Add template icon
parent
3e8cfec634
commit
9bc6f0cd2d
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@ -21,6 +21,7 @@ from vse_toolbox import panels
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from vse_toolbox import preferences
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from vse_toolbox import preferences
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from vse_toolbox import properties
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from vse_toolbox import properties
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from vse_toolbox import operators
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from vse_toolbox import operators
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from vse_toolbox.constants import ASSET_PREVIEWS
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from vse_toolbox.sequencer_utils import get_active_strip
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from vse_toolbox.sequencer_utils import get_active_strip
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@ -48,6 +49,9 @@ def register():
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bpy.app.handlers.frame_change_post.append(get_active_strip)
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bpy.app.handlers.frame_change_post.append(get_active_strip)
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def unregister():
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def unregister():
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bpy.utils.previews.remove(ASSET_PREVIEWS)
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if bpy.app.background:
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if bpy.app.background:
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return
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return
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@ -0,0 +1,603 @@
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# -*- coding: utf-8 -*-
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# Copyright (c) 2005-2010 ActiveState Software Inc.
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# Copyright (c) 2013 Eddy Petrișor
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"""Utilities for determining application-specific dirs.
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See <https://github.com/ActiveState/appdirs> for details and usage.
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"""
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# Dev Notes:
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# - MSDN on where to store app data files:
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# http://support.microsoft.com/default.aspx?scid=kb;en-us;310294#XSLTH3194121123120121120120
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# - Mac OS X: http://developer.apple.com/documentation/MacOSX/Conceptual/BPFileSystem/index.html
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# - XDG spec for Un*x: https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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__version__ = "1.4.4"
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__version_info__ = tuple(int(segment) for segment in __version__.split("."))
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import sys
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import os
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PY3 = sys.version_info[0] == 3
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if PY3:
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unicode = str
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if sys.platform.startswith('java'):
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import platform
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os_name = platform.java_ver()[3][0]
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if os_name.startswith('Windows'): # "Windows XP", "Windows 7", etc.
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system = 'win32'
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elif os_name.startswith('Mac'): # "Mac OS X", etc.
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system = 'darwin'
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else: # "Linux", "SunOS", "FreeBSD", etc.
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# Setting this to "linux2" is not ideal, but only Windows or Mac
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# are actually checked for and the rest of the module expects
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# *sys.platform* style strings.
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system = 'linux2'
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else:
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system = sys.platform
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def user_data_dir(appname=None, appauthor=None, version=None, roaming=False):
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r"""Return full path to the user-specific data dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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it is the owning company name. This falls back to appname. You may
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pass False to disable it.
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"version" is an optional version path element to append to the
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path. You might want to use this if you want multiple versions
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of your app to be able to run independently. If used, this
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would typically be "<major>.<minor>".
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Only applied when appname is present.
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"roaming" (boolean, default False) can be set True to use the Windows
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roaming appdata directory. That means that for users on a Windows
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network setup for roaming profiles, this user data will be
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sync'd on login. See
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<http://technet.microsoft.com/en-us/library/cc766489(WS.10).aspx>
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for a discussion of issues.
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Typical user data directories are:
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Mac OS X: ~/Library/Application Support/<AppName>
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Unix: ~/.local/share/<AppName> # or in $XDG_DATA_HOME, if defined
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Win XP (not roaming): C:\Documents and Settings\<username>\Application Data\<AppAuthor>\<AppName>
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Win XP (roaming): C:\Documents and Settings\<username>\Local Settings\Application Data\<AppAuthor>\<AppName>
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Win 7 (not roaming): C:\Users\<username>\AppData\Local\<AppAuthor>\<AppName>
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Win 7 (roaming): C:\Users\<username>\AppData\Roaming\<AppAuthor>\<AppName>
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For Unix, we follow the XDG spec and support $XDG_DATA_HOME.
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That means, by default "~/.local/share/<AppName>".
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"""
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if system == "win32":
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if appauthor is None:
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appauthor = appname
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const = roaming and "CSIDL_APPDATA" or "CSIDL_LOCAL_APPDATA"
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path = os.path.normpath(_get_win_folder(const))
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if appname:
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if appauthor is not False:
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path = os.path.join(path, appauthor, appname)
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else:
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path = os.path.join(path, appname)
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elif system == 'darwin':
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path = os.path.expanduser('~/Library/Application Support/')
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if appname:
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path = os.path.join(path, appname)
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else:
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path = os.getenv('XDG_DATA_HOME', os.path.expanduser("~/.local/share"))
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if appname:
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path = os.path.join(path, appname)
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if appname and version:
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path = os.path.join(path, version)
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return path
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def site_data_dir(appname=None, appauthor=None, version=None, multipath=False):
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r"""Return full path to the user-shared data dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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it is the owning company name. This falls back to appname. You may
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pass False to disable it.
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"version" is an optional version path element to append to the
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path. You might want to use this if you want multiple versions
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of your app to be able to run independently. If used, this
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would typically be "<major>.<minor>".
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Only applied when appname is present.
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"multipath" is an optional parameter only applicable to *nix
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which indicates that the entire list of data dirs should be
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returned. By default, the first item from XDG_DATA_DIRS is
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returned, or '/usr/local/share/<AppName>',
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if XDG_DATA_DIRS is not set
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Typical site data directories are:
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Mac OS X: /Library/Application Support/<AppName>
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Unix: /usr/local/share/<AppName> or /usr/share/<AppName>
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Win XP: C:\Documents and Settings\All Users\Application Data\<AppAuthor>\<AppName>
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Vista: (Fail! "C:\ProgramData" is a hidden *system* directory on Vista.)
