15 KiB
15 KiB
Changelog
1.8.13
-
changed: improve
connect to fileoutput
feature:- possible to choose
node_name + socket name
ornode name
instead ofsocket name
only - default is now
node_name_socket_name
- added some exception behavior:
- if a node has single output : write the node name only
- render layers use
scene_viewlayer
as node_name intead of "Render Layer" - interface shows source node label (with source node name in parenthesis)
- interface shows render layer scene/viewlayer name (with name in parenthesis)
- possible to choose
-
fixed: a potential name overlapping bug in connect to fileoutput
1.8.12
- changed: Use GP_RENDER_FILE_FORMAT env var to set file output nodes
1.8.11
- fixed: cleaning materials duplication checked against name without checking material GP type
1.8.10
- fixed: node not deleted after a merge using (compo scene not referenced correctly to point node_trees)
1.8.9
- fixed: error when setting object active at the end of autobuild
1.8.8
- added: Add
export transformation to AE
in export menu: - export camera
- export objects transformation
- export exposition (object, GPencil keys, etc)
1.8.7
- changed: Layer
channel_colors
have value component clamped to 0.65 when transfered to compo node to limit color flashyness (eye care update)
1.8.6
- changed: removed mask terms from exclude export list
MA, MASK, mask, MSK, msk
(still excluded when opacity is at 0)
1.8.5
- changed:
group adjacent prefix
prefix pattern now ignore case
1.8.4
- fix: select node from layer
- changed: Check for problems: object numbering check does not list as error if parent part has number prefix (previously checked only for last part)
1.8.3
- changed: for layer with 0 opacity, do not send to render and keep opacity
- removed:
GP
prefix exclusion to send GP to render - added: more default prefix exclusion for layer to render and skip opacity reset (
MASK, mask, MSK, msk
) - added: option to restore layer state from json (commit by Christophe.S)
1.8.2
- added:
Reset Layer State
(Check layer) in Autobuild - added: environment variable
GP_RENDER_LAYER_GROUP_PATTERN
for layer merging regex pattern
1.8.1
- added: transfer timeline marker to render scene
- fix: scene viewport switch when using autobuild manually
1.8.0
- added: Allow to rename output on the fly using
connect selection to output
1.7.4
- removed: Restriction to use default scene "Scene"
- added: autobuild choice to change active scene:
NONE
: No changeRENDER
: Go to render scene containing GPNODES
: Go to compo scene scene holding nodes
1.7.3
- added: Optional string templates for fileoutputs
- add
base_path, file_slot, layer_slot
arguments to operators - possible keywords are as follow:
- '{object}' : Set object name
- '{gplayer}' : Set Gp layer name
- Default template when not passed:
base_path =
//render/{object}
(for multilayer exr, default to//render/{object}/{object}_
) file_slot ={gplayer}/{gplayer}_
layer_slot ={gplayer}
- add
1.7.2
- added: selectable output popup in
connect to file output
operator
1.7.1
- fix: file output base path depending on file format
- fix: problem when connecting render layers
1.7.0
- fix: problem when removing render layers
- changed: node distribution refactor, allow separate compositing scene
- Compositing scene (holding nodes) can be separated from render scene (holding GP objects and related viewlayers)
- Default render named changed from
Render
toRenderGP
- New properties in exposed Dopesheet N panel to manually set Render scene and Compo scene
- Operator expose a
node_scene
parameter to separate where to send nodes - Switch scene button can have an extra button to go in compo scene if found
1.6.4
- changed: remove poll checking gp active on some operators limiting use in script call
1.6.3
- changed: remove poll check on autobuild operator
1.6.2
- changed: Default fileout format changed from
OPEN_EXR
toOPEN_EXR_MULTILAYER
(aFILE_FORMAT
env variable can be set to specify nodes format) - changed: Default compression changed from
ZIP
toPIZ
- changed: Rename/renumber function consider OPEN_EXR_MULTILAYER to affect
layer_slots
instead offile_slots
1.6.1
- fixed: preview output for Blender 4.0+
1.6.0
- added: Connect selection to new or existing fileout
1.5.0
- added: swf export (include binary for linux and windows)
- added: pdf single multipage file exports
1.4.1
- added: expose button for output file de-numbering
- changed: denumbering and exclude layer based on current scene instead of render scene only
1.4.0
- added: split selection to scenes individually
1.3.6
- added: scene resolution in json crop pixels information, per objects
- changed: fixed name
crop_infos.json
for exported crop pixels information - changed: auto-crop ignore
MA_
prefixed layers
1.3.5
- added: button to exclude viewlayers and nodes by selection or by hided layers
