ class PickerGroup:
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def load_picker_data(rig):
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if 'pickers' in rig.data.rig_picker:
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picker_datas = [[s.to_dict() for s in p] for p in rig.data.rig_picker['pickers']]
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picker_datas = [p.to_dict() for p in rig.rig_picker['pickers']]
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else:
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picker_datas = []
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@ -736,11 +736,8 @@ def get_picker_path(rig, source, start=None):
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def pack_picker(rig, start=None):
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if not 'rig_picker' in rig.data:
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return
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pickers = []
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for picker_source in rig.data['rig_picker'].get('sources', []):
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for picker_source in rig.data.get('rig_picker', {}).get('sources', {}):
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picker_path = get_picker_path(rig, picker_source['source'], start)
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if not picker_path.exists():
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print(f'{picker_path} not exists')
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@ -93,7 +93,7 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
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for vert in mesh.vertices:
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co = matrix @ (ob.matrix_world @ Vector(vert.co))
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points.append([round(co[0], 1), round(co[1], 1)])
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points.append([round(co[0]), round(co[1])])
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depths += [co[2]]
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@ -148,8 +148,8 @@ def get_picker_data(collection):
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canvas_coords = [canvas.matrix_world@Vector((p.co)) for p in canvas_points]
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height = abs(max(co.y for co in canvas_coords) - min(co.y for co in canvas_coords))
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width = abs(max(co.x for co in canvas_coords) - min(co.x for co in canvas_coords))
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height = abs(max(canvas_coords).y - min(canvas_coords).y)
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width = abs(max(canvas_coords).x - min(canvas_coords).x)
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center = sum(canvas_coords, Vector()) / len(canvas_coords)
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scale = 2048 / max(height, width)# Reference height for the canvas
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239
gizmo.py
239
gizmo.py
@ -3,10 +3,13 @@ import bpy
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from bpy.props import (IntProperty, EnumProperty, BoolProperty)
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from bpy.types import (AddonPreferences, GizmoGroup, Operator, Gizmo)
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import gpu
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from mathutils import Vector, Matrix, Euler
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from .constants import PICKERS
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from gpu_extras.batch import batch_for_shader
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from .constants import PICKERS, SHADERS
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from .core.picker import Picker
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from .core.geometry_utils import bounding_rect
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@ -38,14 +41,133 @@ class RP_OT_simple_operator(bpy.types.Operator):
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print('Select Shape')
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return {'FINISHED'}
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'''
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'''
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class RP_OT_box_select(Operator):
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"""Box Select bones in the picker view"""
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bl_idname = "node.rp_box_select"
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bl_label = "Picker Box Select"
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mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
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@classmethod
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def poll(cls, context):
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if not is_picker_space(context.space_data):
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return
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ob = context.object
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return ob and ob in PICKERS
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def draw_callback(self):
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#print('draw callback border')
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if not self.draw_border:
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return
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gpu.state.blend_set('ALPHA')
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#print('DRAW BORDER')
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self.color_shader.bind()
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self.color_shader.uniform_float("color", self.bg_color)
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self.bg_batch.draw(self.color_shader)
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self.dash_shader.bind()
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matrix = gpu.matrix.get_projection_matrix()
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self.dash_shader.uniform_float("color", self.border_color)
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self.dash_shader.uniform_float("viewMatrix", matrix)
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self.dash_shader.uniform_float("dashSize", 5)
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self.dash_shader.uniform_float("gapSize", 4)
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self.contour_batch.draw(self.dash_shader)
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gpu.state.blend_set('NONE')
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def invoke(self, context, event):
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#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
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if context.object.mode != 'POSE':
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bpy.ops.object.posemode_toggle()
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self.timer = None
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#self.mode = self.mode_from_event(event)
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#self.invoke_event = event.copy()
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self.region = context.region
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self.draw_border = False
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self.picker = PICKERS[context.object]
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self.start_mouse = event.mouse_region_x, event.mouse_region_y
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#self.shader = line_strip_shader
