vse_toolbox/panels.py

106 lines
3.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
class VSETB_main:
bl_space_type = "SEQUENCE_EDITOR"
bl_region_type = "UI"
bl_category = "VSE ToolBox"
bl_label = "VSE ToolBox"
class VSETB_PT_main(VSETB_main, Panel):
def draw_header(self, context):
layout = self.layout
row = layout.row()
row.operator('vse_toolbox.load_projects', icon='FILE_REFRESH', text='')
def draw(self, context):
wm = context.window_manager
scn = context.scene
settings = get_settings()
prefs = get_addon_prefs()
project = settings.active_project
layout = self.layout
col = layout.column()
row = col.row(align=True)
row.operator('scene.set_scene', text='Set Scene', icon='SCENE_DATA')
row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True)
if settings.toogle_prefs:
box = col.box()
box.use_property_split = True
box.use_property_decorate = False
box.prop(settings, 'project_name', text='Projects')
if project:
if project.episodes:
box.prop(project, 'episode_name', text='Episodes')
box.prop(project, 'shot_template')
box.operator('vse_toolbox.new_episode', text='Add Episode', icon='IMPORT')
# TODO FAIRE DES VRAIS OPS
row = col.row(align=True)
row.operator('sequencer.import', text='Import Edit', icon='IMPORT')
row.operator('sequencer.export_csv', text='Export', icon='EXPORT')
op = col.operator('sequencer.strips_render', text='Render Strips', icon='RENDER_ANIMATION')
class VSETB_PT_rename(VSETB_main, Panel):
bl_label = "Rename Strips"
bl_parent_id = "VSETB_PT_main"
def draw(self, context):
prefs = get_addon_prefs()
settings = get_settings()
project = settings.active_project
if not project:
return
episode = project.episode_name
layout = self.layout
col = layout.column()
col.use_property_split = True
row = col.row()
shot_increment = project.shot_increment
shot_template = project.shot_template.format(
episode=episode, index=0 * shot_increment)
row.separator()
op = row.operator(
'sequencer.strips_rename', text='Rename Shots', icon='SORTALPHA')
op.channel_name = 'Shots'
op.template = project.shot_template
op.increment = project.shot_increment
op.start_number = 10
row.label(text=f'{shot_template}')
#-# REGISTER
classes=(
VSETB_PT_main,
VSETB_PT_rename,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)