gp_render/properties.py

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import bpy
from .fn import scene_aa
def update_scene_aa(context, scene):
scene_aa(toggle=bpy.context.scene.gp_render_settings.use_aa)
class GPRENDER_PGT_settings(bpy.types.PropertyGroup) :
show_scene_setup :bpy.props.BoolProperty(
name='Show scene setup',
default=False,
description='Show scene setup, options to tweak render scene and compo scene')
render_scene : bpy.props.StringProperty(
name="Render Scene", description="Link object and create viewlayers in render scene, create if necessary",
default="", maxlen=0, options={'HIDDEN'})
node_scene : bpy.props.StringProperty(
name="Compo Scene", description="Add nodes in compositing scene, if empty, add in Render scene nodeTree",
default="", maxlen=0, options={'HIDDEN'})
use_aa : bpy.props.BoolProperty(
name='Use Native Anti Aliasing',
default=True,
description='\
Should be Off only if tree contains a merge_NG or alpha-over-combined renderlayers.\n\
Auto-set to Off when using node merge button\n\
Toggle: AA settings of and muting AA nested-nodegroup',
update=update_scene_aa)
classes=(
GPRENDER_PGT_settings,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.gp_render_settings = bpy.props.PointerProperty(type=GPRENDER_PGT_settings)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Scene.gp_render_settings