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self.border_color = [1, 1, 1, 1]
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self.bg_color = [1, 1, 1, 0.05]
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#args = (self, context)
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self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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self.dash_shader = SHADERS['dashed_line']
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self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
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context.window_manager.modal_handler_add(self)
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self.picker.press_event(self.mode)
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self.region.tag_redraw()
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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self.mouse = event.mouse_region_x, event.mouse_region_y
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self.border = bounding_rect((self.start_mouse, self.mouse))
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self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
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self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
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self.draw_border = True
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self.region.tag_redraw()
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if event.value == 'RELEASE':
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return self.release_event(context)
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return {'RUNNING_MODAL'}
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def release_event(self, context):
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scn = context.scene
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if scn.rig_picker.use_pick_bone:
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self.picker.assign_bone_event()
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elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
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self.picker.border_select(self.border, self.mode)
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else:
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self.picker.move_event(self.mouse)
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self.picker.release_event(self.mode)
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bpy.ops.ed.undo_push(message="Box Select")
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return self.exit(context)
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def exit(self, context):
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bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
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context.region.tag_redraw()
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return {'FINISHED'}
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'''
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class RP_GT_gizmo(Gizmo):
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def mode_from_event(self, event):
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if event.alt:
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return 'SUBSTRACT'
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elif event.ctrl or event.shift:
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return 'EXTEND'
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else:
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return 'SET'
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def test_select(self, context, location):
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ob = context.object
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@ -54,41 +176,109 @@ class RP_GT_gizmo(Gizmo):
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return -1
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picker.move_event(location)
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#if bpy.app.timers.is_registered(tooltip):
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# bpy.app.timers.unregister(tooltip)
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#context.region.tag_redraw()
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#picker.tooltip_event(event='START')
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#bpy.app.timers.register(partial(tooltip, context.region), first_interval=1)
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#print(location)
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context.region.tag_redraw()
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#print(location)
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return -1
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return 1
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def draw(self, context):
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return
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'''
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print('DRAW_SELECT', self.border)
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if not self.draw_border:
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return
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gpu.state.blend_set('ALPHA')
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gpu.state.depth_test_set('ALWAYS')
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gpu.state.depth_mask_set(False)
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#print('DRAW BORDER')
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self.color_shader.bind()
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self.color_shader.uniform_float("color", self.bg_color)
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self.bg_batch.draw(self.color_shader)
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self.dash_shader.bind()
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matrix = gpu.matrix.get_projection_matrix()
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self.dash_shader.uniform_float("color", self.border_color)
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self.dash_shader.uniform_float("viewMatrix", matrix)
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self.dash_shader.uniform_float("dashSize", 5)
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self.dash_shader.uniform_float("gapSize", 4)
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self.contour_batch.draw(self.dash_shader)
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#gpu.state.depth_mask_set(False)
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gpu.state.blend_set('NONE')
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def invoke(self, context, event):
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print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
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print(self)
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if context.object.mode != 'POSE':
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bpy.ops.object.posemode_toggle()
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#self.timer = None
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#self.mode = self.mode_from_event(event)
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#self.invoke_event = event.copy()
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#self.region = context.region
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self.draw_border = False
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self.picker = PICKERS[context.object]
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self.start_mouse = event.mouse_region_x, event.mouse_region_y
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#self.shader = line_strip_shader
