This commit is contained in:
“christopheseux”
2023-05-02 18:38:16 +02:00
parent 7f1e2cc0b2
commit 9f11a18c3a
15 changed files with 1655 additions and 1450 deletions
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# SPDX-License-Identifier: GPL-2.0-or-later
from vse_toolbox.ui import (panels, preferences, properties)
modules = (
panels,
preferences,
properties
)
if 'bpy' in locals():
import importlib
for mod in modules:
importlib.reload(mod)
import bpy
def register():
for mod in modules:
mod.register()
def unregister():
for mod in modules:
mod.unregister()
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# SPDX-License-Identifier: GPL-2.0-or-later
from pathlib import Path
import bpy
from bpy.types import Panel
from bl_ui.utils import PresetPanel
from vse_toolbox.bl_utils import (get_addon_prefs, get_scene_settings, get_strip_settings)
from vse_toolbox.constants import ASSET_PREVIEWS
from vse_toolbox.sequencer_utils import (set_active_strip, get_channel_name, get_strips)
class VSETB_main:
bl_space_type = "SEQUENCE_EDITOR"
bl_region_type = "UI"
bl_category = "VSE ToolBox"
bl_label = "VSE ToolBox"
class VSETB_PT_main(VSETB_main, Panel):
def draw_header_preset(self, context):
self.layout.operator('vse_toolbox.load_projects', icon='FILE_REFRESH', text='', emboss=False)
def draw(self, context):
wm = context.window_manager
scn = context.scene
settings = get_scene_settings()
prefs = get_addon_prefs()
project = settings.active_project
layout = self.layout
col = layout.column()
col.prop(settings, 'project_name', text='Project')
if project:
if project.type == 'TVSHOW':
col.prop(project, 'episode_name', text='Episodes')
#col.separator()
#row = col.row(align=True)
#row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True)
'''
if settings.toogle_prefs:
box = col.box()
col = box.column(align=True)
col.use_property_split = True
col.use_property_decorate = False
col.prop(settings, 'project_name', text='Projects')
if project:
if project.type == 'TV Shows':
col.prop(project, 'episode_name', text='Episodes')
#col.prop(project, 'sequence_template')
#col.prop(project, 'shot_template')
# col.separator()
# col.operator('vse_toolbox.new_episode', text='Add Episode', icon='IMPORT')
'''
# Rename
class VSETB_PT_sequencer(VSETB_main, Panel):
bl_label = "Sequencer"
bl_parent_id = "VSETB_PT_main"
def draw_header_preset(self, context):
settings = get_scene_settings()
audio_strips = get_strips('Audio')
depress = any(s.show_waveform for s in audio_strips)
self.layout.operator('vse_toolbox.show_waveform', text="", icon="IPO_ELASTIC", depress=depress).enabled = not depress
ico = ("RESTRICT_SELECT_OFF" if settings.auto_select_strip else "RESTRICT_SELECT_ON")
self.layout.prop(settings, "auto_select_strip", text="", icon=ico)
def draw(self, context):
prefs = get_addon_prefs()
layout = self.layout
settings = get_scene_settings()
project = settings.active_project
col = layout.column()
col.operator('vse_toolbox.set_sequencer', text='Set-Up Sequencer', icon='SEQ_SEQUENCER')
#row = col.row()
shot_label = ''
sequence_label = ''
if project:
episode = project.episode_name
sequence_label = project.sequence_template.format(episode=episode, index=project.sequence_start_number)
shot_label = project.shot_template.format(episode=episode, sequence=sequence_label, index=project.shot_start_number)
#row.separator()
strip = context.active_sequence_strip
channel_name = get_channel_name(strip) or ''
if channel_name == 'Shots':
label = shot_label
elif channel_name == 'Sequences':
label = sequence_label
else:
label = 'Not Supported'
row = col.row(align=True)
if label == 'Not Supported':
row.enabled = False
