vse_toolbox/operators/operators.py

818 lines
25 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import importlib
import json
import re
import vse_toolbox
from bpy_extras.io_utils import ImportHelper
from bpy.props import (
CollectionProperty,
BoolProperty,
EnumProperty,
IntProperty,
StringProperty,
)
from bpy.types import (
Operator,
)
from pathlib import Path
from vse_toolbox.constants import (
ASSET_PREVIEWS,
CASTING_BUFFER,
CONFIG_DIR,
EDITS,
EDIT_SUFFIXES,
MOVIES,
MOVIE_SUFFIXES,
PREVIEWS_DIR,
SOUNDS,
SOUND_SUFFIXES,
)
from vse_toolbox.sequencer_utils import (
clean_sequencer,
get_strips,
set_active_strip,
import_edit,
import_movie,
import_sound,
rename_strips,
render_strips,
set_channels,
get_channel_index,
new_text_strip
)
from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings, get_strip_settings
from vse_toolbox.file_utils import install_module, norm_name, norm_str
class VSETB_OT_tracker_connect(Operator):
bl_idname = "vse_toolbox.tracker_connect"
bl_label = "Connect to Tracker"
bl_description = "Connect to Tracker"
@classmethod
def poll(cls, context):
prefs = get_addon_prefs()
if prefs.tracker:
return True
def execute(self, context):
prefs = get_addon_prefs()
settings = get_scene_settings()
try:
prefs.tracker.connect()
self.report({'INFO'}, f'Sucessfully login to {settings.tracker_name.title()}')
return {"FINISHED"}
except Exception as e:
print('e: ', e)
self.report({'ERROR'}, f'Cannot connect to tracker.')
return {"CANCELLED"}
class VSETB_OT_export_csv(Operator):
bl_idname = "vse_toolbox.export_csv"
bl_label = "Set Scene"
bl_description = "Set Scene for Breakdown"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
self.report({'ERROR'}, f'Export not implemented yet.')
return {"CANCELLED"}
class VSETB_OT_auto_select_files(Operator):
bl_idname = "import.auto_select_files"
bl_label = "Auto Select"
bl_description = "Auto Select Files"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
def get_items(self, items=[]):
if not items:
return [('NONE', 'None', '', 0)]
return [(e, e, '', i) for i, e in enumerate(sorted(items))]
def execute(self, context):
params = context.space_data.params
directory = Path(params.directory.decode())
EDITS.clear()
MOVIES.clear()
SOUNDS.clear()
edits = []
movies = []
sounds = []
for file_entry in directory.glob('*'):
if file_entry.is_dir():
continue
if file_entry.suffix in EDIT_SUFFIXES:
edits.append(file_entry.name)
elif file_entry.suffix in MOVIE_SUFFIXES:
movies.append(file_entry.name)
elif file_entry.suffix in SOUND_SUFFIXES:
sounds.append(file_entry.name)
EDITS.extend(self.get_items(items=edits))
MOVIES.extend(self.get_items(items=movies))
SOUNDS.extend(self.get_items(items=sounds))
return {'FINISHED'}
class VSETB_OT_import_files(Operator):
bl_idname = "vse_toolbox.import_files"
bl_label = "Import"
bl_description = "Import Edit"
bl_options = {"REGISTER", "UNDO"}
directory : StringProperty(subtype='DIR_PATH')
filepath: StringProperty(
name="File Path",
description="Filepath used for importing the file",
maxlen=1024,
subtype='FILE_PATH',
)
files : CollectionProperty(type=bpy.types.OperatorFileListElement)
clean_sequencer : BoolProperty(
name="Clean Sequencer",
default=False,
description="Clean all existing strips in sequencer",
)
import_edit : BoolProperty(name='', default=True)
edit: EnumProperty(name='', items=lambda s, c: EDITS)
import_movie : BoolProperty(name='', default=False)
movie: EnumProperty(name='', items=lambda s, c: MOVIES)
import_sound : BoolProperty(name='', default=False)
sound: EnumProperty(name='', items=lambda s, c: SOUNDS)
@classmethod
def poll(cls, context):
return True
def draw(self, context):
scn = context.scene
settings = get_scene_settings()
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=True)
col.operator('import.auto_select_files', text='Auto Select')
row = self.layout.row(heading="Import Edit", align=True)
row.prop(self, 'import_edit')
sub = row.row(align=True)
sub.active = self.import_edit
sub.prop(self, 'edit')
row = self.layout.row(heading="Import Movie", align=True)
