rig_picker/area.py

182 lines
5.9 KiB
Python

import bpy
from bpy.types import NodeTree, NODE_PT_tools_active, NODE_HT_header, Menu
from .constants import PICKERS
# Derived from the NodeTree base type, similar to Menu, Operator, Panel, etc.
class RigPickerTree(NodeTree):
# Description string
'''A custom node tree type that will show up in the editor type list'''
# Optional identifier string. If not explicitly defined, the python class name is used.
# Label for nice name display
bl_label = "Rig Picker"
# Icon identifier
bl_icon = 'OUTLINER_DATA_ARMATURE'
class RP_MT_picker(Menu):
"""Picker"""
bl_label = "Picker"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.operator('rigpicker.reload_picker', icon='FILE_REFRESH')
row = layout.row(align=True)
# Has at least one picker collection in the scene
if not [c.rig_picker.enabled for c in scn.collection.children_recursive]:
row.enabled = False
row.prop(scn.rig_picker, 'use_pick_bone', text='Auto Bone Assign')
class RP_MT_animation(Menu):
"""Picker"""
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("rigpicker.toogle_bone_layer", icon="MOUSE_LMB_DRAG")
row = layout.row()
op = row.operator("node.context_menu_picker", icon="MOUSE_RMB")
if not context.active_pose_bone:
row.enabled = False
layout.separator()
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "SELECT"}'
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "DESELECT"}'
op = layout.operator("rigpicker.call_operator", text='Frame Selected')
op.operator = "view3d.view_selected"
op.view_3d = True
layout.separator()
layout.operator("rigpicker.call_operator", text='Insert Keyframe').operator="animtoolbox.insert_keyframe"
layout.operator("anim.keyframe_delete_v3d", text='Delete Keyframe')
layout.separator()
op = layout.operator("rigpicker.call_operator", text='Move')
op.operator="transform.translate"
op.invoke = True
op.view_3d = True
layout.operator("node.picker_transform", text='Rotate').mode='ROTATE'
layout.operator("node.picker_transform", text='Scale').mode='SCALE'
layout.separator()
layout.operator("rigpicker.call_operator", text='Reset Bone').operator="animtoolbox.reset_bone"
layout.operator("rigpicker.call_operator", text='Clear Location').operator='pose.loc_clear'
layout.operator("rigpicker.call_operator", text='Clear Rotation').operator='pose.rot_clear'
layout.operator("rigpicker.call_operator", text='Clear Scale').operator='pose.scale_clear'
def draw_header(self, context):
if not context.space_data.tree_type == 'RigPickerTree':
self._draw(context)
return
scn = context.scene
layout = self.layout
layout.template_header()
if not context.space_data.node_tree:
ntree = bpy.data.node_groups.get('.rig_picker')
if not ntree:
ntree = bpy.data.node_groups.new('.rig_picker', 'RigPickerTree')
context.space_data.node_tree = ntree
row = layout.row(align=True)
row.menu("RP_MT_picker")
row.menu("RP_MT_animation")
ob = context.object
if not ob or not ob.type == 'ARMATURE':
return
picker_group = PICKERS.get(ob)
if not picker_group:
return
if scn.rig_picker.use_pick_bone:
layout.alert = True
layout.label(text='Auto Bone Assign')
layout.prop(scn.rig_picker, 'use_pick_bone', icon='PANEL_CLOSE', text='', emboss=False)
layout.separator_spacer()
row = layout.row()
row.enabled = False
row.label(text=ob.name)
layout.separator_spacer()
row = layout.row(align=True)
for i, picker in enumerate(picker_group.pickers):
row.operator('rigpicker.fit_picker', text=f'{i+1}').index=i
row.operator('rigpicker.fit_picker', text='', icon='FULLSCREEN_ENTER').index = -1
def tools_from_context(context, mode=None):
sp = context.space_data
if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
return []
else:
return NODE_PT_tools_active._tools_from_context(context, mode)
def tool_set_by_id(self, context):
sd = context.space_data
if sd and sd.type == 'NODE_EDITOR' and sd.tree_type == 'RigPickerTree':
return {"FINISHED"}
else:
return self._execute(context)
@classmethod
def poll(cls, context):
sp = context.space_data
if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
return False
else:
return self._poll(context)
classes = (
RigPickerTree,
RP_MT_picker,
RP_MT_animation
)
def register():
# Remove the tools inside the picker space
bpy.types.WM_OT_tool_set_by_id._execute = bpy.types.WM_OT_tool_set_by_id.execute #tool_set_by_id
bpy.types.WM_OT_tool_set_by_id.execute = tool_set_by_id
NODE_PT_tools_active._tools_from_context = NODE_PT_tools_active.tools_from_context
NODE_PT_tools_active.tools_from_context = tools_from_context
NODE_HT_header._draw = NODE_HT_header.draw
NODE_HT_header.draw = draw_header
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.WM_OT_tool_set_by_id.execute = bpy.types.WM_OT_tool_set_by_id._execute
del bpy.types.WM_OT_tool_set_by_id._execute
NODE_PT_tools_active.tools_from_context = NODE_PT_tools_active._tools_from_context
del NODE_PT_tools_active._tools_from_context
NODE_HT_header.draw = NODE_HT_header._draw
del NODE_HT_header._draw