op = row.operator('vse_toolbox.strips_rename', text=f'Rename {channel_name} ( {label} )', icon='SORTALPHA')
op.channel_name = channel_name
col.operator('vse_toolbox.set_stamps', text='Set Stamps', icon='COLOR')
class VSETB_PT_settings(VSETB_main, Panel):
bl_label = "Settings"
bl_parent_id = "VSETB_PT_main"
bl_options = {'DEFAULT_CLOSED'}
#def draw_header_preset(self, context):
# self.layout.operator('vse_toolbox.import_files', icon='IMPORT', text='', emboss=False)
def draw(self, context):
prefs = get_addon_prefs()
layout = self.layout
settings = get_scene_settings()
project = settings.active_project
col = layout.column()
#row = col.row(align=True)
col.prop(project, 'sequence_template')
col.prop(project, 'shot_template')
col.prop(project, 'render_template')
class VSETB_PT_imports(VSETB_main, Panel):
bl_label = "Imports"
bl_parent_id = "VSETB_PT_main"
bl_options = {'DEFAULT_CLOSED'}
def draw_header_preset(self, context):
self.layout.operator('vse_toolbox.import_files', icon='IMPORT', text='', emboss=False)
def draw(self, context):
prefs = get_addon_prefs()
layout = self.layout
settings = get_scene_settings()
project = settings.active_project
col = layout.column()
#row = col.row(align=True)
col.operator('vse_toolbox.import_files', text='Import', icon='IMPORT')
class VSETB_PT_presets(PresetPanel, Panel):
bl_label = 'Spreadsheet Presets'
preset_subdir = 'vse_toolbox'
preset_operator = 'script.execute_preset'
preset_add_operator = "vse_toolbox.add_spreadsheet_preset"
class VSETB_PT_exports(VSETB_main, Panel):
bl_label = "Exports"
bl_parent_id = "VSETB_PT_main"
bl_options = {'DEFAULT_CLOSED'}
def draw_header_preset(self, context):
self.layout.operator('vse_toolbox.export_spreadsheet', icon='EXPORT', text='', emboss=False)
def draw(self, context):
prefs = get_addon_prefs()
layout = self.layout
settings = get_scene_settings()
project = settings.active_project
# TODO FAIRE DES VRAIS OPS
layout.operator('vse_toolbox.strips_render', text='Render Strips', icon='SEQUENCE')
tracker_label = settings.tracker_name.title().replace('_', ' ')
layout.operator('vse_toolbox.upload_to_tracker', text=f'Upload to {tracker_label}', icon='EXPORT')
layout.operator('vse_toolbox.export_spreadsheet', text='Export Spreadsheet', icon='SPREADSHEET')
class VSETB_PT_casting(VSETB_main, Panel):
bl_label = "Casting"
bl_parent_id = "VSETB_PT_main"
def draw_header_preset(self, context):
active_strip = context.scene.sequence_editor.active_strip
self.layout.label(text=active_strip.name)
@classmethod
def poll(cls, context):
strip = context.scene.sequence_editor.active_strip
return strip and get_channel_name(strip) == 'Shots'
def draw(self, context):
layout = self.layout
settings = get_scene_settings()
strip_settings = get_strip_settings()
project = settings.active_project
if not project:
return
if not project.assets:
row = layout.row(align=True)
row.label(text='No Assets in this Project')
else:
row = layout.row()
col = row.column()
col.template_list("VSETB_UL_casting", "shot_casting", strip_settings, "casting", strip_settings, "casting_index", rows=6)
col_tool = row.column(align=True)
col_tool.operator('vse_toolbox.casting_add', icon='ADD', text="")
col_tool.operator('vse_toolbox.casting_remove', icon='REMOVE', text="")
col_tool.separator()
col_tool.operator('vse_toolbox.casting_move', icon='TRIA_UP', text="").direction = 'UP'
col_tool.operator('vse_toolbox.casting_move', icon='TRIA_DOWN', text="").direction = 'DOWN'
col_tool.separator()
col_tool.operator('vse_toolbox.copy_casting', icon='COPYDOWN', text="")
col_tool.operator('vse_toolbox.paste_casting', icon='PASTEDOWN', text="")
col_tool.separator()
