Remove swapping to "bg_cam" in autobuild

1.8.18

- fixed: remove the switch to "bg_cam" (when exists) in autobuild
This commit is contained in:
pullusb 2025-06-05 11:42:19 +02:00
parent 0dae5157b1
commit 3904ffa024
3 changed files with 9 additions and 4 deletions

View File

@ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix
Activate / deactivate all masks using MA layers
-->
1.8.18
- fixed: remove the switch to "bg_cam" (when exists) in autobuild
1.8.17
- changed: in autobuild, skip object that are not visible in scene or with render toggle off

View File

@ -34,9 +34,10 @@ def batch_setup_render_scene(context=None, render_scn=None, node_scene=None, pre
# print('Swap to bg cam')
# bpy.ops.gp.swap_render_cams()
if render_scn.objects.get('bg_cam'):
render_scn.camera = render_scn.objects.get('bg_cam')
fn.set_resolution_from_cam_prop(scene=render_scn)
## Switch to bg_cam (bad to set a camera by name)
# if render_scn.objects.get('bg_cam'):
# render_scn.camera = render_scn.objects.get('bg_cam')
# fn.set_resolution_from_cam_prop(scene=render_scn)
## Go to camera view in visible viewports (! Need timer + Already done in workspace script!)
# if not bpy.app.background:

View File

@ -2,7 +2,7 @@ bl_info = {
"name": "GP Render",
"description": "Organise export of gp layers through compositor output",
"author": "Samuel Bernou",
"version": (1, 8, 17),
"version": (1, 8, 18),
"blender": (3, 0, 0),
"location": "View3D",
"warning": "",