572 lines
16 KiB
Python
572 lines
16 KiB
Python
import bpy
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from .constants import PICKERS
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#from .func_bgl import draw_callback_px
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#from .func_bgl import select_bone
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#from .func_picker import *
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#from .utils import is_over_region
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import gpu
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import bgl
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from mathutils import Vector
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from gpu_extras.batch import batch_for_shader
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from pathlib import Path
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import json
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vertex_shader = '''
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layout (location = 0) in vec2 pos;
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flat out vec2 startPos;
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out vec2 vertPos;
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uniform mat4 viewMatrix;
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void main()
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{
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vec4 outPos = viewMatrix * vec4(pos.x, pos.y, 0.0, 1.0);
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gl_Position = outPos;
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vertPos = pos.xy / outPos.w;
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startPos = vertPos;
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}
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'''
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fragment_shader = '''
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flat in vec2 startPos;
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in vec2 vertPos;
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out vec4 fragColor;
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uniform vec4 color;
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uniform float dashSize;
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uniform float gapSize;
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void main()
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{
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vec2 dir = (vertPos.xy - startPos.xy);
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float dist = length(dir);
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if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
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discard;
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fragColor = color;
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}
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'''
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def draw_callback(self):
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#print('draw callback border')
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if not self.draw_border:
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return
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bgl.glEnable(bgl.GL_BLEND)
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#print('DRAW BORDER')
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self.color_shader.bind()
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self.color_shader.uniform_float("color", self.bg_color)
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self.bg_batch.draw(self.color_shader)
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self.dash_shader.bind()
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matrix = gpu.matrix.get_projection_matrix()
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self.dash_shader.uniform_float("color", self.border_color)
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self.dash_shader.uniform_float("viewMatrix", matrix)
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self.dash_shader.uniform_float("dashSize", 5)
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self.dash_shader.uniform_float("gapSize", 4)
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self.contour_batch.draw(self.dash_shader)
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bgl.glDisable(bgl.GL_BLEND)
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def is_picker_space(context):
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sp = context.space_data
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if sp and (sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree'):
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return True
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return False
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class RP_OT_box_select(bpy.types.Operator):
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"""Tooltip"""
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bl_idname = "node.rp_box_select"
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bl_label = "Picker Box Select"
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mode: bpy.props.EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
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color_shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
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dash_shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
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@classmethod
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def poll(cls, context):
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if not is_picker_space(context):
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return
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ob = context.object
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return ob and ob in PICKERS
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'''
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def mode_from_event(self, event):
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if event.alt:
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return 'SUBSTRACT'
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elif event.ctrl or event.shift:
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return 'EXTEND'
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else:
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return 'SET'
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'''
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def invoke(self, context, event):
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#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
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if context.object.mode != 'POSE':
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bpy.ops.object.posemode_toggle()
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self.timer = None
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#self.mode = self.mode_from_event(event)
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#self.invoke_event = event.copy()
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self.region = context.region
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self.draw_border = False
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self.picker = PICKERS[context.object]
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self.start_mouse = event.mouse_region_x, event.mouse_region_y
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#self.shader = line_strip_shader
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self.border_color = [1, 1, 1, 1]
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self.bg_color = [1, 1, 1, 0.05]
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#args = (self, context)
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self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback, (self,), 'WINDOW', 'POST_PIXEL')
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context.window_manager.modal_handler_add(self)
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self.picker.press_event(self.mode)
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self.region.tag_redraw()
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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self.mouse = event.mouse_region_x, event.mouse_region_y
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points_x = [v[0] for v in (self.start_mouse, self.mouse)]
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points_y = [v[1] for v in (self.start_mouse, self.mouse)]
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self.border = [
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(min(points_x), max(points_y)),
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(max(points_x), max(points_y)),
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(max(points_x), min(points_y)),
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(min(points_x), min(points_y))
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]
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self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
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self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
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self.draw_border = True
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self.region.tag_redraw()
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if event.value == 'RELEASE':
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return self.release_event()
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return {'RUNNING_MODAL'}
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def release_event(self):
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if (self.start_mouse[0] != self.mouse[0] and self.start_mouse[1] != self.mouse[1]):
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self.picker.border_select(self.border, self.mode)
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else:
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self.picker.move_event(self.mouse)