row.prop(self, 'import_movie')
sub = row.row()
sub.active = self.import_movie
sub.prop(self, 'movie')
row = self.layout.row(heading="Import Sound", align=True)
row.prop(self, 'import_sound')
sub = row.row()
sub.active = self.import_sound
sub.prop(self, 'sound')
col = layout.column()
col.separator()
col.prop(self, 'clean_sequencer')
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
otio = install_module('opentimelineio')
edit_filepath = Path(self.directory, self.edit)
if not edit_filepath.exists():
self.import_edit = False
movie_filepath = Path(self.directory, self.movie)
if not movie_filepath.exists():
self.import_movie = False
sound_filepath = Path(self.directory, self.sound)
if not sound_filepath.exists():
self.import_sound = False
if self.clean_sequencer:
clean_sequencer(
edit=self.import_edit,
movie=self.import_movie,
sound=self.import_sound,
)
if self.import_edit:
print(f'[>.] Loading Edit from: {str(edit_filepath)}')
import_edit(edit_filepath, adapter="cmx_3600")
if self.import_movie:
print(f'[>.] Loading Movie from: {str(movie_filepath)}')
import_movie(movie_filepath)
if self.import_sound:
print(f'[>.] Loading Audio from: {str(sound_filepath)}')
import_sound(sound_filepath)
elif not self.import_sound and self.import_movie:
print(f'[>.] Loading Audio from Movie: {str(movie_filepath)}')
import_sound(movie_filepath)
context.scene.sequence_editor.sequences.update()
return {"FINISHED"}
class VSETB_OT_load_assets(Operator):
bl_idname = "vse_toolbox.load_assets"
bl_label = "Load Assets for current projects"
bl_description = "Load Assets"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
settings = get_scene_settings()
if settings.active_project:
return True
def execute(self, context):
settings = get_scene_settings()
prefs = get_addon_prefs()
tracker = prefs.tracker
tracker.connect()
project = settings.active_project
project.assets.clear()
assets = tracker.get_assets(project['id'])
if not assets:
self.report({'ERROR'}, f'No Assets found for {project.name}.')
for asset_data in assets:
asset = project.assets.add()
asset.name = asset_data['id']
asset.norm_name = norm_name(asset_data['name'], separator=' ', format=str.lower)
asset.tracker_name = asset_data['name']
asset.id = asset_data['id']
asset.asset_type = asset_data['asset_type']
datas = asset_data.get('data', {})
for key, values in datas.items():
asset[key] = values
preview_id = asset_data.get('preview_file_id')
if preview_id:
asset.preview = preview_id
preview_path = Path(PREVIEWS_DIR / project.id / preview_id).with_suffix('.png')
tracker.download_preview(preview_id, preview_path)
if preview_id not in ASSET_PREVIEWS:
ASSET_PREVIEWS.load(preview_id, preview_path.as_posix(), 'IMAGE', True)
self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
return {"FINISHED"}
class VSETB_OT_load_projects(Operator):
bl_idname = "vse_toolbox.load_projects"
bl_label = "Load Projects"
bl_description = "Load Projects"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
settings = get_scene_settings()
prefs = get_addon_prefs()
tracker = prefs.tracker
settings.projects.clear()
tracker.connect()
for project_data in tracker.get_projects():
project = settings.projects.add()
project.type = project_data['production_type'].upper().replace(' ', '')
project.name = project_data['name']
project.id = project_data['id']
if project.type == 'TVSHOW':
for episode_data in tracker.get_episodes(project_data):
episode = project.episodes.add()
episode.name = episode_data['name']
episode.id = episode_data['id']
for metadata_data in tracker.get_shots_metadata(project_data):
#print(metadata_data)
metadata_type = project.metadata_types.add()
metadata_type.name = metadata_data['field_name']
metadata_type['choices'] = metadata_data['choices']
for asset_type_data in tracker.get_asset_types(project_data):
asset_type = project.asset_types.add()
asset_type.name = asset_type_data['name']
if settings.active_project:
settings.active_project.set_strip_metadata()
bpy.ops.vse_toolbox.load_assets()
return {'FINISHED'}
class VSETB_OT_new_episode(Operator):
