gp_render/CHANGELOG.md

4.2 KiB

Changelog

0.5.9

  • feat: Select which scene to render
  • ui: replaced render all sub-scene by Render Selected Scenes

0.5.8

  • fix: skipping when rendering multiscene

0.5.7

  • added: timeout on scene plit and autocrop border to avoid freezing blender
  • ui: minor correction

0.5.6

  • feat: check layers new clear frame out of range option (Disabled by default)
  • ui: check layers show the number of targeted GP objects

0.5.5

  • ui: add a total count output file to display when output is muted

0.5.4

  • feat: button to popup a floating panel with viewlayer list for easy check/toggle

0.5.3

  • fix: manage output : activate only some viewlayer take context.scene instead of render.scene

0.5.2

  • fix: rename lowercase also change modifier layer target names (else target was broken)

0.5.1

  • feat: reconnect existing sockets inside nodegroups with clean nodes > re-order

0.5.0

  • feat: add a render operator that render all scene
  • feat: split selected object to a separated scene
  • feat: crop border to objects
  • feat: export AE position coordinates to replace layers
  • change: ops gp.clean_compo_tree now take context.scene
  • fix: tick use_compositing and untick sequencer in new scenes

0.4.1

  • fix: pdf output not skiiping muted nodes

0.4.0

  • feat: render as pdf
  • ui: advanced options (prefs, disabled by default)
  • feat: check numbers of muted outputs
  • code: added addon prefs

0.3.7

  • fix: set render scene res at 100% at creation
  • fix: exclude VL assignation
  • feat: delete a render_layer (and add concerned gp layers to exclude)
  • feat: reactivate all viewlayers
  • feat: activate only selected viewlayer for fast re-render
  • ui: rearrange + new buttons

0.3.6

  • change: output settings switch from PNG to EXR
  • fix: set render scene output (preview) to jpeg fast to write
  • fix: correct copy output format ops

0.3.5:

  • feat: set full opacity -> skip chosen prefix (MA by default)

0.3.4:

  • feat: swap cams button, code copied from bg_plane_manager

0.3.3:

  • fix: norm name : lowercase first (else bad naming break prefix)

0.3.2

  • code: grouped output management ops
  • fix: name dash to underscore (normalize)

0.3.1

  • fix: renumbering in the right order (since top layers are at bottom of file output)
  • fix: renumering error for the last index

0.3.0

  • fix: viewlayer exclude attribution error
  • fix: force PNG 8bit 15% compression for output settings
  • change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
  • feat: batch to_lower name
  • feat: copy active output node format to selected

0.2.8

  • fix: added AA nodegroup
  • fix: added exclude viewlayer for unused layers
  • fix: added preview as main output (else main composite output go anywhere !)

0.2.7

  • feat: check layer states (check use light, opacity, blend mode) and correct if needed
  • ui: added chennel group color switch
  • feat: added color from active layer on merge ops

0.2.6

  • ui: name changes
  • ui: dedicated tab in Node editor too
  • addon: rename addon from "GP export" to "GP Render"

0.2.5

  • ui: removed menu above layer stack
  • ui: All function in gp dopesheet new tab GP Render
  • fix: node rearrange
  • fix: merge from dopesheet
  • feat: merge can also create the Render scene
  • feat: multi-user warning with mini tutorial procedure

0.2.4

  • fix: scene world transfer
  • code: remove prints

0.2.3

  • fix: ui errors
  • fix: scene settings
  • fix: clean nodes

0.2.2

  • feat: quick scene switch with a button in node_editor > view
  • fix: re-arrange frames tiny offset
  • fix: renumering ignored selection
  • ui: gp dopesheet > send multiple layers button

0.2.1

  • feat: renumbering with keep existing values

0.2.0

  • feat: merge selected viewlayer
  • feat: mute/unmute all output nodes
  • feat: cleaning options
  • feat: renumbering / denumbering

0.1.1

  • ui: show number of selected obj
  • ui: show panels in dopesheet and node windows

0.1.0

first WIP usable version