gp_interpolate/interpolate_strokes/operators.py

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import bpy
import numpy as np
from time import perf_counter
from mathutils import Vector, Matrix
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from gp_interpolate.utils import (matrix_transform,
plane_on_bone,
ray_cast_point,
intersect_with_tesselated_plane,
triangle_normal,
search_square,
get_gp_draw_plane,
create_plane,
attr_set)
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from mathutils.geometry import (barycentric_transform,
intersect_point_tri,
intersect_point_line,
intersect_line_plane,
tessellate_polygon)
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def following_key(forward=True):
direction = 1 if forward else -1
cur_frame = bpy.context.scene.frame_current
settings = bpy.context.scene.gp_interpo_settings
if settings.mode == 'FRAME':
return cur_frame + (settings.padding * direction)
elif settings.mode == 'GPKEY':
layers = bpy.context.object.data.layers
frames = [f.frame_number for l in layers for f in l.frames]
elif settings.mode == 'RIGKEY':
col = settings.target_collection
if not col:
col = bpy.context.scene.collection
for arm in [o for o in col.all_objects if o.type == 'ARMATURE']:
if not arm.animation_data or not arm.animation_data.action:
continue
frames = [k.co.x for fc in arm.animation_data.action.fcurves for k in fc.keyframe_points]
if not frames:
return
frames.sort()
if forward:
new = next((f for f in frames if f > cur_frame), None)
else:
below = [f for f in frames if f < cur_frame]
if not below:
return
new = below[-1]
return int(new)
## TODO: add bake animation to empty for later GP layer parenting
class GP_OT_interpolate_stroke(bpy.types.Operator):
bl_idname = "gp.interpolate_stroke"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if context.active_object and context.object.type == 'GPENCIL'\
and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
return True
cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
return False
@classmethod
def description(cls, context, properties):
if properties.next:
return f"Interpolate Stroke Forward"
else:
return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
def execute(self, context):
settings = context.scene.gp_interpo_settings
scn = bpy.context.scene
# auto_key_status = context.tool_settings.use_keyframe_insert_auto
# context.tool_settings.use_keyframe_insert_auto = True
## Determine on what key to jump
frame_to_jump = following_key(forward=self.next)
if frame_to_jump is None:
self.report({'WARNING'}, 'No keyframe available in this direction')
return {'CANCELLED'}
gp = context.object
matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
col = settings.target_collection
if not col:
col = scn.collection
origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
# print('----')
tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
for s in gp.data.layers.active.active_frame.strokes:
s.select = True
tgt_strokes = gp.data.layers.active.active_frame.strokes
if not tgt_strokes:
self.report({'ERROR'}, 'No stroke selected !')
return {'CANCELLED'}
included_cols = [c.name for c in gp.users_collection]
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if settings.method == 'BONE':
## Follow Bone method (WIP)
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if not settings.target_rig or not settings.target_bone:
self.report({'ERROR'}, 'No Bone selected')
return {'CANCELLED'}
included_cols.append('interpolation_tool')
## ensure collection and plane exists
# get/create collection
col = bpy.data.collections.get('interpolation_tool')
if not col:
col = bpy.data.collections.new('interpolation_tool')
if col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(col)
col.hide_viewport = True
# get/create meshplane
plane = bpy.data.objects.get('interpolation_plane')
if not plane:
plane = create_plane(name='interpolation_plane')
plane.select_set(False)
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if plane.name not in col.objects:
col.objects.link(plane)
## TODO: Ensure the plane is not animated!
else:
# Geometry mode
if col != context.scene.collection:
included_cols.append(col.name)
## Maybe include a plane just behing geo ? probably bad idea
## Prepare context manager
store_list = [
# (context.view_layer.objects, 'active', gp),
(context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0),
]
for vlc in context.view_layer.layer_collection.children:
store_list.append(
(vlc, 'exclude', vlc.name not in included_cols),
# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
)
with attr_set(store_list):
if settings.method == 'BONE':
## replace plane
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
arm=settings.target_rig,
set_rotation=settings.use_bone_rotation,
mesh=True)
## Set collection visibility
intercol = bpy.data.collections.get('interpolation_tool')
vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
# Override collection
col = intercol
## TODO: Hide all other collections
dg = bpy.context.evaluated_depsgraph_get()
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strokes_data = []
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for stroke in tgt_strokes:
nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
stroke.points.foreach_get('co', local_co)
# local_co_3d = local_co.reshape((nb_points, 3))
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
stroke_data = []
for i, point in enumerate(stroke.points):
point_co_world = world_co_3d[i]
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
if not object_hit or object_hit not in col.all_objects[:]:
for square_co in search_square(point_co_world, factor=settings.search_range):
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
if object_hit and object_hit in col.all_objects[:]:
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
break
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
# Copy stroke selection, jump frame and paste
bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
plan_co, plane_no = get_gp_draw_plane(gp)
bpy.ops.gpencil.paste()
if settings.method == 'BONE':
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
arm=settings.target_rig,
set_rotation=settings.use_bone_rotation,
mesh=True)
dg = bpy.context.evaluated_depsgraph_get()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
world_co_3d = [] # np.array(len()dtype='float64')#np.
