big fixes
parent
477646129b
commit
7b95b9e8a5
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@ -1,12 +1,14 @@
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import bpy
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import bpy, re
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from . import fn
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from time import time
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## step 3
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# - Bake cycle modifier keys -chained with- step the animation path
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# - Pin the feet (separated ops)
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def bake_cycle(on_selection=True):
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print(fn.helper())
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debug = fn.get_addon_prefs().debug
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print('debug: ', debug)
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obj = bpy.context.object
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if obj.type != 'ARMATURE':
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print('ERROR', 'active is not an armature type')
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@ -15,17 +17,23 @@ def bake_cycle(on_selection=True):
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act = fn.set_expanded_action(obj)
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if not act:
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return
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print('action', act.name)
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if debug: print('action', act.name)
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act = obj.animation_data.action
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# obj.animation_data.action = act
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ct_fcu = len(act.fcurves)
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ct = 0
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ct_no_cycle = 0
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for fcu in act.fcurves:
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## if a curve is not cycled don't touch
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if not [m for m in fcu.modifiers if m.type == 'CYCLES']:
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ct_no_cycle += 1
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continue
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if debug: print(fcu.data_path, 'has cycle')
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#-# only on location :
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# if not fcu.data_path.endswith('.location'):
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# continue
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@ -33,6 +41,7 @@ def bake_cycle(on_selection=True):
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# prop = fcu.data_path.split('.')[-1]
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b_name = fcu.data_path.split('"')[1]
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if debug: print(b_name, 'has cycle')
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pb = obj.pose.bones.get(b_name)
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if not pb:
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print(f'{b_name} is invalid')
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@ -41,11 +50,14 @@ def bake_cycle(on_selection=True):
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#-# limit on selection if passed
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if on_selection and not pb.bone.select:
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continue
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if debug: print(b_name, 'seems ok')
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#-# only on selected and visible curve
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# if not fcu.select or fcu.hide:
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# continue
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fcu_kfs = []
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for k in fcu.keyframe_points:
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k_dic = {}
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@ -62,13 +74,24 @@ def bake_cycle(on_selection=True):
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# first_offset = second - first
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current_offset = offset = last - first
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print('offset: ', offset)
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keys_num = len(fcu_kfs)
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if debug: print(keys_num)
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if keys_num <= 1:
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if debug: print(b_name, f'{keys_num} key')
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continue
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## ! important: delete last after computing offset IF cycle have first frame repeatead as last !
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fcu_kfs.pop()
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# print('offset: ', offset)
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if debug: print('keys', len(fcu_kfs))
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## expand to end frame
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end = bpy.context.scene.frame_end # maybe add possibility define target manually
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iterations = ((end - last) // offset) + 1
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print('iterations: ', iterations)
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if debug: print('iterations: ', iterations)
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for _i in range(int(iterations)):
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for kf in fcu_kfs:
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# create a new key, adding offset to keys
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@ -80,9 +103,20 @@ def bake_cycle(on_selection=True):
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else:
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setattr(new, att, val)
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current_offset += offset
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ct += 1
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if ct_fcu == ct_no_cycle: # skipped because no cycle exists
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rexpand = re.compile(r'_expanded\.?\d{0,3}$')
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if rexpand.search(act.name):
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# is an autogenerated one
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org_action_name = rexpand.sub('', act.name)
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org_action = bpy.data.actions.get(org_action_name)
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if not org_action:
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return ('ERROR', 'No fcurve with anim cycle found (on expanded action)')
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obj.animation_data.action = org_action
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return ('ERROR', 'No fcurve with anim cycle found (back to unexpanded)')
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if not ct:
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return ('ERROR', 'No fcurve treated (! action duplicated to _expand !)')
