parent
4b59adf138
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2f7834ac94
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@ -10,10 +10,14 @@ OR always duplicate (safe but heavy scenes...)
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if duplicate, need to "connect" with namespace ('_duprender') or something
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if duplicate, need to "connect" with namespace ('_duprender') or something
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Activate / deactivate layer opaticty according to prefix
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Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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Activate / deactivate all masks using MA layers
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-->
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-->
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1.0.0
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- fix: activate Z pass on newly created viewlayers
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0.9.9
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0.9.9
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- fix: `Export Camera 2D Position To AE` use tab again instead of space in key clipboard format. otherwise paste doesn't work in After-Effect
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- fix: `Export Camera 2D Position To AE` use tab again instead of space in key clipboard format. otherwise paste doesn't work in After-Effect
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@ -2,11 +2,12 @@ bl_info = {
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"name": "GP Render",
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"author": "Samuel Bernou",
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"version": (0, 9, 9),
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"version": (1, 0, 0),
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"blender": (2, 93, 0),
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"blender": (2, 93, 0),
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"location": "View3D",
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"location": "View3D",
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"warning": "",
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"warning": "",
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"doc_url": "",
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"doc_url": "https://gitlab.com/autour-de-minuit/blender/gp_render",
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"tracker_url": "https://gitlab.com/autour-de-minuit/blender/gp_render/-/issues",
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"category": "Object" }
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"category": "Object" }
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1
fn.py
1
fn.py
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@ -230,6 +230,7 @@ def get_view_layer(name, scene=None):
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pass_vl = scene.view_layers.get(name)
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pass_vl = scene.view_layers.get(name)
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if not pass_vl:
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if not pass_vl:
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pass_vl = scene.view_layers.new(name)
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pass_vl = scene.view_layers.new(name)
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pass_vl.use_pass_z = True
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return pass_vl
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return pass_vl
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