auto_walk/OP_setup_curve_path.py

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import bpy, re
from . import fn
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## step 1 : Create the curve and/or follow path constraint, snap to ground
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def create_follow_path_constraint(ob, curve, follow_curve=True):
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prefs = fn.get_addon_prefs()
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root_name = prefs.tgt_bone
root = ob.pose.bones.get(root_name)
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if not root:
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return ('ERROR', f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
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# Clear bone follow path constraint
exiting_fp_constraints = [c for c in root.constraints if c.type == 'FOLLOW_PATH']
for c in exiting_fp_constraints:
root.constraints.remove(c)
# loc = ob.matrix_world @ root.matrix.to_translation()
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if root.name == ('world', 'root') and root.location != (0,0,0):
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old_loc = root.location
root.location = (0,0,0)
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print(f'root moved from {old_loc} to (0,0,0) to counter follow curve offset')
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const = root.constraints.new('FOLLOW_PATH')
const.target = curve
# axis only in this case, should be in addon to prefs
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## determine which axis to use... maybe found orientation in world space from matrix_basis ?
root_world_base_direction = root.bone.matrix_local @ fn.get_direction_vector_from_enum(bpy.context.scene.anim_cycle_settings.forward_axis)
const.forward_axis = fn.orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
print('const.forward_axis: ', const.forward_axis)
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const.use_curve_follow = True
return curve, const
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def snap_curve():
obj = bpy.context.object
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curve = const = None
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if obj.type == 'ARMATURE':
curve, const = fn.get_follow_curve_from_armature(obj)
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to_follow = bpy.context.scene.anim_cycle_settings.path_to_follow
if not curve and not to_follow:
return ('ERROR', f'No curve pointed by "Path" filed')
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# get curve from field
if not curve:
curve, const = create_follow_path_constraint(obj, to_follow)
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if isinstance(curve, str):
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return (curve, const) # those are error message
# if obj.type == 'CURVE':
# return ('ERROR', f'Select the armature related to curve {obj.name}')
# else:
# return ('ERROR', 'Not an armature object')
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gnd = fn.get_gnd()
if not gnd:
return
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curve_act = None
anim_frame = None
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# if it's on a snap curve, fetch original
if '_snap' in curve.name:
org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
org_curve = bpy.context.scene.objects.get(org_name)
if org_curve:
const.target = org_curve
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# keep action
if curve.data.animation_data and curve.data.animation_data.action:
curve_act = curve.data.animation_data.action
anim_frame = curve.data.path_duration
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# delete old snap
bpy.data.objects.remove(curve)
# assign old curve as main one
curve = org_curve
nc = curve.copy()
name = re.sub(r'\.\d{3}$', '', curve.name) + '_snap'
const.target = nc
nc.name = name
nc.data = curve.data.copy()
nc.data.name = name + '_data'
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if curve_act:
nc.data.animation_data_create()
nc.data.animation_data.action = curve_act
if anim_frame:
nc.data.path_duration = anim_frame
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curve.users_collection[0].objects.link(nc)
## If object mode is Curve subdivide it (TODO if nurbs needs conversion)
#-# subdivide the curve (if curve is not nurbs)
# bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.curve.select_all(action='SELECT')
# bpy.ops.curve.subdivide(number_cuts=4)
# bpy.ops.object.mode_set(mode='OBJECT')
# shrinkwrap or cast on ground
mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
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# mod.wrap_method = 'TARGET_PROJECT'
mod.wrap_method = 'PROJECT'
mod.wrap_mode = 'ON_SURFACE'
mod.use_project_z = True
mod.use_negative_direction = True
mod.use_positive_direction = True
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mod.target = gnd
# Apply and decimate
bpy.ops.object.modifier_apply({'object': nc}, modifier="Shrinkwrap", report=False)
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bpy.context.scene.anim_cycle_settings.path_to_follow = nc
# return 0, nc
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class UAC_OT_create_curve_path(bpy.types.Operator):
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bl_idname = "anim.create_curve_path"
bl_label = "Create Curve"
bl_description = "Create curve and add follow path constraint"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
# use root (or other specified bone) to find where to put the curve
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prefs = fn.get_addon_prefs()
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ob = context.object
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settings = context.scene.anim_cycle_settings
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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root_name = fn.get_root_name(context=context)
root = ob.pose.bones.get(root_name)
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if not root:
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self.report({'ERROR'}, f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
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return {"CANCELLED"}
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## create curve at bone position
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loc = ob.matrix_world @ root.matrix.to_translation()
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root_axis_vec = fn.get_direction_vector_from_enum(settings.forward_axis)
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# get real world direction of the root
world_forward = (root.matrix @ root_axis_vec) - root.matrix.to_translation()
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curve = fn.generate_curve(location=loc, direction=world_forward.normalized() * 10, name='curve_path', context=context)
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settings.path_to_follow = curve
create_follow_path_constraint(ob, curve)
# refresh evaluation so constraint shows up correctly
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
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return {"FINISHED"}
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class UAC_OT_create_follow_path(bpy.types.Operator):
bl_idname = "anim.create_follow_path"
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bl_label = "Create Follow Path Constraint"
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bl_description = "Create follow path targeting curve in field"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
ob = context.object
curve = context.scene.anim_cycle_settings.path_to_follow
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err, const = create_follow_path_constraint(ob, curve)
if isinstance(err, str):
self.report({'ERROR'}, err)
return {"CANCELLED"}
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return {"FINISHED"}
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class UAC_OT_snap_curve_to_ground(bpy.types.Operator):
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bl_idname = "anim.snap_curve_to_ground"
bl_label = "snap_curve_to_ground"
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bl_description = "Snap Curve"
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bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
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err = snap_curve()
if err:
self.report({err[0]}, err[1])
if err[0] == 'ERROR':
return {"CANCELLED"}
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return {"FINISHED"}
classes=(
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UAC_OT_create_curve_path,
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UAC_OT_create_follow_path,
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UAC_OT_snap_curve_to_ground,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
# if __name__ == "__main__":
# register()