Note about palette : For now the importer is not working with linked palette as it's not easy for animator (there are properties of the material you cannot access and the link grey-out fade the real color in UIlist preview)
`PREFIXES` : list of prefix (comma separated uppercase letters (2), an optional tooltip can be set after `:`, ex: 'LN:Line, CO:color, SH:Shadow') <!-- between 1 and 6 character -->
**Edit line opacity** - Animators usually like to hide completely edit lines to have a better view of the drawing in edit/sculpt mode, lowering opacity also allows a better reading on what's selected.
This options is stored per layer per object but this apply on everything at once.
- Choose key to Auto bind in addon prefs (since 0.9.3).
> Manual setup: Add two keymap shortcut in _windows_ or _screen(global)_ with indentifier `screen.gp_keyframe_jump`, one should have `next` toggled off to jump back
- Map manually to a key with `wm.temp_cutter` (This one needs "Any" as press mode) or `wm.sticky_cutter` (Modal sticky-key version)
- Snap cursor to GP canvas operator accessible with `view3d.cusor_snap`
- Map nanually (might be autoreplaced according to version) by replacing entry using `view3d.cursor3d` in 3D View category (defaut shortcut `Shift + Right-clic`)
- Follow cursor toggle : When activated the cursor follow the active the active object
- [breakdowner operator for object mode](https://blenderartists.org/t/pose-mode-animation-tools-for-object-mode/1221322), auto-keymap on : Shift + E
- Line extender help closing gaps between lines with control over layer target (-> need also control over frame targets)
<!-- - Auto update : you have an updater in the addon preference tabs (use the [CGcookie addon updater](https://github.com/CGCookie/blender-addon-updater)) -->
- Copy Materials To Selected : copy all material to other selected GP (difference with Ctrl+L > materials is that it doesn't erase materials, only append those that are not in other's materials stack)
- Load/Save Json palette : Save/load materials externally to a json file from/to the active material stack.
- Load Color palette : same as the load above exept it loads directly from a blend file (all the material that the blend contains)
- move GP keyframes selection and Object keyframe selection simultaneouly (Already Done by Tom Viguier at [Andarta](https://gitlab.com/andarta-pictures) -->