Auto Walk is a blender addon to unfold a walk or run animation cycle along a curve
 
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README.md

Unfold animation cycle

Unfold static Walk/run cycle along defined path.


Description

sequencial set of tools:

  • Fix character on curve
  • Fit the curve on a ground object
  • Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
  • Define speed and adjust
  • Expand anim cycle and step curve animation
  • Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)

TODO :

  • create nurb path instead of curve
  • align curve to root ?
  • Smoothing keys after last freezed to avoid too much gap "pose click".

Where ?

Sidebar > Anim > unfold anim cycle


Changelog:

0.3.0

  • Rework interface
  • Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
  • Faster pin feets
  • bool prop to disable end/curve stepping (interpolation as linear if needed)
  • Switch action back to new curve when re-snapping to ground
  • fix shrinkwrap
  • fix rebake with linear
  • error message when no fcurve has anim cycle

0.2.0:

  • first working version

0.1.0:

  • initial commit, halfway there