b05b0e2b6c | ||
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.gitignore | ||
LICENSE | ||
OP_animate_path.py | ||
OP_expand_cycle_step.py | ||
OP_setup.py | ||
OP_setup_curve_path.py | ||
OP_snap_contact.py | ||
OP_world_copy_paste.py | ||
README.md | ||
__init__.py | ||
fn.py | ||
panels.py | ||
preferences.py | ||
properties.py |
README.md
Unfold animation cycle
Unfold static Walk/run cycle along defined path.
Description
sequencial set of tools:
- Fix character on curve
- Fit the curve on a ground object
- Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
- Define speed and adjust
- Expand anim cycle and step curve animation
- Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)
TODO :
- create nurb path instead of curve
- align curve to root ?
- Smoothing keys after last freezed to avoid too much gap "pose click".
Where ?
Sidebar > Anim > unfold anim cycle
Changelog:
0.4.2
- context manager for
expand cycle step
store / restore
0.4.1
- update fcurve after bake
0.4.0
- better curve creation
0.3.5
- partly working
0.3.3
- total wip
0.3.0
- Rework interface
- Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
- Faster pin feets
- bool prop to disable end/curve stepping (interpolation as linear if needed)
- Switch action back to new curve when re-snapping to ground
- fix shrinkwrap
- fix rebake with linear
- error message when no fcurve has anim cycle
0.2.0:
- first working version
0.1.0:
- initial commit, halfway there