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self.border_color = [1, 1, 1, 1]
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self.bg_color = [1, 1, 1, 0.05]
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#args = (self, context)
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self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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self.dash_shader = SHADERS['dashed_line']
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#self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
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self.border = [(0, 0), (0, 0), (0, 0), (0, 0)]
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#context.window_manager.modal_handler_add(self)
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self.mode = self.mode_from_event(event)
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self.picker.press_event(self.mode)
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context.region.tag_redraw()
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return {'RUNNING_MODAL'}
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def modal(self, context, event, tweak):
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print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
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#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
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self.mouse = event.mouse_region_x, event.mouse_region_y
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self.border = bounding_rect((self.start_mouse, self.mouse))
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self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
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self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
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self.draw_border = True
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context.region.tag_redraw()
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#self.draw(context)
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return {'RUNNING_MODAL'}
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def exit(self, context, cancel):
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print('EXIT')
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scn = context.scene
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'''
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if scn.rig_picker.use_pick_bone:
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self.picker.assign_bone_event()
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elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
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self.picker.border_select(self.border, self.mode)
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else:
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self.picker.move_event(self.mouse)
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self.picker.release_event(self.mode)
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bpy.ops.ed.undo_push(message="Box Select")
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self.draw_border = False
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context.region.tag_redraw()
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@ -106,6 +296,9 @@ class RP_GT_gizmogroup(GizmoGroup):
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def setup(self, context):
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self.gizmo = self.gizmos.new("RP_GT_gizmo")
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self.gizmo.draw_border = False
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self.gizmo.border = []
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self.gizmo.use_draw_modal = True
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@ -130,8 +130,9 @@ class RP_OT_box_select(Operator):
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return {'RUNNING_MODAL'}
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def release_event(self, context):
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scn = context.scene
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if get_picker_collection():
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if scn.rig_picker.use_pick_bone:
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self.picker.assign_bone_event()
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elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
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@ -391,19 +392,24 @@ class RP_OT_reload_picker(Operator):
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# return
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def execute(self, context):
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#PICKERS.clear()
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if context.object.type == 'ARMATURE':
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rig = context.object
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else:
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collection = get_picker_collection(context.object)
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rig = collection.rig_picker.rig
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#print('Reload', rig)
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load_picker_data(rig)
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'''
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for area in context.screen.areas:
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#print(area.type, is_picker_space(area.spaces.active))
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if is_picker_space(area.spaces.active):
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print('Tag Redraw Region', area.type)
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area.regions[0].tag_redraw()
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area.tag_redraw()
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'''
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return {"FINISHED"}
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@ -545,8 +551,7 @@ class RP_MT_context_menu(Menu):
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.operator_context = 'INVOKE_DEFAULT'
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#col.use_property_split = True
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col.use_property_split = True
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ob = context.object
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picker = PICKERS.get(ob)
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@ -556,25 +561,9 @@ class RP_MT_context_menu(Menu):
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else:
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bone = context.active_pose_bone
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# Draw Space Switch Operator
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if getattr(ob.data, 'space_switch'):
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space_switch = ob.data.space_switch
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data_paths = [f'pose.bones["{bone.name}"]["{k}"]' for k in bone.keys()]
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space_bone = next((s for s in space_switch.bones if s.data_path in data_paths), None)
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if space_bone:
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index = list(space_switch.bones).index(space_bone)
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value = ob.path_resolve(space_bone.data_path)
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space = next((s.name for s in space_bone.spaces if s.value == value), None)