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@ -162,12 +196,31 @@ class UAC_OT_bake_cycle_and_step(bpy.types.Operator):
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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# CHAINED ACTION : step the path of the curve path
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err = step_path()
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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if not context.scene.anim_cycle_settings.linear:
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# CHAINED ACTION : step the path of the curve path
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err = step_path()
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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else:
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# Delete points in curve action between first and last and go LINEAR
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curve = context.scene.anim_cycle_settings.path_to_follow
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if curve:
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act = fn.get_obj_action(curve.data)
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if act:
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timef = next((fcu for fcu in act.fcurves if fcu.data_path == 'eval_time'), None)
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if timef:
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keys_ct = len(timef.keyframe_points)
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if keys_ct > 2:
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for k in reversed(timef.keyframe_points[1:-2]):
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timef.keyframe_points.remove(k)
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for k in timef.keyframe_points:
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k.interpolation = 'LINEAR'
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print(f'Anim path to linear : Deleted all keys ({keys_ct - 2}) on anim path except first and last')
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# CHAINED ACTION pin feet ?? : Step the path of the curve path
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@ -198,6 +251,28 @@ def pin_down_feets():
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# TODO autodetect contact frame ?
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## Link armature in a new collection and exclude all the others
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## STORE AND MODIFY /-
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tmp_col = bpy.data.collections.new('TMP_COLLECTION_PINNING')
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bpy.context.scene.collection.children.link(tmp_col)
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tmp_col.objects.link(obj)
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simplify = bpy.context.scene.render.use_simplify
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simplify_subdiv = bpy.context.scene.render.simplify_subdivision
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bpy.context.scene.render.use_simplify = True
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bpy.context.scene.render.simplify_subdivision = 0
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showed_col = []
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for vlc in bpy.context.view_layer.layer_collection.children:
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if vlc.collection == tmp_col:
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continue
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showed_col.append([vlc, vlc.exclude])
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vlc.exclude = True
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#-/
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t0 = time()
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ct = 0
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done = {}
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for fcu in act.fcurves:
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@ -217,7 +292,7 @@ def pin_down_feets():
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start_contact = None
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for k in fcu.keyframe_points:
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if k.type == 'EXTREME':
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bpy.context.scene.frame_set(k.co[0])
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if start_contact is None:
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@ -257,6 +332,7 @@ def pin_down_feets():
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# pb.keyframe_insert('rotation_euler')
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k.type = 'JITTER' # 'BREAKDOWN' 'MOVING_HOLD' 'JITTER'
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ct += 1
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else:
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if start_contact is not None:
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@ -273,11 +349,25 @@ def pin_down_feets():
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#k.handle_left_type = 'AUTO_CLAMPED'
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#k.handle_right_type = 'AUTO_CLAMPED'
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print(f'--\n{ct} keys changed in {time()-t0:.2f}s\n--') # fcurves treated in
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## RESTORE
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# without >> 433 keys changed in 29.15s
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# with all collection excluded >> 433 keys changed in 25.00s
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# with simplify >> 9.57s
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bpy.context.scene.render.use_simplify = simplify
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bpy.context.scene.render.simplify_subdivision = simplify_subdiv
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for exclude_pairs in showed_col:
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exclude_pairs[0].exclude = exclude_pairs[1]
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tmp_col.objects.unlink(obj)
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bpy.data.collections.remove(tmp_col)
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bpy.context.scene.frame_current = org_frame
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# detect last key in contact
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class UAC_OT_pin_feets(bpy.types.Operator):
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bl_idname = "anim.pin_feets"
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bl_label = "Pin Feets"
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@ -55,6 +55,8 @@ def snap_curve():
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if not gnd:
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return
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curve_act = None
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anim_frame = None
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# if it's on a snap curve, fetch original
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if '_snap' in curve.name:
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org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
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@ -62,6 +64,11 @@ def snap_curve():
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if org_curve:
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const.target = org_curve
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# keep action
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if curve.data.animation_data and curve.data.animation_data.action:
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curve_act = curve.data.animation_data.action
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anim_frame = curve.data.path_duration
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# delete old snap
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bpy.data.objects.remove(curve)
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# assign old curve as main one
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nc.name = name
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nc.data = curve.data.copy()
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nc.data.name = name + '_data'
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if curve_act:
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nc.data.animation_data_create()
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nc.data.animation_data.action = curve_act
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if anim_frame:
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nc.data.path_duration = anim_frame
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curve.users_collection[0].objects.link(nc)
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@ -86,7 +98,12 @@ def snap_curve():
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# shrinkwrap or cast on ground
