auto_walk/CHANGELOG.md

1.9 KiB

Changelog

1.3.2

  • removed: ground feet (added initial support for override compatibility wip)
  • fixed: error with key and jump

1.3.1

  • added: button to remove follow path constraint

1.3.0

  • changed: rename addon: unfold anim cycle >> auto walk

1.2.0

  • changed: curve offset on base 100 (allow multiple action with same curve path animation range)
  • changed: offset animation extrapolated by default (for potential motion blur at start and continue after curves end)

1.1.0

  • added: another method to add curve placing character in two position

1.0.0

  • fix: broken algo for extreme keys range detection

0.9.0

  • fix problem with translation calculation when all keys are marked
  • add button to create cycle un tested
  • added addon pref button

0.8.0

  • Easy jump to previous action
  • improved armature <-> curve back and forth
  • better UI

0.7.1

  • customizable panel category name
  • changed tab category name to Walk
  • Change generated action name:
    • expanded -> baked
    • autogen -> pinned

0.7.0

  • auto-detect foot to use for path animation
  • button to go back and forth between curve edit and armature pose mode
  • UI revamp showing better separation of tool categories

0.6.0

  • World paste and Jump next frame
  • more compact and improved ui for world paste
  • fix errors in some operators

0.5.0

  • pin feet working

0.4.2

  • context manager for expand cycle step store / restore

0.4.1

  • update fcurve after bake

0.4.0

  • better curve creation

0.3.5

  • partly working

0.3.3

  • total wip

0.3.0

  • Rework interface
  • Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
  • Faster pin feets
  • bool prop to disable end/curve stepping (interpolation as linear if needed)
  • Switch action back to new curve when re-snapping to ground
  • fix shrinkwrap
  • fix rebake with linear
  • error message when no fcurve has anim cycle

0.2.0:

  • first working version

0.1.0:

  • initial commit, halfway there