Real mesh plane instead of pseudo plane
parent
4c44ff96b3
commit
a56a9ea537
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@ -1,7 +1,7 @@
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bl_info = {
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bl_info = {
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"name": "gp interpolate",
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"name": "gp interpolate",
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"author": "Christophe Seux, Samuel Bernou",
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"author": "Christophe Seux, Samuel Bernou",
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"version": (0, 1, 1),
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"version": (0, 1, 2),
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"blender": (3, 6, 0),
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"blender": (3, 6, 0),
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"description": "Interpolate Grease pencil strokes over 3D",
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"description": "Interpolate Grease pencil strokes over 3D",
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@ -9,7 +9,9 @@ from gp_interpolate.utils import (matrix_transform,
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intersect_with_tesselated_plane,
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intersect_with_tesselated_plane,
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triangle_normal,
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triangle_normal,
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search_square,
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search_square,
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get_gp_draw_plane)
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get_gp_draw_plane,
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create_plane,
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attr_set)
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from mathutils.geometry import (barycentric_transform,
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from mathutils.geometry import (barycentric_transform,
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intersect_point_tri,
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intersect_point_tri,
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@ -53,6 +55,205 @@ def following_key(forward=True):
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return int(new)
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return int(new)
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## TODO: add bake animation to empty for later GP layer parenting
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke"
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bl_label = "Interpolate Stroke"
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bl_description = 'Interpolate Stroke'
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.active_object and context.object.type == 'GPENCIL'\
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and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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return True
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cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
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return False
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@classmethod
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def description(cls, context, properties):
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if properties.next:
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return f"Interpolate Stroke Forward"
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else:
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return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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def execute(self, context):
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settings = context.scene.gp_interpo_settings
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scn = bpy.context.scene
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# auto_key_status = context.tool_settings.use_keyframe_insert_auto
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# context.tool_settings.use_keyframe_insert_auto = True
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## Determine on what key to jump
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frame_to_jump = following_key(forward=self.next)
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if frame_to_jump is None:
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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gp = context.object
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matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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col = settings.target_collection
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if not col:
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col = scn.collection
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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# print('----')
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tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.report({'ERROR'}, 'No stroke selected !')
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return {'CANCELLED'}
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included_cols = [c.name for c in gp.users_collection]
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if settings.method == 'BONE':
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## Follow Bone method (WIP)
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if not settings.target_rig or not settings.target_bone:
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self.report({'ERROR'}, 'No Bone selected')
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return {'CANCELLED'}
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included_cols.append('interpolation_tool')
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## ensure collection and plane exists
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# get/create collection
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col = bpy.data.collections.get('interpolation_tool')
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if not col:
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col = bpy.data.collections.new('interpolation_tool')
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if col.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(col)
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col.hide_viewport = True
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# get/create meshplane
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plane = bpy.data.objects.get('interpolation_plane')
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if not plane:
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plane = create_plane(name='interpolation_plane')
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plane.select_set(False)
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if plane.name not in col.objects:
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col.objects.link(plane)
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## TODO: Ensure the plane is not animated!
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else:
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# Geometry mode
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if col != context.scene.collection:
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included_cols.append(col.name)
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## Maybe include a plane just behing geo ? probably bad idea
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## Prepare context manager
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store_list = [
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# (context.view_layer.objects, 'active', gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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for vlc in context.view_layer.layer_collection.children:
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store_list.append(
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(vlc, 'exclude', vlc.name not in included_cols),
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# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
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)
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with attr_set(store_list):
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if settings.method == 'BONE':
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## replace plane
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation,
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mesh=True)
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## Set collection visibility
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intercol = bpy.data.collections.get('interpolation_tool')
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
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# Override collection
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col = intercol
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## TODO: Hide all other collections
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dg = bpy.context.evaluated_depsgraph_get()
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strokes_data = []
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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if not object_hit or object_hit not in col.all_objects[:]:
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for square_co in search_square(point_co_world, factor=settings.search_range):
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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break
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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# Copy stroke selection, jump frame and paste
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bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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if settings.method == 'BONE':
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation,
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mesh=True)
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dg = bpy.context.evaluated_depsgraph_get()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
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eval_ob = object_hit.evaluated_get(dg)
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tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
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tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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## Reset autokey status
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# context.tool_settings.use_keyframe_insert_auto = auto_key_status # (Done in context manager)
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## TODO: Remove plane on the fly
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return {'FINISHED'}
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"""
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke"
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bl_idname = "gp.interpolate_stroke"
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bl_label = "Interpolate Stroke"
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bl_label = "Interpolate Stroke"
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@ -83,14 +284,11 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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context.tool_settings.use_keyframe_insert_auto = True
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context.tool_settings.use_keyframe_insert_auto = True
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## Determine on what key to jump
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## Determine on what key to jump
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# frame_to_jump = following_key(forward=self.next)
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frame_to_jump = following_key(forward=self.next)
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frame_to_jump = following_key(forward=self.next)
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if frame_to_jump is None:
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if frame_to_jump is None:
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self.report({'WARNING'}, 'No keyframe available in this direction')
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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return {'CANCELLED'}
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# print('frame_to_jump: ', frame_to_jump)
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gp = context.object
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gp = context.object
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scn = bpy.context.scene
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scn = bpy.context.scene
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@ -146,44 +344,6 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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strokes_data.append(stroke_data)
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strokes_data.append(stroke_data)
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bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
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dg = bpy.context.evaluated_depsgraph_get()
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
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tri_b = [bone_plane[i] for i in tri_indices]
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# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
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## rotate tri_b by bone differential angle camera's aim axis ?