col_tool.operator('vse_toolbox.casting_replace', icon='ZOOM_ALL', text="")
if strip_settings.casting:
casting_item = strip_settings.casting[strip_settings.casting_index]
asset = casting_item.asset
if asset:
if asset.icon_id:
row = col.row(align=True)
#row.scale_y = 0.5
# box = col.box()
# box.template_icon(icon_value=ico.icon_id, scale=7.5)
row.template_icon_view(asset, "previews", show_labels=False)
class VSETB_PT_metadata(VSETB_main, Panel):
bl_label = "Shot Metadata"
bl_parent_id = "VSETB_PT_casting"
#bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
scn = context.scene
active_strip = scn.sequence_editor.active_strip
if not active_strip:
return
settings = get_scene_settings()
strip_settings = get_strip_settings()
project = settings.active_project
if not project:
return
row = layout.row()
layout.prop(strip_settings, 'description', text='DESCRIPTION')
#col = layout.column()
for metadata_type in project.metadata_types:
if metadata_type.entity_type == 'SHOT':
row = layout.row(align=False)
metadata_key = metadata_type.field_name
if metadata_type.choices:
metadata_value = getattr(strip_settings.metadata, metadata_key)
icon = 'LAYER_USED'
if metadata_value:
if metadata_value in metadata_type.choices:
icon = 'DOT'
else:
icon = 'ADD'
row.prop_search(strip_settings.metadata, metadata_key, metadata_type, 'choices',
results_are_suggestions=True, icon=icon)
else:
row.prop(strip_settings.metadata, metadata_key, text=metadata_key.upper())
#row.operator('vse_toolbox.copy_metadata', icon='PASTEDOWN', text='', emboss=False).metadata = metadata_key
def context_menu_prop(self, context):
if not hasattr(context, 'button_prop') or context.space_data.type != 'SEQUENCE_EDITOR':
return
settings = get_strip_settings()
if not settings:
return
button_prop = context.button_prop
if button_prop not in settings.metadata.bl_rna.properties.values():
return
layout = self.layout
layout.separator()
layout.operator('vse_toolbox.copy_metadata', icon='PASTEDOWN', text='Copy metadata to selected').metadata = button_prop.name
classes = (
VSETB_PT_main,
VSETB_PT_imports,
VSETB_PT_sequencer,
VSETB_PT_casting,
VSETB_PT_metadata,
VSETB_PT_presets,
VSETB_PT_exports,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.UI_MT_button_context_menu.append(context_menu_prop)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.UI_MT_button_context_menu.remove(context_menu_prop)
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# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import inspect
import os
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
PointerProperty,
StringProperty,
)
from bpy.types import (
AddonPreferences,
PropertyGroup,
)
from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings
from vse_toolbox.constants import (
TRACKERS,
TRACKERS_DIR,
)
from vse_toolbox.file_utils import (
import_module_from_path,
norm_str,
read_file,
)
from vse_toolbox.resources.trackers.kitsu import Kitsu
def load_trackers():
from vse_toolbox.resources.trackers.tracker import Tracker
TRACKERS.clear()
tracker_files = list(TRACKERS_DIR.glob('*.py'))
for tracker_file in tracker_files:
if tracker_file.stem.startswith('_'):
continue
mod = import_module_from_path(tracker_file)
for name, obj in inspect.getmembers(mod):
if not inspect.isclass(obj):
continue
if not Tracker in obj.__mro__:
continue
if obj is Tracker or name in (a.__name__ for a in TRACKERS):
continue
try:
print(f'Register Tracker {name}')
bpy.utils.register_class(obj)
#obj.register()
setattr(Trackers, norm_str(name), PointerProperty(type=obj))
TRACKERS.append(obj)
except Exception as e:
print(f'Could not register Tracker {name}')
print(e)
def load_prefs():
