Clean GP material stack

1.1.3

- added: clean material stack in auto-build
This commit is contained in:
pullusb
2023-01-11 17:36:43 +01:00
parent fd91900328
commit b1cc4fa5d7
4 changed files with 80 additions and 6 deletions
+14 -4
View File
@@ -64,8 +64,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
clean_name_and_visibility : bpy.props.BoolProperty(name='Clean Name And Visibility', default=True,
description='Add object name to layer name when there is only prefix (ex: "CO_")\
\nEnable visibility for layer with prefix included in Prefix Filter')
clean_material_duplication : bpy.props.BoolProperty(name='Clean Material Duplication', default=True,
description='Clean material stack. i.e: Replace "mat.001" in material stack if "mat" exists and has same color')
prefix_filter : bpy.props.StringProperty(name='Prefix Filter', default='CO, CU, FX, TO, MA',
prefix_filter : bpy.props.StringProperty(name='Prefix Filter', default='CO, CU, FX, TO', # , MA # exclude MA if mask are applied
description='Comma separated prefix to render. Set the other prefix and non-prefixed layer to exluded viewlayer')
set_layers_colors : bpy.props.BoolProperty(name='Set Layers Colors', default=True,
@@ -98,6 +101,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
layout = self.layout
col = layout.column()
col.prop(self, 'clean_name_and_visibility')
col.prop(self, 'clean_material_duplication')
row = col.row()
row.prop(self, 'prefix_filter')
row.active = self.clean_name_and_visibility
@@ -129,9 +133,10 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
self.report({'ERROR'}, 'A "Render" scene already exists')
return {'CANCELLED'}
all_gp_objects = [o for o in context.scene.objects if o.type == 'GPENCIL']
## clean name and visibility
if self.clean_name_and_visibility:
for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
for o in all_gp_objects:
if o.hide_render:
print(f'skip: {o.name} hide render')
continue
@@ -145,8 +150,13 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
if res.group(1) in prefix_to_render and l.hide == True:
print(f'{o.name} -> {l.info} : Switch visibility On')
l.hide = False
ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
if self.clean_material_duplication:
print('Clean material duplicates')
for ob in all_gp_objects:
fn.clean_mats_duplication(ob)
ob_list = [o for o in all_gp_objects if not o.hide_get() and fn.is_valid_name(o.name)]
if not ob_list:
self.report({'ERROR'}, 'No GP object to render found')
return {'CANCELLED'}