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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else:
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else:
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## Geometry method
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## Geometry method
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for stroke in tgt_strokes:
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for stroke in tgt_strokes:
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@ -212,18 +372,48 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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strokes_data.append(stroke_data)
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strokes_data.append(stroke_data)
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# Copy stroke selection, jump frame and paste
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bpy.ops.gpencil.copy()
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bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
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scn.frame_set(frame_to_jump)
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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if settings.method == 'BONE':
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
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tri_b = [bone_plane[i] for i in tri_indices]
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# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
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## rotate tri_b by bone differential angle camera's aim axis ?
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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else:
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dg = bpy.context.evaluated_depsgraph_get()
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dg = bpy.context.evaluated_depsgraph_get()
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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@ -245,10 +435,11 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
||||||
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
||||||
new_stroke.points.update()
|
new_stroke.points.update()
|
||||||
|
|
||||||
|
## Reset autokey status
|
||||||
context.tool_settings.use_keyframe_insert_auto = auto_key_status
|
context.tool_settings.use_keyframe_insert_auto = auto_key_status
|
||||||
|
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
"""
|
||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
GP_OT_interpolate_stroke,
|
GP_OT_interpolate_stroke,
|
||||||
|
|
79
utils.py
79
utils.py
|
@ -9,6 +9,30 @@ from bpy_extras.object_utils import world_to_camera_view
|
||||||
from mathutils.geometry import (barycentric_transform, intersect_point_tri,
|
from mathutils.geometry import (barycentric_transform, intersect_point_tri,
|
||||||
intersect_point_line, intersect_line_plane, tessellate_polygon)
|
intersect_point_line, intersect_line_plane, tessellate_polygon)
|
||||||
|
|
||||||
|
## context manager to store restore
|
||||||
|
|
||||||
|
class attr_set():
|
||||||
|
'''Receive a list of tuple [(data_path, "attribute" [, wanted value)] ]
|
||||||
|
entering with-statement : Store existing values, assign wanted value (if any)
|
||||||
|
exiting with-statement: Restore values to their old values
|
||||||
|
'''
|
||||||
|
|
||||||
|
def __init__(self, attrib_list):
|
||||||
|
self.store = []
|
||||||
|
# item = (prop, attr, [new_val])
|
||||||
|
for item in attrib_list:
|
||||||
|
prop, attr = item[:2]
|
||||||
|
self.store.append( (prop, attr, getattr(prop, attr)) )
|
||||||
|
if len(item) >= 3:
|
||||||
|
setattr(prop, attr, item[2])
|
||||||
|
|
||||||
|
def __enter__(self):
|
||||||
|
return self
|
||||||
|
|
||||||
|
def __exit__(self, exc_type, exc_value, exc_traceback):
|
||||||
|
for prop, attr, old_val in self.store:
|
||||||
|
setattr(prop, attr, old_val)
|
||||||
|
|
||||||
# --- Vector
|
# --- Vector
|
||||||
|
|
||||||
def triangle_normal(a, b, c):
|
def triangle_normal(a, b, c):
|
||||||
|
@ -67,17 +91,23 @@ def ray_cast_point(point, origin, depsgraph):
|
||||||
return object_hit, np.array(hit_location), tri, tri_indices
|
return object_hit, np.array(hit_location), tri, tri_indices
|
||||||
|
|
||||||
|
|
||||||
def plane_on_bone(bone, arm=None, cam=None, set_rotation=True):
|
def plane_on_bone(bone, arm=None, cam=None, set_rotation=True, mesh=True):
|
||||||
|
'''
|
||||||
|
bone (posebone): reference pose bone
|
||||||
|
arm (optional: Armature): Armature of the pose bone (if not passed found using bone.id_data)
|
||||||
|
cam (optional: Camera) : Camera to align plane to (if not passed use scene camera)
|
||||||
|
set_rotation (bool): rotate the plane on cam view axis according to bone direction in 2d cam space
|
||||||
|
mesh (bool): create a real mesh ans return it, else return list of plane coordinate
|
||||||
|
'''
|
||||||
|
|
||||||
if cam is None:
|
if cam is None:
|
||||||
cam = bpy.context.scene.camera
|
cam = bpy.context.scene.camera
|
||||||
|
|
||||||
if arm is None:
|
if arm is None:
|
||||||
arm = bone.id_data
|
arm = bone.id_data
|
||||||
|
|
||||||
plane = plane_coords()
|
|
||||||
mat = cam.matrix_world.copy()
|
mat = cam.matrix_world.copy()
|
||||||
|
|
||||||
|
|
||||||
if set_rotation:
|
if set_rotation:
|
||||||
head_world_coord = arm.matrix_world @ bone.head
|
head_world_coord = arm.matrix_world @ bone.head
|
||||||
mat.translation = head_world_coord
|
mat.translation = head_world_coord
|
||||||
|
@ -85,7 +115,7 @@ def plane_on_bone(bone, arm=None, cam=None, set_rotation=True):
|
||||||
## Apply 2d bone rotation facing camera
|
## Apply 2d bone rotation facing camera
|
||||||
|
|
||||||
# Get 2d camera space coords (NDC: normalized device coordinate, 0,0 is bottom-left)
|
# Get 2d camera space coords (NDC: normalized device coordinate, 0,0 is bottom-left)
|
||||||
head_2d, tail_2d = utils.get_bone_head_tail_2d(bone, cam=cam)
|
head_2d, tail_2d = get_bone_head_tail_2d(bone, cam=cam)
|
||||||
vec_from_corner_2d = (tail_2d - head_2d).normalized()
|
vec_from_corner_2d = (tail_2d - head_2d).normalized()
|
||||||
up_vec_2d = Vector((0,1))
|
up_vec_2d = Vector((0,1))
