auto_walk/OP_world_copy_paste.py

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from numpy import dstack
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import bpy
from . import fn
class AW_OT_world_space_copy(bpy.types.Operator):
bl_idname = "pose.world_space_copy"
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bl_label = "World Copy"
bl_description = "Copy world space transforms. Store active bone matrix"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.mode == 'POSE' and context.active_pose_bone
def execute(self, context):
### only active pose bone
# bpy.types.ViewLayer.world_space_store = context.object.matrix_world @ context.active_pose_bone.matrix
if len(context.selected_pose_bones) == 1:
bpy.types.ViewLayer.world_space_store = context.object.matrix_world @ context.active_pose_bone.matrix
self.report({'INFO'}, 'Copied active pose bone matrix')
return {"FINISHED"}
pose_bones = [b for b in context.selected_pose_bones]
armatures = set([b.id_data for b in pose_bones])
pose_l = [] # pose_d = {}
if len(armatures) == 1:
# only relate to bone name
for b in context.selected_pose_bones:
# pose_d[b.name] = context.object.matrix_world @ b.matrix
pose_l.append([b.name, b.id_data.matrix_world @ b.matrix])
self.report({'INFO'}, f'Copied {len(pose_l)} pose bones matrices')
else:
# for obj in context.objects_in_mode_unique_data:
for b in context.selected_pose_bones:
# pose_d[f'{b.id_data.name}/{b.name}'] = b.id_data.matrix_world @ b.matrix
pose_l.append([b.name, b.id_data.matrix_world @ b.matrix, b.id_data.name])
self.report({'INFO'}, f'Copied {len(pose_l)} pose bones matrices (multi-armatures)')
bpy.types.ViewLayer.world_space_store = pose_l
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return {"FINISHED"}
def set_matrix_and_key(pose, context=None, key=True):
context = context or bpy.context
ct = 0
if isinstance(context.view_layer.world_space_store, list):
## list structure : [0 bone_name, 1 matrix, 2[:armature_obj_name]]
# Paste in parental hierarchical relation (seems right order by default but need update between bones !)
for pb in context.selected_pose_bones:
for blist in pose:
if pb.name != blist[0]:
continue
# skip if there is an object name and obj name
if len(blist) > 2 and blist[2] != pb.id_data.name:
continue
print(f'Paste "{pb.name}" position')
pb.matrix = pb.id_data.matrix_world.inverted() @ blist[1]
ct += 1
context.evaluated_depsgraph_get() # Refresh depsgraph so children position is placed according to parent position
break # go to next pose bone
else:
context.active_pose_bone.matrix = context.object.matrix_world.inverted() @ pose
ct = 1
if not ct:
return
if key:
bpy.ops.anim.keyframe_insert(type='LocRotScale')
return ct
class AW_OT_world_space_paste(bpy.types.Operator):
bl_idname = "pose.world_space_paste"
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bl_label = "World Paste"
bl_description = "Paste world space transforms. Apply stored matrix to active bone and key LocRotScale"
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bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not hasattr(bpy.context.view_layer, 'world_space_store'):
cls.poll_message_set("Nothing To Paste")
return False
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return context.object and context.mode == 'POSE' and context.active_pose_bone
def execute(self, context):
ct = set_matrix_and_key(context.view_layer.world_space_store, context=context)
if not ct:
self.report({'ERROR'}, 'No pose pasted')
return {"CANCELLED"}
if ct != len(context.selected_pose_bones):
self.report({'WARNING'}, f'{ct}/{len(context.selected_pose_bones)} bone position pasted')
else:
self.report({'INFO'}, f'{ct} bone position pasted')
## only if autokey is On
# if context.scene.tool_settings.use_keyframe_insert_auto:
# bpy.ops.anim.keyframe_insert_menu(type='LocRotScale') # Available
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return {"FINISHED"}
class AW_OT_world_space_paste_next(bpy.types.Operator):
