imp reload and animate path message change
parent
7b95b9e8a5
commit
62aeddfd49
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@ -63,18 +63,21 @@ def anim_path_from_y_translate():
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for k in locy_fcu.keyframe_points:
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# if k.select_control_point: # based on selection
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if k.type == 'EXTREME': # using extreme keys.
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if not start:
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if start is None:
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start = k
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end = k
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else:
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if start is not None:
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## means back to other frame type after passed breaskdown we stop
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## means back to other frame type after passed breakdown we stop
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break
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if start and end:
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print(f'Offset from key range. start: {start.co.x} - end: {end.co.x}')
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if not start:
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return ('ERROR', f"No extreme marked frame was found on bone {b.bone.name}.{['x','y','z'][locy_fcu.array_index]}")
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if start == end:
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return ('ERROR', 'Seems like only one key was marked as extreme ! Need at least two chained')
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return ('ERROR', f'Only one key detected as extreme (at frame {start.co.x}) !\nNeed at least two chained marked keys')
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start_frame = start.co.x
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start_val = start.co.y
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21
__init__.py
21
__init__.py
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@ -2,7 +2,7 @@ bl_info = {
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"name": "Unfold Anim Cycle",
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"description": "Anim utility to develop walk/run cycles along a curve",
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"author": "Samuel Bernou",
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"version": (0, 3, 0),
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"version": (0, 3, 2),
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"blender": (2, 92, 0),
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"location": "View3D",
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"warning": "WIP",
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@ -11,24 +11,23 @@ bl_info = {
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# from . import other_file
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import bpy
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import importlib as imp
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from . import OP_setup_curve_path
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from . import OP_animate_path
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from . import OP_expand_cycle_step
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from . import OP_snap_contact
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from . import OP_world_copy_paste
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from . import panels
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if 'bpy' in locals():
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import importlib as imp
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imp.reload(OP_setup_curve_path)
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imp.reload(OP_animate_path)
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imp.reload(OP_expand_cycle_step)
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imp.reload(OP_snap_contact)
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imp.reload(OP_world_copy_paste)
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imp.reload(panels)
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else:
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from . import OP_setup_curve_path
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from . import OP_animate_path
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from . import OP_expand_cycle_step
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from . import OP_snap_contact
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from . import OP_world_copy_paste
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from . import panels
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import bpy
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class UAC_PGT_settings(bpy.types.PropertyGroup) :
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## HIDDEN to hide the animatable dot thing
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path_to_follow : bpy.props.PointerProperty(type=bpy.types.Object,
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