import json from os.path import abspath from pathlib import Path import bpy from bpy.types import Operator from bpy.props import IntProperty from mathutils import Matrix from ..core.shape import get_picker_data from ..core.addon_utils import is_shape from ..core.bl_utils import link_mat_to_object, flip_name class RP_OT_create_shape(Operator): bl_label = 'Create UI shape' bl_idname = 'rigpicker.create_shape' #bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return (context.object and context.object.mode == 'POSE') def execute(self,context): scn = context.scene vl = context.view_layer offset = 0 for bone in context.selected_pose_bones: name = bone.name mesh = bpy.data.meshes.new(name) ob = bpy.data.objects.new(name, mesh) ob.rig_picker.name = name verts=[(0,0,0)] edges = [] faces =[] mesh.from_pydata(verts, edges, faces) for c in scn.rig_picker.canvas.users_collection: c.objects.link(ob) ob.location.z = 0.05 ob.location.x = offset for obj in scn.objects: obj.select_set(False) vl.objects.active = ob ob.select_set(True) offset += 0.05 return {'FINISHED'} class RP_OT_name_from_bone(Operator): bl_label = 'Name Shape from selected bones' bl_idname = 'rigpicker.name_from_bone' #bl_options = {'REGISTER', 'UNDO'} def execute(self,context): scene = context.scene rig = scene.rig_picker.rig bone = rig.data.bones.active if bone: context.object.name = bone.name context.object.rig_picker.name = bone.name return {'FINISHED'} class RP_OT_mirror_shape(Operator): bl_label = 'Mirror UI shape' bl_idname = 'rigpicker.mirror_shape' #bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT')) def execute(self,context): scn = context.scene ob = context.object collection = next((c for c in ob.users_collection if c.rig_picker.enabled), None) objects = context.selected_objects # Remove mirror object: for ob in list(collection.all_objects): if ob in objects: continue for mod in ob.modifiers: if (mod.type == 'NODES' and mod.node_group.name == 'Symmetrize' and mod.get('Socket_2') in objects): bpy.data.objects.remove(ob) if collection.rig_picker.symmetry: x_axis = collection.rig_picker.symmetry.matrix_world.to_translation()[0] else: x_axis = 0 for ob in objects: flipped_name = flip_name(ob.name) if flipped_name == ob.name: suffix = '.L' flipped_suffix = '.R' # Determine side of the object if ob.matrix_world.to_translation()[0] < x_axis: suffix, flipped_suffix = flipped_suffix, suffix flipped_name = f'{ob.name}{flipped_suffix}' ob.name = f'{ob.name}{suffix}' flipped_object = ob.copy() flipped_object.name = flipped_name flipped_object.parent = None flipped_object.matrix_world = Matrix() for mod in list(flipped_object.modifiers): flipped_object.modifiers.remove(mod) # Add symmetrize modifier mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES') mod.node_group = bpy.data.node_groups['Symmetrize'] mod['Socket_2'] = ob mod['Socket_3'] = collection.rig_picker.symmetry for col in ob.users_collection: col.objects.link(flipped_object) if ob.rig_picker.shape_type == 'BONE': flipped_object.rig_picker.name = flip_name(ob.rig_picker.name) elif ob.rig_picker.shape_type == 'FUNCTION': args = {} for key,value in eval(ob.rig_picker.arguments).items(): if type(value) == list: mirrored_value = [] for item in value: mirrored_value.append(flip_name(item)) elif type(value) == str: mirrored_value = flip_name(value) args[key] = mirrored_value flipped_object.rig_picker.arguments = str(args) return {'FINISHED'} class RP_OT_select_shape_type(Operator): bl_label = 'Select Shape by Type' bl_idname = 'rigpicker.select_shape_type' #bl_options = {'REGISTER', 'UNDO'} shape_type = bpy.props.EnumProperty(items =[(i.upper(), i, '') for i in ('Bone', 'Display', 'Function')]) def draw(self,context): layout = self.layout col = layout.column() col.prop(self,'shape_type', expand=True) def execute(self,context): scene = context.scene #print(self.shape_type) canvas = context.scene.rig_picker.canvas if canvas: for ob in [o for o in bpy.data.objects if o.layers==canvas.layers]: if ob.type in ['MESH', 'CURVE', 'FONT'] and ob.rig_picker.shape_type == self.shape_type: ob.select = True return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self, width=150) class RP_OT_save_picker(Operator): bl_label = 'Store UI Data' bl_idname = 'rigpicker.save_picker' index : IntProperty(default=-1) def execute(self, context): scn = context.scene ob = context.object print('SAve Picker', self.index) if self.index == -1: collection = next((c for c in ob.users_collection if c.rig_picker.enabled), None) else: source = context.active_object.data.rig_picker.sources[self.index].source source = Path(bpy.path.abspath(source, library=ob.data.library)).resolve() collection = next((c for c in set(scn.collection.children_recursive) if c.rig_picker.enabled and Path(bpy.path.abspath(c.rig_picker.destination)).resolve() == source), None) print('source', source) print('colleciton', collection) if not collection: self.report({"ERROR"}, 'No Picker found') return {'CANCELLED'} canvas = collection.rig_picker.canvas rig = collection.rig_picker.rig shapes = [o for o in collection.all_objects if o != canvas and o.type in ('MESH', 'CURVE', 'FONT')] if not rig: self.report({'ERROR'}, 'Choose a Rig') return {'CANCELLED'} if not canvas: self.report({'ERROR'}, 'Choose a Canvas') return {'CANCELLED'} data = get_picker_data(shapes, canvas, rig) picker_path = Path(bpy.path.abspath(collection.rig_picker.destination)) picker_path.write_text(json.dumps(data)) bpy.ops.rigpicker.reload_picker() return {'FINISHED'} classes = ( RP_OT_create_shape, RP_OT_name_from_bone, RP_OT_mirror_shape, RP_OT_select_shape_type, RP_OT_save_picker ) register, unregister = bpy.utils.register_classes_factory(classes)