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
eval_ob = object_hit.evaluated_get(dg)
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
world_co_3d.append(new_loc)
# Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
new_stroke.points.update()
## Reset autokey status
# context.tool_settings.use_keyframe_insert_auto = auto_key_status # (Done in context manager)
## TODO: Remove plane on the fly
return {'FINISHED'}
"""
class GP_OT_interpolate_stroke(bpy.types.Operator):
bl_idname = "gp.interpolate_stroke"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if context.active_object and context.object.type == 'GPENCIL'\
and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
return True
cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
return False
@classmethod
def description(cls, context, properties):
if properties.next:
return f"Interpolate Stroke Forward"
else:
return f"Interpolate Stroke Backward"
next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
def execute(self, context):
settings = context.scene.gp_interpo_settings
auto_key_status = context.tool_settings.use_keyframe_insert_auto
context.tool_settings.use_keyframe_insert_auto = True
## Determine on what key to jump
frame_to_jump = following_key(forward=self.next)
if frame_to_jump is None:
self.report({'WARNING'}, 'No keyframe available in this direction')
return {'CANCELLED'}
gp = context.object
scn = bpy.context.scene
dg = bpy.context.evaluated_depsgraph_get()
matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
col = settings.target_collection
if not col:
col = scn.collection
origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
# print('----')
tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
## If nothing selected in sculpt/paint, Select all before triggering
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
for s in gp.data.layers.active.active_frame.strokes:
s.select = True
tgt_strokes = gp.data.layers.active.active_frame.strokes
if not tgt_strokes:
self.report({'ERROR'}, 'No stroke selected !')
return {'CANCELLED'}
strokes_data = []
if settings.method == 'BONE':
## Follow Bone method (Full WIP)
if not settings.target_rig or not settings.target_bone:
self.report({'ERROR'}, 'No Bone selected')
return {'CANCELLED'}
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
arm=settings.target_rig,
set_rotation=settings.use_bone_rotation)
strokes_data = []
for stroke in tgt_strokes:
nb_points = len(stroke.points)
local_co = np.empty(nb_points * 3, dtype='float64')
stroke.points.foreach_get('co', local_co)
# local_co_3d = local_co.reshape((nb_points, 3))
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
stroke_data = []
for i, point in enumerate(stroke.points):
point_co_world = world_co_3d[i]
hit_location, tri, tri_indices = intersect_with_tesselated_plane(point_co_world, origin, bone_plane)
## probably easier to just generate a single vast triangle and use it
## Store same as other method (without object hit)
stroke_data.append((stroke, point_co_world, hit_location, tri, tri_indices))
strokes_data.append(stroke_data)
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else:
## Geometry method
for stroke in tgt_strokes:
nb_points = len(stroke.points)
local_co = np.empty(nb_points * 3, dtype='float64')
stroke.points.foreach_get('co', local_co)
# local_co_3d = local_co.reshape((nb_points, 3))
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
stroke_data = []
for i, point in enumerate(stroke.points):
point_co_world = world_co_3d[i]
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
if not object_hit or object_hit not in col.all_objects[:]:
for square_co in search_square(point_co_world, factor=settings.search_range):
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
if object_hit and object_hit in col.all_objects[:]:
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
break
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
# Copy stroke selection, jump frame and paste
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bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
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plan_co, plane_no = get_gp_draw_plane(gp)
bpy.ops.gpencil.paste()
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if settings.method == 'BONE':
matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
arm=settings.target_rig,
set_rotation=settings.use_bone_rotation)
for new_stroke, stroke_data in zip(new_strokes, strokes_data):
world_co_3d = [] # np.array(len()dtype='float64')#np.
for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
tri_b = [bone_plane[i] for i in tri_indices]
# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
## rotate tri_b by bone differential angle camera's aim axis ?
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
world_co_3d.append(new_loc)
# Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
nb_points = len(new_stroke.points)
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
new_stroke.points.update()
else:
dg = bpy.context.evaluated_depsgraph_get()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
for new_stroke, stroke_data in zip(new_strokes, strokes_data):
world_co_3d = [] # np.array(len()dtype='float64')#np.
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
eval_ob = object_hit.evaluated_get(dg)
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
world_co_3d.append(new_loc)
# Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
nb_points = len(new_stroke.points)
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
new_stroke.points.update()
## Reset autokey status
context.tool_settings.use_keyframe_insert_auto = auto_key_status
return {'FINISHED'}
"""
classes = (
GP_OT_interpolate_stroke,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)