Add Remove MoveUp-Down for Casting
parent
4dc52b1268
commit
538c0bf60a
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@ -21,6 +21,7 @@ from vse_toolbox import panels
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from vse_toolbox import preferences
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from vse_toolbox import properties
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from vse_toolbox import operators
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from vse_toolbox.sequencer_utils import get_active_strip
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mods = (
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@ -44,10 +45,13 @@ def register():
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for mod in mods:
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mod.register()
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bpy.app.handlers.frame_change_post.append(get_active_strip)
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def unregister():
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if bpy.app.background:
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return
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bpy.app.handlers.frame_change_post.remove(get_active_strip)
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for mod in reversed(mods):
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mod.unregister()
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@ -9,6 +9,7 @@ PROJECTS = []
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EDITS = [('NONE', 'None', '', 0)]
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MOVIES = [('NONE', 'None', '', 0)]
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SOUNDS = [('NONE', 'None', '', 0)]
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ASSETS = [('NONE', 'None', '', 0)]
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EDIT_SUFFIXES = ['.xml', '.edl']
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MOVIE_SUFFIXES = ['.mov', '.mp4']
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@ -18,6 +18,7 @@ from bpy.types import (
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)
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from pathlib import Path
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from vse_toolbox.constants import (
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ASSETS,
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EDITS,
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MOVIES,
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SOUNDS,
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@ -29,6 +30,7 @@ from vse_toolbox.sequencer_utils import (
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clean_sequencer,
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get_shot_sequence,
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get_strips,
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get_active_strip,
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import_edit,
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import_movie,
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import_sound,
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@ -213,6 +215,49 @@ class VSETB_OT_import(Operator):
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return {"FINISHED"}
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class VSETB_OT_load_assets(Operator):
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bl_idname = "vse_toolbox.load_assets"
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bl_label = "Load Assets for current projects"
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bl_description = "Load Assets"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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settings = get_settings()
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if settings.active_project:
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return True
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def get_items(self, items=[]):
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if not items:
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return [('NONE', 'None', '', 0)]
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item_sorted = [(e.name, e.name, '', i) for i, e in enumerate(sorted(items, key=lambda x:x.name))]
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return item_sorted
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def execute(self, context):
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settings = get_settings()
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prefs = get_addon_prefs()
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tracker = prefs.tracker
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ASSETS.clear()
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settings.active_project.assets.clear()
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project = settings.active_project
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assets = tracker.get_assets(project['id'])
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if not assets:
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self.report({'ERROR'}, f'No Assets found for {project.name}.')
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for asset_data in assets:
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asset = project.assets.add()
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asset.name = asset_data['name']
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asset.id = asset_data['id']
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asset.asset_type = asset_data['asset_type']
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ASSETS.extend(self.get_items(items=project.assets))
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self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
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return {"FINISHED"}
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class VSETB_OT_load_projects(Operator):
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bl_idname = "vse_toolbox.load_projects"
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bl_label = "Load Projects"
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@ -240,7 +285,13 @@ class VSETB_OT_load_projects(Operator):
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episode = project.episodes.add()
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episode.name = episode_data['name']
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episode.id = episode_data['id']
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# for asset_data in tracker.get_assets(project_data):
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# asset = project.assets.add()
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# asset.name = asset_data['name']
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# asset.id = asset_data['id']
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# asset.asset_type = asset_data['asset_type']
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return {'FINISHED'}
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@ -394,7 +445,7 @@ class VSETB_OT_render(Operator):
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class VSETB_OT_set_scene(Operator):
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bl_idname = "scene.set_scene"
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bl_idname = "vse_toolbox.set_scene"
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bl_label = "Set Scene"
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bl_description = "Set Scene for Breakdown"
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bl_options = {"REGISTER", "UNDO"}
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@ -420,10 +471,115 @@ class VSETB_OT_set_scene(Operator):
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return {"FINISHED"}
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class VSETB_OT_casting_add(Operator):
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bl_idname = "vse_toolbox.casting_add"
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bl_label = "Casting Add"
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bl_description = "Add Asset to Castin"
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bl_options = {"REGISTER", "UNDO"}
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bl_property = "asset_name"
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asset_name : EnumProperty(name='', items=lambda s, c: ASSETS)
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@classmethod
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def poll(cls, context):
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active_strip = context.scene.sequence_editor.active_strip
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if active_strip:
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return True
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def invoke(self, context, event):
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context.window_manager.invoke_search_popup(self)
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return {"FINISHED"}
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def execute(self, context):
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scn = context.scene
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settings = get_settings()
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active_strip = scn.sequence_editor.active_strip
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project = settings.active_project
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if active_strip.casting.get(self.asset_name):
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self.report({'WARNING'}, f"Asset {self.asset_name} already casted.")
