asset_library/__init__.py

69 lines
1.5 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
"""
Extending features of the Asset Browser for a studio use.
"""
bl_info = {
"name": "Asset Library",
"description": "Asset Library based on the Asset Browser.",
"author": "Christophe Seux",
"version": (2, 0),
"blender": (4, 0, 2),
"warning": "In development, things may change",
"location": "Asset Browser",
"category": "Import-Export",
}
import sys
from . import operators, properties, ui, preferences, data_type
from .core.lib_utils import load_libraries, update_library_path
bl_modules = (
operators,
properties,
ui,
preferences,
data_type
)
# Reload Modules from inside Blender
if "bpy" in locals():
import importlib
for mod in modules:
importlib.reload(mod)
import bpy
def load_handler():
print('load_handler')
load_libraries()
update_library_path()
#set_env_libraries()
#bpy.ops.assetlib.set_paths(all=True)
#if not bpy.app.background:
# bpy.ops.assetlib.bundle(blocking=False, mode='AUTO_BUNDLE')
def register():
"""Register the addon Asset Library for Blender"""
for mod in bl_modules:
mod.register()
bpy.app.timers.register(load_handler, first_interval=1)
def unregister():
"""Unregister the addon Asset Library for Blender"""
for mod in reversed(bl_modules):
mod.unregister()