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Win 7: C:\ProgramData\<AppAuthor>\<AppName> # Hidden, but writeable on Win 7.
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For Unix, this is using the $XDG_DATA_DIRS[0] default.
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WARNING: Do not use this on Windows. See the Vista-Fail note above for why.
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"""
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if system == "win32":
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if appauthor is None:
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appauthor = appname
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path = os.path.normpath(_get_win_folder("CSIDL_COMMON_APPDATA"))
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if appname:
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if appauthor is not False:
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path = os.path.join(path, appauthor, appname)
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else:
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path = os.path.join(path, appname)
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elif system == 'darwin':
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path = os.path.expanduser('/Library/Application Support')
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if appname:
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path = os.path.join(path, appname)
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else:
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# XDG default for $XDG_DATA_DIRS
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# only first, if multipath is False
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path = os.getenv('XDG_DATA_DIRS',
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os.pathsep.join(['/usr/local/share', '/usr/share']))
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pathlist = [os.path.expanduser(x.rstrip(os.sep)) for x in path.split(os.pathsep)]
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if appname:
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if version:
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appname = os.path.join(appname, version)
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pathlist = [os.sep.join([x, appname]) for x in pathlist]
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if multipath:
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path = os.pathsep.join(pathlist)
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else:
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path = pathlist[0]
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return path
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if appname and version:
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path = os.path.join(path, version)
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return path
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def user_config_dir(appname=None, appauthor=None, version=None, roaming=False):
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r"""Return full path to the user-specific config dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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it is the owning company name. This falls back to appname. You may
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pass False to disable it.
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"version" is an optional version path element to append to the
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path. You might want to use this if you want multiple versions
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of your app to be able to run independently. If used, this
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would typically be "<major>.<minor>".
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Only applied when appname is present.
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"roaming" (boolean, default False) can be set True to use the Windows
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roaming appdata directory. That means that for users on a Windows
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network setup for roaming profiles, this user data will be
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sync'd on login. See
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<http://technet.microsoft.com/en-us/library/cc766489(WS.10).aspx>
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for a discussion of issues.
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Typical user config directories are:
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Mac OS X: ~/Library/Preferences/<AppName>
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Unix: ~/.config/<AppName> # or in $XDG_CONFIG_HOME, if defined
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Win *: same as user_data_dir
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For Unix, we follow the XDG spec and support $XDG_CONFIG_HOME.
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That means, by default "~/.config/<AppName>".
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"""
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if system == "win32":
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path = user_data_dir(appname, appauthor, None, roaming)
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elif system == 'darwin':
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path = os.path.expanduser('~/Library/Preferences/')
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if appname:
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path = os.path.join(path, appname)
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else:
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path = os.getenv('XDG_CONFIG_HOME', os.path.expanduser("~/.config"))
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if appname:
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path = os.path.join(path, appname)
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if appname and version:
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path = os.path.join(path, version)
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return path
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def site_config_dir(appname=None, appauthor=None, version=None, multipath=False):
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r"""Return full path to the user-shared data dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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it is the owning company name. This falls back to appname. You may
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pass False to disable it.
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"version" is an optional version path element to append to the
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path. You might want to use this if you want multiple versions
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of your app to be able to run independently. If used, this
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would typically be "<major>.<minor>".
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Only applied when appname is present.
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"multipath" is an optional parameter only applicable to *nix
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which indicates that the entire list of config dirs should be
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returned. By default, the first item from XDG_CONFIG_DIRS is
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returned, or '/etc/xdg/<AppName>', if XDG_CONFIG_DIRS is not set
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Typical site config directories are:
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Mac OS X: same as site_data_dir
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Unix: /etc/xdg/<AppName> or $XDG_CONFIG_DIRS[i]/<AppName> for each value in
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$XDG_CONFIG_DIRS
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Win *: same as site_data_dir
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Vista: (Fail! "C:\ProgramData" is a hidden *system* directory on Vista.)
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For Unix, this is using the $XDG_CONFIG_DIRS[0] default, if multipath=False
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WARNING: Do not use this on Windows. See the Vista-Fail note above for why.
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"""
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if system == 'win32':
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path = site_data_dir(appname, appauthor)
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if appname and version:
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path = os.path.join(path, version)
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elif system == 'darwin':
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path = os.path.expanduser('/Library/Preferences')
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if appname:
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path = os.path.join(path, appname)
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else:
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# XDG default for $XDG_CONFIG_DIRS
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# only first, if multipath is False
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path = os.getenv('XDG_CONFIG_DIRS', '/etc/xdg')
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pathlist = [os.path.expanduser(x.rstrip(os.sep)) for x in path.split(os.pathsep)]
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if appname:
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if version:
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appname = os.path.join(appname, version)
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pathlist = [os.sep.join([x, appname]) for x in pathlist]
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if multipath:
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path = os.pathsep.join(pathlist)
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else:
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path = pathlist[0]
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return path
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def user_cache_dir(appname=None, appauthor=None, version=None, opinion=True):
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r"""Return full path to the user-specific cache dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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it is the owning company name. This falls back to appname. You may
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pass False to disable it.
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"version" is an optional version path element to append to the
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path. You might want to use this if you want multiple versions
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of your app to be able to run independently. If used, this
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would typically be "<major>.<minor>".
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Only applied when appname is present.
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"opinion" (boolean) can be False to disable the appending of
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"Cache" to the base app data dir for Windows. See
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discussion below.