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return {"CANCELLED"}
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item = active_strip.casting.add()
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item.name = self.asset_name
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item.asset_type = project.assets[self.asset_name].asset_type
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active_strip.casting.update()
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return {"FINISHED"}
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class VSETB_OT_casting_actions(Operator):
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bl_idname = "vse_toolbox.casting_actions"
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bl_label = "Casting Actions"
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bl_description = "Actions to Add, Remove, Move casting items"
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bl_options = {"REGISTER", "UNDO"}
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action: EnumProperty(
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items=(
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('UP', "Up", ""),
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('DOWN', "Down", ""),
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('REMOVE', "Remove", ""),
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)
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)
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asset_name : StringProperty()
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@classmethod
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def poll(cls, context):
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active_strip = context.scene.sequence_editor.active_strip
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if active_strip:
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return True
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def invoke(self, context, event):
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scn = context.scene
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active_strip = scn.sequence_editor.active_strip
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idx = active_strip.casting_index
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try:
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item = active_strip.casting[idx]
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except IndexError:
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pass
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else:
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if self.action == 'DOWN' and idx < len(active_strip.casting) - 1:
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item_next = active_strip.casting[idx+1].name
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active_strip.casting.move(idx, idx+1)
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active_strip.casting_index += 1
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info = f"Item {item.name} moved to position {(item.name, active_strip.casting_index + 1)}"
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self.report({'INFO'}, info)
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elif self.action == 'UP' and idx >= 1:
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item_prev = active_strip.casting[idx-1].name
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active_strip.casting.move(idx, idx-1)
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active_strip.casting_index -= 1
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info = f"Item {item.name} moved to position {(item.name, active_strip.casting_index + 1)}"
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self.report({'INFO'}, info)
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elif self.action == 'REMOVE':
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item = active_strip.casting[active_strip.casting_index]
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active_strip.casting.remove(idx)
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if active_strip.casting_index == 0:
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active_strip.casting_index = 0
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else:
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active_strip.casting_index -= 1
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info = f"Item {item.name} removed from casting"
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self.report({'INFO'}, info)
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return {"FINISHED"}
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classes=(
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VSETB_OT_auto_select_files,
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VSETB_OT_casting_add,
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VSETB_OT_casting_actions,
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VSETB_OT_export_csv,
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VSETB_OT_import,
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VSETB_OT_load_assets,
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VSETB_OT_load_projects,
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VSETB_OT_new_episode,
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VSETB_OT_reload_addon,
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69
panels.py
69
panels.py
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@ -2,7 +2,9 @@
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import bpy
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from bpy.types import Panel
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from pathlib import Path
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from vse_toolbox.bl_utils import get_addon_prefs, get_settings
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from vse_toolbox.sequencer_utils import get_active_strip
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class VSETB_main:
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bl_space_type = "SEQUENCE_EDITOR"
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@ -31,7 +33,7 @@ class VSETB_PT_main(VSETB_main, Panel):
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col = layout.column()
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row = col.row(align=True)
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row.operator('scene.set_scene', text='Set Scene', icon='SCENE_DATA')
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row.operator('vse_toolbox.set_scene', text='Set Scene', icon='SCENE_DATA')
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row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True)
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if settings.toogle_prefs:
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@ -85,8 +87,7 @@ class VSETB_PT_rename(VSETB_main, Panel):
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row.separator()
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op = row.operator(
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'sequencer.strips_rename', text='Rename Shots', icon='SORTALPHA')
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op = row.operator('sequencer.strips_rename', text='Rename Shots', icon='SORTALPHA')
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op.channel_name = 'Shots'
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op.template = project.shot_template
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op.increment = project.shot_increment
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@ -94,10 +95,70 @@ class VSETB_PT_rename(VSETB_main, Panel):
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row.label(text=f'{shot_template}')
