a1d7aff92c
1.7.0 - added: `Custom Pinning` Possibility to pin selectively lobc/rot x/y/z components - fixed: bug on baking, some keys can be duplicated on same frame after (auto-clean) - fixed: bug on animate path, when a channel on reference bone is not animated |
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.gitignore | ||
CHANGELOG.md | ||
LICENSE | ||
OP_animate_path.py | ||
OP_expand_cycle_step.py | ||
OP_nla_tweak.py | ||
OP_setup.py | ||
OP_setup_curve_a_to_b.py | ||
OP_setup_curve_path.py | ||
OP_snap_contact.py | ||
OP_world_copy_paste.py | ||
README.md | ||
__init__.py | ||
fn.py | ||
panels.py | ||
preferences.py | ||
properties.py |
README.md
Unfold animation cycle
Unfold static Walk/run cycle along defined path.
Description
sequencial set of tools:
- Fix character on curve
- Fit the curve on a ground object
- Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
- Define speed and adjust
- Expand anim cycle and step curve animation
- Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)
Where ?
Sidebar > Anim > unfold anim cycle
TODO
- Better A-B position setup:
- auto-retime animation to prioritize speed over base cycle velocity
- create nurb path instead of curve
- Smoothing keys after last freezed to avoid too much gap "pose click".