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Typical user cache directories are:
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Mac OS X: ~/Library/Caches/<AppName>
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Unix: ~/.cache/<AppName> (XDG default)
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Win XP: C:\Documents and Settings\<username>\Local Settings\Application Data\<AppAuthor>\<AppName>\Cache
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Vista: C:\Users\<username>\AppData\Local\<AppAuthor>\<AppName>\Cache
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On Windows the only suggestion in the MSDN docs is that local settings go in
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the `CSIDL_LOCAL_APPDATA` directory. This is identical to the non-roaming
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app data dir (the default returned by `user_data_dir` above). Apps typically
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put cache data somewhere *under* the given dir here. Some examples:
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...\Mozilla\Firefox\Profiles\<ProfileName>\Cache
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...\Acme\SuperApp\Cache\1.0
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OPINION: This function appends "Cache" to the `CSIDL_LOCAL_APPDATA` value.
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This can be disabled with the `opinion=False` option.
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"""
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if system == "win32":
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if appauthor is None:
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appauthor = appname
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path = os.path.normpath(_get_win_folder("CSIDL_LOCAL_APPDATA"))
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if appname:
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if appauthor is not False:
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path = os.path.join(path, appauthor, appname)
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else:
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path = os.path.join(path, appname)
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if opinion:
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path = os.path.join(path, "Cache")
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elif system == 'darwin':
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path = os.path.expanduser('~/Library/Caches')
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if appname:
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path = os.path.join(path, appname)
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else:
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path = os.getenv('XDG_CACHE_HOME', os.path.expanduser('~/.cache'))
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if appname:
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path = os.path.join(path, appname)
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if appname and version:
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path = os.path.join(path, version)
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return path
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def user_state_dir(appname=None, appauthor=None, version=None, roaming=False):
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r"""Return full path to the user-specific state dir for this application.
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"appname" is the name of application.
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If None, just the system directory is returned.
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"appauthor" (only used on Windows) is the name of the
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appauthor or distributing body for this application. Typically
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||||||
|
it is the owning company name. This falls back to appname. You may
|
||||||
|
pass False to disable it.
|
||||||
|
"version" is an optional version path element to append to the
|
||||||
|
path. You might want to use this if you want multiple versions
|
||||||
|
of your app to be able to run independently. If used, this
|
||||||
|
would typically be "<major>.<minor>".
|
||||||
|
Only applied when appname is present.
|
||||||
|
"roaming" (boolean, default False) can be set True to use the Windows
|
||||||
|
roaming appdata directory. That means that for users on a Windows
|
||||||
|
network setup for roaming profiles, this user data will be
|
||||||
|
sync'd on login. See
|
||||||
|
<http://technet.microsoft.com/en-us/library/cc766489(WS.10).aspx>
|
||||||
|
for a discussion of issues.
|
||||||
|
|
||||||
|
Typical user state directories are:
|
||||||
|
Mac OS X: same as user_data_dir
|
||||||
|
Unix: ~/.local/state/<AppName> # or in $XDG_STATE_HOME, if defined
|
||||||
|
Win *: same as user_data_dir
|
||||||
|
|
||||||
|
For Unix, we follow this Debian proposal <https://wiki.debian.org/XDGBaseDirectorySpecification#state>
|
||||||
|
to extend the XDG spec and support $XDG_STATE_HOME.
|
||||||
|
|
||||||
|
That means, by default "~/.local/state/<AppName>".
|
||||||
|
"""
|
||||||
|
if system in ["win32", "darwin"]:
|
||||||
|
path = user_data_dir(appname, appauthor, None, roaming)
|
||||||
|
else:
|
||||||
|
path = os.getenv('XDG_STATE_HOME', os.path.expanduser("~/.local/state"))
|
||||||
|
if appname:
|
||||||
|
path = os.path.join(path, appname)
|
||||||
|
if appname and version:
|
||||||
|
path = os.path.join(path, version)
|
||||||
|
return path
|
||||||
|
|
||||||
|
|
||||||
|
def user_log_dir(appname=None, appauthor=None, version=None, opinion=True):
|
||||||
|
r"""Return full path to the user-specific log dir for this application.
|
||||||
|
|
||||||
|
"appname" is the name of application.
|
||||||
|
If None, just the system directory is returned.
|
||||||
|
"appauthor" (only used on Windows) is the name of the
|
||||||
|
appauthor or distributing body for this application. Typically
|
||||||
|
it is the owning company name. This falls back to appname. You may
|
||||||
|
pass False to disable it.
|
||||||
|
"version" is an optional version path element to append to the
|
||||||
|
path. You might want to use this if you want multiple versions
|
||||||
|
of your app to be able to run independently. If used, this
|
||||||
|
would typically be "<major>.<minor>".
|
||||||
|
Only applied when appname is present.
|
||||||
|
"opinion" (boolean) can be False to disable the appending of
|
||||||
|
"Logs" to the base app data dir for Windows, and "log" to the
|
||||||
|
base cache dir for Unix. See discussion below.
|
||||||
|
|
||||||
|
Typical user log directories are:
|
||||||
|
Mac OS X: ~/Library/Logs/<AppName>
|
||||||
|
Unix: ~/.cache/<AppName>/log # or under $XDG_CACHE_HOME if defined
|
||||||
|
Win XP: C:\Documents and Settings\<username>\Local Settings\Application Data\<AppAuthor>\<AppName>\Logs
|
||||||
|
Vista: C:\Users\<username>\AppData\Local\<AppAuthor>\<AppName>\Logs
|
||||||
|
|
||||||
|
On Windows the only suggestion in the MSDN docs is that local settings
|
||||||
|
go in the `CSIDL_LOCAL_APPDATA` directory. (Note: I'm interested in
|
||||||
|
examples of what some windows apps use for a logs dir.)