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#-# REGISTER
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class VSETB_PT_casting(VSETB_main, Panel):
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bl_label = "Shot Casting"
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bl_parent_id = "VSETB_PT_main"
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# def draw_header(self, context):
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# settings = get_settings()
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# project = settings.active_project
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# if not project or not project.assets:
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# ico = 'ERROR'
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# else:
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# ico = 'REFRESH'
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# layout = self.layout
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# row = layout.row()
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# row.operator('vse_toolbox.load_assets', icon=ico, text='')
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def draw(self, context):
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layout = self.layout
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scn = context.scene
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active_strip = scn.sequence_editor.active_strip
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if not active_strip:
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return
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settings = get_settings()
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project = settings.active_project
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if not project:
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return
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if not project.assets:
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row = layout.row(align=True)
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row.label(text='No Assets found. Load Assets first.')
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row.operator('vse_toolbox.load_assets', icon='FILE_REFRESH', text='')
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else:
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row = layout.row(align=True)
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row.label(text=f'Assets for {project.name} successfully loaded.')
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row = layout.row()
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ico = ("RESTRICT_SELECT_OFF" if settings.auto_select_strip else "RESTRICT_SELECT_ON")
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row.prop(settings, "auto_select_strip", icon=ico)
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row = layout.row()
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row.label(text=f"Current Shot: {Path(active_strip.name).stem}")
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row = layout.row()
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row.template_list(
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"VSETB_UL_casting", "shot_casting",
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active_strip, "casting",
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active_strip, "casting_index"
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)
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col = row.column(align=True)
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col.operator('vse_toolbox.casting_add', icon='ADD', text="")
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col.operator('vse_toolbox.casting_actions', icon='REMOVE', text="").action = 'REMOVE'
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col.separator()
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col.operator('vse_toolbox.casting_actions', icon='TRIA_UP', text="").action = 'UP'
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col.operator('vse_toolbox.casting_actions', icon='TRIA_DOWN', text="").action = 'DOWN'
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classes=(
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VSETB_PT_main,
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VSETB_PT_rename,
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VSETB_PT_casting,
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)
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def register():
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@ -17,6 +17,7 @@ from vse_toolbox.bl_utils import get_addon_prefs, get_settings
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from vse_toolbox.constants import TRACKERS
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from vse_toolbox.file_utils import norm_str
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def get_episodes_items(self, context):
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settings = get_settings()
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@ -53,6 +54,16 @@ class Episode(PropertyGroup):
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return self.get(settings.project_name)
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class Asset(PropertyGroup):
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id : StringProperty(default='')
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asset_type : StringProperty(default='')
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class CastingItem(PropertyGroup):
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name : StringProperty(default='')
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asset_type : StringProperty(default='')
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class Project(PropertyGroup):
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id : StringProperty(default='')
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@ -73,6 +84,7 @@ class Project(PropertyGroup):
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episode_name : EnumProperty(items=get_episodes_items)
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episodes : CollectionProperty(type=Episode)
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assets : CollectionProperty(type=Asset)
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#FIXME Trouver une solution pour mettre des method dans les CollectionProperty
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@ -84,27 +96,50 @@ class Projects(PropertyGroup):
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# return self.get(settings.project_name)
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class VSETB_UL_channels(UIList):
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class VSETB_UL_casting(UIList):
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"""Demo UIList."""
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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order_by_type : BoolProperty(default=True)
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items = bpy.types.GPTRACER_OT_add_property.__annotations__['enum'].keywords['items']
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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enum_item = next((i for i in items if i[0]==item.name), None)
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if not enum_item:
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return
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settings = get_settings()
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project = settings.active_project
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# We could write some code to decide which icon to use here...
