241 lines
5.9 KiB
Markdown
241 lines
5.9 KiB
Markdown
# Changelog
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<!-- TODO
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- need to let use choose output settings
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if objects has multiple user without being linked in render scene :
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duplicate the object insteat of linking
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OR always duplicate (safe but heavy scenes...)
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if duplicate, need to "connect" with namespace ('_duprender') or something
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Activate / deactivate layer opaticty according to prefix
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Activate / deactivate all masks using MA layers
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-->
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0.7.0
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- feat: `clean nodes` ops now delete gaps in renderlayer nodes within frames
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0.6.9
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- fix: shift correction error
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0.6.8
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- feat: New multi-scene viewlayer inspection button
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- fix: revert back export json crop to use GP names when available with better check
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0.6.7
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- fix: export json crop use scene name instead of first found GP.
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- fix: scene.name lowercased when set in outputfile name (using reset settings operator)
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0.6.6
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- fix: problem when creating Json
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- ui: add gp render extras panel in scene prop (closed by default)
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0.6.5
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- feat: AE key exporter (not exposed).
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- Add a basic 2D positions-keyframes exporter (in camera view space). export 2d position of selected object origin to copy-paste on AE layer.
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- feat: If 'Camera Overscan' addon is activated, append a button to fix camera shift.
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0.6.4
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- ui: render selected scene has hints on popup panekl like gen batch
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- changed: always re-export crop info when using render all scene and generate batch
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- changed: batch file has minutes at the end of the name
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- fix: windows dynamic batch problem
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0.6.3
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- fix: show in ui when there is an active dopesheet layer that is not in active object
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0.6.2
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- fix: problem sending all visible GP
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0.6.1:
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- fix: in generated bat use %Username% variable (still limited to studio path model)
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- fix: error when creating render scene
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0.6.0:
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- feat: button to generate a background rendering script to batch multi-scene
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- fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons)
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- fix: default generated scene have native AA
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- fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene)
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0.5.9
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- feat: Select which scene to render
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- ui: `replaced render all sub-scene` by `Render Selected Scenes`
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0.5.8
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- fix: skipping when rendering multiscene
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0.5.7
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- added: timeout on scene plit and autocrop border to avoid freezing blender
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- ui: minor correction
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0.5.6
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- feat: `check layers` new `clear frame out of range` option (Disabled by default)
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- ui: `check layers` show the number of targeted GP objects
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0.5.5
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- ui: add a _total count_ output file to display when output is muted
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0.5.4
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- feat: button to popup a floating panel with viewlayer list for easy check/toggle
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0.5.3
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- fix: manage output : activate only some viewlayer take context.scene instead of render.scene
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0.5.2
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- fix: `rename lowercase` also change modifier layer target names (else target was broken)
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0.5.1
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- feat: reconnect existing sockets inside nodegroups with clean nodes > re-order
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0.5.0
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- feat: add a render operator that render all scene
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- feat: split selected object to a separated scene
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- feat: crop border to objects
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- feat: export AE position coordinates to replace layers
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- change: ops gp.clean_compo_tree now take context.scene
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- fix: tick `use_compositing` and untick `sequencer` in new scenes
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0.4.1
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- fix: pdf output not skiiping muted nodes
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0.4.0
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- feat: render as pdf
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- ui: advanced options (prefs, disabled by default)
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- feat: check numbers of muted outputs
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- code: added addon prefs
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0.3.7
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- fix: set render scene res at 100% at creation
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- fix: exclude VL assignation
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- feat: delete a render_layer (and add concerned gp layers to exclude)
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- feat: reactivate all viewlayers
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- feat: activate only selected viewlayer for fast re-render
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- ui: rearrange + new buttons
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0.3.6
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- change: output settings switch from PNG to EXR
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- fix: set render scene output (preview) to jpeg fast to write
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- fix: correct copy output format ops
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0.3.5:
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- feat: set full opacity -> skip chosen prefix (MA by default)
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0.3.4:
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- feat: swap cams button, code copied from `bg_plane_manager`
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0.3.3:
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- fix: norm name : lowercase first (else bad naming break prefix)
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0.3.2
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- code: grouped output management ops
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- fix: name dash to underscore (normalize)
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0.3.1
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- fix: renumbering in the right order (since top layers are at bottom of file output)
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- fix: renumering error for the last index
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0.3.0
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- fix: viewlayer exclude attribution error
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- fix: force PNG 8bit 15% compression for output settings
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- change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
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- feat: batch to_lower name
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- feat: copy active output node format to selected
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0.2.8
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- fix: added AA nodegroup
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- fix: added exclude viewlayer for unused layers
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- fix: added preview as main output (else main composite output go anywhere !)
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0.2.7
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- feat: check layer states (check use light, opacity, blend mode) and correct if needed
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- ui: added chennel group color switch
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- feat: added color from active layer on merge ops
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0.2.6
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- ui: name changes
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- ui: dedicated tab in Node editor too
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- addon: rename addon from "GP export" to "GP Render"
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0.2.5
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- ui: removed menu above layer stack
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- ui: All function in gp dopesheet new tab GP Render
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- fix: node rearrange
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- fix: merge from dopesheet
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- feat: merge can also create the Render scene
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- feat: multi-user warning with mini tutorial procedure
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0.2.4
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- fix: scene world transfer
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- code: remove prints
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0.2.3
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- fix: ui errors
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- fix: scene settings
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- fix: clean nodes
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0.2.2
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- feat: quick scene switch with a button in `node_editor > view`
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- fix: re-arrange frames tiny offset
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- fix: renumering ignored selection
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- ui: gp dopesheet > send multiple layers button
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0.2.1
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- feat: renumbering with keep existing values
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0.2.0
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- feat: merge selected viewlayer
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- feat: mute/unmute all output nodes
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- feat: cleaning options
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- feat: renumbering / denumbering
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0.1.1
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- ui: show number of selected obj
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- ui: show panels in dopesheet and node windows
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0.1.0
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first WIP usable version |