235 lines
7.2 KiB
Python
235 lines
7.2 KiB
Python
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import json
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from os.path import abspath
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from pathlib import Path
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import bpy
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from bpy.types import Operator
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from bpy.props import IntProperty
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from mathutils import Matrix
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from ..core.shape import get_picker_data
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from ..core.addon_utils import is_shape, get_picker_collection
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from ..core.bl_utils import link_mat_to_object, flip_name
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class RP_OT_create_shape(Operator):
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bl_label = 'Create UI shape'
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bl_idname = 'rigpicker.create_shape'
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#bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.mode == 'POSE')
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def execute(self,context):
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scn = context.scene
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vl = context.view_layer
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offset = 0
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for bone in context.selected_pose_bones:
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name = bone.name
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mesh = bpy.data.meshes.new(name)
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ob = bpy.data.objects.new(name, mesh)
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ob.rig_picker.name = name
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verts=[(0,0,0)]
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edges = []
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faces =[]
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mesh.from_pydata(verts, edges, faces)
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for c in scn.rig_picker.canvas.users_collection:
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c.objects.link(ob)
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ob.location.z = 0.05
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ob.location.x = offset
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for obj in scn.objects:
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obj.select_set(False)
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vl.objects.active = ob
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ob.select_set(True)
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offset += 0.05
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return {'FINISHED'}
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class RP_OT_name_from_bone(Operator):
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bl_label = 'Name Shape from selected bones'
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bl_idname = 'rigpicker.name_from_bone'
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#bl_options = {'REGISTER', 'UNDO'}
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def execute(self,context):
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scene = context.scene
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rig = scene.rig_picker.rig
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bone = rig.data.bones.active
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if bone:
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context.object.name = bone.name
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context.object.rig_picker.name = bone.name
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return {'FINISHED'}
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class RP_OT_mirror_shape(Operator):
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bl_label = 'Mirror UI shape'
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bl_idname = 'rigpicker.mirror_shape'
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#bl_options = g
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT'))
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def execute(self,context):
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scn = context.scene
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ob = context.object
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collection = get_picker_collection(ob)
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objects = context.selected_objects
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# Remove mirror object:
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for ob in list(collection.all_objects):
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if ob in objects:
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continue
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for mod in ob.modifiers:
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if (mod.type == 'NODES' and mod.node_group.name == 'Symmetrize' and
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mod.get('Socket_2') in objects):
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bpy.data.objects.remove(ob)
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if collection.rig_picker.symmetry:
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x_axis = collection.rig_picker.symmetry.matrix_world.to_translation()[0]
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else:
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x_axis = 0
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for ob in objects:
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flipped_name = flip_name(ob.name)
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if flipped_name == ob.name:
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suffix = '.L'
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flipped_suffix = '.R'
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# Determine side of the object
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if ob.matrix_world.to_translation()[0] < x_axis:
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suffix, flipped_suffix = flipped_suffix, suffix
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flipped_name = f'{ob.name}{flipped_suffix}'
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ob.name = f'{ob.name}{suffix}'
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flipped_object = ob.copy()
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flipped_object.name = flipped_name
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flipped_object.parent = None
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flipped_object.matrix_world = Matrix()
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for mod in list(flipped_object.modifiers):
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flipped_object.modifiers.remove(mod)
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# Add symmetrize modifier
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mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES')
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mod.node_group = bpy.data.node_groups['Symmetrize']
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mod['Socket_2'] = ob
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mod['Socket_3'] = collection.rig_picker.symmetry
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for col in ob.users_collection:
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col.objects.link(flipped_object)
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if ob.rig_picker.shape_type == 'BONE':
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flipped_object.rig_picker.name = flip_name(ob.rig_picker.name)
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elif ob.rig_picker.shape_type == 'FUNCTION':
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args = {}
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for key,value in eval(ob.rig_picker.arguments).items():
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if type(value) == list:
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mirrored_value = []
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for item in value:
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mirrored_value.append(flip_name(item))
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elif type(value) == str:
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mirrored_value = flip_name(value)
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args[key] = mirrored_value
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flipped_object.rig_picker.arguments = str(args)
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return {'FINISHED'}
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class RP_OT_select_shape_type(Operator):
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bl_label = 'Select Shape by Type'
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bl_idname = 'rigpicker.select_shape_type'
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#bl_options = {'REGISTER', 'UNDO'}
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shape_type = bpy.props.EnumProperty(items =[(i.upper(), i, '') for i in ('Bone', 'Display', 'Function')])
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def draw(self,context):
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layout = self.layout
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col = layout.column()
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col.prop(self,'shape_type', expand=True)
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def execute(self,context):
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scene = context.scene
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#print(self.shape_type)
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canvas = context.scene.rig_picker.canvas
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if canvas:
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for ob in [o for o in bpy.data.objects if o.layers==canvas.layers]:
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if ob.type in ['MESH', 'CURVE', 'FONT'] and ob.rig_picker.shape_type == self.shape_type:
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ob.select = True
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self, width=150)
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class RP_OT_save_picker(Operator):
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bl_label = 'Store UI Data'
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bl_idname = 'rigpicker.save_picker'
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index : IntProperty(default=-1)
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def execute(self, context):
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scn = context.scene
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ob = context.object
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if self.index == -1:
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collection = get_picker_collection(ob)
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else:
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source = context.active_object.data.rig_picker.sources[self.index].source
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source = Path(bpy.path.abspath(source, library=ob.data.library)).resolve()
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collection = next((c for c in set(scn.collection.children_recursive) if c.rig_picker.enabled
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and Path(bpy.path.abspath(c.rig_picker.destination)).resolve() == source), None)
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if not collection:
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self.report({"ERROR"}, 'No Picker found')
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return {'CANCELLED'}
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canvas = collection.rig_picker.canvas
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#rig = collection.rig_picker.rig
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shapes = [o for o in collection.all_objects if o != canvas and o.type in ('MESH', 'CURVE', 'FONT')]
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if not canvas:
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self.report({'ERROR'}, 'Choose a Canvas')
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return {'CANCELLED'}
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picker_data = get_picker_data(collection)
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picker_path = Path(bpy.path.abspath(collection.rig_picker.destination))
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print(f'Save Picker to {picker_path}')
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picker_path.write_text(json.dumps(picker_data))
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bpy.ops.rigpicker.reload_picker()
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return {'FINISHED'}
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classes = (
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RP_OT_create_shape,
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RP_OT_name_from_bone,
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RP_OT_mirror_shape,
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RP_OT_select_shape_type,
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RP_OT_save_picker
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)
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register, unregister = bpy.utils.register_classes_factory(classes) |