prefs = get_addon_prefs()
prefs_config_file = prefs.config_path
if not prefs_config_file:
return
prefs_datas = read_file(os.path.expandvars(prefs_config_file))
for tracker_data in prefs_datas['trackers']:
tracker_name = norm_str(tracker_data['name'])
if not hasattr(prefs.trackers, tracker_name):
continue
tracker_pref = getattr(prefs.trackers, tracker_name)
if not tracker_pref:
continue
for k, v in tracker_data.items():
if k in ('name',):
continue
setattr(tracker_pref, k, os.path.expandvars(v))
prefs['tracker_name'] = prefs_datas['tracker_name']
class Trackers(PropertyGroup):
def __iter__(self):
return (getattr(self, p) for p in self.bl_rna.properties.keys() if p not in ('rna_type', 'name'))
class VSETB_Prefs(AddonPreferences):
bl_idname = __package__
trackers : PointerProperty(type=Trackers)
expand_settings: BoolProperty(default=False)
config_path : StringProperty(subtype='FILE_PATH')
sort_metadata_items : BoolProperty(default=True)
@property
def tracker(self):
return getattr(self.trackers, norm_str(get_scene_settings().tracker_name))
def draw(self, context):
prefs = get_addon_prefs()
settings = get_scene_settings()
layout = self.layout
layout.prop(self, 'config_path', text='Config Path')
layout.prop(self, "sort_metadata_items", text='Sort Metadata Items')
col = layout.column(align=True)
box = col.box()
row = box.row(align=True)
icon = "DISCLOSURE_TRI_DOWN" if self.expand_settings else "DISCLOSURE_TRI_RIGHT"
row.prop(self, 'expand_settings', icon=icon, emboss=False, text='')
row.label(icon='PREFERENCES')
row.label(text='Tracker')
subrow = row.row()
subrow.alignment = 'RIGHT'
subrow.operator("vse_toolbox.reload_addon", text='Reload Addon')
if self.expand_settings:
box.prop(settings, 'tracker_name', text='Tracker')
self.tracker.draw_prefs(box)
#row = box.row()
box.operator("vse_toolbox.tracker_connect", text='Connect')
classes = [
Trackers,
VSETB_Prefs,
]
def register():
for cls in classes:
bpy.utils.register_class(cls)
load_trackers()
prefs = get_addon_prefs()
config_path = os.getenv('VSE_TOOLBOX_CONFIG')
if config_path:
prefs['config_path'] = os.path.expandvars(config_path)
load_prefs()
def unregister():
for cls in reversed(classes + TRACKERS):
bpy.utils.unregister_class(cls)
TRACKERS.clear()
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# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import os
from pathlib import Path
from bpy.props import (
BoolProperty,
CollectionProperty,
EnumProperty,
IntProperty,
PointerProperty,
StringProperty,
)
from bpy.types import PropertyGroup, UIList
from pprint import pprint as pp
from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings
from vse_toolbox.constants import ASSET_PREVIEWS, TRACKERS, PREVIEWS_DIR
from vse_toolbox.file_utils import norm_str
def get_episodes_items(self, context):
settings = get_scene_settings()
project = settings.active_project
if not project:
return [('/', '/', '', 0)]
episodes = project.episodes
if not episodes:
return [('/', '/', '', 0)]
return [(e, e, '', i) for i, e in enumerate(episodes.keys())]
def get_project_items(self, context):
if not self.projects:
return [('/', '/', '', 0)]
return [(p, p, '', i) for i, p in enumerate(self.projects.keys())]
def on_project_updated(self, context):
settings = get_scene_settings()
settings['episodes'] = 0
#print('Update active Project')
bpy.ops.vse_toolbox.load_assets()
if settings.active_project:
settings.active_project.set_strip_metadata()
os.environ['TRACKER_PROJECT_ID'] = settings.active_project.id
def on_episode_updated(self, context):
settings = get_scene_settings()
os.environ['TRACKER_EPISODE_ID'] = settings.active_episode.id