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icons = {
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'camera':'CAMERA_DATA',
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'chars':'COMMUNITY',
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'props':'OBJECT_DATAMODE',
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'sets':'SMOOTHCURVE',
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}
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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split = layout.split(factor=0.6)
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split.label(text=f"{item.name}")
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split.label(text=f"{item.asset_type}", icon=icons[item.asset_type])
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layout.label(text=enum_item[1], icon=enum_item[-2])
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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# layout.label(text="", icon = custom_icon)
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layout.label(text="")
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#FIXME Custom Order marche pas
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# def filter_items(self, context, data, propname):
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# """Filter and order items in the list."""
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settings = data.settings
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prop = item.name
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if '.' in prop:
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settings, prop = prop.split('.')
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settings = getattr(data.settings, settings)
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# filtered = []
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# ordered = []
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# items = getattr(data, propname)
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layout.prop(settings, prop, text='')
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# # Order by types
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# if self.order_by_type:
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# sort_items = bpy.types.UI_UL_list.sort_items_helper
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# ordered = sort_items(items.keys(), key=lambda i: i.asset_type)
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# return filtered, ordered
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class VSETB_PGT_settings(PropertyGroup):
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_projects = []
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@ -112,7 +147,8 @@ class VSETB_PGT_settings(PropertyGroup):
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project_name : EnumProperty(items=get_project_items, update=update_episodes)
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tracker_name : EnumProperty(items=get_tracker_items)
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toogle_prefs : BoolProperty(description='Toogle VSE ToolBox Preferences', default=True)
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auto_select_strip : BoolProperty(
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name='Auto Select Strip',description='Auto select strip', default=True)
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channel : EnumProperty(
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items=[
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('AUDIO', 'Audio', '', 0),
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@ -141,10 +177,12 @@ class VSETB_PGT_settings(PropertyGroup):
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classes=(
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Asset,
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Episode,
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Project,
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CastingItem,
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VSETB_UL_casting,
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VSETB_PGT_settings,
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# VSETB_UL_channels,
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)
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@ -153,9 +191,13 @@ def register():
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bpy.utils.register_class(cls)
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bpy.types.WindowManager.vsetb_settings = PointerProperty(type=VSETB_PGT_settings)
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bpy.types.Sequence.casting = CollectionProperty(type=CastingItem)
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bpy.types.Sequence.casting_index = IntProperty(name='Casting Index', default=0)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Sequence.casting_index
