Improve connect to file output feature with better name besed on source socket and node
1.8.13 1.8.13 - changed: improve `connect to fileoutput` feature: - possible to choose `node_name + socket name` or `node name` instead of `socket name` only - default is now `node_name_socket_name` - added some exception behavior: - if a node has single output : write the node name only - render layers use `scene_viewlayer` as node_name intead of "Render Layer" - interface shows source node label (with source node name in parenthesis) - interface shows render layer scene/viewlayer name (with name in parenthesis)main
parent
09a47413c3
commit
35a99ff6cd
13
CHANGELOG.md
13
CHANGELOG.md
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@ -14,6 +14,19 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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-->
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1.8.13
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- changed: improve `connect to fileoutput` feature:
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- possible to choose `node_name + socket name` or `node name` instead of `socket name` only
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- default is now `node_name_socket_name`
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- added some exception behavior:
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- if a node has single output : write the node name only
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- render layers use `scene_viewlayer` as node_name intead of "Render Layer"
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- interface shows source node label (with source node name in parenthesis)
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- interface shows render layer scene/viewlayer name (with name in parenthesis)
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- fixed: a potential name overlapping bug in connect to fileoutput
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1.8.12
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- changed: Use GP_RENDER_FILE_FORMAT env var to set file output nodes
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@ -239,12 +239,17 @@ class GPEXP_OT_reset_render_settings(bpy.types.Operator):
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return {"FINISHED"}
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class GPEXP_PG_selectable_prop(bpy.types.PropertyGroup):
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node_name: bpy.props.StringProperty(name="Object Name")
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node_name: bpy.props.StringProperty(name="Node Name")
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node_label: bpy.props.StringProperty(name="Node Label")
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name: bpy.props.StringProperty(name="Name or Path")
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socket_name: bpy.props.StringProperty(name="Source socket Name") # Source socket name as reference
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select: bpy.props.BoolProperty(name="Selected", default=True)
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is_linked: bpy.props.BoolProperty(name="Linked", default=False)
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# is_valid: bpy.props.BoolProperty(name="Valid", default=True)
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## extra output naming options
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name_from_node: bpy.props.StringProperty(name="Name From Node")
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name_from_node_and_socket: bpy.props.StringProperty(name="Name From Node And Socket")
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class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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bl_idname = "gp.connect_selected_to_file_out"
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@ -259,6 +264,24 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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name='Settings',
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default=False)
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## enum choice for naming: socket_name, node_name, node_and_socket_name,
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name_type : bpy.props.EnumProperty(
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name='Output Name From',
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description='Choose the output name\
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\nNode name use Label (Use node name when there is no Label)',
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default='node_and_socket_name',
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items=(
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('node_and_socket_name', 'Node_Socket Name', 'Use the node name prefix and socket name', 0),
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('socket_name', 'Socket Name', 'Use the socket name as output name', 1),
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('node_name', 'Node Name', 'Use the node name as output name', 2),
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)
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)
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# prefix_with_node_name : bpy.props.BoolProperty(
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# name='Prefix With Node Name',
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# description='Add the node name as prefix to the output name',
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# default=False)
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base_path : bpy.props.StringProperty(
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name='Custom base path',
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default='',
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@ -291,7 +314,6 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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),
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)
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color_depth : bpy.props.EnumProperty(
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name='Color Depth',
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default='16',
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@ -322,7 +344,27 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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continue
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item = self.socket_collection.add()
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item.node_name = n.name
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item.socket_name = item.name = o.name
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item.node_label = n.label.strip()
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item.socket_name = o.name
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## Set editable names
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item.name = o.name
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## Store other naming options (cleaned at exec with bpy.path.clean_name)
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node_name = n.label.strip() if n.label.strip() else n.name
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## Change node_name for render layers: scene_viewlayer_name
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if n.type == 'R_LAYERS' and node_name != n.label: # skip if a label is set
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node_name = f'{n.scene.name}_{n.layer}'
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item.name_from_node = node_name
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if len(n.outputs) == 1:
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## Only one output, just pick node name, no need to add socket name
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item.name_from_node_and_socket = node_name
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else:
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item.name_from_node_and_socket = f'{node_name}_{o.name}'
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## TODO: rename item.name according to tamplate pairs in preferences (to add later)
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if o.is_linked:
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item.is_linked = True
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@ -332,13 +374,15 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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def draw(self, context):
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layout = self.layout
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box = layout.box()
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expand_icon = 'DISCLOSURE_TRI_DOWN' if self.show_custom_settings else 'DISCLOSURE_TRI_RIGHT'
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layout.prop(self, 'show_custom_settings', emboss=False, icon=expand_icon)
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box.prop(self, 'show_custom_settings', emboss=False, icon=expand_icon)
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## Settings
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if self.show_custom_settings:
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layout.use_property_split = True
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layout.prop(self, 'base_path')
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col = layout.column()
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box.use_property_split = True
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box.row().prop(self, 'name_type', expand=False)
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box.prop(self, 'base_path')
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col = box.column()
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col.prop(self, 'file_format')
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col.prop(self, 'exr_codec')
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col.row().prop(self, 'color_depth', expand=True)
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@ -351,7 +395,16 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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if item.node_name != current_node_name:
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current_node_name = item.node_name
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col.separator()
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col.label(text=item.node_name, icon='NODE_SEL')
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## Display node label + name or name only
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if item.node_label:
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display_node_name = f'{item.node_label} ({item.node_name})'
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else:
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display_node_name = item.node_name
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## A bit dirty: For render layer node, show render layer-node name.