bl_idname = "vse_toolbox.new_episode"
bl_label = "New Epispde"
bl_description = "Add new Episode to Project"
bl_options = {"REGISTER", "UNDO"}
episode_name : StringProperty(name="Episode Name", default="")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
scn = context.scene
settings = get_scene_settings()
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
settings = get_scene_settings()
prefs = get_addon_prefs()
tracker = prefs.tracker
episode_name = settings.episode_template.format(index=int(self.episode_name))
print(self.episode_name)
print('episode_name: ', episode_name)
episode = tracker.get_episode(episode_name)
if episode:
self.report({'ERROR'}, f'Episode {episode_name} already exists')
return {"CANCELLED"}
tracker.new_episode(episode_name)
# tracker.get_episodes
tracker.update_project()
self.report({'INFO'}, f'Episode {episode_name} successfully created')
return {'FINISHED'}
class VSETB_OT_reload_addon(Operator):
bl_idname = "vse_toolbox.reload_addon"
bl_options = {"UNDO"}
bl_label = 'Reload VSE ToolBox Addon'
bl_description = 'Reload The VSE ToolBox Addon'
def execute(self, context):
print('Execute reload')
vse_toolbox.unregister()
importlib.reload(vse_toolbox)
vse_toolbox.register()
return {'FINISHED'}
class VSETB_OT_rename(Operator):
bl_idname = "vse_toolbox.strips_rename"
bl_label = "Rename Strips"
bl_description = "Rename Strips"
bl_options = {"REGISTER", "UNDO"}
template : StringProperty(name="Strip Template Name", default="")
increment : IntProperty(name="Name Increment", default=0)
channel_name : StringProperty(name="Channel Name", default="")
#selected_only : BoolProperty(name="Selected Only", default=False)
start_number : IntProperty(name="Start Number", default=0, min=0)
by_sequence : BoolProperty(
name="Reset By Sequence",
description="Reset Start Number for each sequence",
default=False
)
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
scn = context.scene
settings = get_scene_settings()
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
scn = context.scene
settings = get_scene_settings()
layout = self.layout
col = layout.column()
col.use_property_split = True
col.prop(self, 'template')
col.prop(self, 'start_number')
if self.channel_name == 'Shots':
col.prop(self, 'by_sequence')
#col.prop(self, 'selected_only')
def execute(self, context):
scn = context.scene
#strips = get_strips(channel=self.channel_name, selected_only=self.selected_only)
strips = get_strips(channel=self.channel_name, selected_only=True)
rename_strips(
strips, self.template,
increment=self.increment, start_number=self.start_number,
by_sequence=self.by_sequence
)
return {"FINISHED"}
class VSETB_OT_render(Operator):
bl_idname = "vse_toolbox.strips_render"
bl_label = "Render Shots Strips"
bl_description = "Render Shots Strips"
bl_options = {"REGISTER", "UNDO"}
selected_only : BoolProperty(name="Selected Only", default=False)
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
scn = context.scene
settings = get_scene_settings()
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
scn = context.scene
settings = get_scene_settings()
layout = self.layout
col = layout.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(settings, 'channel', text='Channel')
col.prop(self, 'selected_only')
def execute(self, context):
scn = context.scene
settings = get_scene_settings()
strips = get_strips(channel=settings.channel, selected_only=self.selected_only)
render_strips(strips)
return {"FINISHED"}
class VSETB_OT_set_sequencer(Operator):
bl_idname = "vse_toolbox.set_sequencer"
bl_label = "Set Sequencer"
bl_description = "Set resolution, frame end and channel names"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scn = context.scene
set_channels()
movie = get_strips(channel='Movie')
if movie:
movie = movie[0]
movie.transform.scale_x = movie.transform.scale_y = 1
elem = movie.strip_elem_from_frame(scn.frame_current)
scn.render.resolution_x = elem.orig_width
scn.render.resolution_y = elem.orig_height
else:
self.report({'INFO'}, f'Cannot set Resolution. No Movie Found.')
