182 lines
5.9 KiB
Python
182 lines
5.9 KiB
Python
import bpy
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from bpy.types import NodeTree, NODE_PT_tools_active, NODE_HT_header, Menu
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from .constants import PICKERS
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# Derived from the NodeTree base type, similar to Menu, Operator, Panel, etc.
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class RigPickerTree(NodeTree):
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# Description string
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'''A custom node tree type that will show up in the editor type list'''
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# Optional identifier string. If not explicitly defined, the python class name is used.
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# Label for nice name display
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bl_label = "Rig Picker"
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# Icon identifier
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bl_icon = 'OUTLINER_DATA_ARMATURE'
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class RP_MT_picker(Menu):
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"""Picker"""
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bl_label = "Picker"
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def draw(self, context):
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layout = self.layout
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scn = context.scene
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layout.operator('rigpicker.reload_picker', icon='FILE_REFRESH')
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row = layout.row(align=True)
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# Has at least one picker collection in the scene
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if not [c.rig_picker.enabled for c in scn.collection.children_recursive]:
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row.enabled = False
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row.prop(scn.rig_picker, 'use_pick_bone', text='Auto Bone Assign')
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class RP_MT_animation(Menu):
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"""Picker"""
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bl_label = "Animation"
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def draw(self, context):
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layout = self.layout
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layout.operator("rigpicker.toogle_bone_layer", icon="MOUSE_LMB_DRAG")
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row = layout.row()
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op = row.operator("node.context_menu_picker", icon="MOUSE_RMB")
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if not context.active_pose_bone:
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row.enabled = False
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layout.separator()
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op = layout.operator("rigpicker.call_operator", text='Select All')
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op.operator = "pose.select_all"
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op.arguments = '{"action": "SELECT"}'
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op = layout.operator("rigpicker.call_operator", text='Select All')
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op.operator = "pose.select_all"
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op.arguments = '{"action": "DESELECT"}'
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op = layout.operator("rigpicker.call_operator", text='Frame Selected')
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op.operator = "view3d.view_selected"
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op.view_3d = True
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layout.separator()
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layout.operator("rigpicker.call_operator", text='Insert Keyframe').operator="animtoolbox.insert_keyframe"
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layout.operator("anim.keyframe_delete_v3d", text='Delete Keyframe')
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layout.separator()
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op = layout.operator("rigpicker.call_operator", text='Move')
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op.operator="transform.translate"
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op.invoke = True
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op.view_3d = True
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layout.operator("node.picker_transform", text='Rotate').mode='ROTATE'
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layout.operator("node.picker_transform", text='Scale').mode='SCALE'
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layout.separator()
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layout.operator("rigpicker.call_operator", text='Reset Bone').operator="animtoolbox.reset_bone"
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layout.operator("rigpicker.call_operator", text='Clear Location').operator='pose.loc_clear'
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layout.operator("rigpicker.call_operator", text='Clear Rotation').operator='pose.rot_clear'
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layout.operator("rigpicker.call_operator", text='Clear Scale').operator='pose.scale_clear'
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def draw_header(self, context):
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if not context.space_data.tree_type == 'RigPickerTree':
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self._draw(context)
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return
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scn = context.scene
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layout = self.layout
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layout.template_header()
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if not context.space_data.node_tree:
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ntree = bpy.data.node_groups.get('.rig_picker')
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if not ntree:
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ntree = bpy.data.node_groups.new('.rig_picker', 'RigPickerTree')
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context.space_data.node_tree = ntree
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row = layout.row(align=True)
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row.menu("RP_MT_picker")
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row.menu("RP_MT_animation")
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ob = context.object
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if not ob or not ob.type == 'ARMATURE':
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return
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picker_group = PICKERS.get(ob)
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if not picker_group:
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return
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if scn.rig_picker.use_pick_bone:
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layout.alert = True
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layout.label(text='Auto Bone Assign')
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layout.prop(scn.rig_picker, 'use_pick_bone', icon='PANEL_CLOSE', text='', emboss=False)
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layout.separator_spacer()
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row = layout.row()
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row.enabled = False
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row.label(text=ob.name)
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layout.separator_spacer()
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row = layout.row(align=True)
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for i, picker in enumerate(picker_group.pickers):
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row.operator('rigpicker.fit_picker', text=f'{i+1}').index=i
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row.operator('rigpicker.fit_picker', text='', icon='FULLSCREEN_ENTER').index = -1
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def tools_from_context(context, mode=None):
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sp = context.space_data
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if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
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return []
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else:
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return NODE_PT_tools_active._tools_from_context(context, mode)
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def tool_set_by_id(self, context):
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sd = context.space_data
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if sd and sd.type == 'NODE_EDITOR' and sd.tree_type == 'RigPickerTree':
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return {"FINISHED"}
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else:
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return self._execute(context)
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@classmethod
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def poll(cls, context):
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sp = context.space_data
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if sp and sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree':
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return False
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else:
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return self._poll(context)
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classes = (
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RigPickerTree,
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RP_MT_picker,
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RP_MT_animation
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)
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def register():
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# Remove the tools inside the picker space
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bpy.types.WM_OT_tool_set_by_id._execute = bpy.types.WM_OT_tool_set_by_id.execute #tool_set_by_id
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bpy.types.WM_OT_tool_set_by_id.execute = tool_set_by_id
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NODE_PT_tools_active._tools_from_context = NODE_PT_tools_active.tools_from_context
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NODE_PT_tools_active.tools_from_context = tools_from_context
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NODE_HT_header._draw = NODE_HT_header.draw
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NODE_HT_header.draw = draw_header
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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bpy.types.WM_OT_tool_set_by_id.execute = bpy.types.WM_OT_tool_set_by_id._execute
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del bpy.types.WM_OT_tool_set_by_id._execute
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NODE_PT_tools_active.tools_from_context = NODE_PT_tools_active._tools_from_context
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del NODE_PT_tools_active._tools_from_context
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NODE_HT_header.draw = NODE_HT_header._draw
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del NODE_HT_header._draw |