1.9 KiB
1.9 KiB
Changelog
1.3.2
- removed: ground feet (added initial support for override compatibility wip)
- fixed: error with key and jump
1.3.1
- added: button to remove follow path constraint
1.3.0
- changed: rename addon:
unfold anim cycle
>>auto walk
1.2.0
- changed: curve offset on base 100 (allow multiple action with same curve path animation range)
- changed: offset animation extrapolated by default (for potential motion blur at start and continue after curves end)
1.1.0
- added: another method to add curve placing character in two position
1.0.0
- fix: broken algo for extreme keys range detection
0.9.0
- fix problem with translation calculation when all keys are marked
- add button to create cycle un tested
- added addon pref button
0.8.0
- Easy jump to previous action
- improved armature <-> curve back and forth
- better UI
0.7.1
- customizable panel category name
- changed tab category name to
Walk
- Change generated action name:
expanded
->baked
autogen
->pinned
0.7.0
- auto-detect foot to use for path animation
- button to go back and forth between curve edit and armature pose mode
- UI revamp showing better separation of tool categories
0.6.0
- World paste and
Jump next frame
- more compact and improved ui for world paste
- fix errors in some operators
0.5.0
- pin feet working
0.4.2
- context manager for
expand cycle step
store / restore
0.4.1
- update fcurve after bake
0.4.0
- better curve creation
0.3.5
- partly working
0.3.3
- total wip
0.3.0
- Rework interface
- Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
- Faster pin feets
- bool prop to disable end/curve stepping (interpolation as linear if needed)
- Switch action back to new curve when re-snapping to ground
- fix shrinkwrap
- fix rebake with linear
- error message when no fcurve has anim cycle
0.2.0:
- first working version
0.1.0:
- initial commit, halfway there