|
||||||
# angle = acos(up_vec_2d.dot(vec_from_corner_2d)) ## equivalent but not signed!
|
# angle = acos(up_vec_2d.dot(vec_from_corner_2d)) ## equivalent but not signed!
|
||||||
|
@ -98,15 +128,52 @@ def plane_on_bone(bone, arm=None, cam=None, set_rotation=True):
|
||||||
## Axis camera origin -> pivot
|
## Axis camera origin -> pivot
|
||||||
rot_axis = head_world_coord - cam.matrix_world.translation
|
rot_axis = head_world_coord - cam.matrix_world.translation
|
||||||
|
|
||||||
mat = utils.rotate_matrix_around_pivot(mat, angle, head_world_coord, rot_axis)
|
mat = rotate_matrix_around_pivot(mat, angle, head_world_coord, rot_axis)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
## Use mid bone to better follow movement
|
## Use mid bone to better follow movement
|
||||||
mat.translation = arm.matrix_world @ ((bone.tail + bone.head) / 2) # Mid bone
|
mat.translation = arm.matrix_world @ ((bone.tail + bone.head) / 2) # Mid bone
|
||||||
|
|
||||||
mat_scale = Matrix.Scale(10, 4)
|
if mesh:
|
||||||
|
# get/create collection
|
||||||
|
col = bpy.data.collections.get('interpolation_tool')
|
||||||
|
if not col:
|
||||||
|
col = bpy.data.collections.new('interpolation_tool')
|
||||||
|
|
||||||
|
if col.name not in bpy.context.scene.collection.children:
|
||||||
|
bpy.context.scene.collection.children.link(col)
|
||||||
|
|
||||||
|
# get/create meshplane
|
||||||
|
plane = bpy.data.objects.get('interpolation_plane')
|
||||||
|
if not plane:
|
||||||
|
plane = create_plane(name='interpolation_plane')
|
||||||
|
|
||||||
|
if plane.name not in col.objects:
|
||||||
|
col.objects.link(plane)
|
||||||
|
|
||||||
|
plane.matrix_world = mat
|
||||||
|
return plane
|
||||||
|
|
||||||
|
plane = plane_coords()
|
||||||
|
mat_scale = Matrix.Scale(10, 4) # maybe move above mesh condition
|
||||||
return matrix_transform(plane, mat @ mat_scale)
|
return matrix_transform(plane, mat @ mat_scale)
|
||||||
|
|
||||||
|
def create_plane(name='Plane', collection=None):
|
||||||
|
'''Create a plane using pydata
|
||||||
|
collection: link in passed collection, else do not link in scene
|
||||||
|
'''
|
||||||
|
x = 1.0
|
||||||
|
y = 1.0
|
||||||
|
vert = [(-x, -y, 0.0), (x, -y, 0.0), (-x, y, 0.0), (x, y, 0.0)]
|
||||||
|
fac = [(0, 1, 3, 2)]
|
||||||
|
pl_data = bpy.data.meshes.new(name)
|
||||||
|
pl_data.from_pydata(vert, [], fac)
|
||||||
|
pl_obj = bpy.data.objects.new(name, pl_data)
|
||||||
|
# collection = bpy.context.collection
|
||||||
|
if collection:
|
||||||
|
collection.objects.link(pl_obj)
|
||||||
|
return pl_obj
|
||||||
|
|
||||||
def intersect_with_tesselated_plane(point, origin, face_co):
|
def intersect_with_tesselated_plane(point, origin, face_co):
|
||||||
'''
|
'''
|
||||||
face_co: World face coordinates
|
face_co: World face coordinates
|
||||||
|
|
Loading…
Reference in New Issue