refacto
This commit is contained in:
@@ -0,0 +1,488 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import os
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from pathlib import Path
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from bpy.props import (
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BoolProperty,
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CollectionProperty,
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EnumProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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from bpy.types import PropertyGroup, UIList
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from pprint import pprint as pp
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from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings
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from vse_toolbox.constants import ASSET_PREVIEWS, TRACKERS, PREVIEWS_DIR
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from vse_toolbox.file_utils import norm_str
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def get_episodes_items(self, context):
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settings = get_scene_settings()
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project = settings.active_project
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if not project:
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return [('/', '/', '', 0)]
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episodes = project.episodes
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if not episodes:
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return [('/', '/', '', 0)]
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return [(e, e, '', i) for i, e in enumerate(episodes.keys())]
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def get_project_items(self, context):
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if not self.projects:
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return [('/', '/', '', 0)]
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return [(p, p, '', i) for i, p in enumerate(self.projects.keys())]
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def on_project_updated(self, context):
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settings = get_scene_settings()
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settings['episodes'] = 0
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#print('Update active Project')
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bpy.ops.vse_toolbox.load_assets()
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if settings.active_project:
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settings.active_project.set_strip_metadata()
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os.environ['TRACKER_PROJECT_ID'] = settings.active_project.id
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def on_episode_updated(self, context):
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settings = get_scene_settings()
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os.environ['TRACKER_EPISODE_ID'] = settings.active_episode.id
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def get_tracker_items(self, context):
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return [(norm_str(a.__name__, format=str.upper), a.__name__, "", i) for i, a in enumerate(TRACKERS)]
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class CollectionPropertyGroup(PropertyGroup):
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def __iter__(self):
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return (v for v in self.values())
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def props(self):
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return [p for p in self.bl_rna.properties if p.identifier not in ('rna_type', 'name')]
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def keys(self):
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return [k for k in self.bl_rna.properties.keys() if k not in ('rna_type', 'name')]
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def values(self):
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return [getattr(self, k) for k in self.keys()]
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def items(self):
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return self.to_dict().items()
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def to_dict(self, use_name=True):
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if use_name:
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return {p.name: getattr(self, p.identifier) for p in self.props()}
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else:
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return {k: getattr(self, k) for k in self.keys()}
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def get_preview_items(self, context):
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if self.icon_id:
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return [(self.preview, self.tracker_name, '', self.icon_id, 0)]
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return []
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class Asset(PropertyGroup):
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name : StringProperty(default='')
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id : StringProperty(default='')
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norm_name : StringProperty(default='')
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asset_type : StringProperty(default='')
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tracker_name : StringProperty(default='')
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preview : StringProperty(default='')
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previews : EnumProperty(items=get_preview_items)
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@property
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def label(self):
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return f"{self.asset_type} / {self.tracker_name}"
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@property
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def icon_id(self):
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ico = ASSET_PREVIEWS.get(self.preview)
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if ico:
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return ico.icon_id
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class AssetCasting(PropertyGroup):
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id : StringProperty(default='')
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instance : IntProperty(default=1)
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@property
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def asset(self):
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settings = get_scene_settings()
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project = settings.active_project
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return project.assets.get(self.id)
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def to_dict(self):
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return {'id': self.id,
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'instance': self.instance,
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'name': self.asset.name if self.asset else None,
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'_name': self.get('_name')
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}
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class AssetType(PropertyGroup):
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__annotations__ = {}
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class MetadataType(PropertyGroup):
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#choices = []
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choices : CollectionProperty(type=PropertyGroup)#EnumProperty(items=lambda s, c: [(c, c.replace(' ', '_').upper(), '') for c in s['choices']])
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field_name : StringProperty()
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entity_type : StringProperty()
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class TaskType(PropertyGroup):
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__annotations__ = {}
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class TaskStatus(PropertyGroup):
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__annotations__ = {}
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class Metadata(CollectionPropertyGroup):
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__annotations__ = {}
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class Episode(PropertyGroup):
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id : StringProperty(default='')
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@property
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def active(self):
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settings = get_scene_settings()
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return self.get(settings.project_name)
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class SpreadsheetCell(PropertyGroup):
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export_name : StringProperty()
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enabled : BoolProperty(default=True)
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field_name : StringProperty()
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type : EnumProperty(items=[(t, t, "") for t in ('METADATA', 'SHOT', 'ASSET_TYPE')])
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#sort : BoolProperty(default=True)
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def get_custom_name_items(self, context):
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settings = get_scene_settings()
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project = settings.active_project
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return [(m.field_name, m.name, '') for m in project.metadata_types if m.entity_type=='ASSET']
