import bpy from mathutils import Vector from mathutils.geometry import intersect_line_line_2d def is_over_region(self,context,event): inside = 2 < event.mouse_region_x < context.region.width -2 and \ 2 < event.mouse_region_y < context.region.height -2 and \ [a for a in context.screen.areas if a.as_pointer()==self.adress] and \ not context.screen.show_fullscreen return inside def bound_box_center(ob): points = [ob.matrix_world@Vector(p) for p in ob.bound_box] x = [v[0] for v in points] y = [v[1] for v in points] z = [v[2] for v in points] return (sum(x) / len(points), sum(y) / len(points),sum(z) / len(points)) def bounding_rect(points): x_points = sorted(p[0] for p in points) y_points = sorted(p[1] for p in points) return [ Vector((x_points[0], y_points[-1])), Vector((x_points[-1], y_points[-1])), Vector((x_points[-1], y_points[0])), Vector((x_points[0], y_points[0])), ] def intersect_rects(rect, border): # returns None if rectangles don't intersect dx = min(border[1][0],rect[1][0]) - max(border[0][0],rect[0][0]) dy = min(border[0][1],rect[0][1]) - max(border[2][1],rect[2][1]) if (dx>=0) and (dy>=0): return dx*dy def point_inside_rect(point, rect): return rect[0][0]< point[0]< rect[1][0] and rect[2][1]< point[1]< rect[0][1] def point_over_shape(point,verts,loops,outside_point=(-1,-1)): out = Vector(outside_point) pt = Vector(point) intersections = 0 for loop in loops: for i,p in enumerate(loop): a = Vector(verts[loop[i-1]]) b = Vector(verts[p]) if intersect_line_line_2d(pt,out,a,b): intersections += 1 if intersections%2 == 1: #chek if the nb of intersection is odd return True