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self.picker.release_event(self.mode)
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bpy.ops.ed.undo_push(message="Box Select")
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return self.exit()
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def exit(self):
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#print('Border Select Finished')
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bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
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self.region.tag_redraw()
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return {'FINISHED'}
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class RP_OT_move_bone(bpy.types.Operator):
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"""Tooltip"""
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bl_idname = "node.move_bone"
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bl_label = "Move Bone in Picker View"
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'''
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@classmethod
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def poll(cls, context):
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sp = context.space_data
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if not sp.tree_type == 'RigPickerTree':
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return
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ob = context.object
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return ob and ob in PICKERS
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'''
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def invoke(self, context, event):
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self.mouse = event.mouse_region_x, event.mouse_region_y
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self.bone_data = {b: b.matrix.copy() for b in context.selected_pose_bones}
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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delta_x = (event.mouse_region_x - self.mouse[0]) / 1000
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delta_y = (event.mouse_region_y - self.mouse[1]) / 1000
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for bone, matrix in self.bone_data.items():
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bone.matrix.translation = matrix.translation + Vector((delta_x, 0, delta_y))
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#print(delta_x, delta_y)
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if event.type=="LEFTMOUSE" and event.value == 'RELEASE':
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return {'FINISHED'}
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if event.type=="RIGHTMOUSE":
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for bone, matrix in self.bone_data.items():
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bone.matrix = matrix
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return {'CANCELLED'}
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return {'RUNNING_MODAL'}
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class RP_OT_function_execute(bpy.types.Operator):
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bl_idname = "rigpicker.function_execute"
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bl_label = 'Function Execute'
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shape_index = bpy.props.IntProperty()
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def execute(self,context):
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event = self.event
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ob = context.object
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shape = ob.data.rig_picker['shapes'][self.shape_index]
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function = shape['function']
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if shape.get('variables'):
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variables=shape['variables'].to_dict()
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else:
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variables={}
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variables['event']=event
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globals()[function](variables)
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return {'FINISHED'}
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def invoke(self,context,event):
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self.event = event
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return self.execute(context)
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class RP_OT_reload_picker(bpy.types.Operator):
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bl_idname = "rigpicker.reload_picker"
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bl_label = 'Reload Picker'
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def execute(self,context):
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PICKERS.clear()
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context.region.tag_redraw()
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return {"FINISHED"}
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class RP_OT_toogle_bone_layer(bpy.types.Operator):
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bl_idname = "rigpicker.toogle_bone_layer"
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bl_label = 'Toogle Bone Layer'
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@classmethod
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def poll(cls, context):
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if not is_picker_space(context):
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return
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ob = context.object
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picker = PICKERS.get(ob)
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if picker.hover_shape and picker.hover_shape.type == 'bone':
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return True
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def execute(self, context):
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ob = context.object
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picker = PICKERS.get(ob)
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bone = picker.hover_shape.bone
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hide = picker.hover_shape.hide
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if bone:
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for i, l in enumerate(bone.bone.layers):
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if l:
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ob.data.layers[i] = hide
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print('Bone Layer toogle')
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#if picker.hover_bone:
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context.region.tag_redraw()
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return {"FINISHED"}
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class RP_OT_pack_picker(bpy.types.Operator):
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"""Pack Unpack the picker on the rig"""
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bl_idname = "rigpicker.pack_picker"
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bl_label = 'Toogle Bone Layer'
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@classmethod
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def poll(cls, context):
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ob = context.object
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return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.source)
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def execute(self, context):
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print('Pack Picker')
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ob = context.object
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picker_src = Path(bpy.path.abspath(ob.data.rig_picker.source, library=ob.data.library))
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if 'picker' in ob.data.rig_picker.keys():
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del ob.data.rig_picker['picker']
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return {"FINISHED"}
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if not picker_src.exists():
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self.report({"ERROR"}, f'The path of the picker not exist: {picker_src}')
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return {"CANCELLED"}
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ob.data.rig_picker['picker'] = json.loads(picker_src.read_text())
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return {"FINISHED"}
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class RP_OT_call_operator(bpy.types.Operator):
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bl_idname = "rigpicker.call_operator"
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bl_label = 'Toogle Bone Layer'
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operator: bpy.props.StringProperty()
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@classmethod
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def poll(cls, context):
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return is_picker_space(context)
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def execute(self, context):
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print('CALL OPERATOR', self.operator)
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try:
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exec(self.operator)
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except Exception as e:
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self.report({"ERROR"}, e)
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context.region.tag_redraw()
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return {"FINISHED"}
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class RP_MT_context_menu(bpy.types.Menu):
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bl_label = "Context Menu"
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#bl_idname = "RP_MT_context_menu"