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class SpreadsheetImport(PropertyGroup):
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format : EnumProperty(items=[(i, i, '') for i in ('CSV', 'XLSX')])
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separator : StringProperty(default='\\n')
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delimiter : StringProperty(default=';')
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export_path : StringProperty(default='//export')
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use_custom_name : BoolProperty(default=False)
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custom_name : EnumProperty(items=get_custom_name_items,
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description='Use a custom name for asset using a metadata value')
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open_folder : BoolProperty(default=False)
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show_settings : BoolProperty(default=False)
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cells: CollectionProperty(type=SpreadsheetCell)
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cell_index : IntProperty(name='Spreadsheet Index', default=0)
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class Project(PropertyGroup):
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id : StringProperty(default='')
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shot_start_number : IntProperty(name="Shot Start Number", default=10, min=0)
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sequence_start_number : IntProperty(name="Sequence Start Number", default=10, min=0)
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reset_by_sequence : BoolProperty(
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name="Reset By Sequence",
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description="Reset Start Number for each sequence",
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default=False
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)
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sequence_increment : IntProperty(
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name="Sequence Increment", default=10, min=0, step=10)
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shot_increment : IntProperty(
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name="Shot Increment", default=10, min=0, step=10)
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sequence_template : StringProperty(
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name="Sequence Name", default="sq{index:03d}")
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episode_template : StringProperty(
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name="Episode Name", default="ep{index:03d}")
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shot_template : StringProperty(
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name="Shot Name", default="{sequence}_sh{index:04d}")
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render_template : StringProperty(
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name="Render Name", default="//render/{strip_name}.{ext}")
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episode_name : EnumProperty(items=get_episodes_items, update=on_episode_updated)
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episodes : CollectionProperty(type=Episode)
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assets : CollectionProperty(type=Asset)
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asset_types : CollectionProperty(type=AssetType)
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metadata_types : CollectionProperty(type=MetadataType)
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task_types : CollectionProperty(type=TaskType)
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task_statuses : CollectionProperty(type=TaskStatus)
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spreadsheet_import: PointerProperty(type=Spreadsheet)
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spreadsheet_export: PointerProperty(type=Spreadsheet)
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type : StringProperty()
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def set_spreadsheet(self):
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cell_names = ['Sequence', 'Shot', 'Frames', 'Description']
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if self.type == 'TVSHOW':
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cell_names.insert(0, 'Episode')
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for cell_name in cell_names:
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cell = self.spreadsheet.add()
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cell.name = cell_name
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cell.export_name = 'Name' if cell_name == 'Shot' else cell_name
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cell.field_name = cell_name.upper()
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cell.type = "SHOT"
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for metadata_type in self.metadata_types:
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if not metadata_type['entity_type'] == "SHOT":
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continue
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cell = self.spreadsheet.add()
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cell.name = metadata_type.name
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cell.export_name = metadata_type.name
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cell.field_name = metadata_type.field_name
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cell.type = "METADATA"
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for asset_type in self.asset_types:
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cell = self.spreadsheet.add()
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cell.name = asset_type.name
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cell.export_name = asset_type.name
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cell.field_name = asset_type.name.upper()
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cell.type = "ASSET_TYPE"
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def set_strip_metadata(self):
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# Clear Metadatas
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for attr in list(Metadata.__annotations__.keys()):
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if hasattr(Metadata, attr):
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delattr(Metadata, attr)
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del Metadata.__annotations__[attr]
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for metadata_type in self.metadata_types:
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if not metadata_type.entity_type == "SHOT":
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continue
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field_name = metadata_type.field_name
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name = metadata_type.name
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#if metadata_type.get('choices'):
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# prop = #bpy.props.EnumProperty(items=[(c, c, '') for c in ['/'] + metadata_type['choices']], name=name)
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#else:
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# prop = #bpy.props.StringProperty(name=name)
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prop = bpy.props.StringProperty(name=name)
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Metadata.__annotations__[field_name] = prop
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setattr(Metadata, field_name, prop)
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class VSETB_UL_casting(UIList):
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order_by_type : BoolProperty(default=False)
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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settings = get_scene_settings()
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project = settings.active_project
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asset = item.asset
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if asset is None:
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layout.label(text=f'Asset not Found ({item.get("_name", "...")})')
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return
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icon_id = asset.icon_id
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params = {'icon_value': icon_id} if icon_id else {'icon': 'BLANK1'}
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.label(**params)
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split = layout.split(factor=0.6)
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split.label(text=f"{asset.norm_name.title()}")
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split.label(text=f"{asset.asset_type.title()}")
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sub = layout.row(align=True)
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sub.alignment = 'RIGHT'
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sub.prop(item, 'instance', text='')
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="")
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def draw_filter(self, context, layout):
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(self, "filter_name", text="")
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subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
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subrow.separator()
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subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
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def filter_items(self, context, data, propname):
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"""Filter and order items in the list."""
