# SPDX-License-Identifier: GPL-2.0-or-later from pathlib import Path import bpy from bpy.types import Panel from bl_ui.utils import PresetPanel from vse_toolbox.bl_utils import (get_addon_prefs, get_scene_settings, get_strip_settings) from vse_toolbox.constants import ASSET_PREVIEWS from vse_toolbox.sequencer_utils import (set_active_strip, get_channel_name, get_strips) class VSETB_main: bl_space_type = "SEQUENCE_EDITOR" bl_region_type = "UI" bl_category = "VSE ToolBox" bl_label = "VSE ToolBox" class VSETB_PT_main(VSETB_main, Panel): def draw_header_preset(self, context): self.layout.operator('vse_toolbox.load_projects', icon='FILE_REFRESH', text='', emboss=False) def draw(self, context): wm = context.window_manager scn = context.scene settings = get_scene_settings() prefs = get_addon_prefs() project = settings.active_project layout = self.layout col = layout.column() col.prop(settings, 'project_name', text='Project') if project: if project.type == 'TVSHOW': col.prop(project, 'episode_name', text='Episodes') #col.separator() #row = col.row(align=True) #row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True) ''' if settings.toogle_prefs: box = col.box() col = box.column(align=True) col.use_property_split = True col.use_property_decorate = False col.prop(settings, 'project_name', text='Projects') if project: if project.type == 'TV Shows': col.prop(project, 'episode_name', text='Episodes') #col.prop(project, 'sequence_template') #col.prop(project, 'shot_template') # col.separator() # col.operator('vse_toolbox.new_episode', text='Add Episode', icon='IMPORT') ''' # Rename class VSETB_PT_strip(Panel): bl_space_type = "SEQUENCE_EDITOR" bl_region_type = "UI" bl_category = "Strip" bl_label = "VSE ToolBox" #bl_order = 0 @classmethod def poll(cls, context): strip = context.scene.sequence_editor.active_strip return strip and get_channel_name(strip) == 'Shots' def draw(self, context): prefs = get_addon_prefs() layout = self.layout settings = get_strip_settings() layout.use_property_split = True layout.use_property_decorate = False layout.prop(settings, 'source_name', text='Source Name') class VSETB_PT_sequencer(VSETB_main, Panel): bl_label = "Sequencer" bl_parent_id = "VSETB_PT_main" def draw_header_preset(self, context): settings = get_scene_settings() audio_strips = get_strips('Audio') depress = any(s.show_waveform for s in audio_strips) self.layout.operator('vse_toolbox.show_waveform', text="", icon="IPO_ELASTIC", depress=depress).enabled = not depress ico = ("RESTRICT_SELECT_OFF" if settings.auto_select_strip else "RESTRICT_SELECT_ON") self.layout.prop(settings, "auto_select_strip", text="", icon=ico) def draw(self, context): prefs = get_addon_prefs() layout = self.layout settings = get_scene_settings() project = settings.active_project col = layout.column() col.operator('vse_toolbox.set_sequencer', text='Set-Up Sequencer', icon='SEQ_SEQUENCER') #row = col.row() shot_label = '' sequence_label = '' if project: episode = project.episode_name sequence_label = project.sequence_template.format(episode=episode, index=project.sequence_start_number) shot_label = project.shot_template.format(episode=episode, sequence=sequence_label, index=project.shot_start_number) #row.separator() strip = context.active_sequence_strip channel_name = get_channel_name(strip) or '' if channel_name == 'Shots': label = shot_label elif channel_name == 'Sequences': label = sequence_label else: label = 'Not Supported' row = col.row(align=True) if label == 'Not Supported': row.enabled = False op = row.operator('vse_toolbox.strips_rename', text=f'Rename {channel_name} ( {label} )', icon='SORTALPHA') op.channel_name = channel_name col.operator('vse_toolbox.set_stamps', text='Set Stamps', icon='COLOR') class VSETB_PT_settings(VSETB_main, Panel): bl_label = "Settings" bl_parent_id = "VSETB_PT_main" bl_options = {'DEFAULT_CLOSED'} #def draw_header_preset(self, context): # self.layout.operator('vse_toolbox.import_files', icon='IMPORT', text='', emboss=False) def draw(self, context): prefs = get_addon_prefs() layout = self.layout settings = get_scene_settings() project = settings.active_project col = layout.column() #row = col.row(align=True) col.prop(project, 'sequence_template') col.prop(project, 'shot_template') col.prop(project, 'render_template') class VSETB_PT_imports(VSETB_main, Panel): bl_label = "Imports" bl_parent_id = "VSETB_PT_main" bl_options = {'DEFAULT_CLOSED'} def draw_header_preset(self, context): self.layout.operator('vse_toolbox.import_files', icon='IMPORT', text='', emboss=False) def draw(self, context): prefs = get_addon_prefs() layout = self.layout settings = get_scene_settings() project = settings.active_project col = layout.column() #row = col.row(align=True) #col.operator('vse_toolbox.import_files', text='Import', icon='IMPORT') col.operator('vse_toolbox.import_spreadsheet', text='Import Spreadsheet', icon='SPREADSHEET') class