bl_idname = "pose.world_space_paste_next"
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bl_label = "World Paste Jump"
bl_description = "Paste world space transforms and keyframe available chanels\
\nThen jump to prev/next key (on active pose bone)\
\nKey Loc rot scale only"
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bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not hasattr(bpy.context.view_layer, 'world_space_store'):
cls.poll_message_set("Nothing To Paste")
return False
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return context.object and context.mode == 'POSE' and context.active_pose_bone
prev: bpy.props.BoolProperty()
def execute(self, context):
ct = set_matrix_and_key(context.view_layer.world_space_store, context=context)
if not ct:
self.report({'ERROR'}, 'No pose pasted')
return {"CANCELLED"}
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# jump to next key
act = fn.get_obj_action(context.object)
if not act:
self.report({'ERROR'}, 'No action on armature')
return {'CANCELLED'}
kx = [k.co.x for fcu in act.fcurves
if fcu.data_path.split('"')[1] == context.active_pose_bone.bone.name
for k in fcu.keyframe_points]
if not kx:
self.report({'ERROR'}, 'No keys on action available (no keyframe added)')
return {'CANCELLED'}
# for fcu in act.fcurves:
# if fcu.data_path.split('"')[1] == context.active_pose_bone.bone.name:
if self.prev:
new_frame = next((k for k in reversed(kx) if k < context.scene.frame_current), None)
else:
new_frame = next((k for k in kx if k > context.scene.frame_current), None)
if not new_frame:
self.report({'WARNING'}, 'No next frame to jump on')
return {'FINISHED'}
context.scene.frame_current = int(new_frame)
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return {"FINISHED"}
class AW_OT_world_space_paste_next_frame(bpy.types.Operator):
bl_idname = "pose.world_space_paste_next_frame"
bl_label = "World Paste Jump Frame"
bl_description = "Paste world space transforms and keyframe available chanels\
\nThen jump to prev/next frame\
\nKey Loc rot scale only"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not hasattr(bpy.context.view_layer, 'world_space_store'):
cls.poll_message_set("Nothing To Paste")
return False
return context.object and context.mode == 'POSE' and context.active_pose_bone
prev: bpy.props.BoolProperty()
def execute(self, context):
ct = set_matrix_and_key(context.view_layer.world_space_store, context=context)
if not ct:
self.report({'ERROR'}, 'No pose pasted')
return {"CANCELLED"}
if ct != len(context.selected_pose_bones):
self.report({'WARNING'}, f'{ct}/{len(context.selected_pose_bones)} bone position pasted')
else:
self.report({'INFO'}, f'{ct} bone position pasted')
# context.object.keyframe_insert(data_path, index=-1, frame=bpy.context.scene.frame_current, group="", options={'INSERTKEY_AVAILABLE'})
## bpy.ops.anim.keyframe_insert(type='DEFAULT')
## possible type :
# 'Location', 'Rotation', 'Scaling', 'BUILTIN_KSI_LocRot', 'LocRotScale', 'LocRotScaleCProp',
# 'BUILTIN_KSI_LocScale', 'BUILTIN_KSI_RotScale',
# 'BUILTIN_KSI_DeltaLocation', 'BUILTIN_KSI_DeltaRotation', 'BUILTIN_KSI_DeltaScale',
# 'BUILTIN_KSI_VisualLoc', 'BUILTIN_KSI_VisualRot', 'BUILTIN_KSI_VisualScaling',
# 'BUILTIN_KSI_VisualLocRot', 'BUILTIN_KSI_VisualLocRotScale', 'BUILTIN_KSI_VisualLocScale', 'BUILTIN_KSI_VisualRotScale'
## insert keyframe at value
## Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined
# bpy.ops.anim.keyframe_insert_menu(type='Available', always_prompt=False)
## Insert keyframes on the current frame for all properties in the specified Keying Set
# jump to next frame
offset = -1 if self.prev else 1
new_frame = context.scene.frame_current + offset
context.scene.frame_current = new_frame
return {"FINISHED"}
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classes=(
AW_OT_world_space_copy,
AW_OT_world_space_paste,
AW_OT_world_space_paste_next,
AW_OT_world_space_paste_next_frame,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)