gp_render/CHANGELOG.md

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2021-09-07 23:11:42 +02:00
# Changelog
<!-- TODO
- need to let use choose output settings
if objects has multiple user without being linked in render scene :
duplicate the object insteat of linking
OR always duplicate (safe but heavy scenes...)
if duplicate, need to "connect" with namespace ('_duprender') or something
2021-09-16 00:19:57 +02:00
Activate / deactivate layer opaticty according to prefix
Activate / deactivate all masks using MA layers
-->
0.5.4
- feat: button to popup a floating panel with viewlayer list for easy check/toggle
0.5.3
- fix: manage output : activate only some viewlayer take context.scene instead of render.scene
0.5.2
- fix: `rename lowercase` also change modifier layer target names (else target was broken)
0.5.1
- feat: reconnect existing sockets inside nodegroups with clean nodes > re-order
0.5.0
- feat: add a render operator that render all scene
- feat: split selected object to a separated scene
- feat: crop border to objects
- feat: export AE position coordinates to replace layers
- change: ops gp.clean_compo_tree now take context.scene
- fix: tick `use_compositing` and untick `sequencer` in new scenes
2021-09-28 11:02:15 +02:00
0.4.1
- fix: pdf output not skiiping muted nodes
0.4.0
- feat: render as pdf
- ui: advanced options (prefs, disabled by default)
- feat: check numbers of muted outputs
- code: added addon prefs
0.3.7
- fix: set render scene res at 100% at creation
- fix: exclude VL assignation
- feat: delete a render_layer (and add concerned gp layers to exclude)
- feat: reactivate all viewlayers
- feat: activate only selected viewlayer for fast re-render
- ui: rearrange + new buttons
0.3.6
- change: output settings switch from PNG to EXR
- fix: set render scene output (preview) to jpeg fast to write
- fix: correct copy output format ops
0.3.5:
- feat: set full opacity -> skip chosen prefix (MA by default)
0.3.4:
- feat: swap cams button, code copied from `bg_plane_manager`
0.3.3:
- fix: norm name : lowercase first (else bad naming break prefix)
0.3.2
- code: grouped output management ops
- fix: name dash to underscore (normalize)
0.3.1
- fix: renumbering in the right order (since top layers are at bottom of file output)
- fix: renumering error for the last index
0.3.0
- fix: viewlayer exclude attribution error
- fix: force PNG 8bit 15% compression for output settings
- change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
- feat: batch to_lower name
- feat: copy active output node format to selected
2021-09-18 18:07:44 +02:00
0.2.8
- fix: added AA nodegroup
- fix: added exclude viewlayer for unused layers
- fix: added preview as main output (else main composite output go anywhere !)
0.2.7
- feat: check layer states (check use light, opacity, blend mode) and correct if needed
- ui: added chennel group color switch
- feat: added color from active layer on merge ops
0.2.6
- ui: name changes
- ui: dedicated tab in Node editor too
- addon: rename addon from "GP export" to "GP Render"
2021-09-16 00:19:57 +02:00
0.2.5
- ui: removed menu above layer stack
- ui: All function in gp dopesheet new tab GP Render
- fix: node rearrange
- fix: merge from dopesheet
- feat: merge can also create the Render scene
- feat: multi-user warning with mini tutorial procedure
0.2.4
- fix: scene world transfer
- code: remove prints
0.2.3
- fix: ui errors
- fix: scene settings
- fix: clean nodes
0.2.2
- feat: quick scene switch with a button in `node_editor > view`
- fix: re-arrange frames tiny offset
- fix: renumering ignored selection
- ui: gp dopesheet > send multiple layers button
0.2.1
- feat: renumbering with keep existing values
0.2.0
- feat: merge selected viewlayer
- feat: mute/unmute all output nodes
- feat: cleaning options
- feat: renumbering / denumbering
0.1.1
- ui: show number of selected obj
- ui: show panels in dopesheet and node windows
2021-09-07 23:11:42 +02:00
0.1.0
first WIP usable version