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if display_node_name.startswith('Render Layer'):
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rln = context.scene.node_tree.nodes.get(item.node_name)
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display_node_name = f'{rln.scene.name}/{rln.layer} ({display_node_name})'
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col.label(text=display_node_name, icon='NODE_SEL')
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row = col.row()
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if item.is_linked:
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@ -362,23 +415,46 @@ class GPEXP_OT_connect_selected_to_file_out(bpy.types.Operator):
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display_name = item.socket_name
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if 'crypto' in display_name.lower():
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display_name = f'{display_name} (-> separate 32bit output node)'
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display_name = f'{display_name} -> 32bit output node'
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row.label(text=display_name)
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row.label(text='', icon='RIGHTARROW')
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row.prop(item, 'name', text='')
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if self.name_type == 'socket_name':
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row.prop(item, 'name', text='')
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elif self.name_type == 'node_name':
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row.prop(item, 'name_from_node', text='')
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elif self.name_type == 'node_and_socket_name':
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row.prop(item, 'name_from_node_and_socket', text='')
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def execute(self, context):
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# Build exclude dict from selection
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excludes = {}
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remap_names = {}
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## Old system
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# if len(self.socket_collection):
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# for item in self.socket_collection:
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# if not item.select:
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# # All deselected goes to exclude with {node_name: [socket1, ...]}
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# excludes.setdefault(item.node_name, []).append(item.name)
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# elif item.socket_name != item.name:
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# remap_names[item.socket_name] = item.name
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if len(self.socket_collection):
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for item in self.socket_collection:
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final_name = item.name
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## change name if other options were used
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if self.name_type == 'node_name':
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final_name = item.name_from_node
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elif self.name_type == 'node_and_socket_name':
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final_name = item.name_from_node_and_socket
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if not item.select:
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# All deselected goes to exclude with {node_name: [socket1, ...]}
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excludes.setdefault(item.node_name, []).append(item.name)
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elif item.socket_name != item.name:
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remap_names[item.socket_name] = item.name
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excludes.setdefault(item.node_name, []).append(item.socket_name)
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elif item.socket_name != final_name:
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remap_names.setdefault(item.node_name, {})[item.socket_name] = final_name
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# remap_names[item.socket_name] = final_name
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## Handle default file format
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file_ext = self.file_format
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"version": (1, 8, 12),
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"version": (1, 8, 13),
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"blender": (3, 0, 0),
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"location": "View3D",
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"warning": "",
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8
fn.py
8
fn.py
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@ -1906,6 +1906,9 @@ def connect_to_file_output(node_list, file_out=None, base_path='', excludes=None
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excludes (dict, optionnal): List of output names to exclude {node_name: [outputs,]}.
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Defaults toNone.
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remap_names (dict, optionnal): List of output names to remap {node_name: {output_name: new_name}}.
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frame (bpy.types.CompositorNode, optional): If given, create nodes into a frame.
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Defaults to None.
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@ -1969,7 +1972,7 @@ def connect_to_file_output(node_list, file_out=None, base_path='', excludes=None
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if next((l for l in o.links if recursive_node_connect_check(l, fo)), None):
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continue
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if remap_names and (custom_name := remap_names.get(o.name)):
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if (socket_remaps := remap_names.get(node.name)) and (custom_name := socket_remaps.get(o.name)):
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slot_name = bpy.path.clean_name(custom_name) # clean name ?
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else:
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slot_name = bpy.path.clean_name(o.name)
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@ -2032,7 +2035,8 @@ def connect_to_file_output(node_list, file_out=None, base_path='', excludes=None
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if next((l for l in o.links if recursive_node_connect_check(l, fo)), None):
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continue
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if remap_names and (custom_name := remap_names.get(o.name)):
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# if remap_names and (custom_name := remap_names.get(o.name)):
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if (socket_remaps := remap_names.get(node.name)) and (custom_name := socket_remaps.get(o.name)):
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slot_name = bpy.path.clean_name(custom_name) # clean name ?
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else:
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slot_name = bpy.path.clean_name(o.name) # directly use name in multi layer exr
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