Add occlusion management in geometry mode Fixes #2
parent
b8180ea84f
commit
5ca9c9707e
|
@ -1,7 +1,7 @@
|
|||
bl_info = {
|
||||
"name": "gp interpolate",
|
||||
"author": "Christophe Seux, Samuel Bernou",
|
||||
"version": (0, 5, 0),
|
||||
"version": (0, 6, 0),
|
||||
"blender": (3, 6, 0),
|
||||
"location": "Sidebar > Gpencil Tab > Interpolate",
|
||||
"description": "Interpolate Grease pencil strokes over 3D",
|
||||
|
|
|
@ -24,7 +24,7 @@ from mathutils.geometry import (barycentric_transform,
|
|||
|
||||
|
||||
## TODO: add bake animation to empty for later GP layer parenting
|
||||
## TODO: Occlusion management
|
||||
## TODO: Convert operator to Modal to Stop animation
|
||||
|
||||
class GP_OT_interpolate_stroke(bpy.types.Operator):
|
||||
bl_idname = "gp.interpolate_stroke"
|
||||
|
@ -258,6 +258,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
|
||||
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
|
||||
|
||||
# for new_stroke, stroke_data in zip(new_strokes, strokes_data):
|
||||
for new_stroke, stroke_data in zip(reversed(new_strokes), reversed(strokes_data)):
|
||||
world_co_3d = []
|
||||
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
|
||||
|
@ -291,47 +292,43 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
new_stroke.points.update()
|
||||
|
||||
|
||||
## TODO: Occlusion management
|
||||
## Tag occlusion on points for removal (need to create all substrokes from existing strokes)
|
||||
# if settings.method == 'GEOMETRY':
|
||||
# ## WIP
|
||||
# occlusion_list = [False]*len(world_co_3d)
|
||||
# for i, nco in enumerate(world_co_3d):
|
||||
# vec_direction = nco - origin
|
||||
# ## Maybe distance need to be reduced by tiny segment...
|
||||
# n_hit, _hit_location, _normal, _n_face_index, n_object_hit, _matrix = scn.ray_cast(dg, origin, vec_direction, distance=vec_direction.length)
|
||||
# # if n_hit and n_object_hit != object_hit: # note: Arm could still hit from torso...
|
||||
# if n_hit:
|
||||
# # if there is a hit, it's occluded
|
||||
# # Occluded !
|
||||
# occlusion_list[i] = True
|
||||
## Occlusion management
|
||||
if settings.method == 'GEOMETRY' and settings.remove_occluded:
|
||||
viz_list = [True]*len(world_co_3d)
|
||||
for i, nco in enumerate(world_co_3d):
|
||||
vec_direction = nco - origin
|
||||
## Reduced distance slightly to avoid occlusion on same source...
|
||||
dist = vec_direction.length - 0.001
|
||||
n_hit, _hit_location, _normal, _n_face_index, n_object_hit, _matrix = scn.ray_cast(dg, origin, vec_direction, distance=dist)
|
||||
# if there is a hit, it's occluded
|
||||
if n_hit:
|
||||
viz_list[i] = False
|
||||
|
||||
# if all(occlusion_list):
|
||||
# # all occluded, Just remove stroke (! Safer to reverse both list in zip iteration !)
|
||||
# gp.data.layers.active.active_frame.strokes.remove(new_stroke)
|
||||
if all(viz_list):
|
||||
# All visible, do nothing (just keep previous stroke)
|
||||
continue
|
||||
|
||||
# if any(occlusion_list):
|
||||
# # Create substroke according to indices in original stroke
|
||||
# for sublist in index_list_from_bools(occlusion_list):
|
||||
# ## Clear if only one isolated point ?
|
||||
# # if len(sublist) == 1:
|
||||
# # continue
|
||||
# ns = gp.data.layers.active.active_frame.strokes.new()
|
||||
# for elem in ('hardness', 'material_index', 'line_width'):
|
||||
# setattr(ns, elem, getattr(new_strokes, elem))
|
||||
if any(viz_list):
|
||||
# Create sub-strokes according to indices in original stroke
|
||||
for sublist in index_list_from_bools(viz_list):
|
||||
## Clear if only one isolated point ?
|
||||
if len(sublist) == 1:
|
||||
continue
|
||||
|
||||
# ns.points.add(len(sublist))
|
||||
# for i, point_index in enumerate(sublist):
|
||||
# for elem in ('uv_factor', 'uv_fill', 'uv_rotation', 'pressure', 'co', 'strength', 'vertex_color'):
|
||||
# setattr(ns.points[i], elem, getattr(new_strokes.points[point_index], elem))
|
||||
ns = gp.data.layers.active.active_frame.strokes.new()
|
||||
for elem in ('hardness', 'material_index', 'line_width'):
|
||||
setattr(ns, elem, getattr(new_stroke, elem))
|
||||
|
||||
# ## Delete original stroke
|
||||
# gp.data.layers.active.active_frame.strokes.remove(new_stroke)
|
||||
ns.points.add(len(sublist))
|
||||
for i, point_index in enumerate(sublist):
|
||||
for elem in ('uv_factor', 'uv_fill', 'uv_rotation', 'pressure', 'co', 'strength', 'vertex_color'):
|
||||
setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem))
|
||||
|
||||
## Delete original stroke
|
||||
gp.data.layers.active.active_frame.strokes.remove(new_stroke)
|
||||
|
||||
wm.progress_end() # Pgs
|
||||
|
||||
|
||||
if debug:
|
||||
print(f"Paste'n'place time {time()-start - scan_time}s")
|
||||
else:
|
||||
|
|
|
@ -29,6 +29,10 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
default=False,
|
||||
description='Apply the interpolation on the all keys forward or backward')
|
||||
|
||||
remove_occluded : BoolProperty(name='Remove Occluded Points',
|
||||
default=False,
|
||||
description='Remove point when occluded by geometry (works best in animation mode)')
|
||||
|
||||
search_range : FloatProperty(
|
||||
name="Search Range",
|
||||
description="Search range size when points are out of mesh\
|
||||
|
|
2
ui.py
2
ui.py
|
@ -38,10 +38,10 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
col.prop_search(settings, 'target_bone', settings.target_rig.pose, 'bones', text='Bone')
|
||||
col.prop(settings, 'use_bone_rotation', text='Use Bone Rotation')
|
||||
|
||||
|
||||
elif settings.method == 'GEOMETRY':
|
||||
col.prop(settings, 'target_collection', text='Collection')
|
||||
col.prop(settings, 'search_range')
|
||||
col.prop(settings, 'remove_occluded')
|
||||
|
||||
elif settings.method == 'OBJECT':
|
||||
col.prop(settings, 'target_object', text='Object')
|
||||
|
|
Loading…
Reference in New Issue