- fixed:
delete view layer
error in merge, when fusing multiple view layer
1.3.4
- added: multi object merge
- changed: little tweak on GP render startup
1.3.3
- fixed: problem evaluating broken modifier target
- added: normalize layer name now convert points to underscore
1.3.2
- fixed: compatibility with blender 3.5 (nodegroup socket API change)
1.3.1
- added: preview generation in autobuild
1.3.0
- added: Preview with a combined alpha over of all render layer available
- added: button to clear preview nodes
1.2.3
- added: autobuild set each gp objects data to single user
1.2.2
- changed: autobuild disabled merge adjacent layer by default
1.2.1
- added: bundle app_template to load "GR Render" workspace from it
- added: ui button in dopesheet to load GP render workspace
1.2.0
- changed: enabled when launched in background
- added: autobuild: hide "invisible" material
- removed: timer to setup render scene
1.1.4
- changed: force set color by prefix if autobuild option swiched on
- fixed: problem with auto merge adjacent layers
1.1.3
- added: clean material stack in auto-build
1.1.2
- added: popup panel with options for autobuild
1.1.1
- changed: autobuild beta
- added: autobuild: fix layer name with empty desc (only prefix)
- added: autobuild: Set layer color autoamtically (if not some already there)
1.1.0
- added:
autobuild
button (partial auto-buildfor now) - added: make sent object selected
1.0.3
- fixed: Send to render layer compatibility with blender 3.4
- added: clear default nodes when creating new render scene
1.0.2
- added: GP object with name starting with
.
are ignored from "all objects" operation (renaming, numbering, sending to render scene)- temporarily, layer named
note
(case insensitive) are ignored as well. This should be removed in later version to keep only dot exculsion rule.
- temporarily, layer named
1.0.1
- fix:
Export Camera 2D Position To AE
file format not working on windows when export from linux (add CRLF terminator to generated text file)
1.0.0
- fix: activate Z pass on newly created viewlayers
0.9.9
- fix:
Export Camera 2D Position To AE
use tab again instead of space in key clipboard format. otherwise paste doesn't work in After-Effect
0.9.8
- feat:
Export Camera 2D Position To AE
to export 'anim cam' (or selected cam) frame center pixel coordinate within scene camera.- write txt file as after effects postion clipboard data
0.9.7
- feat:
Select Nodes
added in Dopesheet. Select nodes associated with selected gp layers and report if there are errors
0.9.6
- added:
Check layers
disable multiframe-edit in all gp data. Seemed to cause artifacts on some renders (tested on 2.93.5)
0.9.5
- added:
check for problems
button also propose to run GP toolbox's file checker (if addon is enabled) to perform generic file checks - changed:
check for problems
skip check for opacity on 'MA_' prefixed layers
0.9.4
- feat:
Renumber files on disk
option using number in file outputs (under advanced gp render options) - feat: new
Check for problems
button, check if problem in layer state, missing file out, broken gp modifier target and report - added: clean nodes now also rearrange inside nodegroup
- changed:
Check layers
now triggerexport layer infos
automatically. - fix:
export layer infos
:- create render folder if necessary
- masks list in json file use name as keys instead of sub-value
0.9.3
- feat: export a json with layers info for compo. Masks, opacity, blend mode
0.9.2
- feat: add button to check if and which layers have masks
0.9.1
- change: stop reporting all use light disable on
check layer
(too many messages)
0.9.0
- feat: Renumber objects prefix according to origin point depth, and button to remove
- ui: improve dopesheet panel readability
0.8.0
- feat: Select a file output node. Set active file slot path and settings to main Scene output.
- Button in GP render panel with
Advanced
options active. - Or search operator label
Set Active File Output To Composite
- if Composite is already linked, pop-up ask if link should be replaced
- Button in GP render panel with
0.7.0
- feat:
clean nodes
ops now delete gaps in renderlayer nodes within frames
0.6.9
- fix: shift correction error
0.6.8
- feat: New multi-scene viewlayer inspection button
- fix: revert back export json crop to use GP names when available with better check
0.6.7
- fix: export json crop use scene name instead of first found GP.
- fix: scene.name lowercased when set in outputfile name (using reset settings operator)
0.6.6
- fix: problem when creating Json
- ui: add gp render extras panel in scene prop (closed by default)
0.6.5
- feat: AE key exporter (not exposed).
- Add a basic 2D positions-keyframes exporter (in camera view space). export 2d position of selected object origin to copy-paste on AE layer.