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op = col.operator("spaceswitch.change_space", text=f'({space})', icon='PINNED')
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op.index=index
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col.separator()
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if bone:
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for key in bone.keys():
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col.prop(bone,f'["{key}"]', slider=True)
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layout.prop(bone,f'["{key}"]', slider=True)
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#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
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#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
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@ -766,7 +755,7 @@ def register_keymaps():
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kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
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keymaps.append((km, kmi))
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'''
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kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
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kmi.properties.mode = 'SET'
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keymaps.append((km, kmi))
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@ -775,11 +764,10 @@ def register_keymaps():
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kmi.properties.mode = 'EXTEND'
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keymaps.append((km, kmi))
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#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
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kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
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kmi.properties.mode = 'SUBSTRACT'
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keymaps.append((km, kmi))
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'''
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#km = wm.keyconfigs.addon.keymaps.new(name="View2D")
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#kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
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#kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
|
||||
|
@ -20,14 +20,6 @@ class RP_OT_create_shape(Operator):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (context.object and context.object.mode == 'POSE')
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context):
|
||||
for col in bpy.data.collections:
|
||||
if col.rig_picker.enabled:
|
||||
self.layout.prop(col.rig_picker, 'link_shape', text=col.name)
|
||||
|
||||
def execute(self,context):
|
||||
scn = context.scene
|
||||
@ -48,10 +40,8 @@ class RP_OT_create_shape(Operator):
|
||||
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
|
||||
picker_selected_cols = [col for col in bpy.data.collections if col.rig_picker.link_shape]
|
||||
|
||||
for col in picker_selected_cols or [scn.collection]:
|
||||
col.objects.link(ob)
|
||||
for c in scn.rig_picker.canvas.users_collection:
|
||||
c.objects.link(ob)
|
||||
|
||||
ob.location.z = 0.05
|
||||
ob.location.x = offset
|
||||
@ -70,16 +60,16 @@ class RP_OT_create_shape(Operator):
|
||||
class RP_OT_name_from_bone(Operator):
|
||||
bl_label = 'Name Shape from selected bones'
|
||||
bl_idname = 'rigpicker.name_from_bone'
|
||||
bl_description = 'Rename all shapes from related bones name'
|
||||
#bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self,context):
|
||||
scene = context.scene
|
||||
rig = scene.rig_picker.rig
|
||||
bone = rig.data.bones.active
|
||||
|
||||
col = get_picker_collection(context.object)
|
||||
|
||||
for ob in col.all_objects:
|
||||
if ob.rig_picker.shape_type == 'BONE':
|
||||
ob.name = ob.rig_picker.name
|
||||
if bone:
|
||||
context.object.name = bone.name
|
||||
context.object.rig_picker.name = bone.name
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@ -94,7 +84,9 @@ class RP_OT_mirror_shape(Operator):
|
||||
return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT'))
|
||||
|
||||
def execute(self,context):
|
||||
collection = get_picker_collection(context.object)
|
||||
scn = context.scene
|
||||
ob = context.object
|
||||
collection = get_picker_collection(ob)
|
||||
objects = context.selected_objects
|
||||
|
||||
# Remove mirror object:
|
||||
@ -103,7 +95,7 @@ class RP_OT_mirror_shape(Operator):
|
||||
continue
|
||||
|
||||
for mod in ob.modifiers:
|
||||
if (mod.type == 'NODES' and mod.node_group and mod.node_group.name == 'Symmetrize' and
|
||||
if (mod.type == 'NODES' and mod.node_group.name == 'Symmetrize' and
|
||||
mod.get('Socket_2') in objects):
|
||||
|
||||
bpy.data.objects.remove(ob)
|
||||
@ -132,7 +124,7 @@ class RP_OT_mirror_shape(Operator):
|
||||
for mod in list(flipped_object.modifiers):
|
||||
flipped_object.modifiers.remove(mod)
|
||||
|
||||
# Add symmetrize modifier TODO add it into a resource
|
||||
# Add symmetrize modifier
|
||||
mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES')
|
||||
mod.node_group = bpy.data.node_groups['Symmetrize']
|
||||
mod['Socket_2'] = ob
|
||||
@ -230,6 +222,7 @@ class RP_OT_save_picker(Operator):
|
||||
|
||||
bpy.ops.rigpicker.reload_picker()
|
||||
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
classes = (
|
||||
|
@ -44,17 +44,14 @@ class RP_PG_object_ui_settings(bpy.types.PropertyGroup):
|
||||
name: StringProperty()
|
||||
|
||||
|
||||
class RP_PG_collection_ui_settings(bpy.types.PropertyGroup):
|
||||
class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
|
||||
enabled : BoolProperty(default=False)
|
||||
rig: PointerProperty(type=bpy.types.Object)
|
||||
canvas: PointerProperty(type=bpy.types.Object)
|
||||
symmetry: PointerProperty(type=bpy.types.Object)
|
||||
#idname: EnumProperty(items=[])
|
||||
destination: StringProperty(subtype='FILE_PATH')
|
||||
use_pick_bone : BoolProperty(default=False)
|
||||
link_shape : BoolProperty(default=False)
|
||||
|
||||
|
||||
class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
|
||||
#bone_list: bpy.props.EnumProperty(items = bones_item
|
||||
use_pick_bone : BoolProperty(default=False)
|
||||
|
||||
|
||||
@ -81,7 +78,6 @@ class RP_OT_operator_selector(bpy.types.Operator):
|
||||
classes = (
|
||||
RP_PG_picker_source,
|
||||
RP_PG_object_ui_settings,
|
||||
RP_PG_collection_ui_settings,
|
||||
RP_PG_scene_ui_settings,
|
||||
RP_PG_armature_ui_settings,
|
||||
RP_OT_operator_selector,
|
||||
@ -93,12 +89,11 @@ def register():
|
||||
|
||||
bpy.types.Armature.rig_picker = bpy.props.PointerProperty(type=RP_PG_armature_ui_settings)
|
||||
bpy.types.Object.rig_picker = bpy.props.PointerProperty(type=RP_PG_object_ui_settings)
|
||||
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_collection_ui_settings)
|
||||
bpy.types.Scene.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
|
||||
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Scene.rig_picker
|
||||
del bpy.types.Collection.rig_picker
|
||||
del bpy.types.Object.rig_picker
|
||||
del bpy.types.Armature.rig_picker
|
||||
|
||||
|
6
ui.py
6
ui.py
@ -91,12 +91,8 @@ class RP_PT_shape(bpy.types.Panel):
|
||||
row = col.row(align=True)
|
||||
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
|
||||
row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror Shape')
|
||||
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
|
||||
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
|
||||
else:
|
||||
col = layout.column(align=True)
|
||||
row = col.row(align=True)
|
||||
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
|
||||
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
|
||||
|
||||
if ob.type != 'ARMATURE':
|
||||
box = layout.box()
|
||||
|
Loading…
x
Reference in New Issue
Block a user