rig_picker/area.py
2025-12-05 10:05:33 +01:00

199 lines
6.0 KiB
Python

import bpy
from bpy.types import NodeTree, NODE_PT_tools_active, NODE_HT_header, Menu
from .constants import PICKERS
# Derived from the NodeTree base type, similar to Menu, Operator, Panel, etc.
class RigPickerTree(NodeTree):
# Description string
"""A custom node tree type that will show up in the editor type list"""
# Optional identifier string. If not explicitly defined, the python class name is used.
# Label for nice name display
bl_label = "Rig Picker"
# Icon identifier
bl_icon = "OUTLINER_DATA_ARMATURE"
class RP_MT_picker(Menu):
"""Picker"""
bl_label = "Picker"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.operator("rigpicker.reload_picker", icon="FILE_REFRESH")
row = layout.row(align=True)
# Has at least one picker collection in the scene
if not [c.rig_picker.enabled for c in scn.collection.children_recursive]:
row.enabled = False
row.prop(scn.rig_picker, "use_pick_bone", text="Auto Bone Assign")
class RP_MT_animation(Menu):
"""Picker"""
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("rigpicker.toogle_bone_layer", icon="MOUSE_LMB_DRAG")
row = layout.row()
op = row.operator("node.context_menu_picker", icon="MOUSE_RMB")
if not context.active_pose_bone:
row.enabled = False
layout.separator()
op = layout.operator("rigpicker.call_operator", text="Select All")
op.operator = "pose.select_all"
op.arguments = '{"action": "SELECT"}'
op = layout.operator("rigpicker.call_operator", text="Select All")
op.operator = "pose.select_all"
op.arguments = '{"action": "DESELECT"}'
op = layout.operator("rigpicker.call_operator", text="Frame Selected")
op.operator = "view3d.view_selected"
op.view_3d = True
layout.separator()
layout.operator("rigpicker.call_operator", text="Insert Keyframe").operator = (
"animtoolbox.insert_keyframe"
)
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe")
layout.separator()
op = layout.operator("rigpicker.call_operator", text="Move")
op.operator = "transform.translate"
op.invoke = True
op.view_3d = True
layout.operator("node.picker_transform", text="Rotate").mode = "ROTATE"
layout.operator("node.picker_transform", text="Scale").mode = "SCALE"
layout.separator()
layout.operator("rigpicker.call_operator", text="Reset Bone").operator = (
"animtoolbox.reset_bone"
)
layout.operator("rigpicker.call_operator", text="Clear Location").operator = (
"pose.loc_clear"
)
layout.operator("rigpicker.call_operator", text="Clear Rotation").operator = (
"pose.rot_clear"
)
layout.operator("rigpicker.call_operator", text="Clear Scale").operator = (
"pose.scale_clear"
)
def draw_header(self, context):
if not context.space_data.tree_type == "RigPickerTree":
self._draw(context)
return
scn = context.scene
layout = self.layout
layout.template_header()
if not context.space_data.node_tree:
ntree = bpy.data.node_groups.get(".rig_picker")
if not ntree:
ntree = bpy.data.node_groups.new(".rig_picker", "RigPickerTree")
context.space_data.node_tree = ntree
row = layout.row(align=True)
row.menu("RP_MT_picker")
row.menu("RP_MT_animation")
ob = context.object
if not ob or not ob.type == "ARMATURE":
return
picker_group = PICKERS.get(ob)
if not picker_group:
return
if scn.rig_picker.use_pick_bone:
layout.alert = True
layout.label(text="Auto Bone Assign")
layout.prop(
scn.rig_picker, "use_pick_bone", icon="PANEL_CLOSE", text="", emboss=False
)
layout.separator_spacer()
row = layout.row()
row.enabled = False
row.label(text=ob.name)
layout.separator_spacer()
row = layout.row(align=True)
for i, picker in enumerate(picker_group.pickers):
row.operator("rigpicker.fit_picker", text=f"{i+1}").index = i
row.operator("rigpicker.fit_picker", text="", icon="FULLSCREEN_ENTER").index = -1
def tools_from_context(context, mode=None):
sp = context.space_data
if sp and sp.type == "NODE_EDITOR" and sp.tree_type == "RigPickerTree":
return []
else:
return NODE_PT_tools_active._tools_from_context(context, mode)
def tool_set_by_id(self, context):
sd = context.space_data
if sd and sd.type == "NODE_EDITOR" and sd.tree_type == "RigPickerTree":
return {"FINISHED"}
else:
return self._execute(context)
@classmethod
def poll(cls, context):
sp = context.space_data
if sp and sp.type == "NODE_EDITOR" and sp.tree_type == "RigPickerTree":
return False
else:
return self._poll(context)
classes = (RigPickerTree, RP_MT_picker, RP_MT_animation)
def register():
# Remove the tools inside the picker space
bpy.types.WM_OT_tool_set_by_id._execute = (
bpy.types.WM_OT_tool_set_by_id.execute
) # tool_set_by_id
bpy.types.WM_OT_tool_set_by_id.execute = tool_set_by_id
NODE_PT_tools_active._tools_from_context = NODE_PT_tools_active.tools_from_context
NODE_PT_tools_active.tools_from_context = tools_from_context
NODE_HT_header._draw = NODE_HT_header.draw
NODE_HT_header.draw = draw_header
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.WM_OT_tool_set_by_id.execute = bpy.types.WM_OT_tool_set_by_id._execute
del bpy.types.WM_OT_tool_set_by_id._execute
NODE_PT_tools_active.tools_from_context = NODE_PT_tools_active._tools_from_context
del NODE_PT_tools_active._tools_from_context
NODE_HT_header.draw = NODE_HT_header._draw
del NODE_HT_header._draw