def get_tracker_items(self, context):
return [(norm_str(a.__name__, format=str.upper), a.__name__, "", i) for i, a in enumerate(TRACKERS)]
class CollectionPropertyGroup(PropertyGroup):
def __iter__(self):
return (v for v in self.values())
def props(self):
return [p for p in self.bl_rna.properties if p.identifier not in ('rna_type', 'name')]
def keys(self):
return [k for k in self.bl_rna.properties.keys() if k not in ('rna_type', 'name')]
def values(self):
return [getattr(self, k) for k in self.keys()]
def items(self):
return self.to_dict().items()
def to_dict(self, use_name=True):
if use_name:
return {p.name: getattr(self, p.identifier) for p in self.props()}
else:
return {k: getattr(self, k) for k in self.keys()}
def get_preview_items(self, context):
if self.icon_id:
return [(self.preview, self.tracker_name, '', self.icon_id, 0)]
return []
class Asset(PropertyGroup):
name : StringProperty(default='')
id : StringProperty(default='')
norm_name : StringProperty(default='')
asset_type : StringProperty(default='')
tracker_name : StringProperty(default='')
preview : StringProperty(default='')
previews : EnumProperty(items=get_preview_items)
@property
def label(self):
return f"{self.asset_type} / {self.tracker_name}"
@property
def icon_id(self):
ico = ASSET_PREVIEWS.get(self.preview)
if ico:
return ico.icon_id
class AssetCasting(PropertyGroup):
id : StringProperty(default='')
instance : IntProperty(default=1)
@property
def asset(self):
settings = get_scene_settings()
project = settings.active_project
return project.assets.get(self.id)
def to_dict(self):
return {'id': self.id,
'instance': self.instance,
'name': self.asset.name if self.asset else None,
'_name': self.get('_name')
}
class AssetType(PropertyGroup):
__annotations__ = {}
class MetadataType(PropertyGroup):
#choices = []
choices : CollectionProperty(type=PropertyGroup)#EnumProperty(items=lambda s, c: [(c, c.replace(' ', '_').upper(), '') for c in s['choices']])
field_name : StringProperty()
entity_type : StringProperty()
class TaskType(PropertyGroup):
__annotations__ = {}
class TaskStatus(PropertyGroup):
__annotations__ = {}
class Metadata(CollectionPropertyGroup):
__annotations__ = {}
class Episode(PropertyGroup):
id : StringProperty(default='')
@property
def active(self):
settings = get_scene_settings()
return self.get(settings.project_name)
class SpreadsheetCell(PropertyGroup):
export_name : StringProperty()
enabled : BoolProperty(default=True)
field_name : StringProperty()
type : EnumProperty(items=[(t, t, "") for t in ('METADATA', 'SHOT', 'ASSET_TYPE')])
#sort : BoolProperty(default=True)
def get_custom_name_items(self, context):
settings = get_scene_settings()
project = settings.active_project
return [(m.field_name, m.name, '') for m in project.metadata_types if m.entity_type=='ASSET']
class SpreadsheetImport(PropertyGroup):
format : EnumProperty(items=[(i, i, '') for i in ('CSV', 'XLSX')])
separator : StringProperty(default='\\n')
delimiter : StringProperty(default=';')
export_path : StringProperty(default='//export')
use_custom_name : BoolProperty(default=False)
custom_name : EnumProperty(items=get_custom_name_items,
description='Use a custom name for asset using a metadata value')
open_folder : BoolProperty(default=False)
show_settings : BoolProperty(default=False)
cells: CollectionProperty(type=SpreadsheetCell)
cell_index : IntProperty(name='Spreadsheet Index', default=0)
class Project(PropertyGroup):
id : StringProperty(default='')
shot_start_number : IntProperty(name="Shot Start Number", default=10, min=0)
sequence_start_number : IntProperty(name="Sequence Start Number", default=10, min=0)
reset_by_sequence : BoolProperty(