return {"FINISHED"}
def get_asset_items(self, context):
settings = get_scene_settings()
project = settings.active_project
return [(a.id, a.label, '', i) for i, a in enumerate(project.assets)]
class VSETB_OT_casting_add(Operator):
bl_idname = "vse_toolbox.casting_add"
bl_label = "Casting Add"
bl_description = "Add Asset to Castin"
bl_options = {"REGISTER", "UNDO"}
bl_property = "asset_name"
asset_name : EnumProperty(name='', items=get_asset_items)
@classmethod
def poll(cls, context):
active_strip = context.scene.sequence_editor.active_strip
if active_strip:
return True
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'FINISHED'}
def execute(self, context):
scn = context.scene
active_strip = scn.sequence_editor.active_strip
settings = get_scene_settings()
strip_settings = get_strip_settings()
project = settings.active_project
if strip_settings.casting.get(self.asset_name):
asset = project.assets[self.asset_name]
self.report({'WARNING'}, f"Asset {asset.label} already casted.")
return {"CANCELLED"}
item = strip_settings.casting.add()
asset = project.assets[self.asset_name]
item.name = asset.name
item.id = project.assets[self.asset_name].id
item['_name'] = asset.label
strip_settings.casting.update()
return {"FINISHED"}
class VSETB_OT_casting_remove(Operator):
bl_idname = "vse_toolbox.casting_remove"
bl_label = "Remove Item from Casting"
bl_description = "Remove Item from Casting"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
active_strip = context.scene.sequence_editor.active_strip
if active_strip:
return True
def invoke(self, context, event):
scn = context.scene
strip_settings = get_strip_settings()
idx = strip_settings.casting_index
try:
item = strip_settings.casting[idx]
except IndexError:
pass
else:
item = strip_settings.casting[strip_settings.casting_index]
label = item.asset.label if item.asset.label else 'Empty'
info = f"Item {label} removed from casting"
strip_settings.casting.remove(idx)
if strip_settings.casting_index == 0:
strip_settings.casting_index = 0
else:
strip_settings.casting_index -= 1
self.report({'INFO'}, info)
return {"FINISHED"}
class VSETB_OT_casting_move(Operator):
bl_idname = "vse_toolbox.casting_move"
bl_label = "Casting Actions"
bl_description = "Actions to Add, Remove, Move casting items"
bl_options = {"REGISTER", "UNDO"}
action: EnumProperty(
items=(
('UP', "Up", ""),
('DOWN', "Down", ""),
)
)
asset_name : StringProperty()
@classmethod
def poll(cls, context):
active_strip = context.scene.sequence_editor.active_strip
if active_strip:
return True
def invoke(self, context, event):
scn = context.scene
strip_settings = get_strip_settings()
idx = strip_settings.casting_index
try:
item = strip_settings.casting[idx]
except IndexError:
pass
else:
if self.action == 'DOWN' and idx < len(strip_settings.casting) - 1:
item_next = strip_settings.casting[idx+1].name
strip_settings.casting.move(idx, idx+1)
strip_settings.casting_index += 1
elif self.action == 'UP' and idx >= 1:
item_prev = strip_settings.casting[idx-1].name
strip_settings.casting.move(idx, idx-1)
strip_settings.casting_index -= 1
info = f"Item {item.asset.label} moved to position {(item.asset.label, strip_settings.casting_index + 1)}"
self.report({'INFO'}, info)
return {"FINISHED"}
class VSETB_OT_copy_casting(Operator):
bl_idname = "vse_toolbox.copy_casting"
bl_label = "Casting Actions"
bl_description = "Copy Casting from active strip"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
active_strip = context.scene.sequence_editor.active_strip
strip_settings = get_strip_settings()
if active_strip and strip_settings.casting:
return True
def execute(self, context):
scn = context.scene
active_strip = scn.sequence_editor.active_strip
strip_settings = get_strip_settings()
datas = [c.to_dict() for c in strip_settings.casting]
CASTING_BUFFER.write_text(json.dumps(datas), encoding='utf-8')
return {"FINISHED"}
class VSETB_OT_paste_casting(Operator):
bl_idname = "vse_toolbox.paste_casting"
bl_label = "Casting Actions"
bl_description = "Copy Casting from active strip"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
active_strip = context.scene.sequence_editor.active_strip
if active_strip:
return True
def execute(self, context):
scn = context.scene
strip_settings = get_strip_settings()
if not CASTING_BUFFER.exists():
self.report({'ERROR'}, f'No Casting to copy.')