|
||||||
|
|
||||||
|
OPINION: This function appends "Logs" to the `CSIDL_LOCAL_APPDATA`
|
||||||
|
value for Windows and appends "log" to the user cache dir for Unix.
|
||||||
|
This can be disabled with the `opinion=False` option.
|
||||||
|
"""
|
||||||
|
if system == "darwin":
|
||||||
|
path = os.path.join(
|
||||||
|
os.path.expanduser('~/Library/Logs'),
|
||||||
|
appname)
|
||||||
|
elif system == "win32":
|
||||||
|
path = user_data_dir(appname, appauthor, version)
|
||||||
|
version = False
|
||||||
|
if opinion:
|
||||||
|
path = os.path.join(path, "Logs")
|
||||||
|
else:
|
||||||
|
path = user_cache_dir(appname, appauthor, version)
|
||||||
|
version = False
|
||||||
|
if opinion:
|
||||||
|
path = os.path.join(path, "log")
|
||||||
|
if appname and version:
|
||||||
|
path = os.path.join(path, version)
|
||||||
|
return path
|
||||||
|
|
||||||
|
|
||||||
|
class AppDirs(object):
|
||||||
|
"""Convenience wrapper for getting application dirs."""
|
||||||
|
def __init__(self, appname=None, appauthor=None, version=None,
|
||||||
|
roaming=False, multipath=False):
|
||||||
|
self.appname = appname
|
||||||
|
self.appauthor = appauthor
|
||||||
|
self.version = version
|
||||||
|
self.roaming = roaming
|
||||||
|
self.multipath = multipath
|
||||||
|
|
||||||
|
@property
|
||||||
|
def user_data_dir(self):
|
||||||
|
return user_data_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version, roaming=self.roaming)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def site_data_dir(self):
|
||||||
|
return site_data_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version, multipath=self.multipath)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def user_config_dir(self):
|
||||||
|
return user_config_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version, roaming=self.roaming)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def site_config_dir(self):
|
||||||
|
return site_config_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version, multipath=self.multipath)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def user_cache_dir(self):
|
||||||
|
return user_cache_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def user_state_dir(self):
|
||||||
|
return user_state_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def user_log_dir(self):
|
||||||
|
return user_log_dir(self.appname, self.appauthor,
|
||||||
|
version=self.version)
|
||||||
|
|
||||||
|
|
||||||
|
#---- internal support stuff
|
||||||
|
|
||||||
|
def _get_win_folder_from_registry(csidl_name):
|
||||||
|
"""This is a fallback technique at best. I'm not sure if using the
|
||||||
|
registry for this guarantees us the correct answer for all CSIDL_*
|
||||||
|
names.
|
||||||
|
"""
|
||||||
|
if PY3:
|
||||||
|
import winreg as _winreg
|
||||||
|
else:
|
||||||
|
import _winreg
|
||||||
|
|
||||||
|
shell_folder_name = {
|
||||||
|
"CSIDL_APPDATA": "AppData",
|
||||||
|
"CSIDL_COMMON_APPDATA": "Common AppData",
|
||||||
|
"CSIDL_LOCAL_APPDATA": "Local AppData",
|
||||||
|
}[csidl_name]
|
||||||
|
|
||||||
|
key = _winreg.OpenKey(
|
||||||
|
_winreg.HKEY_CURRENT_USER,
|
||||||
|
r"Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders"
|
||||||
|
)
|
||||||
|
dir, type = _winreg.QueryValueEx(key, shell_folder_name)
|
||||||
|
return dir
|
||||||
|
|
||||||
|
|
||||||
|
def _get_win_folder_with_ctypes(csidl_name):
|
||||||
|
import ctypes
|
||||||
|
|
||||||
|
csidl_const = {
|
||||||
|
"CSIDL_APPDATA": 26,
|
||||||
|
"CSIDL_COMMON_APPDATA": 35,
|
||||||
|
"CSIDL_LOCAL_APPDATA": 28,
|
||||||
|
}[csidl_name]
|
||||||
|
|
||||||
|
buf = ctypes.create_unicode_buffer(1024)
|
||||||
|
ctypes.windll.shell32.SHGetFolderPathW(None, csidl_const, None, 0, buf)
|
||||||
|
|
||||||
|
# Downgrade to short path name if have highbit chars. See
|
||||||
|
# <http://bugs.activestate.com/show_bug.cgi?id=85099>.
|
||||||
|
has_high_char = False
|
||||||
|
for c in buf:
|
||||||
|
if ord(c) > 255:
|
||||||
|
has_high_char = True
|
||||||
|
break
|
||||||
|
if has_high_char:
|
||||||
|
buf2 = ctypes.create_unicode_buffer(1024)
|
||||||
|
if ctypes.windll.kernel32.GetShortPathNameW(buf.value, buf2, 1024):
|
||||||
|
buf = buf2
|
||||||
|
|
||||||
|
return buf.value
|
||||||
|
|
||||||
|
def _get_win_folder_with_jna(csidl_name):
|
||||||
|
import array
|
||||||
|
from com.sun import jna
|
||||||
|
from com.sun.jna.platform import win32
|
||||||
|
|
||||||
|
buf_size = win32.WinDef.MAX_PATH * 2
|
||||||
|
buf = array.zeros('c', buf_size)
|
||||||
|
shell = win32.Shell32.INSTANCE
|
||||||
|
shell.SHGetFolderPath(None, getattr(win32.ShlObj, csidl_name), None, win32.ShlObj.SHGFP_TYPE_CURRENT, buf)
|
||||||
|
dir = jna.Native.toString(buf.tostring()).rstrip("\0")