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del bpy.types.Sequence.casting
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del bpy.types.WindowManager.vsetb_settings
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@ -22,40 +22,12 @@ class Kitsu(Tracker):
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password: StringProperty(subtype='PASSWORD')
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project_name = None
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# episode_name = None
|
||||
|
||||
def draw_prefs(self, layout):
|
||||
layout.prop(self, 'url', text='Url')
|
||||
layout.prop(self, 'login', text='Login')
|
||||
layout.prop(self, 'password', text='Password')
|
||||
|
||||
# @property
|
||||
# def project(self):
|
||||
# settings = get_settings()
|
||||
|
||||
# return next(
|
||||
# (p for p in settings._projects
|
||||
# if norm_str(p['name']) == norm_str(settings.project_name)), {})
|
||||
|
||||
# @property
|
||||
# def project_name(self):
|
||||
# return self.project.get('name', '')
|
||||
|
||||
# @property
|
||||
# def all_episodes(self):
|
||||
# return self.project.get('episodes', {})
|
||||
|
||||
# @property
|
||||
# def episode_name(self):
|
||||
# return self.episode.get('name', '')
|
||||
|
||||
# @property
|
||||
# def episode(self):
|
||||
# settings = get_settings()
|
||||
# return next(
|
||||
# (e for e in self.project.get('episodes', {})
|
||||
# if norm_str(e['name']) == norm_str(settings.episode_template)), {})
|
||||
|
||||
def get_projects(self):
|
||||
return gazu.project.all_open_projects()
|
||||
|
||||
|
@ -68,9 +40,18 @@ class Kitsu(Tracker):
|
|||
def new_episode(self, name):
|
||||
return gazu.shot.new_episode(self.project, name)
|
||||
|
||||
# def update_project(self):
|
||||
# self.project['episode'] = tracker.get_episodes(p)
|
||||
# return self.project
|
||||
def get_asset_types(self, project):
|
||||
asset_types = gazu.asset.all_asset_types_for_project(project)
|
||||
return {t['id']:t['name'] for t in asset_types}
|
||||
|
||||
def get_assets(self, project):
|
||||
asset_types = self.get_asset_types(project)
|
||||
assets = gazu.asset.all_assets_for_project(project)
|
||||
|
||||
for asset in assets:
|
||||
asset['asset_type'] = asset_types[asset['entity_type_id']]
|
||||
|
||||
return assets
|
||||
|
||||
def connect(self, url=None, login=None, password=None):
|
||||
'''Connect to kitsu api using provided url, login and password'''
|
||||
|
|
|
@ -3,9 +3,11 @@
|
|||
import bpy
|
||||
import re
|
||||
|
||||
from bpy.app.handlers import persistent
|
||||
from pathlib import Path
|
||||
from vse_toolbox.bl_utils import get_settings
|
||||
|
||||
|
||||
def get_strips(channel=0, selected_only=False):
|
||||
scn = bpy.context.scene
|
||||
|
||||
|
@ -115,7 +117,6 @@ def import_edit(filepath, adapter="cmx_3600", clean_sequencer=False):
|
|||
0 if timeline.global_start_time is None else timeline.global_start_time
|
||||
)
|
||||
# scn.frame_end = otio.opentime.to_frames(timeline.duration())
|
||||
|
||||
for track in timeline.tracks:
|
||||
for child in track.each_child(shallow_search=True):
|
||||
|
||||
|
@ -145,6 +146,7 @@ def import_edit(filepath, adapter="cmx_3600", clean_sequencer=False):
|
|||
frame_end=frame_end,
|
||||
)
|
||||
strip.blend_alpha = 0.0
|
||||
strip.select = False
|
||||
|
||||
except Exception as e:
|
||||
print('e: ', e)
|
||||
|
@ -195,7 +197,6 @@ def import_sound(filepath):
|
|||
strip.show_waveform = True
|
||||
return strip
|
||||
|
||||
|
||||
def clean_sequencer(edit=False, movie=False, sound=False):
|
||||
scn = bpy.context.scene
|
||||
sequences = []
|
||||
|
@ -208,4 +209,33 @@ def clean_sequencer(edit=False, movie=False, sound=False):
|
|||
sequences.extend(get_strips('Audio'))
|
||||
|
||||
for sequence in sequences:
|
||||
scn.sequence_editor.sequences.remove(sequence)
|
||||
scn.sequence_editor.sequences.remove(sequence)
|
||||
|
||||
@persistent
|
||||
def get_active_strip(scene):
|
||||
scn = bpy.context.scene
|
||||
settings = get_settings()
|
||||
|
||||
if settings.auto_select_strip == False:
|
||||
return
|
||||
|
||||
screen = bpy.context.screen
|
||||
|
||||
bpy.ops.sequencer.select_all(action="DESELECT")
|
||||
|
||||
strip = None
|
||||
frame_current = scn.frame_current
|
||||
|
||||
strips = bpy.context.sequences
|
||||
strips = sorted(strips,key=lambda x: (x.channel, x.frame_final_start))
|
||||
|
||||
for strip in strips:
|
||||
#FIXME Pas propre de mettre le channel name en dur
|
||||
if strip.channel != get_channel('Shots') or 0:
|
||||
continue
|
||||
if (not strip.lock
|
||||
and strip.frame_final_end >= frame_current
|
||||
and strip.frame_final_start <= frame_current):
|
||||
|
||||
strip.select = True
|
||||
scn.sequence_editor.active_strip = strip
|
Loading…
Reference in New Issue