Auto Walk is a blender addon to unfold a walk or run animation cycle along a curve
Go to file
Pullusb b05b0e2b6c delete old distance evaluation code 2022-04-07 14:46:00 +02:00
.gitignore Initial commit 2021-04-05 01:35:12 +02:00
LICENSE Initial commit 2021-04-05 01:35:12 +02:00
OP_animate_path.py delete old distance evaluation code 2022-04-07 14:46:00 +02:00
OP_expand_cycle_step.py store / restore values with a context manager 2022-04-07 14:36:47 +02:00
OP_setup.py step dist calculation ok 2022-03-30 17:40:52 +02:00
OP_setup_curve_path.py update fcurve after bake 2022-04-01 12:12:05 +02:00
OP_snap_contact.py big fixes 2021-04-08 19:25:05 +02:00
OP_world_copy_paste.py big fixes 2021-04-08 19:25:05 +02:00
README.md store / restore values with a context manager 2022-04-07 14:36:47 +02:00
__init__.py delete old distance evaluation code 2022-04-07 14:46:00 +02:00
fn.py store / restore values with a context manager 2022-04-07 14:36:47 +02:00
panels.py better curve creation 2022-03-31 17:07:04 +02:00
preferences.py wip working on path animate 2022-03-29 18:46:33 +02:00
properties.py better curve creation 2022-03-31 17:07:04 +02:00

README.md

Unfold animation cycle

Unfold static Walk/run cycle along defined path.


Description

sequencial set of tools:

  • Fix character on curve
  • Fit the curve on a ground object
  • Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
  • Define speed and adjust
  • Expand anim cycle and step curve animation
  • Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)

TODO :

  • create nurb path instead of curve
  • align curve to root ?
  • Smoothing keys after last freezed to avoid too much gap "pose click".

Where ?

Sidebar > Anim > unfold anim cycle


Changelog:

0.4.2

  • context manager for expand cycle step store / restore

0.4.1

  • update fcurve after bake

0.4.0

  • better curve creation

0.3.5

  • partly working

0.3.3

  • total wip

0.3.0

  • Rework interface
  • Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
  • Faster pin feets
  • bool prop to disable end/curve stepping (interpolation as linear if needed)
  • Switch action back to new curve when re-snapping to ground
  • fix shrinkwrap
  • fix rebake with linear
  • error message when no fcurve has anim cycle

0.2.0:

  • first working version

0.1.0:

  • initial commit, halfway there