name="Reset By Sequence",
description="Reset Start Number for each sequence",
default=False
)
sequence_increment : IntProperty(
name="Sequence Increment", default=10, min=0, step=10)
shot_increment : IntProperty(
name="Shot Increment", default=10, min=0, step=10)
sequence_template : StringProperty(
name="Sequence Name", default="sq{index:03d}")
episode_template : StringProperty(
name="Episode Name", default="ep{index:03d}")
shot_template : StringProperty(
name="Shot Name", default="{sequence}_sh{index:04d}")
render_template : StringProperty(
name="Render Name", default="//render/{strip_name}.{ext}")
episode_name : EnumProperty(items=get_episodes_items, update=on_episode_updated)
episodes : CollectionProperty(type=Episode)
assets : CollectionProperty(type=Asset)
asset_types : CollectionProperty(type=AssetType)
metadata_types : CollectionProperty(type=MetadataType)
task_types : CollectionProperty(type=TaskType)
task_statuses : CollectionProperty(type=TaskStatus)
spreadsheet_import: PointerProperty(type=Spreadsheet)
spreadsheet_export: PointerProperty(type=Spreadsheet)
type : StringProperty()
def set_spreadsheet(self):
cell_names = ['Sequence', 'Shot', 'Frames', 'Description']
if self.type == 'TVSHOW':
cell_names.insert(0, 'Episode')
for cell_name in cell_names:
cell = self.spreadsheet.add()
cell.name = cell_name
cell.export_name = 'Name' if cell_name == 'Shot' else cell_name
cell.field_name = cell_name.upper()
cell.type = "SHOT"
for metadata_type in self.metadata_types:
if not metadata_type['entity_type'] == "SHOT":
continue
cell = self.spreadsheet.add()
cell.name = metadata_type.name
cell.export_name = metadata_type.name
cell.field_name = metadata_type.field_name
cell.type = "METADATA"
for asset_type in self.asset_types:
cell = self.spreadsheet.add()
cell.name = asset_type.name
cell.export_name = asset_type.name
cell.field_name = asset_type.name.upper()
cell.type = "ASSET_TYPE"
def set_strip_metadata(self):
# Clear Metadatas
for attr in list(Metadata.__annotations__.keys()):
if hasattr(Metadata, attr):
delattr(Metadata, attr)
del Metadata.__annotations__[attr]
for metadata_type in self.metadata_types:
if not metadata_type.entity_type == "SHOT":
continue
field_name = metadata_type.field_name
name = metadata_type.name
#if metadata_type.get('choices'):
# prop = #bpy.props.EnumProperty(items=[(c, c, '') for c in ['/'] + metadata_type['choices']], name=name)
#else:
# prop = #bpy.props.StringProperty(name=name)
prop = bpy.props.StringProperty(name=name)
Metadata.__annotations__[field_name] = prop
setattr(Metadata, field_name, prop)
class VSETB_UL_casting(UIList):
order_by_type : BoolProperty(default=False)
def draw_item(self, context, layout, data, item, icon, active_data,
active_propname, index):
settings = get_scene_settings()
project = settings.active_project
asset = item.asset
if asset is None:
layout.label(text=f'Asset not Found ({item.get("_name", "...")})')
return
icon_id = asset.icon_id
params = {'icon_value': icon_id} if icon_id else {'icon': 'BLANK1'}
# Make sure your code supports all 3 layout types
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.label(**params)
split = layout.split(factor=0.6)
split.label(text=f"{asset.norm_name.title()}")
split.label(text=f"{asset.asset_type.title()}")
sub = layout.row(align=True)
sub.alignment = 'RIGHT'
sub.prop(item, 'instance', text='')
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="")
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
subrow.separator()
subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
def filter_items(self, context, data, propname):
"""Filter and order items in the list."""
