293 lines
8.7 KiB
Python
293 lines
8.7 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import os
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from bpy.props import (
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BoolProperty,
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CollectionProperty,
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EnumProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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from bpy.types import PropertyGroup, UIList
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from pprint import pprint as pp
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from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings
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from vse_toolbox.constants import ASSET_PREVIEWS, TRACKERS
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from vse_toolbox.file_utils import norm_str
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def get_episodes_items(self, context):
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settings = get_scene_settings()
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project = settings.active_project
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if not project:
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return [('NONE', 'None', '', 0)]
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episodes = project.episodes
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if not episodes:
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return [('NONE', 'None', '', 0)]
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return [(e, e, '', i) for i, e in enumerate(episodes.keys())]
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def get_project_items(self, context):
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if not self.projects:
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return [('NONE', 'None', '', 0)]
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return [(p, p, '', i) for i, p in enumerate(self.projects.keys())]
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def update_episodes(self, context):
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settings = get_scene_settings()
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settings['episodes'] = 0
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def get_tracker_items(self, context):
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return [(norm_str(a.name, format=str.upper), a.name, "", i) for i, a in enumerate(TRACKERS)]
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class Asset(PropertyGroup):
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name : StringProperty(default='')
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id : StringProperty(default='')
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norm_name : StringProperty(default='')
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asset_type : StringProperty(default='')
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tracker_name : StringProperty(default='')
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preview : StringProperty(default='')
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@property
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def label(self):
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return f"{self.asset_type} / {self.norm_name}"
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@property
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def icon_id(self):
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ico = ASSET_PREVIEWS.get(self.preview)
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if ico:
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return ico.icon_id
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class AssetCasting(PropertyGroup):
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id : StringProperty(default='')
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instance : IntProperty(default=1)
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def __iter__(self):
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return (getattr(self, p) for p in self.bl_rna.properties.keys() if p not in ('rna_type', 'name'))
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@property
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def asset(self):
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settings = get_scene_settings()
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project = settings.active_project
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return project.assets.get(self.id)
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def to_dict(self):
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return {k: v for k,v in self.items()}
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class MetaDataTypes(PropertyGroup):
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choices : EnumProperty(items=[('NONE', 'None', '', 0)])
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class MetaData(PropertyGroup):
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notes : StringProperty()
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ambiance : StringProperty()
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fx_compo : StringProperty()
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def __iter__(self):
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return (getattr(self, k) for k in self.keys())
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def keys(self):
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return (p for p in self.bl_rna.properties.keys() if p not in ('rna_type', 'name'))
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class Episode(PropertyGroup):
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id : StringProperty(default='')
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@property
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def active(self):
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settings = get_scene_settings()
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return self.get(settings.project_name)
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class Project(PropertyGroup):
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id : StringProperty(default='')
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sequence_increment : IntProperty(
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name="Sequence Increment", default=10, min=0, step=10)
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shot_increment : IntProperty(
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name="Shot Increment", default=10, min=0, step=10)
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sequence_template : StringProperty(
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name="Sequence Name", default="sq{index:03d}")
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episode_template : StringProperty(
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name="Episode Name", default="e{index:03d}")
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shot_template : StringProperty(
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name="Shot Name", default="{episode}s{index:04d}")
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episode_name : EnumProperty(items=get_episodes_items)
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episodes : CollectionProperty(type=Episode)
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assets : CollectionProperty(type=Asset)
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metadata_types : CollectionProperty(type=MetaDataTypes)
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class VSETB_UL_casting(UIList):
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order_by_type : BoolProperty(default=False)
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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settings = get_scene_settings()
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project = settings.active_project
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asset = item.asset
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if asset is None:
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#TODO deal if asset was removed
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layout.label(text='Load Assets')
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return
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icon_id = asset.icon_id
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params = {'icon_value': icon_id} if icon_id else {'icon': 'BLANK1'}
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.label(**params)
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split = layout.split(factor=0.6)
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split.label(text=f"{asset.norm_name.title()}")
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split.label(text=f"{asset.asset_type.title()}")
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split.prop(item, 'instance', text='')
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="")
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def draw_filter(self, context, layout):
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(self, "filter_name", text="")
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subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
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subrow.separator()
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subrow.prop(self, "order_by_type", text="Order by Type", icon='MESH_DATA')
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def filter_items(self, context, data, propname):
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"""Filter and order items in the list."""