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mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
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mod.wrap_method = 'TARGET_PROJECT'
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# mod.wrap_method = 'TARGET_PROJECT'
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mod.wrap_method = 'PROJECT'
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mod.wrap_mode = 'ON_SURFACE'
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mod.use_project_z = True
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mod.use_negative_direction = True
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mod.use_positive_direction = True
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mod.target = gnd
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# Apply and decimate
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@ -125,16 +125,16 @@ def snap_foot(pb, gnd):
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m.show_viewport = False
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dg = bpy.context.evaluated_depsgraph_get()
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obeval = ob.evaluated_get(dg).copy()
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obeval = ob.evaluated_get(dg) #.copy()
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print('object: ', ob.name)
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## bpy.context.object.proxy_collection.instance_collection.all_objects['body_deform']
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## bpy.context.object.proxy_collection.instance_collection.all_objects['body']
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## Hide modifier
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for m in obeval.modifiers:
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if m.type == 'SUBSURF':
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m.show_viewport = False # m.levels = 0
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# for m in obeval.modifiers:
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# if m.type == 'SUBSURF':
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# m.show_viewport = False # m.levels = 0
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bake_mesh = obeval.to_mesh(preserve_all_data_layers=True, depsgraph=dg)
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@ -207,7 +207,9 @@ def snap_foot(pb, gnd):
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if m.type == 'SUBSURF':
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# if m.type in ('SUBSURF', 'TRIANGULATE'):
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m.show_viewport = True
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# obeval.to_mesh_clear()
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obeval.to_mesh_clear()
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def snap_feet():
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@ -0,0 +1,101 @@
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import bpy
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from . import fn
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class UAC_OT_world_space_copy(bpy.types.Operator):
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bl_idname = "anim.world_space_copy"
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bl_label = "World Copy"
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bl_description = "Copy world space transforms. Store active bone matrix"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.object and context.mode == 'POSE' and context.active_pose_bone
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def execute(self, context):
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bpy.types.ViewLayer.world_space_store = context.object.matrix_world @ context.active_pose_bone.matrix
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return {"FINISHED"}
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class UAC_OT_world_space_paste(bpy.types.Operator):
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bl_idname = "anim.world_space_paste"
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bl_label = "World Paste"
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bl_description = "Paste world space transforms. Apply stored matrix to active bone"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.object and context.mode == 'POSE' and context.active_pose_bone
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def execute(self, context):
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context.active_pose_bone.matrix = context.object.matrix_world.inverted() @ bpy.context.view_layer.world_space_store
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if context.scene.tool_settings.use_keyframe_insert_auto:
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bpy.ops.anim.keyframe_insert_menu(type='Available')
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return {"FINISHED"}
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class UAC_OT_world_space_paste_next(bpy.types.Operator):
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bl_idname = "anim.world_space_paste_next"
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bl_label = "World Paste Jump"
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bl_description = "Paste world space transforms and keyframe available chanels\nThen jump to prev/next key"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.object and context.mode == 'POSE' and context.active_pose_bone
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prev: bpy.props.BoolProperty()
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def execute(self, context):
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# apply matrix
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context.active_pose_bone.matrix = context.object.matrix_world.inverted() @ bpy.context.view_layer.world_space_store
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# insert keyframe at value
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# context.object.keyframe_insert(data_path, index=-1, frame=bpy.context.scene.frame_current, group="", options={'INSERTKEY_AVAILABLE'})
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bpy.ops.anim.keyframe_insert_menu(type='Available')
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# jump to next key
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act = fn.get_obj_action(context.object)
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if not act:
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self.report({'ERROR'}, 'No action on armature')
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return {'CANCELLED'}
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kx = [k.co.x for fcu in act.fcurves
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if fcu.data_path.split('"')[1] == context.active_pose_bone.bone.name
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for k in fcu.keyframe_points]
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if not kx:
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self.report({'ERROR'}, 'No keys on action available (no keyframe added)')
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return {'CANCELLED'}
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# for fcu in act.fcurves:
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# if fcu.data_path.split('"')[1] == context.active_pose_bone.bone.name:
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if self.prev:
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new_frame = next((k for k in reversed(kx) if k < context.scene.frame_current), None)
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else:
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new_frame = next((k for k in kx if k > context.scene.frame_current), None)
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if not new_frame:
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self.report({'WARNING'}, 'No next frame to jump on')
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return {'FINISHED'}
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context.scene.frame_current = new_frame
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return {"FINISHED"}
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classes=(
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UAC_OT_world_space_copy,
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UAC_OT_world_space_paste,
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UAC_OT_world_space_paste_next,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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23
README.md
23
README.md
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@ -23,6 +23,14 @@ sequencial set of tools:
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- Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)
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# TODO :
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- create nurb path instead of curve
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- align curve to root ?