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helper_funcs = bpy.types.UI_UL_list
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filtered = []
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ordered = []
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items = getattr(data, propname)
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# Filtering by name
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if self.filter_name:
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filtered = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, items, "name",
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reverse=self.use_filter_sort_alpha)
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# Order by types
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if self.order_by_type:
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_sort = [(idx, casting_item) for idx, casting_item in enumerate(items)]
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sort_items = helper_funcs.sort_items_helper
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ordered = sort_items(_sort, lambda x: x[1].asset.label)
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return filtered, ordered
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class VSETB_UL_spreadsheet(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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settings = get_scene_settings()
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project = settings.active_project
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layout.use_property_split = True
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layout.use_property_decorate = False
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row = layout.row(align=True)
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row.alignment = 'LEFT'
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row.prop(item, 'enabled', text='')
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layout.label(text=item.name)
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layout.prop(item, 'export_name', text='')
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def draw_filter(self, context, layout):
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(self, "filter_name", text="")
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subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
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subrow.separator()
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subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
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class VSETB_PGT_scene_settings(PropertyGroup):
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projects : CollectionProperty(type=Project)
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project_name : EnumProperty(items=get_project_items, update=on_project_updated)
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tracker_name : EnumProperty(items=get_tracker_items)
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toogle_prefs : BoolProperty(
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description='Toogle VSE ToolBox Preferences', default=True)
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auto_select_strip : BoolProperty(
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name='Auto Select Strip',description='Auto select strip', default=True)
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channel : EnumProperty(
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items=[
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('AUDIO', 'Audio', '', 0),
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('MOVIE', 'Movie', '', 1),
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('SHOTS', 'Shots', '', 2),
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('SEQUENCES', 'Sequences', '', 3),
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('STAMPS', 'Sequences', '', 4),
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]
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)
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sequence_channel_name : StringProperty(
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name="Sequences Channel Name", default="Sequences")
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shot_channel_name : StringProperty(
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name="Shot Channel Name", default="Shots")
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@property
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def active_project(self):
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settings = get_scene_settings()
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return settings.projects.get(settings.project_name)
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@property
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def active_episode(self):
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project = self.active_project
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if project:
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return project.episodes.get(project.episode_name)
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class VSETB_PGT_strip_settings(PropertyGroup):
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casting : CollectionProperty(type=AssetCasting)
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casting_index : IntProperty(name='Casting Index', default=0)
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source_name : StringProperty(name='')
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metadata : PointerProperty(type=Metadata)
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description : StringProperty()
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classes = (
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Asset,
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AssetCasting,
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SpreadsheetCell,
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AssetType,
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TaskStatus,
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Episode,
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Metadata,
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MetadataType,
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TaskType,
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Spreadsheet,
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Project,
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VSETB_UL_spreadsheet,
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VSETB_UL_casting,
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VSETB_PGT_scene_settings,
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VSETB_PGT_strip_settings,
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)
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from bpy.app.handlers import persistent
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@persistent
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def load_handler(dummy):
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settings = get_scene_settings()
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project = settings.active_project
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if project:
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project.set_strip_metadata()
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#settings.active_project.set_spreadsheet()
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os.environ['TRACKER_PROJECT_ID'] = settings.active_project.id
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for asset in project.assets:
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preview_id = asset.preview
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preview_path = Path(PREVIEWS_DIR / project.id / preview_id).with_suffix('.png')
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if preview_path.exists() and preview_id not in ASSET_PREVIEWS:
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ASSET_PREVIEWS.load(preview_id, preview_path.as_posix(), 'IMAGE', True)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.vsetb_settings = PointerProperty(type=VSETB_PGT_scene_settings)
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bpy.types.Sequence.vsetb_strip_settings = PointerProperty(type=VSETB_PGT_strip_settings)
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#load_metadata_types()
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bpy.app.handlers.load_post.append(load_handler)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Sequence.vsetb_strip_settings
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del bpy.types.Scene.vsetb_settings
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bpy.app.handlers.load_post.remove(load_handler)
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Reference in New Issue
Block a user