gp_render/OP_add_layer.py

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import bpy
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from . import gen_vlayer, fn
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class GPEXP_OT_add_layer_to_render(bpy.types.Operator):
bl_idname = "gp.add_layer_to_render"
bl_label = "Add Gp Layer as render nodes"
bl_description = "Create a view_layer for GP > add node > connect to output"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
# mode : bpy.props.StringProperty(options={'SKIP_SAVE'})
def execute(self, context):
ob = context.object
layer = ob.data.layers.active
if not layer:
self.report({'ERROR'}, 'No active layer')
return {"CANCELLED"}
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ct = 0
# send scene ?
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hided = 0
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for l in ob.data.layers:
if not l.select:
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if not l.viewlayer_render:
# TODO : need to link, can raise error if object is not linked in Render scene yet
l.viewlayer_render = fn.get_view_layer('exclude').name
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continue
gen_vlayer.get_set_viewlayer_from_gp(ob, l)
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if l.hide:
hided += 1
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ct += 1
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if hided:
self.report({'WARNING'}, f'{hided}/{ct} layers are hided !')
else:
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self.report({'INFO'}, f'{ct} layer(s) added to scene "Render"')
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return {"FINISHED"}
## send operator with mode ALL or SELECTED to batch build
class GPEXP_OT_add_objects_to_render(bpy.types.Operator):
bl_idname = "gp.add_object_to_render"
bl_label = "Add all Gp Layer of active object as render nodes"
bl_description = "Setup GP object in render scene\
\nNote: 'send all' mode skip hided objects"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'})
def execute(self, context):
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# create render scene
if context.scene.name == 'Scene':
scn = fn.get_render_scene()
else:
scn = context.scene
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excludes = [] # ['MA', 'IN'] # Get list dynamically
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if self.mode == 'SELECTED':
gen_vlayer.export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'], exclude_list=excludes, scene=scn)
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elif self.mode == 'ALL':
# scn = bpy.data.scenes.get('Scene')
# if not scn:
# self.report({'ERROR'}, 'Could not found default scene')
# return {"CANCELLED"}
gen_vlayer.export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)], exclude_list=excludes, scene=scn)
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return {"FINISHED"}
class GPEXP_OT_split_to_scene(bpy.types.Operator):
bl_idname = "gp.split_to_scene"
bl_label = "Split Objects To Scene"
bl_description = "Take selected objects and send them to separate scene\n(new scene is named after active object)"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'})
def execute(self, context):
err = fn.split_object_to_scene()
if err:
self.report({'ERROR'}, err)
return {"CANCELLED"}
return {"FINISHED"}
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classes=(
GPEXP_OT_add_layer_to_render,
GPEXP_OT_add_objects_to_render,
GPEXP_OT_split_to_scene,
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)
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def register():
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for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)