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- Smoothing keys after last freezed to avoid too much gap "pose click".
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### Where ?
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Sidebar > Anim > unfold anim cycle
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@ -31,6 +39,21 @@ Sidebar > Anim > unfold anim cycle
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## Changelog:
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0.3.0
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- Rework interface
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- Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
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- Faster pin feets
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- bool prop to disable end/curve stepping (interpolation as linear if needed)
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- Switch action back to new curve when re-snapping to ground
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- fix shrinkwrap
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- fix rebake with linear
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- error message when no fcurve has anim cycle
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0.2.0:
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- first working version
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0.1.0:
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- initial commit, halfway there
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25
__init__.py
25
__init__.py
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@ -2,7 +2,7 @@ bl_info = {
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"name": "Unfold Anim Cycle",
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"description": "Anim utility to develop walk/run cycles along a curve",
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"author": "Samuel Bernou",
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"version": (0, 2, 0),
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"version": (0, 3, 0),
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"blender": (2, 92, 0),
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"location": "View3D",
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"warning": "WIP",
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@ -13,12 +13,22 @@ bl_info = {
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import bpy
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import importlib as imp
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from . import OP_setup_curve_path
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from . import OP_animate_path
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from . import OP_expand_cycle_step
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from . import OP_snap_contact
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from . import OP_world_copy_paste
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from . import panels
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if 'bpy' in locals():
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imp.reload(OP_setup_curve_path)
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imp.reload(OP_animate_path)
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||||
imp.reload(OP_expand_cycle_step)
|
||||
imp.reload(OP_snap_contact)
|
||||
imp.reload(OP_world_copy_paste)
|
||||
imp.reload(panels)
|
||||
|
||||
class UAC_PGT_settings(bpy.types.PropertyGroup) :
|
||||
## HIDDEN to hide the animatable dot thing
|
||||
path_to_follow : bpy.props.PointerProperty(type=bpy.types.Object,
|
||||
|
@ -27,16 +37,13 @@ class UAC_PGT_settings(bpy.types.PropertyGroup) :
|
|||
gnd : bpy.props.PointerProperty(type=bpy.types.Object,
|
||||
name="Ground", description="Choose the ground object to use")
|
||||
|
||||
## As strings
|
||||
# path_to_follow : bpy.props.StringProperty(
|
||||
# name="Path to follow", description="Curve object used")
|
||||
|
||||
# gnd : bpy.props.StringProperty(
|
||||