helper_funcs = bpy.types.UI_UL_list
filtered = []
ordered = []
items = getattr(data, propname)
# Filtering by name
if self.filter_name:
filtered = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, items, "name",
reverse=self.use_filter_sort_alpha)
# Order by types
if self.order_by_type:
_sort = [(idx, casting_item) for idx, casting_item in enumerate(items)]
sort_items = helper_funcs.sort_items_helper
ordered = sort_items(_sort, lambda x: x[1].asset.label)
return filtered, ordered
class VSETB_UL_spreadsheet(UIList):
def draw_item(self, context, layout, data, item, icon, active_data,
active_propname, index):
settings = get_scene_settings()
project = settings.active_project
layout.use_property_split = True
layout.use_property_decorate = False
row = layout.row(align=True)
row.alignment = 'LEFT'
row.prop(item, 'enabled', text='')
layout.label(text=item.name)
layout.prop(item, 'export_name', text='')
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
subrow.separator()
subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
class VSETB_PGT_scene_settings(PropertyGroup):
projects : CollectionProperty(type=Project)
project_name : EnumProperty(items=get_project_items, update=on_project_updated)
tracker_name : EnumProperty(items=get_tracker_items)
toogle_prefs : BoolProperty(
description='Toogle VSE ToolBox Preferences', default=True)
auto_select_strip : BoolProperty(
name='Auto Select Strip',description='Auto select strip', default=True)
channel : EnumProperty(
items=[
('AUDIO', 'Audio', '', 0),
('MOVIE', 'Movie', '', 1),
('SHOTS', 'Shots', '', 2),
('SEQUENCES', 'Sequences', '', 3),
('STAMPS', 'Sequences', '', 4),
]
)
sequence_channel_name : StringProperty(
name="Sequences Channel Name", default="Sequences")
shot_channel_name : StringProperty(
name="Shot Channel Name", default="Shots")
@property
def active_project(self):
settings = get_scene_settings()
return settings.projects.get(settings.project_name)
@property
def active_episode(self):
project = self.active_project
if project:
return project.episodes.get(project.episode_name)
class VSETB_PGT_strip_settings(PropertyGroup):
casting : CollectionProperty(type=AssetCasting)
casting_index : IntProperty(name='Casting Index', default=0)
source_name : StringProperty(name='')
metadata : PointerProperty(type=Metadata)
description : StringProperty()
classes = (
Asset,
AssetCasting,
SpreadsheetCell,
AssetType,
TaskStatus,
Episode,
Metadata,
MetadataType,
TaskType,
Spreadsheet,
Project,
VSETB_UL_spreadsheet,
VSETB_UL_casting,
VSETB_PGT_scene_settings,
VSETB_PGT_strip_settings,
)
from bpy.app.handlers import persistent
@persistent
def load_handler(dummy):
settings = get_scene_settings()
project = settings.active_project
if project:
project.set_strip_metadata()
#settings.active_project.set_spreadsheet()
os.environ['TRACKER_PROJECT_ID'] = settings.active_project.id
for asset in project.assets:
preview_id = asset.preview
preview_path = Path(PREVIEWS_DIR / project.id / preview_id).with_suffix('.png')
if preview_path.exists() and preview_id not in ASSET_PREVIEWS:
ASSET_PREVIEWS.load(preview_id, preview_path.as_posix(), 'IMAGE', True)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.vsetb_settings = PointerProperty(type=VSETB_PGT_scene_settings)
bpy.types.Sequence.vsetb_strip_settings = PointerProperty(type=VSETB_PGT_strip_settings)
#load_metadata_types()
bpy.app.handlers.load_post.append(load_handler)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Sequence.vsetb_strip_settings
del bpy.types.Scene.vsetb_settings
bpy.app.handlers.load_post.remove(load_handler)