16 KiB
16 KiB
Changelog
1.9.3
- feat: Add an update button at bottom of preferences if addon is a cloned repository
1.9.2
- feat: Palette linker has a name exclusion list in preferences
- Avoid linking some material that are prefered local to file
- Default item in list :
line
1.9.1
- fix: add error handling on palette linker when blend_path isn't valid anymore
- added: file checker entry, Disable all GP object
use lights
(True by default in addon prefchecklist
) - added: WIP of Batch reproject all on cursor.
- No UI. In search menu
Flat Reproject Selected On cursor
(idnamegp.batch_flat_reproject
)
- No UI. In search menu
1.9.0
- feat: New shortcuts:
F2
in Paint and Edit to rename active layerInsert
add a new layer (same as Krita)Shift + Insert
add a new layer and immediately pop-up a rename boxpage up / page down
change active layer up/down with a temporary fade (settings in addon prefs)
- fix: error when tweaking
gp.duplicate_send_to_layer
shortcut
1.8.1
- fix: Gp clipboard paste
Paste layers
don't skip empty frames anymore
1.8.0
- feat: palette linker (beta), with pop-up from material stack dropdown
- feat: palette name fuzzy match
- code: add an open addon preference ops
1.7.8
- fix: reset rotation in draw cam mode keep view in the same place (counter camera rotation)
1.7.7
- feat: add copy path to
check link
ops with multiple path representation choices
1.7.6
- ui: expose (almost) all keymap added by the addon to allow user for customize/disable as needed
- ui: changed some names
1.7.5
- feat: Select/set by color and by prefix now works on every displayed dopesheet layer (and react correctly to filters)
- ui: exposed user prefs
Channel Group Color
prop in dopesheet > sidebar > View > Display panel - add undo step for
W
's select layer from closest stroke
1.7.4
- added: Pick layer from closest stroke in paint mode using quick press on
W
for stroke (andalt+W
for fills) - fix: copy-paste keymap error on background rendering
1.7.3
- added: show/hide gp modifiers if they are showed in render (in subpanel
Animation Manager
)
1.7.2
- added:
Object visibility conflict
in file check- print in console when object have render activated but not viewport (& vice-versa)
- Standalone ops "List Object Visibility Conflicts" (
gp.list_object_visibility
)
- added:
GP Modifier visibility conflict
in file check.- print in console when gp modifiers have render activated but not viewport (& vice-versa)
- Standalone ops "List GP Modifiers Visibility Conflicts" (
gp.list_modifier_visibility
)
- code: show_message_box utils can now receive operator in sublist (if 3 element)
1.7.1
- feat: Improved
Create Empty Frames
operator with mutliple filters to choose source layers
1.7.0
- removed: Obsolete operators and panels
- Remove "line closer" panel as it's been a native tool for a while in 2.9x (stop register of
GP_guided_colorize > OP_line_closer
) - Remove "Render" subpanel, obsolete and not adapted to production
- Remove "line closer" panel as it's been a native tool for a while in 2.9x (stop register of
- ui: clean and refactor
- Gp clipboard panel and aimation Manager subpanel layout to aligned columns (gain space)
- add
GP
on each panel name for wuick eye search - follow cursor now in animation manager subpanel (should be in an extra menu or removed in the end)
1.6.9
- change: material picker (
S
andAlt+S
) quick trigger, change is only triggered if key is pressed less than 200ms- this is made to let other operator use functionality on long press using
S
- this is made to let other operator use functionality on long press using
- feat: material picker shortcut has now an enum choice to filter targeted stroke (fill, stroke, all)
- by default
S
is still fill only - but
Alt+S
is now stroke only instead of all
- by default
1.6.8
- fix: reproject GP repeating projection on same frames
- fix: batch reproject all frame not poping dialog menu
1.6.7
- fix: error with operator
OP_key_duplicate_send
poll flooding console
1.6.6
- fix: inverted scene resolution from project environnement
1.6.5
- feat: check canvas alignement of the Gp object compare to chosen draw axis
1.6.4
- fix: disable multi-selection for layer naming manager
- the dopesheet selection sometimes still consider layer as selected
1.6.3
- add buttons to load manually environnement namespace
1.6.2
- disable keymap register for breakdowner on background
1.6.1
- removed: Auto Updater that was failing since 2.93
- prefs: add a checkbox to disable the "load base palette button" in UI.