# name="Ground object", description="Choose the ground object to use")
|
||||
|
||||
expand_on_selected_bones : bpy.props.BoolProperty(
|
||||
name="On selected", description="Expand on selected bones",
|
||||
default=True, options={'HIDDEN'})
|
||||
|
||||
linear : bpy.props.BoolProperty(
|
||||
name="Linear", description="keep the animation path linear (Else step the path usings cycle keys)",
|
||||
default=False, options={'HIDDEN'})
|
||||
|
||||
start_frame : bpy.props.IntProperty(
|
||||
name="Start Frame", description="Starting frame for animation path",
|
||||
|
@ -85,6 +92,7 @@ def register():
|
|||
OP_animate_path.register()
|
||||
OP_expand_cycle_step.register()
|
||||
OP_snap_contact.register()
|
||||
OP_world_copy_paste.register()
|
||||
panels.register()
|
||||
|
||||
# if not bpy.app.background:
|
||||
|
@ -95,6 +103,7 @@ def unregister():
|
|||
# if not bpy.app.background:
|
||||
#unregister_keymaps()
|
||||
panels.unregister()
|
||||
OP_world_copy_paste.unregister()
|
||||
OP_snap_contact.unregister()
|
||||
OP_expand_cycle_step.unregister()
|
||||
OP_animate_path.unregister()
|
||||
|
|
17
fn.py
17
fn.py
|
@ -1,5 +1,6 @@
|
|||
import bpy
|
||||
import re
|
||||
import numpy as np
|
||||
|
||||
def get_addon_prefs():
|
||||
'''
|
||||
|
@ -25,6 +26,22 @@ def helper(name: str = '') -> str:
|
|||
arguments = ', '.join([f'{k}={v}' for k, v in args.items()])
|
||||
return(f'{name}({arguments})')
|
||||
|
||||
def convertAttr(Attr):
|
||||
'''Convert given value to a Json serializable format'''
|
||||
if type(Attr) in [type(mathutils.Vector()),type(mathutils.Color())]:
|
||||
if len(Attr) == 3:
|
||||
return([Attr[0],Attr[1],Attr[2]])
|
||||
elif len(Attr) == 2:
|
||||
return([Attr[0],Attr[1]])
|
||||
elif len(Attr) == 1:
|
||||
return([Attr[0]])
|
||||
elif len(Attr) == 4:
|
||||
return([Attr[0],Attr[1],Attr[2],Attr[3]])
|
||||
elif type(Attr) == type(mathutils.Matrix()):
|
||||
return (np.matrix(Attr).tolist())
|
||||
else:
|
||||
return(Attr)
|
||||
|
||||
|
||||
def get_gnd():
|
||||
for o in bpy.context.scene.objects:
|
||||
|
|
18
panels.py
18
panels.py
|
@ -37,17 +37,18 @@ class UAC_PT_walk_cycle_anim_panel(bpy.types.Panel):
|
|||
layout.operator('anim.snap_curve_to_ground', text='Snap curve to ground', icon='SNAP_ON')
|
||||
|
||||
|
||||
row=layout.row()
|
||||
row.operator('anim.animate_path', text='Animate Path (select foot)', icon='ANIM')
|
||||
row.prop(context.scene.anim_cycle_settings, "start_frame", text='start')
|
||||
# row=layout.row()
|
||||
layout.prop(context.scene.anim_cycle_settings, "start_frame", text='Start')
|
||||
layout.operator('anim.animate_path', text='Animate Path (select foot)', icon='ANIM')
|
||||
|
||||
row=layout.row()
|
||||
row.operator('anim.adjust_animation_length', icon='MOD_TIME')
|
||||
|
||||
## Bake cycle (on selected)
|
||||
row=layout.row()
|
||||
row.operator('anim.bake_cycle_and_step', text='Bake key and step path', icon='SHAPEKEY_DATA')
|
||||
row.prop(context.scene.anim_cycle_settings, "linear", text='Linear')
|
||||
row.prop(context.scene.anim_cycle_settings, "expand_on_selected_bones")
|
||||
layout.operator('anim.bake_cycle_and_step', text='Bake key and step path', icon='SHAPEKEY_DATA')
|
||||
|
||||
# Pin feet
|
||||
layout.operator('anim.pin_feets', text='Pin feets', icon='PINNED')
|
||||
|
@ -58,11 +59,18 @@ class UAC_PT_anim_tools_panel(bpy.types.Panel):
|
|||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Anim"
|
||||
bl_label = "Unicorn Tools"
|
||||
bl_label = "Tools"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator('anim.contact_to_ground', text='Ground selected feet', icon='SNAP_OFF')
|
||||
row = layout.row()
|
||||
row.operator('anim.world_space_copy', text='Copy Pose', icon='COPYDOWN')
|
||||
row.operator('anim.world_space_paste', text='Paste', icon='PASTEDOWN')
|
||||
row = layout.row()
|
||||
row.operator('anim.world_space_paste_next', text='Paste Prev', icon='PASTEDOWN').prev = True
|
||||
row.operator('anim.world_space_paste_next', text='Paste Next', icon='PASTEDOWN').prev = False
|
||||
|
||||
|
||||
|
||||
classes=(
|
||||
|
|
Loading…
Reference in New Issue