2021-04-05 01:35:12 +02:00
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# Unfold animation cycle
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Unfold static Walk/run cycle along defined path.
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<!-- /!\ Alpha, work in progress -->
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<!-- **[Download latest]()** -->
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<!-- ### [Demo Youtube]() -->
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---
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## Description
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sequencial set of tools:
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- Fix character on curve
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- Fit the curve on a ground object
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- Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
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- Define speed and adjust
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- Expand anim cycle and step curve animation
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- Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)
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2021-04-08 19:25:05 +02:00
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# TODO :
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- create nurb path instead of curve
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- align curve to root ?
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- Smoothing keys after last freezed to avoid too much gap "pose click".
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2021-04-05 01:35:12 +02:00
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### Where ?
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Sidebar > Anim > unfold anim cycle
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---
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## Changelog:
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2021-04-08 19:25:05 +02:00
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0.3.0
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- Rework interface
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- Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
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- Faster pin feets
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- bool prop to disable end/curve stepping (interpolation as linear if needed)
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- Switch action back to new curve when re-snapping to ground
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- fix shrinkwrap
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- fix rebake with linear
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- error message when no fcurve has anim cycle
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0.2.0:
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- first working version
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2021-04-05 01:35:12 +02:00
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0.1.0:
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- initial commit, halfway there
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