gp_toolbox/OP_follow_curve.py

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import bpy
from mathutils import Vector
from . import utils
class GPTB_OT_create_follow_path_curve(bpy.types.Operator):
bl_idname = "object.create_follow_path_curve"
bl_label = "Create Follow Path Curve"
bl_description = "Create curve and add follow path constraint\
\n(remove location offset from object if any)"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
ob = context.object
# settings = context.scene.anim_cycle_settings
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
## For bones
# root_name = fn.get_root_name(context=context)
# root = ob.pose.bones.get(root_name)
# if not root:
# self.report({'ERROR'}, f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
# return {"CANCELLED"}
## create curve at bone position
# loc = ob.matrix_world @ root.matrix.to_translation()
# root_axis_vec = fn.get_direction_vector_from_enum(settings.forward_axis)
## get real world direction of the root
# world_forward = (root.matrix @ root_axis_vec) - root.matrix.to_translation()
loc = ob.matrix_world.to_translation()
## X global
# TODO: Set direction orientation in view space (UP, LEFT, RIGHT, DOWN)
direction = Vector((1,0,0))
curve = utils.create_curve(location=loc,
direction=direction.normalized() * 2,
name='curve_path',
context=context)
utils.create_follow_path_constraint(ob, curve)
## reset location to remove offset
ob.location = (0,0,0)
# ob.keyframe_insert('location')
ob.rotation_euler = (0,0,0)
# ob.keyframe_insert('rotation_euler')
# refresh evaluation so constraint shows up correctly
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
return {"FINISHED"}
class GPTB_OT_edit_curve(bpy.types.Operator):
bl_idname = "object.edit_curve"
bl_label = "Edit Curve"
bl_description = "Edit curve used as follow path constraint"
bl_options = {"REGISTER", "INTERNAL", "UNDO"}
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
ob = context.object
curve = next((c.target for c in ob.constraints if c.type == 'FOLLOW_PATH' and c.target), None)
if curve is None:
self.report({"ERROR"}, 'No follow path curve found')
return {"CANCELLED"}
# Object mode, set curve as active, go Edit
utils.go_edit_mode(curve)
# curve context.mode -> EDIT_CURVE
# b.id_data.select_set(False)
ob.select_set(False)
return {"FINISHED"}
class GPTB_OT_remove_follow_path(bpy.types.Operator):
bl_idname = "object.remove_follow_path"
bl_label = "Remove Follow Path Constraint"
bl_description = "Remove follow path on object"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
ob = context.object
const = next((c for c in ob.constraints if c.type == 'FOLLOW_PATH'), None)
if not const:
self.report({'ERROR'}, f'No follow path constraint on "{ob.name}" found')
return {"CANCELLED"}
# store position
mat = ob.matrix_world.copy()
ob.constraints.remove(const)
# restore position
ob.matrix_world = mat
self.report({'INFO'}, f'Removed follow_path constraint on "{ob.name}"')
# Also remove offset action ? maybe give the choice
return {"FINISHED"}
class GPTB_OT_go_to_object(bpy.types.Operator):
bl_idname = "object.go_to_object"
bl_label = "Go To Object"
bl_description = "Go to object in pose mode"
bl_options = {"REGISTER", "INTERNAL"}
obj_name : bpy.props.StringProperty(options={'SKIP_SAVE'})
def execute(self, context):
obj = context.scene.objects.get(self.obj_name)
if not obj:
self.report({'ERROR'}, f'Could not find object {self.obj_name} in scene objects')
return {"CANCELLED"}
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for ob in context.scene.objects:
ob.select_set(False)
# Set active
obj.select_set(True)
context.view_layer.objects.active = obj
if obj.type == 'ARMATURE':
bpy.ops.object.mode_set(mode='POSE', toggle=False)
self.report({'INFO'}, f'Back to pose mode, {obj.name}')
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elif obj.type == 'GREASEPENCIL':
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bpy.ops.object.mode_set(mode='PAINT_GREASE_PENCIL', toggle=False)
else:
self.report({'INFO'}, f'Back to object mode, {obj.name}')
return {"FINISHED"}
class GPTB_OT_object_from_curve(bpy.types.Operator):
bl_idname = "object.object_from_curve"
bl_label = "Back To Following Object"
bl_description = "Go on following object from current curve"
bl_options = {"REGISTER", "INTERNAL", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'CURVE'
def invoke(self, context, event):
curve = context.object
self.objects = []
for o in context.scene.objects:
if o.type != 'ARMATURE':
for c in o.constraints:
if c.type == 'FOLLOW_PATH' and c.target and c.target == curve:
self.objects.append(o)
else:
for pb in o.pose.bones:
for c in pb.constraints:
if c.type == 'FOLLOW_PATH' and c.target and c.target == curve:
self.objects.append(o)
break
if not self.objects:
self.report({'ERROR'}, 'No object following current curve found')
return {"CANCELLED"}
curve.select_set(False)
if len(self.objects) > 1:
return context.window_manager.invoke_props_popup(self, event) # execute on change
# set pose mode on only object available
obj = self.objects[0]
bpy.ops.object.go_to_object(obj_name=obj.name)
# bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# for ob in context.scene.objects:
# ob.select_set(False)
# obj.select_set(True)
# context.view_layer.objects.active = obj
# bpy.ops.object.mode_set(mode='POSE', toggle=False)
# self.report({'INFO'}, f'Back to pose mode {obj.name} (constraint on {pb.name})')
return self.execute(context)
def draw(self, context):
layout = self.layout
for obj in self.objects:
layout.operator('object.go_to_object', text=obj.name, icon='OBJECT_DATA').obj_name = obj.name
def execute(self, context):
return {"FINISHED"}
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classes = (
GPTB_OT_create_follow_path_curve,
GPTB_OT_edit_curve,
GPTB_OT_remove_follow_path,
GPTB_OT_go_to_object,
GPTB_OT_object_from_curve,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)