1.6.0
- feat: Namespace upgrade
- support pseudo group naming
- add group and indent button
- feat: Fill tool shortcut for material color picker (from closest visible stroke)
S
: get material closest fill strokeÀlt+S
: get closest stroke (fill or stroke)
1.5.8
- feat: Namespace improvement:
- new suffixes list that generate suffix buttons
- dynamic layer name field that show active (msgbus)
- possible to disable the panel with an option
1.5.7
- feat: check list, specify in addon pref if you prefer a dry run (check without set)
- feat: check file can change the lock object mode state (do nothing by default)
1.5.6
- feat: layer drop-down menu include an operator for batch find/replace GP layers (idname:
gp.rename_gp_layers
)
1.5.5
- feat: check file: add check for filepath mapping (if all relative or all absolute)
- change: check file: disable resolution set by default
1.5.4
- feat: Layer manager
- select/set layer prefix
- select/set layer color
- code: refactor name builder function
1.5.3
- feat: layer aquick-prefix for layer using pref separator
- list editable in addon pref
- add interface button above layers
- code: added environnement variable for prefix and separator:
PREFIXES
: list of prefix (comma separated uppercase letters between 1 and 6 character, ex: 'AN,SP,L')SEPARATOR
: Separator character to determine prefixes, default is '_' (should not be a special regex character)
- UI: add addon prefs namespace ui-box in project settings
1.5.2
- add environnement variables to set addon preferences project settings at register through
os.getenv('KEY')
:RENDER_WIDTH
: resolution xRENDER_HEIGHT
: resolution yFPS
: project frame ratePALETTES
: path to the blends (or json) containing materials palettesBRUSHES
: path to the blend containing brushes to load
1.5.1
- fix: eraser brush
- change: check file has custom check list in addon prefs
1.5.0
- feat: Eraser Brush Tool (Need to be enable in the preferences)
1.4.3
- feat: load brushes from blend
- ui: add load brushes within tool brush dropdown panel and in the top bar in drawmode
- pref: Set project brushes folder in addon preferences
1.4.2
- feat: new material cleaner in GP layer menu with 3 options
- clean material duplication (with sub option to not clear if color settings are different)
- fuse material slots that have the same materials
- remove empty slots
1.4.1
- fix: custom passepartout size limit when dezooming in camera
1.4.0
- feat: Passepartout displayed in main cam (permanent draw handler)
- UI: add Straight stroke operator button in Toolbox if GP tools official addon is on
- UI: placed Toolbox Playblast in a subpanel
- UI: removed Onion skin and Autolock layer checkbox (not often used)
- UI: sent rarely
cursor follow
to bottom of the panel
1.3.3
- feat: show main cam frame when in draw_cam
1.3.2
- change: disable manip cam name drawing
- code: add initial support for main cam frame draw within camera view
1.3.1
- fix: native refresh error that rarely happen that doesn't completely refresh the scene on keyframe jump.
- Use a double frame change to ensure refresh.
1.3.0
- feat: new duplicate send to layer feaure -
ctrl + shift + D
in GP dopesheet
1.2.2
- fix: realign anim return error
1.2.1
- fix: Breakdowner initial error check
1.2.0
- feat: New depth move operator that handle both perspective and orthographic cam
- feat: Realign, added drawing plane checkbox to autoset to Front after realign
- UI: Reorganised realign panel
- UI: Switched part of the sidebar items to columns intead of basic layout to gain space
- doc: Added changelog file (moved list from readme)
- doc: relative link to changelog and FR_readme in main readme
1.1.0
- Important change : Remap relative is now disabled by default in addon preferences
- feat: Add realign operator in sidebar with reproject as true by default
- UI: Batch reproject all frames is now in menus. Same places as native reproject
1.0.9
- feat: Reproject all frames operator
1.0.8
- feat: Keyframe jump filter added in UI to change general behavior. Keymap own jump filter can override this new global settings if specified
1.0.7
- feat: Keyframe jump filter by type. User can now choose if the shortcut should jump on a specific keyframe type (All by default)
1.0.5
- GP copy-paste : Pasted stroke are now selected (allow to use it to quickly rip/split strokes with cut/paste on the same layer)
1.0.4
- UI: Better cam ref exposition in Toolbox panel
- Access to opacity
- merge activation bool with source type icon
- feat: Added a clear active frame operator (
gp.clear_active_frame
to add manually in keymaps)
1.0.3
- feat: add "Append Materials To Selected" to material submenu. Append materials to other selected GP objects if there aren't there.
1.0.2
- pref: Added option to disable always remap relative on save in addon-preference
1.0.1
- fix: copy paste problems
- Get points uv_properties (used for brushed points)
- Trigger an update on each pasted strokes, recalculate badly drawn uv and fills (works in 2.93+)
1.0.0
- Compatible with official grease pencil tools
- removed box deform and rotate canvas that existed in other
0.9.3
- feat: keyframe jump keys are now auto-binded
- UI: added keyframe jump customisation in addon pref
- code: split keyframe jump in a separate file with his new key updater
0.9.2
- doc: Correct download link (important, bugged the addon install) + update
- code: added tracker url
- updater: remove updater temp file, reset minimum version, turn off verbose mode
0.9.1
- Public release
- prefs: added fps as part of project settings
- check file use pref fps value (previously used harcoded 24fps value)
- cleanup: Remove wip GMIC-bridge tools that need to be done separately (if needed)
- update: apply changes in integrated copy-paste from the last version of standalone addon
- doc: Added fully-detailed french readme
0.8.0
- feat: Added background_rendering playblast, derivating from Tonton's playblaster
- stripped associated properties from properties.py and passed as wm props.
