gp_render/CHANGELOG.md

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2021-09-07 23:11:42 +02:00
# Changelog
<!-- TODO
if objects has multiple user without being linked in render scene :
duplicate the object insteat of linking
OR always duplicate (safe but heavy scenes...)
if duplicate, need to "connect" with namespace ('_duprender') or something
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Activate / deactivate layer opaticty according to prefix
Activate / deactivate all masks using MA layers
-->
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0.2.8
- fix: added AA nodegroup
- fix: added exclude viewlayer for unused layers
- fix: added preview as main output (else main composite output go anywhere !)
0.2.7
- feat: check layer states (check use light, opacity, blend mode) and correct if needed
- ui: added chennel group color switch
- feat: added color from active layer on merge ops
0.2.6
- ui: name changes
- ui: dedicated tab in Node editor too
- addon: rename addon from "GP export" to "GP Render"
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0.2.5
- ui: removed menu above layer stack
- ui: All function in gp dopesheet new tab GP Render
- fix: node rearrange
- fix: merge from dopesheet
- feat: merge can also create the Render scene
- feat: multi-user warning with mini tutorial procedure
0.2.4
- fix: scene world transfer
- code: remove prints
0.2.3
- fix: ui errors
- fix: scene settings
- fix: clean nodes
0.2.2
- feat: quick scene switch with a button in `node_editor > view`
- fix: re-arrange frames tiny offset
- fix: renumering ignored selection
- ui: gp dopesheet > send multiple layers button
0.2.1
- feat: renumbering with keep existing values
0.2.0
- feat: merge selected viewlayer
- feat: mute/unmute all output nodes
- feat: cleaning options
- feat: renumbering / denumbering
0.1.1
- ui: show number of selected obj
- ui: show panels in dopesheet and node windows
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0.1.0
first WIP usable version