autobuild beta
1.1.1 - changed: autobuild beta
This commit is contained in:
+114
-38
@@ -2,6 +2,48 @@ import bpy
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from pathlib import Path
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from . import gen_vlayer, fn
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def batch_setup_render_scene(context=None):
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'''A series of setup actions for Render scene:
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- renumber fileout
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- Clean compo Tree
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- Go to camera view in visible viewports
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- Swap to bg cam
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'''
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if context is None:
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context = bpy.context
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render_scn = context.scene
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## Renumber File outputs
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print('Renumber File outputs')
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for fo in render_scn.node_tree.nodes:
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if fo.type == 'OUTPUT_FILE':
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fn.renumber_keep_existing(fo)
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## Swap to bg_cam (if any)
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if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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print('Swap to bg cam')
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bpy.ops.gp.swap_render_cams()
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## Go to camera view in visible viewports
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print('Go to camera view in visible viewports')
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if render_scn.camera:
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for window in bpy.context.window_manager.windows:
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screen = window.screen
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for area in screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces.active.region_3d.view_perspective = 'CAMERA'
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## Clean compo Tree
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print('Clean compo Tree')
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bpy.ops.gp.clean_compo_tree('EXEC_DEFAULT', use_render_scene=True)
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# bpy.ops.gp.clean_compo_tree('INVOKE_DEFAULT', use_render_scene=True)
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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bl_idname = "gp_export.render_auto_build"
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bl_label = "Auto-Build"
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@@ -12,58 +54,51 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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excluded_prefix : bpy.props.StringProperty(
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name='Excluded Layer By Prefix', default='GP,RG,PO',
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description='Exclude layer to send to render by prefix (comma separated list)')
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## TODO: add props to fine tune the auto-build
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# mode : bpy.props.StringProperty(options={'SKIP_SAVE'})
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def execute(self, context):
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'''
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ob = context.object
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layer = ob.data.layers.active
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if not layer:
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self.report({'ERROR'}, 'No active layer')
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return {"CANCELLED"}
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ct = 0
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# send scene ?
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hided = 0
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for l in ob.data.layers:
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if not l.select:
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if not l.viewlayer_render:
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l.viewlayer_render = fn.get_view_layer('exclude').name
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continue
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gen_vlayer.get_set_viewlayer_from_gp(ob, l)
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if l.hide:
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hided += 1
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ct += 1
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if hided:
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self.report({'WARNING'}, f'{hided}/{ct} layers are hided !')
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else:
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self.report({'INFO'}, f'{ct} layer(s) added to scene "Render"')
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'''
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print('-- Auto-build Render scene --\n')
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## TODO: add colors to layers (specified in ENV or hardcoded for now...)
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## Option: Maybe find a way to create a color from prefix hash ? (wlways give unique color with same prefix on other project!)
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## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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render_scn = bpy.data.scenes.get('Render')
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if render_scn:
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self.report({'ERROR'}, 'A "Render" scene already exists')
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return {'CANCELLED'}
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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return {'CANCELLED'}
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print('GP objects to send:')
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for o in ob_list:
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print(f' - {o.name}')
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## Trigger rename lowercase
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bpy.ops.gp.lower_layers_name()
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print('Trigger rename lowercase')
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bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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# bpy.ops.gp.lower_layers_name('INVOKE_DEFAULT')
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## Trigger renumber by distance
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bpy.ops.gp.auto_number_object()
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print('Trigger renumber by distance')
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bpy.ops.gp.auto_number_object('EXEC_DEFAULT')
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# bpy.ops.gp.auto_number_object('INVOKE_DEFAULT')
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## Export layer infos ? (skip if json already exists)
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print('Export layer infos (skip if json already exists)')
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bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT', skip_check=True)
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## Send all GP to render scene
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bpy.ops.gp.add_object_to_render(mode="ALL")
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print('Send all GP to render scene')
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# bpy.ops.gp.add_object_to_render(mode="ALL") # Ops to send all
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gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix) # Create render scene OTF
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## Switch to new Render Scene
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print('Switch to new Render Scene')
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render_scn = bpy.data.scenes.get('Render')
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if not render_scn:
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self.report({'ERROR'}, 'No render scene found')
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@@ -72,11 +107,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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## Change to GP workspace (if needed)
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if context.window.workspace.name != 'GP Render':
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print('Change to GP workspace')
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if (render_wkspace := bpy.data.workspaces.get('GP Render')):
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context.window.workspace = render_wkspace
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else:
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render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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print('render workspace', render_wkspace_filepath.exists())
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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print('ret: ', ret)
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if ret != {'FINISHED'}:
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@@ -87,20 +122,61 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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print('No GP render workspace available')
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## Group all adjacent layer type
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print('Group all adjacent layer type')
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for ob in ob_list:
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fn.group_adjacent_layer_prefix_rlayer(ob, excluded_prefix=['GP', 'PO', 'RG'], first_name=True)
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# bpy.ops.gp_export.render_scene_setup() # next render scene setup at once
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## Renumber File outputs
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print('Renumber File outputs')
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for fo in render_scn.node_tree.nodes:
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if fo.type == 'OUTPUT_FILE':
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fn.renumber_keep_existing(fo)
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## Swap to bg_cam (if any)
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if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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print('Swap to bg cam')
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bpy.ops.gp.swap_render_cams()
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## Go to camera view in visible viewports
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if render_scn.camera:
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print('Go to camera view in visible viewports')
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for window in bpy.context.window_manager.windows:
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screen = window.screen
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for area in screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces.active.region_3d.view_perspective = 'CAMERA'
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## Clean compo Tree
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print('Clean compo Tree')
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# bpy.ops.gp.clean_compo_tree('INVOKE_DEFAULT', use_render_scene=True)
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bpy.ops.gp.clean_compo_tree('EXEC_DEFAULT', use_render_scene=True)
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## Trigger check file before finishing ?
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## note: After all these operation, a ctrl+Z might crash
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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## Note: After all these operation, a ctrl+Z might crash
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print('\nDone.')
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return {"FINISHED"}
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class GPEXP_OT_render_scene_setup(bpy.types.Operator):
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bl_idname = "gp_export.render_scene_setup"
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bl_label = "Batch Setup Render Scene"
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bl_description = "Batch some actions to setup render scene:\
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\n- renumber file output nodes\
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\n- Clean compo Tree\
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\n- Go to camera view in visible viewports\
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\n- Swap to bg cam"
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bl_options = {"REGISTER"}
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def execute(self, context):
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print('-- Auto-setup Render scene --\n')
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batch_setup_render_scene(context=context)
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return {"FINISHED"}
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classes=(
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GPEXP_OT_render_auto_build,
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GPEXP_OT_render_scene_setup,
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)
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def register():
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