0.7.2
- fix: Palette importer bug
0.7.0
- feat: auto create empty frame on color layer
0.6.3
- shortcut: added 1,2,3 to change sculpt mask mode (like native edit mode shortcut)
0.6.2
- feat: colorisation, Option to change stop lines length
- Change behavior of
cursor_snap
ops when a non-GP object is selected to mode:surface project
- Minor refactor for submodule register
0.6.1
- feat: render objects grouped, one anim render with all ticked object using manual output name
0.6.0
- feat: Include GP clipoard's "In place" custom cut/copy/paste using OS clipboard
0.5.9
- feat: render exporter
- Render a selection of GP object isolated from the rest
- added exclusions names for GP object listing
- setup settings and output according to a name
- open render folder
- check file: set onion skin keyframe filter to 'All_type' on all GP datablock
- check file: set scene resolution to settings in prefs (default 2048x1080)
0.5.8
- feat: GP material append on active object from single blend file
0.5.7
- Added warning message for cursor snapping
0.5.6
- check file: added check for placement an projection mode for Gpencil.
- add a slider to change edit_lines_opacity globally for all GP data at once
- check file: auto-check additive drawing (to avoid empty frame with "only selected channel" in Dopesheet)
0.5.4
- feat: anim manager in his own GP_toolbox submenu:
- button to list disabled anim (allow to quickly check state of the scene)
- disable/enable all fcurve in for GP object or other object separately to paint
- shift clic to target selection only
- check file: added disabled fcurved counter alert with detail in console
0.5.3
- fix: broken obj cam (add custom prop on objcam to track wich was main cam)
- check file option: change select active tool (choice added in addon preferences)
0.5.2
- Revert back obj_cam operator for following object (native lock view follow only translation)
- Changed method for canvas rotation to more robust rotate axis.
- Add operators on link checker to open containing folder/file of link
- Refactor: file checkers in their own file
0.5.1
- fix: error when empty material slot on GP object.
- fix: cursor snap on GP canvas when GP is parented
- change: Deleted obj cam (and related set view) operator
- change: blacker note background for playblast (stamp_background)
- feat: Always playblast from main camera (if in draw_cam)
- feat: Handler added to Remap relative on save (pre)
- ops: Check for broken links with porposition to find missing files
- ops: Added basic hardcoded file checker
- Lock main cam
- set scene percentage at 100
- set show slider and sync range
- set fps to 24
0.4.6
- feat: basic Palette manager with base material check and warning
0.4.5
- open blender config folder from addon preference
- fix: obj cam parent on selected object
- added wip rotate canvas axis file. still not ready to replace current canvas rotate:
- freeview : bug when rotating free viewfrom cardianl views
- camview: potential bug when cam is parented with some specific angle (could not reproduce)
0.4.4
- feat: added cursor follow handlers and UI toggle
0.4.3
- change playblast out to 'images' and add playblast as name prefix
0.4.2
- feat: GP canvas cursor snap wiht new
view3d.cusor_snap
operator - fix: canvas rotate works with parented camera !
- wip: added an attmpt to replicate camera rotate modal with view matrix but no luck.
0.4.1
- feat: Alternative cameras: parent to main cam (roll without affecting main cam), parent to active object at current view (follow current Grease pencil object)
0.4.0
- Added a standalone working version of box_deform (stripped preferences keeping only best configuration with autoswap)
0.3.8
- UI: expose onion skin in interface
- UI: expose autolock in interface
- UI : putted tint layers in a submenu
- code: refactor, pushed most of class register in their owner file
- tool: tool to rename current or all grease pencil datablock with different name than container object
0.3.7
- UI: new interface with tabs for addon preferences
- UI: possible to disable color panel from preference (might be deleted if unusable)
- docs: change readme changelog format and correct doc
0.3.6
- UI: Stoplines : add a button for quickly set stoplines visibility.
0.3.5
- Fix : No more camera rotation undo when ctrl+Z on next stroke (canvas rotate push and undo)
- Fix: Enter key added to valid object-breakdown modal.
0.3.3
- version 1 beta (stable) of line gap closing tools for better bucket fill tool performance with UI
0.3.3
- version 1 beta of gmic colorize
- variant of
screen.gp_keyframe_jump
through keymap seetings
0.3.0
- new homemade breakdowner operator for object mode with auto keymap : Shift + E
- GP cutter shortcut ops to map with
wm.temp_cutter
(with "Any" as press mode) orwm.sticky_cutter
(Modal sticky-key version)
0.2.3
- add operator to
screen.gp_keyframe_jump
- add shortcut to rotate canvas
- fix duplicate class
0.2.2
- separated props resolution_percentage parameter
- playblast options for launching folder and opening folder
0.2.1
- playblast feature
- Button to go zoom 100% or fit screen
- display scene resolution with res indicator
- Fix reference panel : works with video and display in a box layout.
- close pseudo-color panel by default (plan to move it to Gpencil tab)
0.2.0
- UI: Toggle camera background images from Toolbox panel
- UI: quick access to passepartout
- Feature: option to use namespace for pseudo color
0.1.5
- added CGC-auto-updater
0.1.3
- flip cam x
- inital stage of overlay toggle (need pref/multiple pref)
0.1.2
- subpanel of GP data (instead of direct append)
- initial commit with GP pseudo color