return {"CANCELLED"}
casting_datas = json.loads(CASTING_BUFFER.read_text())
for casting_item in casting_datas:
for strip in context.selected_sequences:
strip_settings = strip.vsetb_strip_settings
if strip_settings.casting.get(casting_item['name']):
continue
item = strip.vsetb_strip_settings.casting.add()
for k, v in casting_item.items():
setattr(item, k, v)
strip_settings.casting.update()
return {"FINISHED"}
class VSETB_OT_set_stamps(Operator):
bl_idname = "vse_toolbox.set_stamps"
bl_label = "Set Stamps"
bl_description = "Set Stamps on Video"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
scn = context.scene
settings = get_scene_settings()
#strip_settings = get_strip_settings()
channel_index = get_channel_index('Stamps')
for strip in get_strips('Stamps'):
if strip.type == 'META':
scn.sequence_editor.sequences.remove(strip)
bpy.ops.sequencer.select_all(action='DESELECT')
# Project Name
project_strip_stamp = new_text_strip(
'project_name_stamp', channel=1, start=scn.frame_start, end=scn.frame_end,
text=settings.active_project.name, font_size=24,
x=0.01, y=0.01, align_x='LEFT', align_y='BOTTOM', select=True,
box_color=(0, 0, 0, 0.5), box_margin=0.005,
)
# Shot Name
shot_strip_stamp = new_text_strip(
f'shot_name_stamp', channel=2, start=scn.frame_start, end=scn.frame_end,
text='{active_shot_name}', font_size=24,
y=0.01, align_y='BOTTOM', select=True,
box_color=(0, 0, 0, 0.5), box_margin=0.005,
)
# Frame Range
frame_strip_stamp = new_text_strip(
'frame_range_stamp', channel=3, start=scn.frame_start, end=scn.frame_end,
text='{active_shot_frame} / {active_shot_duration}', font_size=24,
x=0.99, y=0.01, align_x='RIGHT', align_y='BOTTOM', select=True,
box_color=(0, 0, 0, 0.5), box_margin=0.005,
)
# for shot_strip in get_strips('Shots'):
# # Shot Name
# shot_strip_stamp = new_text_strip(
# f'{shot_strip.name}_stamp', channel=3, start=shot_strip.frame_final_start, end=shot_strip.frame_final_end,
# text=shot_strip.name, font_size=24,
# y=0.01, align_y='BOTTOM', select=True,
# box_color=(0, 0, 0, 0.35), box_margin=0.005,
# )
bpy.ops.sequencer.meta_make()
stamps_strip = context.active_sequence_strip
stamps_strip.name = 'Stamps'
stamps_strip.channel = channel_index
#stamps_strip = scn.sequence_editor.sequences.new_meta('Stamps', scn.frame_start, scn.frame_end)
#stamps_strip.channel = get_channel_index('Stamps')
scn.frame_set(scn.frame_current) # For update stamps
return {"FINISHED"}
classes = (
VSETB_OT_auto_select_files,
VSETB_OT_casting_add,
VSETB_OT_casting_remove,
VSETB_OT_casting_move,
VSETB_OT_copy_casting,
VSETB_OT_paste_casting,
VSETB_OT_export_csv,
VSETB_OT_import_files,
VSETB_OT_load_assets,
VSETB_OT_load_projects,
VSETB_OT_new_episode,
VSETB_OT_reload_addon,
VSETB_OT_rename,
VSETB_OT_render,
VSETB_OT_set_sequencer,
VSETB_OT_tracker_connect,
VSETB_OT_set_stamps
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)