|
||||||
|
|
||||||
|
# Downgrade to short path name if have highbit chars. See
|
||||||
|
# <http://bugs.activestate.com/show_bug.cgi?id=85099>.
|
||||||
|
has_high_char = False
|
||||||
|
for c in dir:
|
||||||
|
if ord(c) > 255:
|
||||||
|
has_high_char = True
|
||||||
|
break
|
||||||
|
if has_high_char:
|
||||||
|
buf = array.zeros('c', buf_size)
|
||||||
|
kernel = win32.Kernel32.INSTANCE
|
||||||
|
if kernel.GetShortPathName(dir, buf, buf_size):
|
||||||
|
dir = jna.Native.toString(buf.tostring()).rstrip("\0")
|
||||||
|
|
||||||
|
return dir
|
||||||
|
|
||||||
|
def _get_win_folder_from_environ(csidl_name):
|
||||||
|
env_var_name = {
|
||||||
|
"CSIDL_APPDATA": "APPDATA",
|
||||||
|
"CSIDL_COMMON_APPDATA": "ALLUSERSPROFILE",
|
||||||
|
"CSIDL_LOCAL_APPDATA": "LOCALAPPDATA",
|
||||||
|
}[csidl_name]
|
||||||
|
|
||||||
|
return os.environ[env_var_name]
|
||||||
|
|
||||||
|
if system == "win32":
|
||||||
|
try:
|
||||||
|
from ctypes import windll
|
||||||
|
except ImportError:
|
||||||
|
try:
|
||||||
|
import com.sun.jna
|
||||||
|
except ImportError:
|
||||||
|
try:
|
||||||
|
if PY3:
|
||||||
|
import winreg as _winreg
|
||||||
|
else:
|
||||||
|
import _winreg
|
||||||
|
except ImportError:
|
||||||
|
_get_win_folder = _get_win_folder_from_environ
|
||||||
|
else:
|
||||||
|
_get_win_folder = _get_win_folder_from_registry
|
||||||
|
else:
|
||||||
|
_get_win_folder = _get_win_folder_with_jna
|
||||||
|
else:
|
||||||
|
_get_win_folder = _get_win_folder_with_ctypes
|
||||||
|
|
||||||
|
|
||||||
|
#---- self test code
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
appname = "MyApp"
|
||||||
|
appauthor = "MyCompany"
|
||||||
|
|
||||||
|
props = ("user_data_dir",
|
||||||
|
"user_config_dir",
|
||||||
|
"user_cache_dir",
|
||||||
|
"user_state_dir",
|
||||||
|
"user_log_dir",
|
||||||
|
"site_data_dir",
|
||||||
|
"site_config_dir")
|
||||||
|
|
||||||
|
print("-- app dirs %s --" % __version__)
|
||||||
|
|
||||||
|
print("-- app dirs (with optional 'version')")
|
||||||
|
dirs = AppDirs(appname, appauthor, version="1.0")
|
||||||
|
for prop in props:
|
||||||
|
print("%s: %s" % (prop, getattr(dirs, prop)))
|
||||||
|
|
||||||
|
print("\n-- app dirs (without optional 'version')")
|
||||||
|
dirs = AppDirs(appname, appauthor)
|
||||||
|
for prop in props:
|
||||||
|
print("%s: %s" % (prop, getattr(dirs, prop)))
|
||||||
|
|
||||||
|
print("\n-- app dirs (without optional 'appauthor')")
|
||||||
|
dirs = AppDirs(appname)
|
||||||
|
for prop in props:
|
||||||
|
print("%s: %s" % (prop, getattr(dirs, prop)))
|
||||||
|
|
||||||
|
print("\n-- app dirs (with disabled 'appauthor')")
|
||||||
|
dirs = AppDirs(appname, appauthor=False)
|
||||||
|
for prop in props:
|
||||||
|
print("%s: %s" % (prop, getattr(dirs, prop)))
|
|
@ -1,3 +1,5 @@
|
||||||
|
import appdirs
|
||||||
|
import bpy
|
||||||
import os
|
import os
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
|
|
||||||
|
@ -15,7 +17,7 @@ EDIT_SUFFIXES = ['.xml', '.edl']
|
||||||
MOVIE_SUFFIXES = ['.mov', '.mp4']
|
MOVIE_SUFFIXES = ['.mov', '.mp4']
|
||||||
SOUND_SUFFIXES = ['.mp3', '.aaf', '.flac']
|
SOUND_SUFFIXES = ['.mp3', '.aaf', '.flac']
|
||||||
|
|
||||||
|
CONFIG_DIR = Path(appdirs.user_config_dir(__package__.split('.')[0]))
|
||||||
|
PREVIEWS_DIR = CONFIG_DIR / 'thumbnails'
|
||||||
|
|
||||||
# TRACKER_URL = os.environ.get("TRACKER_URL", "")
|
ASSET_PREVIEWS = bpy.utils.previews.new()
|
||||||
# TRACKER_LOGIN = os.environ.get("TRACKER_LOGIN", "")
|
|
||||||
# TRACKER_PASSWORD = os.environ.get("TRACKER_PASSWORD", "")
|
|
|
@ -19,11 +19,14 @@ from bpy.types import (
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from vse_toolbox.constants import (
|
from vse_toolbox.constants import (
|
||||||
ASSETS,
|
ASSETS,
|
||||||
|
ASSET_PREVIEWS,
|
||||||
|
CONFIG_DIR,
|
||||||
EDITS,
|
EDITS,
|
||||||
MOVIES,
|
|
||||||
SOUNDS,
|
|
||||||
EDIT_SUFFIXES,
|
EDIT_SUFFIXES,
|
||||||
|
MOVIES,
|
||||||
MOVIE_SUFFIXES,
|
MOVIE_SUFFIXES,
|
||||||
|
PREVIEWS_DIR,
|
||||||
|
SOUNDS,
|
||||||
SOUND_SUFFIXES,
|
SOUND_SUFFIXES,
|
||||||
)
|
)
|
||||||