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helper_funcs = bpy.types.UI_UL_list
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filtered = []
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ordered = []
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items = getattr(data, propname)
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# Filtering by name
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if self.filter_name:
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filtered = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, items, "name",
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reverse=self.use_filter_sort_alpha)
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# Order by types
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if self.order_by_type:
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_sort = [(idx, casting_item) for idx, casting_item in enumerate(items)]
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sort_items = helper_funcs.sort_items_helper
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ordered = sort_items(_sort, lambda x: x[1].asset.label)
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return filtered, ordered
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class VSETB_PGT_scene_settings(PropertyGroup):
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projects : CollectionProperty(type=Project)
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project_name : EnumProperty(items=get_project_items, update=update_episodes)
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tracker_name : EnumProperty(items=get_tracker_items)
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toogle_prefs : BoolProperty(
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description='Toogle VSE ToolBox Preferences', default=True)
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auto_select_strip : BoolProperty(
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name='Auto Select Strip',description='Auto select strip', default=True)
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channel : EnumProperty(
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items=[
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('AUDIO', 'Audio', '', 0),
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('MOVIE', 'Movie', '', 1),
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('SHOTS', 'Shots', '', 2),
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('SEQUENCES', 'Sequences', '', 3),
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]
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)
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sequence_channel_name : StringProperty(
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name="Sequences Channel Name", default="Sequences")
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shot_channel_name : StringProperty(
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name="Shot Channel Name", default="Shots")
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@property
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def active_project(self):
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settings = get_scene_settings()
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return settings.projects.get(settings.project_name)
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@property
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def active_episode(self):
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project = self.active_project
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if project:
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return project.episodes.get(project.episode_name)
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"""
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def load_metadata_types(self):
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settings = get_scene_settings()
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print('settings: ', settings)
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for project in settings.projects:
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print('project: ', project)
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metadata_props = {'__annotations__': {key : StringProperty() for key in project.metadata_types.keys()}}
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MetadataProps = type(f"{project.name}_MetaData", (PropertyGroup,), metadata_props)
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bpy.utils.register_class(MetadataProps)
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setattr(VSETB_PGT_strip_settings, 'metadata', PointerProperty(type=MetadataProps))
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# if "__annotations__" not in MetaData.__dict__:
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# setattr(MetaData, "__annotations__", {})
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# for metadata_type in project.metadata_types:
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# print('metadata_type: ', metadata_type)
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# MetaData.__annotations__[metadata_type.name] = StringProperty()
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# bpy.utils.unregister_class(MetaData)
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# bpy.utils.register_class(MetaData)
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"""
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class VSETB_PGT_strip_settings(PropertyGroup):
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casting : CollectionProperty(type=AssetCasting)
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casting_index : IntProperty(name='Casting Index', default=0)
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source_name : StringProperty(name='')
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metadata : PointerProperty(type=MetaData)
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classes=(
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Asset,
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AssetCasting,
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Episode,
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MetaData,
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MetaDataTypes,
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Project,
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VSETB_UL_casting,
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VSETB_PGT_scene_settings,
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VSETB_PGT_strip_settings,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.vsetb_settings = PointerProperty(type=VSETB_PGT_scene_settings)
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bpy.types.Sequence.vsetb_strip_settings = PointerProperty(type=VSETB_PGT_strip_settings)
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# load_metadata_types()
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Sequence.vsetb_strip_settings
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del bpy.types.Scene.vsetb_settings
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