- feat: If 'Camera Overscan' addon is activated, append a button to fix camera shift.
0.6.4
- ui: render selected scene has hints on popup panekl like gen batch
- changed: always re-export crop info when using render all scene and generate batch
- changed: batch file has minutes at the end of the name
- fix: windows dynamic batch problem
0.6.3
- fix: show in ui when there is an active dopesheet layer that is not in active object
0.6.2
- fix: problem sending all visible GP
0.6.1:
- fix: in generated bat use %Username% variable (still limited to studio path model)
- fix: error when creating render scene
0.6.0:
- feat: button to generate a background rendering script to batch multi-scene
- fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons)
- fix: default generated scene have native AA
- fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene)
0.5.9
- feat: Select which scene to render
- ui:
replaced render all sub-scene
byRender Selected Scenes
0.5.8
- fix: skipping when rendering multiscene
0.5.7
- added: timeout on scene plit and autocrop border to avoid freezing blender
- ui: minor correction
0.5.6
- feat:
check layers
newclear frame out of range
option (Disabled by default) - ui:
check layers
show the number of targeted GP objects
0.5.5
- ui: add a total count output file to display when output is muted
0.5.4
- feat: button to popup a floating panel with viewlayer list for easy check/toggle
0.5.3
- fix: manage output : activate only some viewlayer take context.scene instead of render.scene
0.5.2
- fix:
rename lowercase
also change modifier layer target names (else target was broken)
0.5.1
- feat: reconnect existing sockets inside nodegroups with clean nodes > re-order
0.5.0
- feat: add a render operator that render all scene
- feat: split selected object to a separated scene
- feat: crop border to objects
- feat: export AE position coordinates to replace layers
- change: ops gp.clean_compo_tree now take context.scene
- fix: tick
use_compositing
and unticksequencer
in new scenes
0.4.1
- fix: pdf output not skiiping muted nodes
0.4.0
- feat: render as pdf
- ui: advanced options (prefs, disabled by default)
- feat: check numbers of muted outputs
- code: added addon prefs
0.3.7
- fix: set render scene res at 100% at creation
- fix: exclude VL assignation
- feat: delete a render_layer (and add concerned gp layers to exclude)
- feat: reactivate all viewlayers
- feat: activate only selected viewlayer for fast re-render
- ui: rearrange + new buttons
0.3.6
- change: output settings switch from PNG to EXR
- fix: set render scene output (preview) to jpeg fast to write
- fix: correct copy output format ops
0.3.5:
- feat: set full opacity -> skip chosen prefix (MA by default)
0.3.4:
- feat: swap cams button, code copied from
bg_plane_manager
0.3.3:
- fix: norm name : lowercase first (else bad naming break prefix)
0.3.2
- code: grouped output management ops
- fix: name dash to underscore (normalize)
0.3.1
- fix: renumbering in the right order (since top layers are at bottom of file output)
- fix: renumering error for the last index
0.3.0
- fix: viewlayer exclude attribution error
- fix: force PNG 8bit 15% compression for output settings
- change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
- feat: batch to_lower name
- feat: copy active output node format to selected
0.2.8
- fix: added AA nodegroup
- fix: added exclude viewlayer for unused layers
- fix: added preview as main output (else main composite output go anywhere !)
0.2.7
- feat: check layer states (check use light, opacity, blend mode) and correct if needed
- ui: added chennel group color switch
- feat: added color from active layer on merge ops
0.2.6
- ui: name changes
- ui: dedicated tab in Node editor too
- addon: rename addon from "GP export" to "GP Render"
0.2.5
- ui: removed menu above layer stack
- ui: All function in gp dopesheet new tab GP Render
- fix: node rearrange
- fix: merge from dopesheet
- feat: merge can also create the Render scene
- feat: multi-user warning with mini tutorial procedure
0.2.4
- fix: scene world transfer
- code: remove prints
0.2.3
- fix: ui errors
- fix: scene settings
- fix: clean nodes
0.2.2
- feat: quick scene switch with a button in
node_editor > view
- fix: re-arrange frames tiny offset
- fix: renumering ignored selection
- ui: gp dopesheet > send multiple layers button
0.2.1
- feat: renumbering with keep existing values
0.2.0
- feat: merge selected viewlayer
- feat: mute/unmute all output nodes
- feat: cleaning options
- feat: renumbering / denumbering
0.1.1
- ui: show number of selected obj
- ui: show panels in dopesheet and node windows
0.1.0
first WIP usable version