vse_toolbox/properties.py

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# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import os
from bpy.props import (
BoolProperty,
CollectionProperty,
EnumProperty,
IntProperty,
PointerProperty,
StringProperty,
)
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from bpy.types import PropertyGroup, UIList
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from pprint import pprint as pp
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
from vse_toolbox.constants import TRACKERS
from vse_toolbox.file_utils import norm_str
def get_episodes_items(self, context):
settings = get_settings()
project = settings.active_project
if not project:
return [('NONE', 'None', '', 0)]
episodes = project.episodes
if not episodes:
return [('NONE', 'None', '', 0)]
return [(e, e, '', i) for i, e in enumerate(episodes.keys())]
def get_project_items(self, context):
if not self.projects:
return [('NONE', 'None', '', 0)]
return [(p, p, '', i) for i, p in enumerate(self.projects.keys())]
def update_episodes(self, context):
settings = get_settings()
settings['episodes'] = 0
def get_tracker_items(self, context):
return [(norm_str(a.name, format=str.upper), a.name, "", i) for i, a in enumerate(TRACKERS)]
class Episode(PropertyGroup):
id : StringProperty(default='')
@property
def active(self):
settings = get_settings()
return self.get(settings.project_name)
class Project(PropertyGroup):
id : StringProperty(default='')
sequence_increment : IntProperty(
name="Sequence Increment", default=10, min=0, step=10)
shot_increment : IntProperty(
name="Shot Increment", default=10, min=0, step=10)
sequence_template : StringProperty(
name="Sequence Name", default="sq{index:03d}")
episode_template : StringProperty(
name="Episode Name", default="e{index:03d}")
shot_template : StringProperty(
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name="Shot Name", default="{episode}sh{index:04d}")
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episode_name : EnumProperty(items=get_episodes_items)
episodes : CollectionProperty(type=Episode)
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#FIXME Trouver une solution pour mettre des method dans les CollectionProperty
class Projects(PropertyGroup):
pass
# @property
# def active(self):
# settings = get_settings()
# return self.get(settings.project_name)
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class VSETB_UL_channels(UIList):
"""Demo UIList."""
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
items = bpy.types.GPTRACER_OT_add_property.__annotations__['enum'].keywords['items']
enum_item = next((i for i in items if i[0]==item.name), None)
if not enum_item:
return
layout.label(text=enum_item[1], icon=enum_item[-2])
settings = data.settings
prop = item.name
if '.' in prop:
settings, prop = prop.split('.')
settings = getattr(data.settings, settings)
layout.prop(settings, prop, text='')
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class VSETB_PGT_settings(PropertyGroup):
_projects = []
projects : CollectionProperty(type=Project)
project_name : EnumProperty(items=get_project_items, update=update_episodes)
tracker_name : EnumProperty(items=get_tracker_items)
toogle_prefs : BoolProperty(description='Toogle VSE ToolBox Preferences')
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channel : EnumProperty(
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items=[
('AUDIO', 'Audio', '', 0),
('MOVIE', 'Movie', '', 1),
('SHOTS', 'Shots', '', 2),
('SEQUENCES', 'Sequences', '', 3),
]
)
sequence_channel_name : StringProperty(
name="Sequences Channel Name", default="Sequences")
shot_channel_name : StringProperty(
name="Shot Channel Name", default="Shots")
@property
def active_project(self):
settings = get_settings()
return settings.projects.get(settings.project_name)
@property
def active_episode(self):
project = self.active_project
if project:
return project.episodes.get(project.episode_name)
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classes=(
Episode,
Project,
VSETB_PGT_settings,
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# VSETB_UL_channels,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.WindowManager.vsetb_settings = PointerProperty(type=VSETB_PGT_settings)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.WindowManager.vsetb_settings