from vse_toolbox.sequencer_utils import (
|
from vse_toolbox.sequencer_utils import (
|
||||||
|
@ -268,8 +271,8 @@ class VSETB_OT_load_assets(Operator):
|
||||||
'props':'OBJECT_DATAMODE',
|
'props':'OBJECT_DATAMODE',
|
||||||
'sets':'SMOOTHCURVE',
|
'sets':'SMOOTHCURVE',
|
||||||
}
|
}
|
||||||
# return [(e.name, e.norm_name, '', i) for i, e in enumerate(items)]
|
return [(e.norm_name, e.norm_name.title(), '', icons[e.asset_type], i) for i, e in enumerate(items)]
|
||||||
return [(e.name, e.name, '', icons[e.asset_type], i) for i, e in enumerate(items)]
|
# return [(e.norm_name, e.norm_name.title(), '', ASSET_PREVIEWS[e.preview].icon_id, i) for i, e in enumerate(items)]
|
||||||
|
|
||||||
def execute(self, context):
|
def execute(self, context):
|
||||||
settings = get_settings()
|
settings = get_settings()
|
||||||
|
@ -283,13 +286,26 @@ class VSETB_OT_load_assets(Operator):
|
||||||
assets = tracker.get_assets(project['id'])
|
assets = tracker.get_assets(project['id'])
|
||||||
if not assets:
|
if not assets:
|
||||||
self.report({'ERROR'}, f'No Assets found for {project.name}.')
|
self.report({'ERROR'}, f'No Assets found for {project.name}.')
|
||||||
|
|
||||||
for asset_data in assets:
|
for asset_data in assets:
|
||||||
asset = project.assets.add()
|
asset = project.assets.add()
|
||||||
asset.name = asset_data['name']
|
|
||||||
# asset.norm_name = norm_name(asset_data['name'], separator=' ', format=str.title)
|
asset.norm_name = norm_name(asset_data['name'], separator=' ', format=str.lower)
|
||||||
|
asset.name = asset.norm_name
|
||||||
|
asset.tracker_name = asset_data['name']
|
||||||
|
|
||||||
asset.id = asset_data['id']
|
asset.id = asset_data['id']
|
||||||
asset.asset_type = asset_data['asset_type']
|
asset.asset_type = asset_data['asset_type']
|
||||||
|
|
||||||
|
asset.nombss = asset_data['data'].get('nombss', '')
|
||||||
|
preview_id = asset_data.get('preview_file_id')
|
||||||
|
if preview_id:
|
||||||
|
asset.preview = preview_id
|
||||||
|
preview_path = Path(PREVIEWS_DIR / project.name.lower() / preview_id).with_suffix('.png')
|
||||||
|
tracker.download_preview(preview_id, preview_path)
|
||||||
|
|
||||||
|
ASSET_PREVIEWS.load(preview_id, preview_path.as_posix(), 'IMAGE')
|
||||||
|
|
||||||
ASSETS.extend(self.get_items(items=project.assets))
|
ASSETS.extend(self.get_items(items=project.assets))
|
||||||
|
|
||||||
self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
|
self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
|
||||||
|
@ -540,7 +556,8 @@ class VSETB_OT_casting_add(Operator):
|
||||||
|
|
||||||
item = active_strip.casting.add()
|
item = active_strip.casting.add()
|
||||||
item.name = self.asset_name
|
item.name = self.asset_name
|
||||||
item.asset_type = project.assets[self.asset_name].asset_type
|
for k, v in project.assets[self.asset_name].items():
|
||||||
|
setattr(item, k, v)
|
||||||
|
|
||||||
active_strip.casting.update()
|
active_strip.casting.update()
|
||||||
|
|
||||||
|
|
40
panels.py
40
panels.py
|
@ -4,6 +4,7 @@ import bpy
|
||||||
from bpy.types import Panel
|
from bpy.types import Panel
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
|
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
|
||||||
|
from vse_toolbox.constants import ASSET_PREVIEWS
|
||||||
from vse_toolbox.sequencer_utils import get_active_strip
|
from vse_toolbox.sequencer_utils import get_active_strip
|
||||||
|
|
||||||
class VSETB_main:
|
class VSETB_main:
|
||||||
|
@ -99,19 +100,6 @@ class VSETB_PT_casting(VSETB_main, Panel):
|
||||||
bl_label = "Shot Casting"
|
bl_label = "Shot Casting"
|
||||||
bl_parent_id = "VSETB_PT_main"
|
bl_parent_id = "VSETB_PT_main"
|
||||||
|
|
||||||
# def draw_header(self, context):
|
|
||||||
# settings = get_settings()
|
|
||||||
# project = settings.active_project
|
|
||||||
|
|
||||||
# if not project or not project.assets:
|
|
||||||
# ico = 'ERROR'
|
|
||||||
# else:
|
|
||||||
# ico = 'REFRESH'
|
|
||||||
|
|
||||||
# layout = self.layout
|
|
||||||
# row = layout.row()
|
|
||||||
# row.operator('vse_toolbox.load_assets', icon=ico, text='')
|
|
||||||
|
|