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# Set the menu operators and draw functions
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def draw(self, context):
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layout = self.layout
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layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
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#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
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'''
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class RP_OT_ui_draw(bpy.types.Operator):
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bl_idname = "rigpicker.ui_draw"
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bl_label = "Rig UI Draw"
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_handle = None
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tmp_ob = None
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tmp_bones = []
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start = (0,0)
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end = (0,0)
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border = ((0,0),(0,0),(0,0),(0,0))
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is_border = False
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press = False
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scale = 1
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offset = 0
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outside_point = (-1,-1)
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addon_keymaps = []
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def set_shorcut(self,context):
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ob = context.object
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addon = bpy.context.window_manager.keyconfigs.addon
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if ob and ob.type =='ARMATURE' and ob.data.rig_picker and addon:
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for i,shape in [(i,s) for i,s in enumerate(ob.data.rig_picker['shapes']) if s.get('function') and s.get('shortcut')]:
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km = addon.keymaps.new(name = 'Image Generic', space_type = 'IMAGE_EDITOR',region_type = 'WINDOW')
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split = shape["shortcut"].split(' ')
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if len(split)==1:
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shortcut = shape["shortcut"].upper()
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modifier = None
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else:
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shortcut = split[1].upper()
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modifier = split[0].lower()
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kmi = km.keymap_items.new("rigpicker.function_execute", type = shortcut, value = "CLICK")
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kmi.properties.shape_index = i
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if modifier:
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setattr(kmi,modifier,True)
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self.addon_keymaps.append(km)
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def remove_shorcut(self,context):
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# Remove Shortcut
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wm = bpy.context.window_manager
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for km in self.addon_keymaps:
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for kmi in km.keymap_items:
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km.keymap_items.remove(kmi)
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self.addon_keymaps.clear()
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def modal(self, context, event):
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inside = is_over_region(self,context,event)
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if context.object and context.object.type == 'ARMATURE' and context.area:
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if not context.screen.is_animation_playing:
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if self.tmp_ob != context.object:
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context.area.tag_redraw()
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self.remove_shorcut(context)
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self.set_shorcut(context)
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self.tmp_ob = context.object
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if self.tmp_bones != context.selected_pose_bones:
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context.area.tag_redraw()
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self.tmp_bones = context.selected_pose_bones
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if inside:
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context.area.tag_redraw()
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if event.type == 'LEFTMOUSE':
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if event.value == 'PRESS': # start selection
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if inside:
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self.start = (event.mouse_region_x,event.mouse_region_y)
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self.press = True
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elif event.value == 'RELEASE' and self.press:
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self.end = (event.mouse_region_x, event.mouse_region_y)
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select_bone(self, context, event)
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bpy.ops.ed.undo_push()
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self.is_border= False
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self.press = False
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if event.type == 'MOUSEMOVE':
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self.end = (event.mouse_region_x, event.mouse_region_y)
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if self.press:
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b_x = (min(self.start[0], self.end[0]), max(self.start[0], self.end[0]))
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b_y = (min(self.start[1], self.end[1]), max(self.start[1], self.end[1]))
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self.border = ((b_x[0], b_y[1]), (b_x[1], b_y[1]), (b_x[1], b_y[0]), (b_x[0], b_y[0]))
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self.is_border = True if (b_x[1]-b_x[0])+(b_y[1]-b_y[0]) > 4 else False
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if self.is_border:
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select_bone(self, context, event)
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elif event.type in {'ESC',} and inside:
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bpy.types.SpaceImageEditor.draw_handler_remove(self._handle, 'WINDOW')
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self.remove_shorcut(context)
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return {'CANCELLED'}
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return {'PASS_THROUGH'}
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def invoke(self, context, event):
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#shortcut Creation
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context.space_data.image = None
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self.adress = context.area.as_pointer()
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args = (self, context)
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self._handle = bpy.types.SpaceImageEditor.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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'''
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keymaps = []
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def register_keymaps():
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wm = bpy.context.window_manager
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km = wm.keyconfigs.addon.keymaps.new(name="Node Editor", space_type="NODE_EDITOR")
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kmi = km.keymap_items.new("rigpicker.call_operator", type="X", value="PRESS")
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kmi.properties.operator = "bpy.ops.animtoolbox.reset_bone()"
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS")
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kmi.properties.operator = "bpy.ops.pose.select_all(action='SELECT')"
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS", alt=True)
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kmi.properties.operator = "bpy.ops.pose.select_all(action='DESELECT')"
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK")
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.move_bone", type="G", value="PRESS")
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("wm.call_menu", type="RIGHTMOUSE", value="PRESS")
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kmi.properties.name = "RP_MT_context_menu"
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
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kmi.properties.mode = 'SET'
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", shift=True)
|
|
kmi.properties.mode = 'EXTEND'
|
|
keymaps.append((km, kmi))
|
|
|
|
#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
|
|
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
|
|
kmi.properties.mode = 'SUBSTRACT'
|
|
|
|
keymaps.append((km, kmi))
|
|
|
|
def unregister_keymaps():
|
|
for km, kmi in keymaps:
|
|
km.keymap_items.remove(kmi)
|
|
keymaps.clear()
|
|
|
|
classes = (
|
|
RP_OT_box_select,
|
|
RP_OT_function_execute,
|
|
RP_OT_reload_picker,
|
|
RP_OT_toogle_bone_layer,
|
|
RP_OT_call_operator,
|
|
RP_MT_context_menu,
|
|
RP_OT_move_bone,
|
|
RP_OT_pack_picker
|
|
#RP_OT_ui_draw
|
|
)
|
|
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
|
|
register_keymaps()
|
|
|
|
def unregister():
|
|
unregister_keymaps()
|
|
for cls in reversed(classes):
|
|
bpy.utils.unregister_class(cls) |