VSETB_PT_presets(PresetPanel, Panel): bl_label = 'Spreadsheet Presets' preset_subdir = 'vse_toolbox' preset_operator = 'script.execute_preset' preset_add_operator = "vse_toolbox.add_spreadsheet_preset" class VSETB_PT_exports(VSETB_main, Panel): bl_label = "Exports" bl_parent_id = "VSETB_PT_main" bl_options = {'DEFAULT_CLOSED'} def draw_header_preset(self, context): self.layout.operator('vse_toolbox.export_spreadsheet', icon='EXPORT', text='', emboss=False) def draw(self, context): prefs = get_addon_prefs() layout = self.layout settings = get_scene_settings() project = settings.active_project # TODO FAIRE DES VRAIS OPS layout.operator('vse_toolbox.strips_render', text='Render Strips', icon='SEQUENCE') tracker_label = settings.tracker_name.title().replace('_', ' ') layout.operator('vse_toolbox.upload_to_tracker', text=f'Upload to {tracker_label}', icon='EXPORT') layout.operator('vse_toolbox.export_spreadsheet', text='Export Spreadsheet', icon='SPREADSHEET') layout.operator('vse_toolbox.export_edl', text='Export edl', icon='SEQ_SEQUENCER') class VSETB_PT_casting(VSETB_main, Panel): bl_label = "Casting" bl_parent_id = "VSETB_PT_main" def draw_header_preset(self, context): active_strip = context.scene.sequence_editor.active_strip self.layout.label(text=active_strip.name) @classmethod def poll(cls, context): strip = context.scene.sequence_editor.active_strip return strip and get_channel_name(strip) == 'Shots' def draw(self, context): layout = self.layout settings = get_scene_settings() strip_settings = get_strip_settings() project = settings.active_project if not project: return if not project.assets: row = layout.row(align=True) row.label(text='No Assets in this Project') else: row = layout.row() col = row.column() col.template_list("VSETB_UL_casting", "shot_casting", strip_settings, "casting", strip_settings, "casting_index", rows=6) col_tool = row.column(align=True) col_tool.operator('vse_toolbox.casting_add', icon='ADD', text="") col_tool.operator('vse_toolbox.casting_remove', icon='REMOVE', text="") col_tool.separator() col_tool.operator('vse_toolbox.casting_move', icon='TRIA_UP', text="").direction = 'UP' col_tool.operator('vse_toolbox.casting_move', icon='TRIA_DOWN', text="").direction = 'DOWN' col_tool.separator() col_tool.operator('vse_toolbox.copy_casting', icon='COPYDOWN', text="") col_tool.operator('vse_toolbox.paste_casting', icon='PASTEDOWN', text="") col_tool.separator() col_tool.operator('vse_toolbox.casting_replace', icon='ZOOM_ALL', text="") if strip_settings.casting: casting_item = strip_settings.casting[strip_settings.casting_index] asset = casting_item.asset if asset: if asset.icon_id: row = col.row(align=True) #row.scale_y = 0.5 # box = col.box() # box.template_icon(icon_value=ico.icon_id, scale=7.5) row.template_icon_view(asset, "previews", show_labels=False) class VSETB_PT_metadata(VSETB_main, Panel): bl_label = "Shot Metadata" bl_parent_id = "VSETB_PT_casting" #bl_options = {"DEFAULT_CLOSED"} def draw(self, context): layout = self.layout scn = context.scene active_strip = scn.sequence_editor.active_strip if not active_strip: return settings = get_scene_settings() strip_settings = get_strip_settings() project = settings.active_project if not project: return col = layout.column(align=True) col.prop(strip_settings, 'description', text='DESCRIPTION') for metadata_type in project.metadata_types: if metadata_type.entity_type == 'SHOT': #row = layout.row(align=False) metadata_key = metadata_type.field_name metadata_label = metadata_key.upper() if metadata_type.choices: metadata_value = getattr(strip_settings.metadata, metadata_key) icon = 'LAYER_USED' if metadata_value: if metadata_value in metadata_type.choices: icon = 'DOT' else: icon = 'ADD' col.prop_search(strip_settings.metadata, metadata_key, metadata_type, 'choices', results_are_suggestions=True, icon=icon, text=metadata_label) else: col.prop(strip_settings.metadata, metadata_key, text=metadata_label) #row.operator('vse_toolbox.copy_metadata', icon='PASTEDOWN', text='', emboss=False).metadata = metadata_key def context_menu_prop(self, context): if not hasattr(context, 'button_prop') or context.space_data.type != 'SEQUENCE_EDITOR': return settings = get_strip_settings() if not settings: return button_prop = context.button_prop if button_prop not in settings.metadata.bl_rna.properties.values(): return layout = self.layout layout.separator() layout.operator('vse_toolbox.copy_metadata', icon='PASTEDOWN', text='Copy metadata to selected').metadata = button_prop.name classes = ( VSETB_PT_main, VSETB_PT_imports, VSETB_PT_sequencer, VSETB_PT_casting, VSETB_PT_metadata, VSETB_PT_presets, VSETB_PT_exports, VSETB_PT_strip ) def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.UI_MT_button_context_menu.append(context_menu_prop) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls) bpy.types.UI_MT_button_context_menu.remove(context_menu_prop)