||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
scn = context.scene
|
scn = context.scene
|
||||||
|
@ -140,19 +128,23 @@ class VSETB_PT_casting(VSETB_main, Panel):
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.label(text=f"Current Shot: {Path(active_strip.name).stem}")
|
row.label(text=f"Current Shot: {Path(active_strip.name).stem}")
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.template_list(
|
col = row.column()
|
||||||
"VSETB_UL_casting", "shot_casting",
|
col.template_list("VSETB_UL_casting", "shot_casting", active_strip, "casting", active_strip, "casting_index")
|
||||||
active_strip, "casting",
|
|
||||||
active_strip, "casting_index"
|
|
||||||
)
|
|
||||||
|
|
||||||
col = row.column(align=True)
|
if active_strip.casting:
|
||||||
|
active_asset = active_strip.casting[active_strip.casting_index]
|
||||||
|
ico = ASSET_PREVIEWS.get(active_asset.preview)
|
||||||
|
if ico:
|
||||||
|
box = col.box()
|
||||||
|
box.template_icon(icon_value=ico.icon_id, scale=7.5)
|
||||||
|
|
||||||
col.operator('vse_toolbox.casting_add', icon='ADD', text="")
|
col_tool = row.column(align=True)
|
||||||
col.operator('vse_toolbox.casting_actions', icon='REMOVE', text="").action = 'REMOVE'
|
col_tool.operator('vse_toolbox.casting_add', icon='ADD', text="")
|
||||||
col.separator()
|
col_tool.operator('vse_toolbox.casting_actions', icon='REMOVE', text="").action = 'REMOVE'
|
||||||
col.operator('vse_toolbox.casting_actions', icon='TRIA_UP', text="").action = 'UP'
|
col_tool.separator()
|
||||||
col.operator('vse_toolbox.casting_actions', icon='TRIA_DOWN', text="").action = 'DOWN'
|
col_tool.operator('vse_toolbox.casting_actions', icon='TRIA_UP', text="").action = 'UP'
|
||||||
|
col_tool.operator('vse_toolbox.casting_actions', icon='TRIA_DOWN', text="").action = 'DOWN'
|
||||||
|
#TODO Add Nombre instance (IntProperty)
|
||||||
|
|
||||||
|
|
||||||
classes=(
|
classes=(
|
||||||
|
|
|
@ -14,7 +14,7 @@ from bpy.props import (
|
||||||
from bpy.types import PropertyGroup, UIList
|
from bpy.types import PropertyGroup, UIList
|
||||||
from pprint import pprint as pp
|
from pprint import pprint as pp
|
||||||
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
|
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
|
||||||
from vse_toolbox.constants import TRACKERS
|
from vse_toolbox.constants import ASSET_PREVIEWS, TRACKERS
|
||||||
from vse_toolbox.file_utils import norm_str
|
from vse_toolbox.file_utils import norm_str
|
||||||
|
|
||||||
|
|
||||||
|
@ -55,14 +55,19 @@ class Episode(PropertyGroup):
|
||||||
|
|
||||||
|
|
||||||
class Asset(PropertyGroup):
|
class Asset(PropertyGroup):
|
||||||
|
name : StringProperty(default='')
|
||||||
id : StringProperty(default='')
|
id : StringProperty(default='')
|
||||||
norm_name : StringProperty(default='')
|
norm_name : StringProperty(default='')
|
||||||
asset_type : StringProperty(default='')
|
asset_type : StringProperty(default='')
|
||||||
|
tracker_name : StringProperty(default='')
|
||||||
|
nombss : StringProperty(default='')
|
||||||
|
preview : StringProperty(default='')
|
||||||
|
|
||||||
|
def __iter__(self):
|
||||||
|
return (getattr(self, p) for p in self.bl_rna.properties.keys() if p not in ('rna_type', 'name'))
|
||||||
|
|
||||||
class CastingItem(PropertyGroup):
|
class AssetCasting(Asset):
|
||||||
name : StringProperty(default='')
|
pass
|
||||||
asset_type : StringProperty(default='')
|
|
||||||
|
|
||||||
|
|
||||||
class Project(PropertyGroup):
|
class Project(PropertyGroup):
|
||||||
|
@ -100,30 +105,26 @@ class Projects(PropertyGroup):
|
||||||
class VSETB_UL_casting(UIList):
|
class VSETB_UL_casting(UIList):
|
||||||
"""Demo UIList."""
|
"""Demo UIList."""
|
||||||
|
|
||||||
order_by_type : BoolProperty(default=True)
|
order_by_type : BoolProperty(default=False)
|
||||||
|
|
||||||
def draw_item(self, context, layout, data, item, icon, active_data,
|
def draw_item(self, context, layout, data, item, icon, active_data,
|
||||||
active_propname, index):
|
active_propname, index):
|
||||||
|
|
||||||
settings = get_settings()
|
settings = get_settings()
