rig_picker/constants.py

52 lines
1.3 KiB
Python

import gpu
from pathlib import Path
class LazyDict(dict):
def __getitem__(self, k):
v = super().__getitem__(k)
if callable(v):
v = v()
super().__setitem__(k, v)
return v
def get(self, k, default=None):
if k in self:
return self.__getitem__(k)
return default
PICKERS = {}
MODULE_DIR = Path(__file__).parent
SHADER_DIR = MODULE_DIR / "shaders"
SHADERS = LazyDict()
vertex_shader = Path(SHADER_DIR, "dash_shader.vert").read_text(encoding="utf-8")
fragment_shader = Path(SHADER_DIR, "dash_shader.frag").read_text(encoding="utf-8")
def create_dashed_line_shader() -> gpu.types.GPUShader:
shader_info = gpu.types.GPUShaderCreateInfo()
shader_info.vertex_in(0, "VEC2", "pos")
shader_info.fragment_out(0, "VEC4", "fragColor")
shader_info.push_constant("VEC4", "color")
shader_info.push_constant("MAT4", "viewMatrix")
shader_info.push_constant("FLOAT", "dashSize")
shader_info.push_constant("FLOAT", "gapSize")
shader_info.vertex_source(vertex_shader)
shader_info.fragment_source(fragment_shader)
shader = gpu.shader.create_from_info(shader_info)
del shader_info
return shader
SHADERS["dashed_line"] = (
create_dashed_line_shader # lambda: gpu.types.GPUShader(vertex_shader, fragment_shader)
)