|
||||||
project = settings.active_project
|
project = settings.active_project
|
||||||
# We could write some code to decide which icon to use here...
|
|
||||||
icons = {
|
ico = ASSET_PREVIEWS.get(item.preview)
|
||||||
'camera':'CAMERA_DATA',
|
params = {'icon_value': ico.icon_id} if ico else {'icon': 'BLANK1'}
|
||||||
'chars':'COMMUNITY',
|
|
||||||
'props':'OBJECT_DATAMODE',
|
|
||||||
'sets':'SMOOTHCURVE',
|
|
||||||
}
|
|
||||||
|
|
||||||
# Make sure your code supports all 3 layout types
|
# Make sure your code supports all 3 layout types
|
||||||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||||||
split = layout.split(factor=0.6)
|
layout.label(**params)
|
||||||
split.label(text=f"{item.name}")
|
split = layout.split(factor=0.7)
|
||||||
split.label(text=f"{item.asset_type.title()}", icon=icons[item.asset_type])
|
split.label(text=f"{item.norm_name.title()}")
|
||||||
|
split.label(text=f"{item.asset_type.title()}")
|
||||||
|
|
||||||
elif self.layout_type in {'GRID'}:
|
elif self.layout_type in {'GRID'}:
|
||||||
layout.alignment = 'CENTER'
|
layout.alignment = 'CENTER'
|
||||||
# layout.label(text="", icon = custom_icon)
|
|
||||||
layout.label(text="")
|
layout.label(text="")
|
||||||
|
|
||||||
def draw_filter(self, context, layout):
|
def draw_filter(self, context, layout):
|
||||||
|
@ -133,14 +134,9 @@ class VSETB_UL_casting(UIList):
|
||||||
subrow.prop(self, "filter_name", text="")
|
subrow.prop(self, "filter_name", text="")
|
||||||
subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
|
subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
|
||||||
|
|
||||||
# subrow.separator()
|
|
||||||
# subrow.prop(self, "use_filter_sort_alpha", text="", icon='SORTALPHA')
|
|
||||||
# subrow.prop(self, "use_filter_sort_reverse", text="", icon='SORT_ASC')
|
|
||||||
|
|
||||||
subrow.separator()
|
subrow.separator()
|
||||||
subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
|
subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
|
||||||
|
|
||||||
|
|
||||||
def filter_items(self, context, data, propname):
|
def filter_items(self, context, data, propname):
|
||||||
"""Filter and order items in the list."""
|
"""Filter and order items in the list."""
|
||||||
|
|
||||||
|
@ -158,7 +154,7 @@ class VSETB_UL_casting(UIList):
|
||||||
if self.order_by_type:
|
if self.order_by_type:
|
||||||
_sort = [(idx, asset) for idx, asset in enumerate(items)]
|
_sort = [(idx, asset) for idx, asset in enumerate(items)]
|
||||||
sort_items = helper_funcs.sort_items_helper
|
sort_items = helper_funcs.sort_items_helper
|
||||||
ordered = sort_items(_sort, lambda x: (x[1].name, x[1].asset_type))
|
ordered = sort_items(_sort, lambda x: (x[1].asset_type, x[1].name))
|
||||||
|
|
||||||
return filtered, ordered
|
return filtered, ordered
|
||||||
|
|
||||||
|
@ -203,7 +199,7 @@ classes=(
|
||||||
Asset,
|
Asset,
|
||||||
Episode,
|
Episode,
|
||||||
Project,
|
Project,
|
||||||
CastingItem,
|
AssetCasting,
|
||||||
VSETB_UL_casting,
|
VSETB_UL_casting,
|
||||||
VSETB_PGT_settings,
|
VSETB_PGT_settings,
|
||||||
)
|
)
|
||||||
|
@ -214,7 +210,7 @@ def register():
|
||||||
bpy.utils.register_class(cls)
|
bpy.utils.register_class(cls)
|
||||||
|
|
||||||
bpy.types.WindowManager.vsetb_settings = PointerProperty(type=VSETB_PGT_settings)
|
bpy.types.WindowManager.vsetb_settings = PointerProperty(type=VSETB_PGT_settings)
|
||||||
bpy.types.Sequence.casting = CollectionProperty(type=CastingItem)
|
bpy.types.Sequence.casting = CollectionProperty(type=AssetCasting)
|
||||||
bpy.types.Sequence.casting_index = IntProperty(name='Casting Index', default=0)
|
bpy.types.Sequence.casting_index = IntProperty(name='Casting Index', default=0)
|
||||||
|
|
||||||
def unregister():
|
def unregister():
|
||||||
|
|
|
@ -53,6 +53,16 @@ class Kitsu(Tracker):
|
||||||
|
|
||||||
return assets
|
return assets
|
||||||
|
|
||||||
|
def download_preview(self, preview_id, filepath):
|
||||||
|
if isinstance(filepath, str):
|
||||||
|
filepath = Path(filepath)
|
||||||
|
|
||||||
|
if filepath.exists():
|
||||||
|
return
|
||||||
|
|
||||||
|
filepath.parent.mkdir(parents=True, exist_ok=True)
|
||||||
|
gazu.files.download_preview_file_thumbnail(preview_id, filepath.as_posix())
|
||||||
|
|
||||||
def connect(self, url=None, login=None, password=None):
|
def connect(self, url=None, login=None, password=None):
|
||||||
'''Connect to kitsu api using provided url, login and password'''
|
'''Connect to kitsu api using provided url, login and password'''
|
||||||
|
|
||||||
|
|
|
@ -121,7 +121,6 @@ def import_edit(filepath, adapter="cmx_3600", clean_sequencer=False):
|
||||||
for child in track.each_child(shallow_search=True):
|
for child in track.each_child(shallow_search=True):
|
||||||
|
|
||||||
# FIXME Exclude Gaps for now. Gaps are Transitions, Blank Spaces...
|
# FIXME Exclude Gaps for now. Gaps are Transitions, Blank Spaces...
|
||||||
# if type(child) != Clip:
|
|
||||||
if not isinstance(child, Clip):
|
if not isinstance(child, Clip):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue